Whats the best Sequel to a horrible game?

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jg4xchamp

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#51 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="Lable1985"][QUOTE="jg4xchamp"][QUOTE="Lable1985"] I liked the KZ2 single player. Even if the story did suck it was still entertaining, and I have a love for the level design in the game from its integration with gameplay to its overall art design.

The look of the levels is awesome. Won't argue that. The graphics engine Guerilla has lends itself and adds to the atmopshere of helghan. The level design itself from a gameplay aspect is awful though. So many cheap choke points with respawning enemies, just bland set piece after set piece, and uninspired shoot outs after another. It's too cookie cutter with the level design, and worst of all this amazing AI it has doesn't really show up. The AI is better than the crap you find in most shooters, but with how restricted and confined the levels are they really don't do much more than any other shooters AI. They flank, and they'll flush you out. Big whoop. What they should do with the sequel(hopefully, because what they showed at E3 was disappointing) is open the levels up a bit. Throw in a bigger field of play and let that AI run wild. If the AI has some breathing room it could make for some truly interesting shoot outs. Plus I might begin to tolerate those set pieces a bit more as change of pace.

No don't entirely agree with some of what your saying, but I do understand. The AI could have gotten more love, As for the set pieces, and pacing. I loved them, but those 2 aspects are entirely dependent on the person to enjoy it or not. Though there are 2 levels I can think of that show off some of what you wanted from the game those being visari square, and those last few levels after the nuke scene(ripped directly from COD4) that took full advantage of the AI, and rarely had any choke points.

The last few levels were nothing but choke points :P When you have to storm the castle, with everything all on fire, and those flying machine things gunning at you. It was pretty much run forward into a bunch of dudes as you have to go through one confined space after another. On Elite it entered the realm of trial and error more than rewarding difficulty. Also isn't vasari square with the bridge shootout at the beginning? infinite respawns until you move to magical spot that causes the next scripted scenario, and that big hold your ground and shoot everything in sight sequence.
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gaming25

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#52 gaming25
Member since 2010 • 6181 Posts

Amazing list. I guess I will have to say Spiderman 2.

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shakmaster13

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#53 shakmaster13
Member since 2007 • 7138 Posts
The answer is obviously FF8.
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Lable1985

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#54 Lable1985
Member since 2008 • 1046 Posts
[QUOTE="Lable1985"][QUOTE="jg4xchamp"] The look of the levels is awesome. Won't argue that. The graphics engine Guerilla has lends itself and adds to the atmopshere of helghan. The level design itself from a gameplay aspect is awful though. So many cheap choke points with respawning enemies, just bland set piece after set piece, and uninspired shoot outs after another. It's too cookie cutter with the level design, and worst of all this amazing AI it has doesn't really show up. The AI is better than the crap you find in most shooters, but with how restricted and confined the levels are they really don't do much more than any other shooters AI. They flank, and they'll flush you out. Big whoop. What they should do with the sequel(hopefully, because what they showed at E3 was disappointing) is open the levels up a bit. Throw in a bigger field of play and let that AI run wild. If the AI has some breathing room it could make for some truly interesting shoot outs. Plus I might begin to tolerate those set pieces a bit more as change of pace. jg4xchamp
No don't entirely agree with some of what your saying, but I do understand. The AI could have gotten more love, As for the set pieces, and pacing. I loved them, but those 2 aspects are entirely dependent on the person to enjoy it or not. Though there are 2 levels I can think of that show off some of what you wanted from the game those being visari square, and those last few levels after the nuke scene(ripped directly from COD4) that took full advantage of the AI, and rarely had any choke points.

The last few levels were nothing but choke points :P When you have to storm the castle, with everything all on fire, and those flying machine things gunning at you. It was pretty much run forward into a bunch of dudes as you have to go through one confined space after another. On Elite it entered the realm of trial and error more than rewarding difficulty. Also isn't vasari square with the bridge shootout at the beginning? infinite respawns until you move to magical spot that causes the next scripted scenario, and that big hold your ground and shoot everything in sight sequence.

