What's this?...Even more info on ME3...

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dreman999

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#1 dreman999
Member since 2004 • 11514 Posts

From Xbox World Magazine...Source.http://social.bioware.com/forum/1/topic/103/index/7352856

NOTE:MOSTOFTHISISQUOTEDFROMTHEDEVs...unlike the speculation in PCGamer...


"Right now we're in the middle of production"says Mass Effect 3's Executive Producer Casey Hudson. "We're not really at the point where we can show you a ten minute cross-section of what the final game is going to look
like. But what we can do is show you is all the stuff that's gonna form Mass Effect 3"

In the order the magazine goes through:

SQUADMATES:
" 'Twelve was a big number in Mass Effect 2 - almost too big", Hudson concedes. "We're focused on a smaller squad with deeper relationships and more interesting interplay in Mass Effect 3' he explains. "We're not going to have twelve again but we are going to do more with the characters on your squad including Liara, and Kaidan or Ashley. And we're bringing everyone back - every main character is in Mass Effect 3 somewhere' "

"Zaeed is in, plus Thane, Mordin and the rest, all knocking about somewhere in the galaxy, doing something
appropriate for their character and with the same lavish redesigns given to every core character in the game."

Garrus is back along with Jack:
"She's matured," admits Art Director Derek Watts, "maybe she's softened up a bit. You can only stay punk rock for so long, you know. Even Johnny Rotten eventually goes, 'I've got to do something different'. She'd get tired of walking around completely naked and she'd probably grow her hair out, but she's still Jack and still kinda punk - shaved at the sides with a ponytail at the back"

ONCHARACTERRE-DESIGN:
"We have to update the look,"Watts continues, referring to Jack, Ashley and Kaidan's refesigns "And the people who redesign the characters are the same people who did the original characters; and they know best how these things are supposed to mature. Stuff changes. Garrus' armour is going to change. Even Shepard has changed quite a bit. His armour has changed a lot since the first Mass Effect"


NORMANDY SR2
"Formerly a Cerberus vessel, Shepard's return to the Alliance has seen the ship repainted with the Alliance colour scheme and several new sections of the shop reopened up to exploration"

"The Normandy drops yellow, white, and black in favour of red, white and blue following its Alliance refit."
"...the SR2 will be filled with Alliance engineers dissecting the advanced Cerberus technology"

CERBERUS
"Regardless of how you finished ME2, Cerberus are now your enemy and are throwing their black and yellow-clad commandos at Shepard for reasons he'll discover later in the game when, as Bioware confirm then Illusive Man
returns"

"You were begrudgingly working for Cerberus in ME2" Explains Casey Hudson, "but they've gone a bit further and Shepard has returned to the Alliance so Cerberus troops are a major threat"

"Cerberus heavy troopers wear enormous armour, Assassins use the same Biotics as Shepard and Phantoms use blades."


WEAPONS (Customization and Sounds)
"Every weapoin is modular and can be customised with up to five modifcations; scopes increase a rifle's zoom factor, new barrels increase accuracy or damage. Sling your gun on a workbench and it can be customised for a job at hand. Guns sound better too..." [Goes on to say that they swapped notes from DICEon gun sounds and how environments affect the sounds and how every weapon "fires with a hard-edged crack"]


SHEPARDISMOREAGILE
"As Shepard you're more agile than ever before"Hudson continues. "You're falling, climbing, jumping, rolling between cover, SWATturning, you can melee and grab enemies over cover objects... there's a new heavy melee
attack for every **** You just feel way more mobile..."


COMBAT
"Cerberus Troopers can do everything that Shepard can do now"says Designer Corey Gaspur. "So your fighting a force that's a lot more punishing"

"We wanted to make it so that when the player's fighting in the moment they feel like they have more options than aiming shooting and using powers says Lead Gameplay Designer Christina Norman. "We really want to make
mobility a factor that plays into combat. You'll always ask yourself, 'am I in the right position on the battlefield? Where are my enemies? How am I going to get from point A to point B?' Players should never be walking tino these safe places with great cover and stay there for the whole fight. It's about how you're going to move through the
battlefield as the enemies through the battefield move through the battlefield and how they're reacting to one another and to you"

