I know this sounds like a confusing question but, bare with me. What I'm really asking is why should it matter if a game is "hardcore" or "casual"? I know there are hardcore game fans, and those who are more casual fans of the medium. And I know there are deep, complex games, and simple, accessible games. But why should one be better than the other. Why should things like challenge and a good story be exclusive to hardcore games, while casual games must conform to being shallow, pay-to-win puzzle games, or mini-game waggle fests? What good does that do for games, and more importantly, what would happen if a game steps out of those boundaries?
Take for example, the Professor Layton series. Is it a core game, or a casual game? While one would classify it as a casual game (which, it is), the answer should be, who cares, I enjoyed it, it's a good game. Thus comes to Nintendo. People keep begging for Nintendo to return to "core gamers" and make "core games". But I'd argue, what's the point? Just make good games. By freeing yourself from obnoxious generalizations about what is casual and what is core, you'll be able to explore different concepts, and make games that both audiences, could actually end up enjoying. Casual should not be code for "crap". That's just ego stroking BS made up by whinny elitists.
I'm not arguing that Nintendo shouldn't make games that aren't deep, core experiences, they certainly can. What I'm saying, is focus on what YOU want to play first. If it happens to be casual, then so what. Put as much effort into it as you can.
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