Vasari Square isn't a bridge. And those last levels where mostly all open ares with chest high cover and different elevations. And how are chock points a bad thing at times? I'm mean people use choke points in real life all the time. I mean it'd be a little unrealistic if there weren't areas like that, and its practically impossible not to have choke points in inside places.
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Lable1985

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#55 Lable1985
Member since 2008 • 1046 Posts
The answer is obviously FF8.shakmaster13
FF8 was horrid, and so were the rest of the games after it.
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jg4xchamp

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#56 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="Lable1985"][QUOTE="jg4xchamp"][QUOTE="Lable1985"] No don't entirely agree with some of what your saying, but I do understand. The AI could have gotten more love, As for the set pieces, and pacing. I loved them, but those 2 aspects are entirely dependent on the person to enjoy it or not. Though there are 2 levels I can think of that show off some of what you wanted from the game those being visari square, and those last few levels after the nuke scene(ripped directly from COD4) that took full advantage of the AI, and rarely had any choke points.

The last few levels were nothing but choke points :P When you have to storm the castle, with everything all on fire, and those flying machine things gunning at you. It was pretty much run forward into a bunch of dudes as you have to go through one confined space after another. On Elite it entered the realm of trial and error more than rewarding difficulty. Also isn't vasari square with the bridge shootout at the beginning? infinite respawns until you move to magical spot that causes the next scripted scenario, and that big hold your ground and shoot everything in sight sequence.

Vasari Square isn't a bridge. And those last levels where mostly all open ares with chest high cover and different elevations. And how are chock points a bad thing at times? I'm mean people use choke points in real life all the time. I mean it'd be a little unrealistic if there weren't areas like that, and its practically impossible not to have choke points in inside places.

They aren't bad when done right. The idea is to provide a challenging obstacle, but in the case of Killzone 2 there are aspects where it is just cheap(because of respawning enemies). It's what makes CoD 4 on veteran more lame than satisfying. It's not clear out the spot and then go forward. It's make it by some magical line that forces the next set of scripted scenarios to appear. Not a fan of that. As for open areas? compared to what? Most of the stuff was corridorish, and small little arena type levels. Nothing was really big or opened up.
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lordreaven

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#57 lordreaven
Member since 2005 • 7239 Posts

Just Casue 2, why it didn't make that list is beyond me, when i played JC1 i was impressed with the effort to try someting new (to an extent), it failed hard but had potential, but Just Casue 2 took everything that was wrong and fixed it (new grapple hook FTW).

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MUSH_IS_PWNs

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#58 MUSH_IS_PWNs
Member since 2009 • 1213 Posts

Majora's Mask.Dystopian-X

You bastard.

But in all seriousness StreetFighter 2 is one of the best games of all time though I do not like fighters.

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Jamani

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#59 Jamani
Member since 2004 • 1782 Posts
Everybody knows the obvious answer is SF2 but the cows would choose killzone 2...SF2 changed the arcade and the fighting genre...
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princemarth23

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#60 princemarth23
Member since 2005 • 9229 Posts

Street Fighter 2 without a doubt.

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FragTycoon

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#61 FragTycoon
Member since 2008 • 6430 Posts

[QUOTE="shakmaster13"]The answer is obviously FF8.Lable1985
FF8 was horrid, and so were the rest of the games after it.

What are some of the RPG titles that you like better then FFVIII, IX, X, XI, XII, XII?

I find that mostavid FF haters have never played these games and tend to lump them together.

Hint: none of these games are sequels ;)

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FragTycoon

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#62 FragTycoon
Member since 2008 • 6430 Posts

Everybody knows the obvious answer is SF2 but the cows would choose killzone 2...SF2 changed the arcade and the fighting genre...Jamani

I think you might have meant lems but anyway,

Yea SF2 is leaps and bounds above the original and still one of the best fighting games.

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mariokart64fan

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#63 mariokart64fan
Member since 2003 • 20828 Posts

red steel 2 obviously ,

i had not played kz so i cant say kz2 which i have played/own

spider man always the boring game for me

only played the 2nd street fighter and its ce counter part

as well as the alpha street fighter -the one where its like a action/adventure game

ps1

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tryagainlater

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#64 tryagainlater
Member since 2005 • 7446 Posts

Although I enjoyed Spiderman 1 when it came out; from a critical standpoint, it did kinda suck. Average at best. Spiderman 2 was a brilliant open ended superhero game and it's still one of the most fun games to just move around the game world without actually doing anything. So yea, I'll go with Spiderman 2.

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seabiscuit8686

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#65 seabiscuit8686
Member since 2005 • 2862 Posts
Age of Empires 2 was and still is, like a beautiful poem.
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stepat201

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#66 stepat201
Member since 2008 • 1979 Posts

Killzone 1 was a good game. I voted Spider Man 2 it's still the best open world super hero game ever made.

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Aboogie5

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#67 Aboogie5
Member since 2008 • 1118 Posts

Killzone 1 was a good game. I voted Spider Man 2 it's still the best open world super hero game ever made.

stepat201

what... you forgeting the incredible hulk!!!