Example with husks
"The new combat system makes for a bloodier and more violent game, as Casey Hudson explains:"The husks are faster and more aggressive versions of the ones you've seen before, but whether they're robots or they're organic you can shoot parts off and they will all have multiple stages of damage"

AIEnemies now work as a unit each with unique roles
"Some will provide covering fire for snipers, some will deploy smoke tohide advancing comrades, others will coordinate subordinate units, and one will stomp around consuming its fallen friends to fuel itself"

NOTE:The examples provided ^above^ are not exclusive too each other...the "one will stomp around consuming its fallen friends to fuel itself" is likely the Reaper Cannibal we have been hearing about..

RPG!(not the weaponS)
"We've taken a lot of feedback from the Mass Effect community,"says Hudson. "more than anything, people want us to deepen the RPGaspect of the experience. Now, that isn't necessarily something traditional; about stats and loot; we see it as being more about exploration and making a good character-driven story with intelligent decision-making in how you progress."

"Ithink specifically we wanted to do more with the sense of progression. We had that sense in ME2, but only in a few areasregarding your armour choices, your weapon choices and the things you find. That activity chain was too simple and it didn't allow you to make choices that could customise your experience. You could choose different weapons and stuff like that but you couldn't invest in the weapons like you can in ME3. You can see how modifications change different atributes, and start making choices about your value and which ones you would rather seel and which ones you thjink are rare. That whole activity coain was a button we weren't really pushing in ME2 and something we're trying to hit throughout ME3"

LOCATIONS (we obviously know more than article mentions)
-"Turian homeworld Palaven and theQuarian homeworld Rannoch are early new destinations."
-Returning to Tuchanka
-Mining base on the edge of a Martian crater
-BUT "it's Earth cities which form the game's showpiece locations"
"The Seatle/Vancouver megacity on the west coast of North America is a truly gigantic space which Shepard will visit before and after the Reapers take it apart."

"If you Google Map Vancouver the layout is pretty much the exact same as our map"says Level Artist Don Arceta. "Geographically it's very true to the real world"

magazine goes on about the "new found focus on realism and utility giving spaces a history and a reason for being"

"You play a game like Gears or War and they just have sandbags everywhere, and we really don't want to do that. We really want to get away from arbitrary things placed just for the people workingthere, and we're just trying to really make sense of these spaces"
"We try to design the arhitecture first before we blow it up"says Arceta. "Like, really thinking about how did they actually design this building, and does it function well?"

BIGLEVELS:
"These spaces large enough to accommodate a six hundred foot Reaper bossfight, and a fifty foot Cerberus Atlas mech Shepard himself pilots later in the game."

"Overand over Bioware's team mention the scale of ME3 - every fight every enemy and every space is bigger than anything you've ever seen rendered in Mass Effect - or by the Unreal Engine - before"

LEVELVARIETY

-More varied and unpredictable:
"You could always tell when a fight was coming"says Hudson about ME2 "You would walk iunto a room filled with low cover and before we could get dramatic about it you already knew a fight was coming. So now we're
building environments that don't have crates and sandbags and that kind of cover; we have environments that have natural opportunities to take cover. And it helps that Shepard can climb and fall and SWAT turn and leaps across gaps and stuff like that. It allows you to look around your environment and solve problems in that space and makes combat less predictable"

"Ithink Lair of the Shadow Broker is a good look at how we design levels now"says Hudson [...] "It's all about sudden shifts in the action. There's a section on Earth where you're running a narrow walkway and there's a war going on all around you and a ship is in the distance. Suddenly its nuclear core blows up and its suchs a shockwave that it knocks you off the walkway and you end up sliding down the glass face of a knocked over high-rise and then you kind of roll and catch yourself and all that happens in a moment of gameplay. You have control thoughout and that's when you'll realise annything could happen at any time"

ENEMIES
"We definitely want you to feel that the enemies you're fighting are more complex, that they have multiple behaviors and that they're reacting to whats going on"says Lead Gameplay Designer, Christina Norman. "With ME2 we made each enemy as anindividual. Now we look at enemies as a force, with each of them having rols and capabilities. Its giving our level designers and combat designers a lot more opportunity to create really interesting combat, not with heavy scripting, but by combining these pieces that work together in really new and interesting ways"


Asari and Rachni Husks...

