What's the point of Nintendo pandering to "core" gamers?

  • 112 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for LegatoSkyheart
LegatoSkyheart

29733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 1

#51 LegatoSkyheart
Member since 2009 • 29733 Posts

@djura said:

@LegatoSkyheart: I think the general thrust of your points are correct, I guess I'd just say that I don't think everything falls into one of two buckets: casual or hardcore.

I mean, a lot of gaming enthusiasts loved WiiSports - I know I did. But I can tell you that I don't fall squarely into some "casual" bucket.

It's interesting because if you look back at Nintendo's past, they've always catered for "casual gamers" in a serious way. Even some of their most "hardcore" games have been designed to be as accessible as possible for less-experienced players, while still offering depth for people who are very experienced.

To some degree, Nintendo's biggest strength is that they can cater for a really wide variety of players. This is something that both Sony and Microsoft have become better and better at over time, as well.

So...as gamers, I don't think we should be so eager to force ourselves into one of two strictly-defined camps. I don't think it's helpful or even factually accurate. Some days, I feel like playing The Sims and some days I feel like playing Super Mario 3D World and other days I feel like playing Final Fantasy XV. So, am I casual or hardcore? Or both? Or - perhaps - neither, because these labels were never terribly helpful.

True, but some people see it as a negative if Nintendo doesn't have games that Playstation or Xbox have like Final Fantasy, Watch Dogs, or even Overwatch. Games that would be considered to be for the "Hardcore".

Avatar image for djura
djura

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 djura
Member since 2016 • 542 Posts

@LegatoSkyheart: Yeah, that's fair enough. Although I don't entirely see it as a question of hardcore titles - I think that fundamentally, if you're a gamer (especially one with a limited budget), you may not be in a position to buy multiple consoles. So a big selling point is going to be a mix of first-party exclusives with plenty of cross-platform third party titles.

Avatar image for DocSanchez
DocSanchez

5557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#53 DocSanchez
Member since 2013 • 5557 Posts
@nintendoboy16 said:
@DocSanchez said:

@nintendoboy16: Bigots? Don't make me laugh. You're basically referring to people who have different tastes than you as bigots. That's ridiculously over the top, and ignores pretty much everything I've said.

If Nintendo want to turn their fortunes around, it needs to cater to more people. That's basic.

No, I'm saying that to the "hardcore" because...

-they bash the "casual" for having their tastes

-claim superiority over what companies (especially Nintendo) should do

This is all complete fantasy.

1. You are bashing the hardcore for having their tastes

2. You are claiming superiority based on what some gamers say in jest.

And all of this is totally ignorant of what's important here. If Nintendo wants to survive as a console maker, it needs to do more than wii u. The obnoxious opinions of a few (which you are proving no better than here to be frank) simply doesn't matter.

Avatar image for Sam3231
Sam3231

3220

Forum Posts

0

Wiki Points

0

Followers

Reviews: 313

User Lists: 0

#54  Edited By Sam3231
Member since 2008 • 3220 Posts

@LegatoSkyheart said:

Because a long time ago, Nintendo released F-Zero GX, Metroid Prime, The Legend of Zelda Twilight Princess, Super Smash Bros Melee...

Did some aggressive stuff like getting a Remake of PS1 classics such as Metal Gear Solid 1 and Resident Evil (with the latter being called one of the greatest remakes of all time) and even got Exclusive rights to Resident Evil 4.

Nintendo at one point dominated the Market getting nearly all the 3rd Party support, much like the PS4 now.

Pretty much just look at the Gamecube's Library and then look at the Wii's library and you can see what a Nintendo looks like catering to the Core Gamer Crowd vs catering to the Casual Market.

The Gamecube had Games for the Core Gamer, but had some games for the Casual market, while the Wii had games for the Casual market, but had some games for the Core Gamer.

Summed up pretty well man. GameCube was like the glory days of Nintendo for me.

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#55  Edited By Shewgenja
Member since 2009 • 21456 Posts

In the day and age of mobile gaming, it is probably a business necessity to attempt to appeal to a core gamer. The casual/non-gamer has made their exodus to phone and tablet which Nintendo does not have a market for in terms of hardware. Nintendo, traditionally, stays very close to controlling their IP and that necessitates having a hardware platform to promote that IP from.

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#56 doubutsuteki
Member since 2004 • 3425 Posts
@TheMisterManGuy said:

I know this sounds like a confusing question but, bare with me. What I'm really asking is why should it matter if a game is "hardcore" or "casual"? I know there are hardcore game fans, and those who are more casual fans of the medium. And I know there are deep, complex games, and simple, accessible games. But why should one be better than the other. Why should things like challenge and a good story be exclusive to hardcore games, while casual games must conform to being shallow, pay-to-win puzzle games, or mini-game waggle fests? What good does that do for games, and more importantly, what would happen if a game steps out of those boundaries?

Take for example, the Professor Layton series. Is it a core game, or a casual game? While one would classify it as a casual game (which, it is), the answer should be, who cares, I enjoyed it, it's a good game. Thus comes to Nintendo. People keep begging for Nintendo to return to "core gamers" and make "core games". But I'd argue, what's the point? Just make good games. By freeing yourself from obnoxious generalizations about what is casual and what is core, you'll be able to explore different concepts, and make games that both audiences, could actually end up enjoying. Casual should not be code for "crap". That's just ego stroking BS made up by whinny elitists.