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VendettaRed07

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#68 VendettaRed07
Member since 2007 • 14012 Posts

The original street fighter 2: the world warrior was pretty bad imo. Guile was just the most broken character ever. They made every thing a million times better in the next versions of it imo

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Fumpa

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#69 Fumpa
Member since 2003 • 3307 Posts
Twisted Metal 2 :). Not that TM1 was bad, just that TM2 was better. I remember the first Street Fighter. It was cool at the time but looked like poo compared to games that followed. SF1 was like an improved Karate Champ. But I like Karate Champ more (full point).
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Lable1985

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#70 Lable1985
Member since 2008 • 1046 Posts
[QUOTE="jg4xchamp"][QUOTE="Lable1985"][QUOTE="jg4xchamp"] The last few levels were nothing but choke points :P When you have to storm the castle, with everything all on fire, and those flying machine things gunning at you. It was pretty much run forward into a bunch of dudes as you have to go through one confined space after another. On Elite it entered the realm of trial and error more than rewarding difficulty. Also isn't vasari square with the bridge shootout at the beginning? infinite respawns until you move to magical spot that causes the next scripted scenario, and that big hold your ground and shoot everything in sight sequence.

Vasari Square isn't a bridge. And those last levels where mostly all open ares with chest high cover and different elevations. And how are chock points a bad thing at times? I'm mean people use choke points in real life all the time. I mean it'd be a little unrealistic if there weren't areas like that, and its practically impossible not to have choke points in inside places.

They aren't bad when done right. The idea is to provide a challenging obstacle, but in the case of Killzone 2 there are aspects where it is just cheap(because of respawning enemies). It's what makes CoD 4 on veteran more lame than satisfying. It's not clear out the spot and then go forward. It's make it by some magical line that forces the next set of scripted scenarios to appear. Not a fan of that. As for open areas? compared to what? Most of the stuff was corridorish, and small little arena type levels. Nothing was really big or opened up.

So you don't remember the desert levels, or the mech. Those both took place in large open areas. Funnily enough I never encountered any respawning enemies, even on the hardest mode so maybe I'm just lucky.
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Lable1985

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#71 Lable1985
Member since 2008 • 1046 Posts

[QUOTE="Lable1985"][QUOTE="shakmaster13"]The answer is obviously FF8.FragTycoon

FF8 was horrid, and so were the rest of the games after it.

What are some of the RPG titles that you like better then FFVIII, IX, X, XI, XII, XII?

I find that mostavid FF haters have never played these games and tend to lump them together.

Hint: none of these games are sequels ;)

I've played all of those games dude. In fact I still own FFVIII, FFXII, FFX, and FFXIII. btw, any game that feel bold enough to a number at the end of it is a sequel in my eyes even if its not a real sequel(like Red Steel 2) Oh, and for other RPG titles I like more than those. Let me list em disgaea 1, FFVI, FFVII, Chrono Trigger, Chrono Cross, and Earth Bound just off the top of my head, and those aren't even including Western RPG's
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enterawesome

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#72 enterawesome
Member since 2009 • 9477 Posts
Spider-Man 1 was actually pretty decent. It's dated now, but I had a lot of fun with it. Spidey 2 is far better, of course. And I liked Killzone 1. That said, I vote for Jak 3, sequel to Jak 2. I'm not comparing it to Jak and Daxter (a classic, BTW), but just Jak 2. Jak 2 was NOT horrible, nor a bad game by any means, but parts of it were really boring and drawn out, with very little platforming. It was all driving hover cars and shooting. Meh... Jak 3 however, had so much variety, and just enough of every gameplay mechanic; shooting, platforming (a ton more than in Jak 2), driving, and various other activities. I love that game.
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Saxsoon

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#73 Saxsoon
Member since 2007 • 1021 Posts
[QUOTE="Kleeyook"]It's a shame that the first KZ was a terrible game. It couldn't kill Halo. And the 2nd one wouldn't be able to either because Halo has spawned too many sequels and it's the largest console FPS besides COD already. I think Halo = Gran Turismo for consoles. And KZ = Forza. Even if it's better, it'll never beat. BTW, it's just like how LBP will never beat Mario no matter how good and innovative it is. :(

That's because LBP has terrible platforming elements. Sure the builder is nice but the actual gameplay is horrid.
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Lable1985

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#74 Lable1985
Member since 2008 • 1046 Posts
[QUOTE="Saxsoon"][QUOTE="Kleeyook"]It's a shame that the first KZ was a terrible game. It couldn't kill Halo. And the 2nd one wouldn't be able to either because Halo has spawned too many sequels and it's the largest console FPS besides COD already. I think Halo = Gran Turismo for consoles. And KZ = Forza. Even if it's better, it'll never beat. BTW, it's just like how LBP will never beat Mario no matter how good and innovative it is. :(

That's because LBP has terrible platforming elements. Sure the builder is nice but the actual gameplay is horrid.