"The Husks in the first and second game were humans that had been converted by Reaper technology"Hudson explains. " Now you're gonna see all the different races in the galaxy converted by that technology - the Asari, the Rachni - all mashed together by the Reapers"


IMPORTS
They have a big spreadsheet...

"Whether you killed or saved Wrex...the Rachni Queen decision...the council..."]"If you have the opportunity to
import a saved game then there is a lot of texture to the way that shapes your story. Players have made a lot of choices along the way. We have a big spreadsheet"


FORNEWPLAYERS
Similar to what PS3 owners got for ME2...BUT:
"It might not be comic **** but we'll do something in the same ****to recap the story", says Hudson. "It's essentially a really fancy save game generator

REWARD FORLOYALFANS?
"Absolutely," he says. "Definitely. The challenge is to make the game better than ever before, to make it a great entry point for new players, and to make it the ending fans deserve. It's about making sure it starts the way a
great story should start versus just being a continuation. And thats tough becaus there is no canon except for what the player has chosen. In the end, its their game".

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tagyhag

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#2 tagyhag
Member since 2007 • 15874 Posts
I KNEW it was a good idea to blow up the Collector base. :P
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DarkLink77

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#3 DarkLink77
Member since 2004 • 32731 Posts

All of that actually sounds... good. I'm shocked. :shock:

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Arach666

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#4 Arach666
Member since 2009 • 23285 Posts

All of that actually sounds... good. I'm shocked. :shock:

DarkLink77

Does.Not.Compute... 0_O

You´re supposed to bash ME,not praise it! :o :P

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DarkLink77

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#5 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

All of that actually sounds... good. I'm shocked. :shock:

Arach666

Does.Not.Compute... 0_O

You´re supposed to bash ME,not praise it! :o :P

I can praise it pre-release. That way, when it inevitably disappoints me, I'll be even more upset. And my hate will become even more powerful :twisted:

Don't worry, Arach, it's all part of the plan. ;)

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dreman999

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#6 dreman999
Member since 2004 • 11514 Posts

All of that actually sounds... good. I'm shocked. :shock:

DarkLink77

....And in the end I win....I have finally converted Darklink......:twisted:

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Arach666

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#7 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Arach666"]

[QUOTE="DarkLink77"]

All of that actually sounds... good. I'm shocked. :shock:

DarkLink77

Does.Not.Compute... 0_O

You´re supposed to bash ME,not praise it! :o :P

I can praise it pre-release. That way, when it inevitably disappoints me, I'll be even more upset. And my hate will become even more powerful :twisted:

Don't worry, Arach, it's all part of the plan. ;)

Ahhh,how devious of you! :D
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NaveedLife

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#8 NaveedLife
Member since 2010 • 17179 Posts

That all sounds perfect to me. They are more or less nailing the issues I had with the previous ones.

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dreman999

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#9 dreman999
Member since 2004 • 11514 Posts

[QUOTE="Arach666"]

[QUOTE="DarkLink77"]

All of that actually sounds... good. I'm shocked. :shock:

DarkLink77

Does.Not.Compute... 0_O

You´re supposed to bash ME,not praise it! :o :P

I can praise it pre-release. That way, when it inevitably disappoints me, I'll be even more upset. And my hate will become even more powerful :twisted:

Don't worry, Arach, it's all part of the plan. ;)

The factthatdelayed the game to add more awsome is proof enough that the game is going to be fantastic.

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DarkLink77

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#10 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

[QUOTE="Arach666"] Does.Not.Compute... 0_O

You´re supposed to bash ME,not praise it! :o :P

dreman999

I can praise it pre-release. That way, when it inevitably disappoints me, I'll be even more upset. And my hate will become even more powerful :twisted:

Don't worry, Arach, it's all part of the plan. ;)

The factthatdelayed the game to add more awsome is proof enough that the game is going to be fantastic.

We shall see. :twisted:
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Phazevariance

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#11 Phazevariance
Member since 2003 • 12356 Posts

Can't wait. Hope its got better RPG elements than ME2 had, which were non existant. Although ME1 had a tone of gun options and addons, they could streamline that and bring it back. Well, i expect it to be a good game regardless.