I'm not arguing that Nintendo shouldn't make games that aren't deep, core experiences, they certainly can. What I'm saying, is focus on what YOU want to play first. If it happens to be casual, then so what. Put as much effort into it as you can.

Ask Nintendo! Remember what they were aiming for with the Wii, and remember what they were aiming for with the Wii U. They played a huge role in the making of these categories, and they've ended up failing to appeal to both of them over time.

Avatar image for TheMisterManGuy
TheMisterManGuy

264

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 TheMisterManGuy
Member since 2011 • 264 Posts

@Shewgenja: The Switch in all honesty, has the potential to get casual gamers into console gaming again. The more ways people have to play games, the better. Besides, the whole "phones for casuals, console for core" mentality doesn't do anyone any favors.

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#58  Edited By doubutsuteki
Member since 2004 • 3425 Posts
@TheMisterManGuy said:

@Shewgenja: The Switch in all honesty, has the potential to get casual gamers into console gaming again. The more ways people have to play games, the better. Besides, the whole "phones for casuals, console for core" mentality doesn't do anyone any favors.

Nope. People don't want useless hardware anymore. And that's actually not such a bad thing.

Avatar image for nintendoboy16
nintendoboy16

42211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#59 nintendoboy16
Member since 2007 • 42211 Posts

@DocSanchez said:
@nintendoboy16 said:
@DocSanchez said:

@nintendoboy16: Bigots? Don't make me laugh. You're basically referring to people who have different tastes than you as bigots. That's ridiculously over the top, and ignores pretty much everything I've said.

If Nintendo want to turn their fortunes around, it needs to cater to more people. That's basic.

No, I'm saying that to the "hardcore" because...

-they bash the "casual" for having their tastes

-claim superiority over what companies (especially Nintendo) should do

This is all complete fantasy.

1. You are bashing the hardcore for having their tastes

2. You are claiming superiority based on what some gamers say in jest.

And all of this is totally ignorant of what's important here. If Nintendo wants to survive as a console maker, it needs to do more than wii u. The obnoxious opinions of a few (which you are proving no better than here to be frank) simply doesn't matter.

"Fantasy"? You must not be looking in the right places then.

When have I bashed the "hardcore" for preferring anything other than Nintendo games? I must've been more drunk than a combination of Homer Simpson, Barney Gumble and Peter Griffin because all I remember was observe that they don't really care about Nintendo (and never really have). For liking different games? When have I done that? When have I called someone a moron for thinking along the lines of traditional fighters are better than Smash Bros when all I did was observe their status on it? When have I ever insulted someone for preferring a Bethesda open world game over a Zelda game when again, just observe their views on it (and for both matters, refuting arguments on why Nintendo wouldn't survive on the "hardcore"'s preferred systems for gaming)?

"Obnoxious opinions of a few" never mind said "few" and their opinions pretty much having a degree of power it seems? They begged for Nintendo to be third party/mobile and look what the hell we're getting. A mediocre app, a mediocre Pokemon spinoff, and a dreadful looking Mario game.

Avatar image for djura
djura

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60  Edited By djura
Member since 2016 • 542 Posts

@TheMisterManGuy said:

@Shewgenja: The Switch in all honesty, has the potential to get casual gamers into console gaming again. The more ways people have to play games, the better. Besides, the whole "phones for casuals, console for core" mentality doesn't do anyone any favors.

I've bolded your final sentence there because I think it's so important. When people suggest that "hardcore" gamers don't like Nintendo platforms or want Nintendo to be third-party, they are making ridiculous assertions that don't have any basis in anything other than sheer anecdote. I'm a so-called "hardcore gamer", and as a hardcore gamer with a reasonable gaming budget, I make it my business to own multiple platforms - this includes Nintendo hardware. My biggest console library, by far, is on PS4...but do I want Nintendo to be a third-party? No, I don't.

We have to be careful about a) putting people into overly-simplistic buckets of "hardcore" and "casual" and b) making wild assumptions about what millions of people want or don't want. There's enormous nuance in that which gets ignored. And there's a denial of the idea that the same person can play Mario on one minute, and then turn around and play EVE Online the next (and that there are likely a lot of people who occupy that kind of space).

To some extent these dichotomies remind me of silly schoolyard debates, rather than the conversations that genuine enthusiast gamers have. If you're a gamer - especially if you identify as an enthusiast - aren't you interested in all kinds of games on all kinds of platforms? Aren't you interested in variety and innovation? Aren't great games more important than a single brand? One would think so, at any rate.

Avatar image for TheMisterManGuy
TheMisterManGuy

264

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61  Edited By TheMisterManGuy
Member since 2011 • 264 Posts

@doubutsuteki: The Switch is basically a tablet though, about, one with games as it's defining focus. If it's priced well enough, and has most of the big media apps, then it's bound to do well with casual gamers.

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#62 doubutsuteki
Member since 2004 • 3425 Posts
@TheMisterManGuy said:

@doubutsuteki: The Switch is basically a tablet though, about, one with games as it's defining focus. If it's priced well enough, and has most of the big media apps, then it's bound to do well with casual gamers.

We will see. They still have Android and iOS devices as their competition. It would "do well" if it managed to sell in numbers comparable at least to those of iPhones/iPads.

