[QUOTE="Sushiglutton"][QUOTE="seanmcloughlin"]
Awesome game that had a lot of problems. Too much crappy gunfights and it forced you into battle sometimes which the game shouldn't have done. It also left you guessing too much for a agem that was supposed to be all about momentum and keeping you moving. I found myself stopped looking everywhere saying "where the fvck do I go?".
Overall it's very flawed but it has such great potential in it. Also the PC version is one of the best looking things you will ever see
seanmcloughlin
It forces you into gunfights three times that I can think of: twice when you need to climb a pole and will be shut down if you don't take them down and once at the last level where u need to cause som destruction. I think that is forgivable...
About guessing which way to go. I see it as a strength that there are so many routes to choose from. When I watch youtube vids of speedrun I almost always see paths I never thought of. I think the trial and error type gameplay is perfect for a parkour game, because that's what the sport is. You see something you want to do and try it over and over until you nail it. Otherwise there would be no sense of accomplishment (just like in Dark Souls).
I said "sometimes" I didn't say all the time. And it was still enough for them to stand out and have me think "why are they making me fight these dudes"
And don't even compare the risk/reward system in ME to something like Dark Souls, it's not even close to being similar. I'm not saying they should have made the game super easy just have things flow a bit more. It feels incredible when you get into a flow in the game and go for ages without messing anything up so when you enter an area and are sitting there for minutes trying to figure out where to go it ruins that sense of always moving forward that they tried to portray.
I don't hate the game, I actually love it and it's one of my favourite games. But I can also look at it objectively and realise it's far from perfection
For the vast majority of enemy encounters they are not forcing you to fight them. On the contrary, to get great times you must avoid the enemies. And for the three occasions they do, it takes like what 5 min total. I think people tend to focus on that tiny flaw too much.
I think that the feeling of flow when you succeed is Improved by all the times you failed. You know what it feels like to fail, so when suddenly all works it feels amazing. In that sense I think it is similar to Dark Souls. The satisfaction when you defeat a boss partly comes from all the time you failed. Don't understand what is controversial about that comparison. But I agree there are spot where they should have made it more forgiving.
I don't think it's flawless either. I listed a number of flaws in my firat post in this thread. And there are others like story and length obv. It is a rough diamond.
Log in to comment