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wolverine4262

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#12 wolverine4262
Member since 2004 • 20832 Posts
Holy crap! This is going to be insanely epic!
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blues35301

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#13 blues35301
Member since 2008 • 2680 Posts

Sounds pretty good. I'm back and forth on ME3. I'm replaying the first one before giving the second one a retry considering I quit it half way through and have since lost all my save games.

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AmayaPapaya

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#14 AmayaPapaya
Member since 2008 • 9029 Posts
Sounds awesome, but I doubt that the choices you make will be huge part of ME. At least from ME1-2, the different choices felt like they had no impact on gameplay or even the story.
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Moto1971

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#15 Moto1971
Member since 2009 • 84 Posts

Wow. I'm glad since I live in Vancouver that it'll be included in Mass Effect 3, even to see it destroyed haha.

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Sharpie125

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#16 Sharpie125
Member since 2005 • 3904 Posts

:OOO VANCOUVER! If it's as accurate as they claim it will be, I'm excited.

I also think they should shoehorn in a few Vancouver-based landmarks (Vancouver Library, UBC Chan Centre, Koerner Library) as a kiss to all the great sci-fi shows filmed here (Battlestar Galactica and Stargate, among others).

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MrSelf-Destruct

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#17 MrSelf-Destruct
Member since 2010 • 13400 Posts
Thank you, Dreman, for putting me back on the hype train. All of that sounds very promising. :D
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DarkLink77

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#18 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"]

[QUOTE="Arach666"] Does.Not.Compute... 0_O

You´re supposed to bash ME,not praise it! :o :P

Arach666

I can praise it pre-release. That way, when it inevitably disappoints me, I'll be even more upset. And my hate will become even more powerful :twisted:

Don't worry, Arach, it's all part of the plan. ;)

Ahhh,how devious of you! :D

Gotta keep the hate strong. :P
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MrSelf-Destruct

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#19 MrSelf-Destruct
Member since 2010 • 13400 Posts

That all sounds perfect to me. They are more or less nailing the issues I had with the previous ones.

NaveedLife
Yup. Same here. He called out some of my main gripes specifically, so I'm feeling pretty good about it right now.
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dreman999

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#20 dreman999
Member since 2004 • 11514 Posts
Sounds awesome, but I doubt that the choices you make will be huge part of ME. At least from ME1-2, the different choices felt like they had no impact on gameplay or even the story.AmayaPapaya
....IMPORTS They have a big spreadsheet... "Whether you killed or saved Wrex...the Rachni Queen decision...the council..."]"If you have the opportunity to import a saved game then there is a lot of texture to the way that shapes your story. Players have made a lot of choices along the way. We have a big spreadsheet" ...Pretty clear that they're making choice matter.
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dreman999

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#21 dreman999
Member since 2004 • 11514 Posts
Thank you, Dreman, for putting me back on the hype train. All of that sounds very promising. :DMrSelf-Destruct
Furture note... Stop listening to dumb ceo's who are just calming down investors because of a delay.
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edo-tensei

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#22 edo-tensei
Member since 2007 • 4581 Posts

Consolization confirmed!

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PabloEscobar20

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#23 PabloEscobar20
Member since 2009 • 837 Posts

Why the hell are they concentrating so much on irrelevant characters like Kaiden, Ashley and Jack?

I thought we all just wanted the badass crew of Garrus and Wrex, with Tali's cuteness and Liara's love to go along with them. Legion/Thane would be nice additions as well.

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dreman999

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#24 dreman999
Member since 2004 • 11514 Posts

Why the hell are they concentrating so much on irrelevant characters like Kaiden, Ashley and Jack?

I thought we all just wanted the badass crew of Garrus and Wrex, with Tali's cuteness and Liara's love to go along with them. Legion/Thane would be nice additions as well.

PabloEscobar20

Since when are they Irrelivent? Just because you don't like them doesn't mean they are irrelivent.

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Sagem28

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#25 Sagem28
Member since 2010 • 10498 Posts

If all of this is true then it looks like it's going to be great !
The only thing I didn't like was the fact that they're gonna have less squadmates this time....I liked my huge team :P.