Avatar image for djura
djura

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 djura
Member since 2016 • 542 Posts

@doubutsuteki said:
@TheMisterManGuy said:

@doubutsuteki: The Switch is basically a tablet though, about, one with games as it's defining focus. If it's priced well enough, and has most of the big media apps, then it's bound to do well with casual gamers.

We will see. They still have Android and iOS devices as their competition. It would "do well" if it managed to sell in numbers comparable at least to those of iPhones/iPads.

I'm sorry, but that's a ridiculous standard. You're seriously saying that the Switch can only be considered a success if it sells in volumes that compare "at least" to iPhones and iPads?

As of July 2016, Apple had sold 1 billion iPhones globally. For the sake of comparison, the current highest-selling game console ever is the PlayStation 2, which has managed just over 155 million sales globally.

As for iPad, it has sold through nearly 310 million units (as of March 2016). By now, it will have likely more than doubled the PlayStation 2 in terms of lifetime sales.

So, you're comparing apples with oranges here (pun not intended). ;-)

We can talk about what it means for Switch to be a commercial success, but selling 1 billion devices (or even 300 million) is not even remotely an appropriate measure. Not to mention that you're comparing completely different products - "having a touch screen" is not, in and of itself, a criteria that defines an entire product category.

Avatar image for Gatygun
Gatygun

2709

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64  Edited By Gatygun
Member since 2010 • 2709 Posts

@LegatoSkyheart said:

Because a long time ago, Nintendo released F-Zero GX, Metroid Prime, The Legend of Zelda Twilight Princess, Super Smash Bros Melee...

Did some aggressive stuff like getting a Remake of PS1 classics such as Metal Gear Solid 1 and Resident Evil (with the latter being called one of the greatest remakes of all time) and even got Exclusive rights to Resident Evil 4.

Nintendo at one point dominated the Market getting nearly all the 3rd Party support, much like the PS4 now.

Pretty much just look at the Gamecube's Library and then look at the Wii's library and you can see what a Nintendo looks like catering to the Core Gamer Crowd vs catering to the Casual Market.

The Gamecube had Games for the Core Gamer, but had some games for the Casual market, while the Wii had games for the Casual market, but had some games for the Core Gamer.

Nintendo 3rd party support was already dead at the n64 age, let alone the gamecube age.

The gamecube also had a huge kiddy stigma over it as everything they builded was cartoony and the device itself looked like a toy to many.

Gamecube pushed further on n64 concept, which really gave them the best games, but it was already clear in that time they couldn't support a console and sustain it by themselves, as the software on the n64 was a waste land together.

Wii and DS got huge because of a new influx of people, which also attracted a lot of new game makers and 3rd party's. But iwata didn't know what to do with these people and just let it die out a horrible dead which made devs and company's move to other platforms to never return.

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#65 Shewgenja
Member since 2009 • 21456 Posts

@djura said:
@TheMisterManGuy said:

@Shewgenja: The Switch in all honesty, has the potential to get casual gamers into console gaming again. The more ways people have to play games, the better. Besides, the whole "phones for casuals, console for core" mentality doesn't do anyone any favors.

I've bolded your final sentence there because I think it's so important. When people suggest that "hardcore" gamers don't like Nintendo platforms or want Nintendo to be third-party, they are making ridiculous assertions that don't have any basis in anything other than sheer anecdote. I'm a so-called "hardcore gamer", and as a hardcore gamer with a reasonable gaming budget, I make it my business to own multiple platforms - this includes Nintendo hardware. My biggest console library, by far, is on PS4...but do I want Nintendo to be a third-party? No, I don't.

We have to be careful about a) putting people into overly-simplistic buckets of "hardcore" and "casual" and b) making wild assumptions about what millions of people want or don't want. There's enormous nuance in that which gets ignored. And there's a denial of the idea that the same person can play Mario on one minute, and then turn around and play EVE Online the next (and that there are likely a lot of people who occupy that kind of space).

To some extent these dichotomies remind me of silly schoolyard debates, rather than the conversations that genuine enthusiast gamers have. If you're a gamer - especially if you identify as an enthusiast - aren't you interested in all kinds of games on all kinds of platforms? Aren't you interested in variety and innovation? Aren't great games more important than a single brand? One would think so, at any rate.

Still, you have to admit, no console is selling PS2 numbers anymore because those gamers went somewhere.

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#66  Edited By iandizion713
Member since 2005 • 16025 Posts

@Shewgenja: Most those numbers were from poor countries WAY later. Also the fact it was super cheap DVD player. DS surpassed PS2 numbers. But Sony got jealous and started selling them dirt cheap to third world places trying to pass DS. It would later comeback and pass DS.

Avatar image for nintendoboy16
nintendoboy16

42211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#67  Edited By nintendoboy16
Member since 2007 • 42211 Posts

@Gatygun said:
@LegatoSkyheart said:

Because a long time ago, Nintendo released F-Zero GX, Metroid Prime, The Legend of Zelda Twilight Princess, Super Smash Bros Melee...

Did some aggressive stuff like getting a Remake of PS1 classics such as Metal Gear Solid 1 and Resident Evil (with the latter being called one of the greatest remakes of all time) and even got Exclusive rights to Resident Evil 4.

Nintendo at one point dominated the Market getting nearly all the 3rd Party support, much like the PS4 now.

Pretty much just look at the Gamecube's Library and then look at the Wii's library and you can see what a Nintendo looks like catering to the Core Gamer Crowd vs catering to the Casual Market.

