[QUOTE="Pinkyimp"][QUOTE="ThePlothole"] I cannot be serious about what?
ThePlothole
ok first of all. the 360 is NOT Tri core..and that 2GHZ Duel core beats the 360 cpu. i remember reading an artical about how the 360 CPU dosent even rivel the AMD 2800 Processor from AMD
not only that but PS3 does use Open GL 1.0 , and 360 does use Direct X9 but an advanced version of it
It is a triple core dude. And unless you can provide a reputable source comparing it to th AMD, I'm calling BS.
I didn't say these consoles couldn't use middle ware. However because it's a fixed configuration, developers can forgo that and write for the hardware directly (just as they always have been able to do with consoles).
The 360 uses "dumb" cpu's that are cheaper to produce than "intelligent" cpu's like Athlons or Pentiums. Athlons and Pentiums execute instructions out of order, and they use prediction algorithms and logic to speed things up. The 360's cpus execute instructions as they come which slows things down because the cpu has to execute an arbitary # of instructions before it gets to the instruction that is really important.
John Carmack (smarty programmer behind id software) said the 360's cpu's do half as much work per cycle as modern cpu's like the pentium 4 or athlon64's. Remember that megahertz are just how many cycles the cpu can go through in a second. How the cpu handles data in 1 cycle contributes a lot to how "fast" it performs. So you could think of it in the way that the 360's 3.2ghz cpus would perform like 1.6ghz cpus.
It also doesn't have as much ram as you think it does. If you somehow put some hog of an OS like WinXP or MacOSX on it, you'll have wasted 100+ MB of ram. The 360 wasn't designed to have a lot of overhead for things like a heavy operating system. It's super fast ram is going to be used to stream textures and other data off of the slow harddrive/dvd as you play games. The 10MB vram is just the render buffer. The graphics card will use the system ram for texture memory, so it doesn't need a lot of "on board" memory - just enough for a high definition picture. If you were to install Linux or something and try to play a game, you'd get a huge slowdown because PC games aren't optimized to stream data from the harddrive/optical drive constantly. In fact, PC games are designed to make as few disk hits as possible - when you load a level, the important stuff is shoved into the system and video ram.
And I haven't heard of anybody or company that makes custom motherboards, you'll have to make due with what Microsoft gives you.
taken from another thread but that sums up how the proc works in the 360
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