Also, Yay for bringing back Jack (with hair :o).

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PabloEscobar20

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#26 PabloEscobar20
Member since 2009 • 837 Posts

[QUOTE="PabloEscobar20"]

Why the hell are they concentrating so much on irrelevant characters like Kaiden, Ashley and Jack?

I thought we all just wanted the badass crew of Garrus and Wrex, with Tali's cuteness and Liara's love to go along with them. Legion/Thane would be nice additions as well.

dreman999

Since when are they Irrelivent? Just because you don't like them doesn't mean they are irrelivent.

Well, I meant less relevant I guess. Most fans love Wrex/Garrus, so I thought they would be the ones to be discussed more. But it seems they are focusing on Kaiden/Ashley right now.

I still hope Garrus/Wrex are squadmates. But even if Wrex is absent, I think another giant race is needed to add toughness.

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dreman999

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#28 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]

[QUOTE="PabloEscobar20"]

Why the hell are they concentrating so much on irrelevant characters like Kaiden, Ashley and Jack?

I thought we all just wanted the badass crew of Garrus and Wrex, with Tali's cuteness and Liara's love to go along with them. Legion/Thane would be nice additions as well.

PabloEscobar20

Since when are they Irrelivent? Just because you don't like them doesn't mean they are irrelivent.

Well, I meant less relevant I guess. Most fans love Wrex/Garrus, so I thought they would be the ones to be discussed more. But it seems they are focusing on Kaiden/Ashley right now.

I still hope Garrus/Wrex are squadmates. But even if Wrex is absent, I think another giant race is needed to add toughness.

1. Gurrus is very well talked about. And He was confirmed with Ashley and Kaiden

2,Wrexis not going to be a perminate squad mate.Sorry, he's leading the krogans.

3.We have Grunt and He's a better fighter.

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spookykid143

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#29 spookykid143
Member since 2009 • 10393 Posts

I just hope if you want to go neutral you're not screwed over.

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Moto1971

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#30 Moto1971
Member since 2009 • 84 Posts

:OOO VANCOUVER! If it's as accurate as they claim it will be, I'm excited.

I also think they should shoehorn in a few Vancouver-based landmarks (Vancouver Library, UBC Chan Centre, Koerner Library) as a kiss to all the great sci-fi shows filmed here (Battlestar Galactica and Stargate, among others).

Sharpie125
Ok the UBC chan centre and Koerner Library are not real Vancouver landmarks, you're spot on with the Vancouver Library, but seriously, outside of UBC there are more important landmarks that could be in this game. The Art gallery for one, Canada Place, Stanley Park. But considering Mass Effect takes place a long time from now, I'm sure only stanley park could possibly remain.
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Avian005

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#31 Avian005
Member since 2009 • 4112 Posts

All of that actually sounds... good. I'm shocked. :shock:

DarkLink77

What...the...fu-

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dreman999

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#32 dreman999
Member since 2004 • 11514 Posts

I just hope if you want to go neutral you're not screwed over.

spookykid143

1.Import your character...

2.You don't have to be able to get every choice, I never seen anyone whine about not getting a persuade in DA:O. Why is it so different WITH me2?

3.It's imposible to be totally nuetral in ME. You have to hate or like something. Ether you chaoticly nuetral, Lawfully nuetral, any on of the goods, or lawfully evil. 4.Keep yopur ren/per meter close to one another and have one part of it more that the other at time to time and then make it even again.

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dreman999

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#34 dreman999
Member since 2004 • 11514 Posts

[QUOTE="Sharpie125"]

:OOO VANCOUVER! If it's as accurate as they claim it will be, I'm excited.

I also think they should shoehorn in a few Vancouver-based landmarks (Vancouver Library, UBC Chan Centre, Koerner Library) as a kiss to all the great sci-fi shows filmed here (Battlestar Galactica and Stargate, among others).

Moto1971

Ok the UBC chan centre and Koerner Library are not real Vancouver landmarks, you're spot on with the Vancouver Library, but seriously, outside of UBC there are more important landmarks that could be in this game. The Art gallery for one, Canada Place, Stanley Park. But considering Mass Effect takes place a long time from now, I'm sure only stanley park could possibly remain.

You do know that all of it is going to be on fire?