The Gamecube had Games for the Core Gamer, but had some games for the Casual market, while the Wii had games for the Casual market, but had some games for the Core Gamer.

Nintendo 3rd party support was already dead at the n64 age, let alone the gamecube age.

The gamecube also had a huge kiddy stigma over it as everything they builded was cartoony and the device itself looked like a toy to many.

Gamecube pushed further on n64 concept, which really gave them the best games, but it was already clear in that time they couldn't support a console and sustain it by themselves, as the software on the n64 was a waste land together.

Wii and DS got huge because of a new influx of people, which also attracted a lot of new game makers and 3rd party's. But iwata didn't know what to do with these people and just let it die out a horrible dead which made devs and company's move to other platforms to never return.

Careful! Saying Gamecube had a kiddy stigma would revoke revisionism akin to this.

Avatar image for djura
djura

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#68 djura
Member since 2016 • 542 Posts

@Shewgenja: Where did those gamers go, in your view?

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#69 Shewgenja
Member since 2009 • 21456 Posts

@djura said:

@Shewgenja: Where did those gamers go, in your view?

Well, if we look at what has happened in Japan and translate that to the American and European markets to some lesser degree, they went mobile.

Avatar image for locopatho
locopatho

24300

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#70  Edited By locopatho
Member since 2003 • 24300 Posts

@Gatygun said:

Nintendo 3rd party support was already dead at the n64 age, let alone the gamecube age.

Gamecube was a huge rebound of 3rd party support compared to N64 actually, which got little.

Gamecube got proper AAA third party games from brilliant developers in diverse genres. Medal Of Honour, Timesplitters, Burnout, Prince Of Persia, Resident Evil, Soul Calibur, Tony Hawk, Beyond Good And Evil, Tales Of Symphonia, Splinter Cell, a bunch of sports titles, and the list goes on. Obviously didn't come close to PS2 or even Xbox, but it's a hell of a lot more respectable than the rest of Nintendo's post SNES systems.

Avatar image for djura
djura

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#71 djura
Member since 2016 • 542 Posts

@Shewgenja said:
@djura said:

@Shewgenja: Where did those gamers go, in your view?

Well, if we look at what has happened in Japan and translate that to the American and European markets to some lesser degree, they went mobile.

I think there's some truth to that, yes. What I find interesting though is that the gaming market overall has expanded over time. In 2011, it was worth $70.5 billion USD. By 2015, it had moved well over $100 billion USD.

So the market is continually growing, but definitely, gamers are looking to enjoy games across a wider variety of hardware platforms. I think that's why Nintendo is now looking at reaching out to mobile users as a way of enticing them to move into their core products.

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#72  Edited By Shewgenja
Member since 2009 • 21456 Posts

@djura: I think the Switch has potential to be a mega hit.

Avatar image for djura
djura

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 djura
Member since 2016 • 542 Posts

@Shewgenja said:

@djura: I think the Switch has potential to be a mega hit.

Me too. I just hope Nintendo get the launch/launch window right! :-)

Avatar image for quadknight
QuadKnight

12916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#74  Edited By QuadKnight
Member since 2015 • 12916 Posts

They need core gamers because they don't want a repeat of the Wii to WiiU transition. I know the Wii was a mega successful console and I'm sure Nintendo was happy with the way it printed money for them but look what followed after it, the casuals packed up and left. Casuals easily abandon platforms once the next big thing comes around and distracts them. Nintendo needs core gamers who are going to be there for next console releases and are usually loyal when their needs as gamers are being met. Ask Sony about this, it's the reason why Sony was able to bounce back after the initial disaster of the PS3 launch, they avoided a WiiU type of scenario because they still had core gamers and 3rd party support on their side even if it was diminished. Those core gamers stuck around after the PS3 and lead to the PS4 being a mega hit. Nintendo needs something like that.

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#75  Edited By iandizion713
Member since 2005 • 16025 Posts

@quadknight: What do you think happened to Vita? Can Sony bounce back from it? Did all the PSP core gamers abandon Sony and go to mobile? I think the answer might help with Nintendo's Wii U situation.

Avatar image for wolverine4262
wolverine4262

20832

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#76 wolverine4262
Member since 2004 • 20832 Posts

core gamers = early adopters. You have to court these people to spread word of mouth and show third parties that the base is there to sell content to. Its pretty simple.

This is pretty much the reason why Sony is so far ahead right now. Announcing the PS4, they spoke directly to these people while MS figured the 'core' group was already in their pocket and focused on media center functionality.

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#77 iandizion713
Member since 2005 • 16025 Posts

@wolverine4262: Or Sony just got lucky Xbox One and Wii U had such unappealing showcases.

Avatar image for quadknight
QuadKnight

12916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#78  Edited By QuadKnight
Member since 2015 • 12916 Posts

@iandizion713 said:

@quadknight: What do you think happened to Vita? Can Sony bounce back from it? Did all the PSP core gamers abandon Sony and go to mobile? I think the answer might help with Nintendo's Wii U situation.

Handheld market =/= console market.

Whatever happened with the Vita happened to it because handhelds are dying and most of the PSP base moved on to cellphone and tablets. Sony never had a chance in that aspect, the Vita was always gonna be a flop. Now with consoles, it's a different matter. Console core gamers aren't gonna be packing their bags to go play Candy Crush anytime soon. They want the deeper and more immersive experiences that only a console can give. If Nintendo can keep a strong core base they can insure that they always have something to fall back on if and when casuals abandon ship. Casuals are the most fickle when it comes down to fanbase, they don't stick around through thick and thin, and tend to go after what's cool and hip at the moment.

