@darkangel115: They aren't terrible for gaming, you just don't like them.
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@darkangel115: They aren't terrible for gaming, you just don't like them.
They aren't even games. The idea of games is requiring player input, these type of games have the bare minimum. They would be better off as animated movies for 15 bucks. charging 60 dollars for a "movie game" is absurd. at least telltale charges 20-25 dollars which is more resonable then until dawn, BTS, and heavy rain.
Last gen gave birth to quite a few movie games. Games like Uncharted, Beyond: Two Souls, Heavy Rain. There's absolutely room for limited interactivity in games but some, like those I mentioned, find themselves relying too heavily in that direction.
@darkangel115: Well, the idea with these games is that you make choices, and watch how everything unfolds depending on the choices you make. They're still games whether you like it or not.
A "Movie game" is a concept used by people who can't seem to understand that "video games" no longer means the same as it did in the earlier generations. The entertainment medium simply spans so much more than it used to.
That's not true at all. Cinematic games were a thing back in 90s as well. There were also games that were also "experiences". People use term "movie" games when devs can't get the gameplay:cutscene ratio right or when level design sucks and you move from point A to B in a straight line and encounter ton of scripted events and no freedom. There were always cinematic games but with proper gameplay and level design.
A "Movie game" is a concept used by people who can't seem to understand that "video games" no longer means the same as it did in the earlier generations. The entertainment medium simply spans so much more than it used to.
That's not true at all. Cinematic games were a thing back in 90s as well. There were also games that were also "experiences". People use term "movie" games when devs can't get the gameplay:cutscene ratio right or when level design sucks and you move from point A to B in a straight line and encounter ton of scripted events and no freedom. There were always cinematic games but with proper gameplay and level design.
Didn't know that , can you give me some examples?
And i guess we have more "movie games" now than in 90s , correct me if i'm wrong.
Does it matter?
We have book game , movie games and music games but we don't have a proper name for them, big whoop.
What's a book game? :D
Nothing matters ....we're just discussing.
Uncharted.
Why?
A "Movie game" is a concept used by people who can't seem to understand that "video games" no longer means the same as it did in the earlier generations. The entertainment medium simply spans so much more than it used to.
That's not true at all. Cinematic games were a thing back in 90s as well. There were also games that were also "experiences". People use term "movie" games when devs can't get the gameplay:cutscene ratio right or when level design sucks and you move from point A to B in a straight line and encounter ton of scripted events and no freedom. There were always cinematic games but with proper gameplay and level design.
Didn't know that , can you give me some examples?
And i guess we have more "movie games" now than in 90s , correct me if i'm wrong.
Wing Commander 3 and 4 had over 2 hours of cutscenes in single walkthough. That doesn't include branching paths and different endings. Some cutscenes were over 10 minutes long but gameplay was still hard as balls. Go play them right now and get ready to be kicked in balls. It felt like Dark Souls of space games when I played it again recently due to modern games being easy. Back then they didn't have technology to use in-engine cutscenes so they used FMV's with actual actors.
Wing Commander 4 intro (13 minute long cutscene back in 1996)
www.youtube.com/watch?v=rYAcyeQQlq8
And that's just one of many examples. Cinematic games were a thing back then but they also had good gameplay and good level design. People call games "Movie games" when gameplay:cutscene ration isn't right and gameplay is just non-existent.
@Cloud_imperium: Doesn't help that those old FMV games from the 90's were some of the worst ever put out. Sure there were a few gems like the WC games, but many of them stunk, mostly due to poor acting. *glares at his cd-i*
I think the first movie game I ever played was NightTrap on Sega CD.
It's a very strange game where you stalk and terrorize woman.
@Cloud_imperium: Doesn't help that those old FMV games from the 90's were some of the worst ever put out. Sure there were a few gems like the WC games, but many of them stunk, mostly due to poor acting. *glares at his cd-i*
That wasn't the topic of discussion at all. We weren't discussing whether storytelling was better or worse back then. We were discussing that cinematic games were there even back in 2D era, so they are nothing new. Of course with new hardware and engines and we can achieve more than what we could do before but let's not pretend that story driven games are something new.
@Cloud_imperium: Yeah, but for some of us older gamers who remember the FMV era in the mid-nineties, the memories are not exactly positive. Never said the idea behind that type of game wasn't good, and I fully expect the industry to head in that direction again when the technology catches up. I always referred to these types of games as 'interactive movies', better describes some of these games where the focus is more on story than gameplay. And while I think they're great for storytelling, I'm still waiting for a game that is more like the old Choose Your Own Adventure' books from my childhood.
I think the first movie game I ever played was NightTrap on Sega CD.
It's a very strange game where you stalk and terrorize woman.
Lol I remember those cheesy games. A lot of people thought these games are going to be future of video games.
@Cloud_imperium: Yeah, but for some of us older gamers who remember the FMV era in the mid-nineties, the memories are not exactly positive. Never said the idea behind that type of game wasn't good, and I fully expect the industry to head in that direction again when the technology catches up. I always referred to these types of games as 'interactive movies', better describes some of these games where the focus is more on story than gameplay. And while I think they're great for storytelling, I'm still waiting for a game that is more like the old Choose Your Own Adventure' books from my childhood.
History repeats itself. So anything is possible.
I'd say it's a game that places heavy emphasis on spectacle. So much so that gameplay is the first thing the developers sacrifice... The player's participation is minimal. Uncharted 2 is a perfect example of this and that 27 minute video of the new Tomb Raider that essentially has no real gameplay is another example.
Your participation is put on the side lines and you're mostly forced to go through the motions in these games rather than engage in a meaningful way.
Gamers lack the ability to articulate a more well developed explanation for why they don't like a thing, so they usually resort to broad words or pigeon holing things. Not that I am incapable of doing that, I'm certainly not against going lolvideogamestory, but movie game like anything else doesn't really get the real issue with the game across.
There is a lot of nuance lost when someone just sticks to a reduced version of something they want to shit on. And if we're being honest, yeah Uncharted is cinematic, but the issues aren't just that it's cinematic. It's shallow for starters, there aren't a lot to the mechanics, it's another derivative cover based shooter, with a two weapon systems, has awkward shooting mechanics sans 2, and has some shaky animations. It doesn't help that the series has had awful puzzle designs. I actually have no real problem with the platforming, it's not even there to be straight up platforming, if that shit bothers you, it's because
A: you have the attention span of a fucking 4 year old.
B: the game did a shitty job with the other areas, and you took out your vitriol on this part for god knows what reason.
That's not to say Naughty Dog didn't nail it with UC2, it wasn't the deepest gameplay experience, it was just a well done. Very well paced, the mechanics were all around better and cleaner, a good variety of set pieces that yes you the player participated in, and weren't tied so rigidly the way you are in Uncharted 1 and 3, and less bland level design like the stuff in Uncharted 1, or those shitty chase sequences in Uncharted 3. So again "movie game" isn't exactly what's wrong with Uncharted 1 or 3 (both I would argue, not good games). Likewise Tomb Raiders sins? Have nothing to do with it being a movie game either, it being more like Uncharted is part of the problem, the other part is that it's not very good at a lot of it either.
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