[QUOTE="Wasdie"]
[QUOTE="Lumpy311"]
I agree, competitive shooters are for the PC. No console can ever be as competitive as a PC.
V3rciS
Not as competitive of PC but in their own sterile environments there can be plenty of pure competition. However the games are never made for real competition. Aim assist and other quality of life things usually lower the skill ceiling.Â
Exactly... there's a reason all these 'gaming tournaments' are played on PCs.
Also it's not a coincidence that most of the shooter tournaments involve CS, some of the biggest clans are CS clans. I've never heard of a big COD or BF clan.Actually it's funny because the most competitive game on the console is CS GO. So even on the console, it's CS. It's not that popular because it doesn't cater to the more casual console audience. I do believe there is no aim-assist though so it's about as pure of competition as you can get.
If there is no aim-assist then it would be a form of pure competition for people with controllers. It's a different set of skills to use a controller compared to a mouse and keyboard. It can be just as demanding. A lot of the competition in FPSs isn't necessarily how good you can shoot but rather you knowledge of the maps, the weapons and how to control them, the game modes, your ability to play as a team, and your aiblity to execute the strategies which aren't going to differ as much on the two platforms.Â
However, true competitive gaming doesn't really exist on the consoles outside of fighting games. All of the FPSs on consoles that are played are built for wider, more casual audiences. CoD and Halo being the two biggest played are built for their core audiences who like competitive play with a lower skill ceiling. Halo has a higher skill ceiling but it still has aim assists.
Also don't think a game like CoD can't be competitive, it's just going to be a different form of competition. As long as everybody is playing with a standard set of rules and an even playing field, even with CoD's mecahnics it's competitive. They will have to work together as a team, know the maps, know the weapons, know the abilities, and know the game modes as well as any other competitive shooter. It's just that with games like CoD there are often more variables that do not require as much individual skill or teamwork. In a controlled setting most of these can be removed from the game but in casual play they are all there making it a more casual and fun experience rather than a highly competitive experience.
There are still clear differences between a casual Halo or CoD player and a highly competitive one. However CoD builds mechanics into their game for casual play that gives the weaker player chance through methods that require playing with various indirect gameplay mechanics rather than just beating their opponents directly. That's when the comeptition starts breaking down due to external factors out of players' control.
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