Avatar image for djura
djura

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#79  Edited By djura
Member since 2016 • 542 Posts

@quadknight: Yeah, I think it's like the analogy of having an entrée or a main meal. Sometimes you want that quick "on-the-go" experience and sometimes you want the deeper experience that requires some time and dedication.

This is why I also think it can be very easy to throw in comparisons between platforms that are superficially similar, but that actually offer quite different experiences. I see a lot of people automatically comparing the Switch to the iPhone/iPad simply because...well, it has a touch screen, I guess. But if you really think about the end user experience, the comparison starts to break down - the experiences are very different. Aside from anything else, the mere presence of the Joy-Con controllers out of the box already radically differentiates Switch from anything else (and certainly, they make it radically different than other "mobile" devices out there).

It's why I also get kind of puzzled when some PC gamers dismissively say stuff like "why would you ever want to play on a console when PC offers better graphics?" Well, yes, if you think of it in a one-dimensional sense...then sure, it's as simple as ones and zeroes. But in reality, you have to consider the entire experience and the way it pulls together from end-to-end. I think a lot of people don't actually consider that. :-)

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#80  Edited By iandizion713
Member since 2005 • 16025 Posts

@quadknight: Makes you wonder why the 3DS is doing so good and leading the industry in sales. You stated core Sony players wouldnt go from Sony to mobile but Vita was hurt by mobile? Not sure i understand.

I think Nintendo should cater to the casual mobile base to and try to get them to come back or use both. I actually like those games a bunch, theyre fun. I dont really play dudebro games.

Avatar image for quadknight
QuadKnight

12916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#81  Edited By QuadKnight
Member since 2015 • 12916 Posts

@iandizion713: I'm talking about core Sony gamers on consoles not the PSP. I thought I made myself clear when I said console market and handheld market were different. The problem with PSP is that it never had that core audience, a lot of the people that gamed on PSP were casual or easily swayed by casual offerings on cell phones. Sony never developed the core audience on handhelds like Nintendo did with the DS. When cellphones arrived with powerful processors and good graphics a lot of people that would have bought the Vita decided to skip it (I was one of them). Sony doesn't have that problem with consoles though, they have had more than 20 years in the console business building up their core fanbase. People that like deeper games like Uncharted, Horizon, The Last Guardian, Bloodborne, etc. aren't going to be switching to Candy Crush on their tablets anytime soon to replace those core gaming experiences. Nintendo needs core gamers and a core fanbase for this very reason. These types of gamers are the most loyal and can't be easily stolen away by a new hot item. Casuals however, are easily swayed.

Avatar image for quadknight
QuadKnight

12916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#82  Edited By QuadKnight
Member since 2015 • 12916 Posts

@djura said:

@quadknight: Yeah, I think it's like the analogy of having an entrée or a main meal. Sometimes you want that quick "on-the-go" experience and sometimes you want the deeper experience that requires some time and dedication.

This is why I also think it can be very easy to throw in comparisons between platforms that are superficially similar, but that actually offer quite different experiences. I see a lot of people automatically comparing the Switch to the iPhone/iPad simply because...well, it has a touch screen, I guess. But if you really think about the end user experience, the comparison starts to break down - the experiences are very different. Aside from anything else, the mere presence of the Joy-Con controllers out of the box already radically differentiates Switch from anything else (and certainly, they make it radically different than other "mobile" devices out there).

It's why I also get kind of puzzled when some PC gamers dismissively say stuff like "why would you ever want to play on a console when PC offers better graphics?" Well, yes, if you think of it in a one-dimensional sense...then sure, it's as simple as ones and zeroes. But in reality, you have to consider the entire experience and the way it pulls together from end-to-end. I think a lot of people don't actually consider that. :-)

Yea the Switch is gonna offer way more than tablets or phones. I see it as a new totally different market with its own ability to develop a new type of core gamer. A core gamer that is going to be a hybrid of a handheld and console gamer. It could work out extremely well for Nintendo if they play their cards right.

I definitely see what you're saying about some PC gamers, it's definitely not only about the graphics. If it was, consoles would have been dead a long time ago. Consoles can provide a unique type of playing experience you just can't get with PC. I'm aware that modern PCs are becoming more plug and play and easy to set up but still they aren't quite as user friendly as consoles are and easy to get into. Modern consoles too are also becoming like PCs with their patches and mid-gen upgrades but they still have that simple plug and play element that is a bit lacking on PCs. I personally find it easy to switch between console gaming and PC gaming since I've been doing it since I was a toddler but I can see why people have their different preferences for each.

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#83 iandizion713
Member since 2005 • 16025 Posts

@quadknight: Dang thats strange, i always thought PSP users took pride in their coreness. But i understand now, Sony is done with handhelds, they have given up on their fans. Lets hope Nintendo can do a little better in catering and growing their core and casual bases.

Avatar image for wolverine4262
wolverine4262

20832

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#84 wolverine4262
Member since 2004 • 20832 Posts

@iandizion713: that's pretty much what I said. You aren't the sharpest crayon in the box...

