@Maroxad said:
@charizard1605 said:
@Maroxad said:
@lamprey263 said:
Persona 3/4 and any other answers are wrong answer and you'll cast to weeaboo hell to fend off randy tentacle monsters for all eternity.
- Cast is mostly 2 dimensional, with a lot these character's shtick getting old less than halfway through the game.
I can see why people like Persona. But everything about persona 4 just turned me off so massively.
Now I know not to take this seriously
They are 2 dimensional though (unless you count them learning a life lesson at the end character development). The characters barely saw any development, at most they tended to accept a side of them they have denied and overcame their insecurities. Of course, accepting their flaws was a good thing, and fitted well with the themes of the game (searching for and accepting the truth), but I feel they could have done a lot more than that.
Maybe they should have had more of something to actually demonstrate the character change over time. But having characters only develop towards the end of the social link did not make for compelling storytelling, far from it, as a matter of fact, it makes for terribly paced storytelling. The whole thing was also so instanced, so that any character development in there had no impact on the overall story and they couldn't let outside events impact social linking either at the risk of causing dissonance. But I say **** that, Fallout: New Vegas had storytelling segments heavily interconnect WITHOUT any dissonance whatsoever, and New Vegas's story is far superior to Persona 4's. Arcade Gannon, had a character that could be molded in multiple ways, all of them felt far more organic and felt more detailed than anything in Persona 4.
How does Chie develop throughout the storyline? If I remember correctly, the entire game she was the kung fu lover, meat eater, terrible cook, who wanted to protect her friends. All I remembre was a bit at the end which implied she started accepting her more feminine side (and iirc, we saw the exact same development with Naoto)... and that's it. Pretty lousy character development, I'm sorry but the character development in P4 was puny.
Especially compared to other characters in better games where characters can go so far to change their ideologies or motives while still remaining true to themselves.
No, they are not two dimensional, and there is a whole lot of growth in each of their characters. I have a feeling that either you did not see the game (and/or the social links) through to the end, or you have not played it through in a while, because each character sees a hell of a lot of growth over the course of the story. Using reductionist logic and reasoning does not somehow change that.
Your complaint about pacing with the Social Links is also nonsensical, because you decided the pace yourself. If the pace was terrible, you were to blame for it yourself. I do agree that the Social Links weren't integrated into the story well enough, but that never introduced dissonance with the main narrative outside of some random instances (your chosen romantic partner not responding to Rise's incessant flirting with you, for instance), because assuming you are playing through the game organically, your social links will progress in tandem with the progression of the main story itself.
And you remember wrong about Chie, and you remember a highly simplified resolution for Naoto.
Seriously, like I said- either you did not complete the game, or if you did, it's been years, and I mean years, since you did, and your memory is foggy.
The characters and character development in Persona 4 are literally among its greatest strengths- there are a lot of legitimate criticisms for the game that you could have chosen to make, you can criticize the simplified battle system, if you would want to, you could criticize the terrible dungeon designs, but you chose to attack the characters. That's rich. What's next, criticizing the game's soundtrack?
Log in to comment