Horrid? Sure it can be floaty at times, but its never bad unless someone doesn't design a level that complements that. LBP is still a far better game than New Super Mario Bro. Wii, sunshine, and Mario cart wii.
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jg4xchamp

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#75 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="Lable1985"][QUOTE="jg4xchamp"][QUOTE="Lable1985"] Vasari Square isn't a bridge. And those last levels where mostly all open ares with chest high cover and different elevations. And how are chock points a bad thing at times? I'm mean people use choke points in real life all the time. I mean it'd be a little unrealistic if there weren't areas like that, and its practically impossible not to have choke points in inside places.

They aren't bad when done right. The idea is to provide a challenging obstacle, but in the case of Killzone 2 there are aspects where it is just cheap(because of respawning enemies). It's what makes CoD 4 on veteran more lame than satisfying. It's not clear out the spot and then go forward. It's make it by some magical line that forces the next set of scripted scenarios to appear. Not a fan of that. As for open areas? compared to what? Most of the stuff was corridorish, and small little arena type levels. Nothing was really big or opened up.

So you don't remember the desert levels, or the mech. Those both took place in large open areas. Funnily enough I never encountered any respawning enemies, even on the hardest mode so maybe I'm just lucky.

The mech level was a bunch of enemies coming at you so you can kill them easily. It was a cool change of pace for a minute, but it overstayed its welcome to be quite honest. As far as open goes. It wasn't all that open. There was a lot of enemies, but to make killing them easier you had a mech. As for the desert level. I actually like that level, more enemies would have made it nice. I liked using the sniper rifle during that missinon.
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dream431ca

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#76 dream431ca
Member since 2003 • 10165 Posts

Street Fighter 2 hands down. If Street Fighter 2 hadn't been made, Street Fighter would have died with the first game.

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KG86

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#77 KG86
Member since 2007 • 6021 Posts

I liked AoE more than AoE2. Castles were annoying...

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ZippySlappy

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#78 ZippySlappy
Member since 2009 • 2664 Posts
A link to the Past.
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AmayaPapaya

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#79 AmayaPapaya
Member since 2008 • 9029 Posts

I doubt many in SW played Spidey 2 in it's time, as it was quite impressive, and when I have brought it up over the years in conversations about Crackdown, Prototype, Infamous, no one seems to remember it.:(


SolidTy

I'd say Spider-Man 2. Played the heck out of that game. Like you I still bring it up when a game like Infamous pops up.

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Lable1985

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#80 Lable1985
Member since 2008 • 1046 Posts
[QUOTE="jg4xchamp"][QUOTE="Lable1985"][QUOTE="jg4xchamp"] They aren't bad when done right. The idea is to provide a challenging obstacle, but in the case of Killzone 2 there are aspects where it is just cheap(because of respawning enemies). It's what makes CoD 4 on veteran more lame than satisfying. It's not clear out the spot and then go forward. It's make it by some magical line that forces the next set of scripted scenarios to appear. Not a fan of that. As for open areas? compared to what? Most of the stuff was corridorish, and small little arena type levels. Nothing was really big or opened up.

So you don't remember the desert levels, or the mech. Those both took place in large open areas. Funnily enough I never encountered any respawning enemies, even on the hardest mode so maybe I'm just lucky.

The mech level was a bunch of enemies coming at you so you can kill them easily. It was a cool change of pace for a minute, but it overstayed its welcome to be quite honest. As far as open goes. It wasn't all that open. There was a lot of enemies, but to make killing them easier you had a mech. As for the desert level. I actually like that level, more enemies would have made it nice. I liked using the sniper rifle during that missinon.

That mech level flew by for me, but I guess that's because I wasn't dying every 5 seconds like the other levels, because I was an idiot, and played on the hardest setting on my first play through. I do love the sniper rifle in that game. Makes me wish the sixaxis was used for more snipers rifles on the ps3. My favorite part of the desert level was when I got the awesomeness that was to bolt gun.
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deactivated-5d6e91f5c147a

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#81 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
A link to the Past.ZippySlappy
Zelda II was a fine game :|
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Lable1985

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#82 Lable1985
Member since 2008 • 1046 Posts

I liked AoE more than AoE2. Castles were annoying...