Avatar image for TheMisterManGuy
TheMisterManGuy

264

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 TheMisterManGuy
Member since 2011 • 264 Posts

@quadknight: I understand that getting the core gamer on board for launch is important. But I don't buy this retorhic that casuals got bored with their Wii's and moved on to tablets just because. The reason mobile has overtaken Nintendo in terms of casual gaming is because Nintendo handled the Wii U very poorly. It was too expensive and complex for the casual market, and too gimped and lackluster for the hardcore. Mobile devices offered much cheaper, and much better options for casual gamers, plus, phones have the benefit of being devices people already own.

Meanwhile, Nintendo was stuck with a bloated, confusing contraption filled with overpriced Wii rehashes. Which looks more appealing to the consumer. Nintendo failed to craft a strong brand and prepare for the future, and suffered before it, all they were left with was die-hard fans.

Getting the core audience day 1 is vital, but Nintendo can't afford to survive solely on whales, they need a broad consumer base at launch, and maintain a strong clear, brand message for years. Hell, you think the PlayStation 4 is selling solely to core gamers? No, it's also selling to people who want an entertainment machine with a gaming slant.

Avatar image for schu
schu

10200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#86  Edited By schu
Member since 2003 • 10200 Posts

@TheMisterManGuy: Core gamers are willing to open their wallets if pandered to.

Avatar image for nintendoboy16
nintendoboy16

42211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#87  Edited By nintendoboy16
Member since 2007 • 42211 Posts

@quadknight said:

@iandizion713: I'm talking about core Sony gamers on consoles not the PSP. I thought I made myself clear when I said console market and handheld market were different. The problem with PSP is that it never had that core audience, a lot of the people that gamed on PSP were casual or easily swayed by casual offerings on cell phones. Sony never developed the core audience on handhelds like Nintendo did with the DS. When cellphones arrived with powerful processors and good graphics a lot of people that would have bought the Vita decided to skip it (I was one of them). Sony doesn't have that problem with consoles though, they have had more than 20 years in the console business building up their core fanbase. People that like deeper games like Uncharted, Horizon, The Last Guardian, Bloodborne, etc. aren't going to be switching to Candy Crush on their tablets anytime soon to replace those core gaming experiences. Nintendo needs core gamers and a core fanbase for this very reason. These types of gamers are the most loyal and can't be easily stolen away by a new hot item. Casuals however, are easily swayed.

Take it away, Homer:

Loading Video...

Evidence: The PlayStation family since it was born.

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#88 iandizion713
Member since 2005 • 16025 Posts

@nintendoboy16: Not the whole family, just the home console, the rest have failed.

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#89 doubutsuteki
Member since 2004 • 3425 Posts
@djura said:
@doubutsuteki said:
@TheMisterManGuy said:

@doubutsuteki: The Switch is basically a tablet though, about, one with games as it's defining focus. If it's priced well enough, and has most of the big media apps, then it's bound to do well with casual gamers.

We will see. They still have Android and iOS devices as their competition. It would "do well" if it managed to sell in numbers comparable at least to those of iPhones/iPads.

I'm sorry, but that's a ridiculous standard. You're seriously saying that the Switch can only be considered a success if it sells in volumes that compare "at least" to iPhones and iPads?

As of July 2016, Apple had sold 1 billion iPhones globally. For the sake of comparison, the current highest-selling game console ever is the PlayStation 2, which has managed just over 155 million sales globally.

As for iPad, it has sold through nearly 310 million units (as of March 2016). By now, it will have likely more than doubled the PlayStation 2 in terms of lifetime sales.

So, you're comparing apples with oranges here (pun not intended). ;-)

We can talk about what it means for Switch to be a commercial success, but selling 1 billion devices (or even 300 million) is not even remotely an appropriate measure. Not to mention that you're comparing completely different products - "having a touch screen" is not, in and of itself, a criteria that defines an entire product category.

Yes, the whole market has shifted in favour of PC:s, tablets and smartphones, if you haven't noticed. And those are the platforms that are being adopted in the emerging markets.

It is essentially a portable system with a mobile SoC. Of course it's going toe to toe with iOS and Android devices - tablets, primarily. And i seriously doubt it'll make the huge impact they [Nintendo] are expecting. If their games are not going to be relatively successful on their platform, if the platform itself is not going to be a success, it makes no sense for them financially to keep the games on their platform.

Avatar image for djura
djura

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#90 djura
Member since 2016 • 542 Posts

@doubutsuteki said:
@djura said:
@doubutsuteki said:
@TheMisterManGuy said:

@doubutsuteki: The Switch is basically a tablet though, about, one with games as it's defining focus. If it's priced well enough, and has most of the big media apps, then it's bound to do well with casual gamers.

We will see. They still have Android and iOS devices as their competition. It would "do well" if it managed to sell in numbers comparable at least to those of iPhones/iPads.

I'm sorry, but that's a ridiculous standard. You're seriously saying that the Switch can only be considered a success if it sells in volumes that compare "at least" to iPhones and iPads?

As of July 2016, Apple had sold 1 billion iPhones globally. For the sake of comparison, the current highest-selling game console ever is the PlayStation 2, which has managed just over 155 million sales globally.

As for iPad, it has sold through nearly 310 million units (as of March 2016). By now, it will have likely more than doubled the PlayStation 2 in terms of lifetime sales.

So, you're comparing apples with oranges here (pun not intended). ;-)

We can talk about what it means for Switch to be a commercial success, but selling 1 billion devices (or even 300 million) is not even remotely an appropriate measure. Not to mention that you're comparing completely different products - "having a touch screen" is not, in and of itself, a criteria that defines an entire product category.

Yes, the whole market has shifted in favour of PC:s, tablets and smartphones, if you haven't noticed. And those are the platforms that are being adopted in the emerging markets.

It is essentially a portable system with a mobile SoC. Of course it's going toe to toe with iOS and Android devices - tablets, primarily. And i seriously doubt it'll make the huge impact they [Nintendo] are expecting. If their games are not going to be relatively successful on their platform, if the platform itself is not going to be a success, it makes no sense for them financially to keep the games on their platform.

There is a sense in which the Switch is going up against mobile platforms, yes. I never suggested otherwise. You could also argue that PS4 and Xbox One are, on some level, competing with any platforms that play games.

What I'm saying is that the idea that Switch needs to sell even remotely in the ballpark of iPhone and iPad "to be considered a success" is a ridiculous standard. It compares apples with oranges, and it fails to understand the critical differences between these products. You seem to have walked that back a little bit now, which is probably wise.

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#91 doubutsuteki
Member since 2004 • 3425 Posts
@djura said:
@doubutsuteki said:
@djura said:
@doubutsuteki said:

We will see. They still have Android and iOS devices as their competition. It would "do well" if it managed to sell in numbers comparable at least to those of iPhones/iPads.

I'm sorry, but that's a ridiculous standard. You're seriously saying that the Switch can only be considered a success if it sells in volumes that compare "at least" to iPhones and iPads?

As of July 2016, Apple had sold 1 billion iPhones globally. For the sake of comparison, the current highest-selling game console ever is the PlayStation 2, which has managed just over 155 million sales globally.

As for iPad, it has sold through nearly 310 million units (as of March 2016). By now, it will have likely more than doubled the PlayStation 2 in terms of lifetime sales.

So, you're comparing apples with oranges here (pun not intended). ;-)

We can talk about what it means for Switch to be a commercial success, but selling 1 billion devices (or even 300 million) is not even remotely an appropriate measure. Not to mention that you're comparing completely different products - "having a touch screen" is not, in and of itself, a criteria that defines an entire product category.

Yes, the whole market has shifted in favour of PC:s, tablets and smartphones, if you haven't noticed. And those are the platforms that are being adopted in the emerging markets.

It is essentially a portable system with a mobile SoC. Of course it's going toe to toe with iOS and Android devices - tablets, primarily. And i seriously doubt it'll make the huge impact they [Nintendo] are expecting. If their games are not going to be relatively successful on their platform, if the platform itself is not going to be a success, it makes no sense for them financially to keep the games on their platform.

There is a sense in which the Switch is going up against mobile platforms, yes. I never suggested otherwise. You could also argue that PS4 and Xbox One are, on some level, competing with any platforms that play games.

What I'm saying is that the idea that Switch needs to sell even remotely in the ballpark of iPhone and iPad "to be considered a success" is a ridiculous standard. It compares apples with oranges, and it fails to understand the critical differences between these products. You seem to have walked that back a little bit now, which is probably wise.

Yeah, the main competition for the Xbox One and PS4 is the PC.

I don't think it's ridiculous at all for the reason I just stated. What differences are you referring to?

Avatar image for nintendoboy16
nintendoboy16

42211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#92 nintendoboy16
Member since 2007 • 42211 Posts

@iandizion713 said:

@nintendoboy16: Not the whole family, just the home console, the rest have failed.

Either way, to say hardcore gamers aren't easily swayed as casuals is a bigger lie than anything Todd Howard spewed out his mouth. In fact, you have to be swayed to stay on the company you're most loyal too in the first place.

Avatar image for djura
djura

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#93  Edited By djura
Member since 2016 • 542 Posts

@doubutsuteki: The Switch will compete for a user's leisure time, which means that it will compete with a variety of products and services, not just game consoles. Yes, it will compete with iPhone and iPad to a degree - but only in as much as it competes with other things (like an Apple TV, or PC gaming, or other kinds of entertainment experiences). Rather than viewing this as a zero-sum question, it's better to think of it like a Venn diagram, where you have different levels of overlap between products.

Setting that aside for a moment, the Switch is a completely different product to the iPhone or iPad. I'd have thought this would be obvious on its face. An iPhone is a general-purpose computing device, not a dedicated gaming platform. It sells a billion units globally for this very reason - there are people who will play games on it, but most people won't buy an iPhone primarily for gaming. Gaming will be incidental for most users. Other elements, like photos and social media, will be closer to primary use cases.

The Switch is not a general purpose computing device in that same way. Its primary use case is gaming. And the kind of gaming experience it offers is radically different to an iPhone.

Does that make more sense? This is what I mean when I talk about critical differences between products. It makes zero sense to use the iPhone as some kind of standard to determine how many units the Switch should sell.

Avatar image for Jag85
Jag85

20640

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#94  Edited By Jag85
Member since 2005 • 20640 Posts

When so many "core" gamers dismiss Nintendo games as "kiddie", is it any surprise that Nintendo is focusing more on the casual market instead? Many "core" gamers want their games to look "adult" and despise anything that looks "kiddie". On the other hand, most casuals don't give a damn about whether a game looks "kiddie" or "adult". So it only makes sense that Nintendo is focusing more on the casual market, since that's a market where so-called "kiddie" games can thrive.