KG86
0_0 the castles were one of the best additions to the game. Cure they were hard to take down, but they're castles what do you expect. And its not like you couldn't take them down very easily with siege units anyway.
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HAZE-Unit

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#83 HAZE-Unit
Member since 2007 • 10564 Posts

GTA 3 no doubt about it, there is no contest, GTA 3 wins automatically.

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MFDOOM1983

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#84 MFDOOM1983
Member since 2010 • 8465 Posts
uncharted 2
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dark-warmachine

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#85 dark-warmachine
Member since 2007 • 3476 Posts

What a terrible pollwhich seems to be made with K2 in mind.

Anyway, DMC2 to DMC3 is the answer to the question but if I had to choose from the poll I'd pick Street fighter 2 looking back.

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Lable1985

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#86 Lable1985
Member since 2008 • 1046 Posts

What a terrible pollwhich seems to be made with K2 in mind.

Anyway, DMC2 to DMC3 is the answer to the question but if I had to choose from the poll I'd pick Street fighter 2 looking back.

dark-warmachine
Not really, its was just one of the games I could think of when it came to redeeming a bad franchise.
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Lable1985

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#87 Lable1985
Member since 2008 • 1046 Posts
uncharted 2MFDOOM1983
Btw uncharted was a good game to begin with. It was just too short.
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monson21502

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#88 monson21502
Member since 2009 • 8230 Posts

maybe little big planet 2. if they fix the sluggish controls and dont make it as boring as the first one

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BreakTheseLinks

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#89 BreakTheseLinks
Member since 2005 • 2601 Posts

I can't believe no one has said Super Mario Bros. 3. I'm not saying 2 was bad, but it wasn't even a real Mario game (for the US at least), it was some other game with Mario characters tacked on. Add to this that Super Mario Bros. 3 is probably the greates platformer of all time it makes 2 look like gutter trash.

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BreakTheseLinks

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#90 BreakTheseLinks
Member since 2005 • 2601 Posts
[QUOTE="ZippySlappy"]A link to the Past.siLVURcross
Zelda II was a fine game :|

I don't think that, in the Zelda timeline, ALttP is even considered a sequel to Zelda II. TBH that whole timeline is garbled...
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godzillavskong

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#91 godzillavskong
Member since 2007 • 7904 Posts

I can't believe the difference between Just Cause and Just Cause 2! They really stepped their game up with the second installment! That one and the second Call of Juarez was marginally better then the first, not thatthe first Call of Juarez was crap, just that BIB was a lot better!

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heretrix

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#92 heretrix
Member since 2004 • 37881 Posts

Street Fighter 2 is probably the best follow up in the history of video games, and probably the most skillfully milked game of all time.

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heretrix

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#93 heretrix
Member since 2004 • 37881 Posts

GTA 3 no doubt about it, there is no contest, GTA 3 wins automatically.

HAZE-Unit

Yeah GTA and Street Fighter 2 are probably tied.

GTA popularizes open worldgames and SF2 popularizes fighting games. Neither genre would be what they are without those 2 games.

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deactivated-58e10fda5672e

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#94 deactivated-58e10fda5672e
Member since 2005 • 295 Posts
Def SF 2 for me. I put so many hours into that game.
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EPaul

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#95 EPaul
Member since 2006 • 9917 Posts

Assasins Creed 2 such a huge improvement

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FIipMode

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#96 FIipMode
Member since 2009 • 10850 Posts

Has to be Killzone 2 from that list.

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The-Mosher

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#97 The-Mosher
Member since 2009 • 1885 Posts

Killzone 2. I remember how bad the original one was, and Killzone 2 was just beautiful.

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DivineSword

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#98 DivineSword  Moderator
Member since 2007 • 15840 Posts

Probably Killzone for me, the first one had a lot of technical issues with the visual and sound that it really takes away from the experience.

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#99 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
[QUOTE="siLVURcross"][QUOTE="ZippySlappy"]A link to the Past.BreakTheseLinks
Zelda II was a fine game :|

I don't think that, in the Zelda timeline, ALttP is even considered a sequel to Zelda II. TBH that whole timeline is garbled...

Well no, it's not. But I think what this thread really means is simply the next game to be released in the series.
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Solid_Tango

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#100 Solid_Tango
Member since 2009 • 8609 Posts
MGS3 to MGS2 and killzone 2 to killzone 1