Avatar image for nintendoboy16
nintendoboy16

42211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#95 nintendoboy16
Member since 2007 • 42211 Posts

@Jag85 said:

When so many "core" gamers dismiss Nintendo games as "kiddie", is it any surprise that Nintendo is focusing more on the casual market instead? Many "core" gamers want their games to look "adult" and despise anything that looks "kiddie". On the other hand, most casuals don't give a damn about whether a game looks "kiddie" or "adult". So it only makes sense that Nintendo is focusing more on the casual market, since that's a market where so-called "kiddie" games can thrive.

Exactly. So in reality, when "hardcore" gamers have pretty much hated Nintendo for a long time, there is basically no point for them AT ALL to appeal to them.

Avatar image for deactivated-587acdd100f19
deactivated-587acdd100f19

908

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 deactivated-587acdd100f19
Member since 2008 • 908 Posts

"hardcore" is such an enigmatic term in the first place. It means different things to different people.

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#97 doubutsuteki
Member since 2004 • 3425 Posts
@djura said:

@doubutsuteki: The Switch will compete for a user's leisure time, which means that it will compete with a variety of products and services, not just game consoles. Yes, it will compete with iPhone and iPad to a degree - but only in as much as it competes with other things (like an Apple TV, or PC gaming, or other kinds of entertainment experiences). Rather than viewing this as a zero-sum question, it's better to think of it like a Venn diagram, where you have different levels of overlap between products.

Setting that aside for a moment, the Switch is a completely different product to the iPhone or iPad. I'd have thought this would be obvious on its face. An iPhone is a general-purpose computing device, not a dedicated gaming platform. It sells a billion units globally for this very reason - there are people who will play games on it, but most people won't buy an iPhone primarily for gaming. Gaming will be incidental for most users. Other elements, like photos and social media, will be closer to primary use cases.

The Switch is not a general purpose computing device in that same way. Its primary use case is gaming. And the kind of gaming experience it offers is radically different to an iPhone.

Does that make more sense? This is what I mean when I talk about critical differences between products. It makes zero sense to use the iPhone as some kind of standard to determine how many units the Switch should sell.

The thing is that dedicated gaming devices are on their way out. On the upside, porting games from a device like the Switch that's built on the ARM architecture will be much, much easier than is the case porting games from Nintendo's previous platforms to mobile devices.

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#98 doubutsuteki
Member since 2004 • 3425 Posts
@nintendoboy16 said:
@Jag85 said:

When so many "core" gamers dismiss Nintendo games as "kiddie", is it any surprise that Nintendo is focusing more on the casual market instead? Many "core" gamers want their games to look "adult" and despise anything that looks "kiddie". On the other hand, most casuals don't give a damn about whether a game looks "kiddie" or "adult". So it only makes sense that Nintendo is focusing more on the casual market, since that's a market where so-called "kiddie" games can thrive.

Exactly. So in reality, when "hardcore" gamers have pretty much hated Nintendo for a long time, there is basically no point for them AT ALL to appeal to them.

Wrong. Because it was they who insisted on making a clear-cut distinction between these two categories - "hardcore" and "casual". It's all their fault.

Avatar image for djura
djura

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#99 djura
Member since 2016 • 542 Posts

@doubutsuteki said:
@djura said:

The thing is that dedicated gaming devices are on their way out. On the upside, porting games from a device like the Switch that's built on the ARM architecture will be much, much easier than is the case porting games from Nintendo's previous platforms to mobile devices.

As I said, I think that Switch is definitely competing with more than just the "traditional" game consoles. Over time, it's reasonable to expect that mobile platforms will take a larger share of gaming revenue overall. I don't dispute that for a moment.

However, this still doesn't mean that Switch needs to sell 1 billion units to be considered a success. We're now talking about two different things here. I want to stress the importance of that comparison - in terms of literal sales - being bogus.

And as I said, a key reason why that comparison is bogus - at least in terms of direct sales comparisons - is because, despite the overlap (the Venn diagram I mentioned), we're still talking about different products with different focuses. Regardless of what happens with the market around dedicated gaming devices, the fact remains that the Switch isn't an iPhone or an iPad, and if we make those comparisons, we have to make the correct/logical comparisons. :)

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#100 doubutsuteki
Member since 2004 • 3425 Posts
@djura said:
@doubutsuteki said:
@djura said:

The thing is that dedicated gaming devices are on their way out. On the upside, porting games from a device like the Switch that's built on the ARM architecture will be much, much easier than is the case porting games from Nintendo's previous platforms to mobile devices.

As I said, I think that Switch is definitely competing with more than just the "traditional" game consoles. Over time, it's reasonable to expect that mobile platforms will take a larger share of gaming revenue overall. I don't dispute that for a moment.

However, this still doesn't mean that Switch needs to sell 1 billion units to be considered a success. We're now talking about two different things here. I want to stress the importance of that comparison - in terms of literal sales - being bogus.

And as I said, a key reason why that comparison is bogus - at least in terms of direct sales comparisons - is because, despite the overlap (the Venn diagram I mentioned), we're still talking about different products with different focuses. Regardless of what happens with the market around dedicated gaming devices, the fact remains that the Switch isn't an iPhone or an iPad, and if we make those comparisons, we have to make the correct/logical comparisons. :)

Doesn't matter what the focus is, if one platform is able to replace another by virtues of offering more appeal - as proven by smartphones and tablets eating into Nintendo sales, reducing the audience for the Wii U to a mere 10% of that of the Wii.