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Sharpie125

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#35 Sharpie125
Member since 2005 • 3904 Posts

[QUOTE="Sharpie125"]

:OOO VANCOUVER! If it's as accurate as they claim it will be, I'm excited.

I also think they should shoehorn in a few Vancouver-based landmarks (Vancouver Library, UBC Chan Centre, Koerner Library) as a kiss to all the great sci-fi shows filmed here (Battlestar Galactica and Stargate, among others).

Moto1971

Ok the UBC chan centre and Koerner Library are not real Vancouver landmarks, you're spot on with the Vancouver Library, but seriously, outside of UBC there are more important landmarks that could be in this game. The Art gallery for one, Canada Place, Stanley Park. But considering Mass Effect takes place a long time from now, I'm sure only stanley park could possibly remain.

No, no I mean, I don't give a toss about Vancouver itself :P (yay it's great, I live here) but I mean landmarks for the niche sci-fi crowd. According to Battlestar Galactica, Koerner Library becomes Delphi, a Cylon spaceport! The UBC Rose Garden becomes the ship Cloud 9. Simon Fraser University becomes the Caprica City marketplace, the Caprica City maglev is the Vancouver Skytrain, and so on. Not to mention how Stargate used a bunch of those places as well.

Obviously they're not going to model in the entire UBC campus, but if just a pass-by off in the distance, I would be pleased.

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icyseanfitz

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#36 icyseanfitz
Member since 2006 • 2493 Posts

"a good entry point for new players" wtf kind of gamer would be starting a trilogy of story driven games on the third one? stop focusing on getting a new fanbase and stick with the one ye have ffs

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dreman999

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#37 dreman999
Member since 2004 • 11514 Posts

"a good entry point for new players" wtf kind of gamer would be starting a trilogy of story driven games on the third one? stop focusing on getting a new fanbase and stick with the one ye have ffs

icyseanfitz

If you had a chain resturant, would you want to serve old customer or do you want to serve as may as you can? Now think about it with ME in mind and you'll understand why.

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AAllxxjjnn

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#38 AAllxxjjnn
Member since 2008 • 19992 Posts

All of that actually sounds... good. I'm shocked. :shock:

DarkLink77
Me too. I might not be totally disappointed like the last two times.
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icyseanfitz

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#39 icyseanfitz
Member since 2006 • 2493 Posts

[QUOTE="icyseanfitz"]

"a good entry point for new players" wtf kind of gamer would be starting a trilogy of story driven games on the third one? stop focusing on getting a new fanbase and stick with the one ye have ffs

dreman999

If you had a chain resturant, would you want to serve old customer or do you want to serve as may as you can? Now think about it with ME in mind and you'll understand why.

what kind of comparison is that? in order to understand the third ME you have to play 1 and 2, i dont get how they think people who dont own 1 or 2 will suddenly buy the third, it doesnt make any sense, anyone who has an interest in the series has already checked out the first two, it would be like going to watch the godfather 3 without watching the first two

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icyseanfitz

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#41 icyseanfitz
Member since 2006 • 2493 Posts

i think bioware are really beginning to lose it tbh (and ive loved them up until now), instead of focusing on keeping their fans happy and doing what they are good at (slightly hardcore rpg's with good stories) they are alienating them for a "broader" (casuals which we all know are very unpredictable in what they buy from year to year except cod) audience, i really hope i am completely wrong here but ive a feeling i am not, the merger with ea was the worst thing to happen to them

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Filthybastrd

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#42 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="AmayaPapaya"]Sounds awesome, but I doubt that the choices you make will be huge part of ME. At least from ME1-2, the different choices felt like they had no impact on gameplay or even the story.dreman999
....IMPORTS They have a big spreadsheet... "Whether you killed or saved Wrex...the Rachni Queen decision...the council..."]"If you have the opportunity to import a saved game then there is a lot of texture to the way that shapes your story. Players have made a lot of choices along the way. We have a big spreadsheet" ...Pretty clear that they're making choice matter.

Those three choices more or less are the extent of choice in ME. Also, it's interesting that they're from the first game, guess he could'nt think of anything significant happening in the sequel :P

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icyseanfitz

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#44 icyseanfitz
Member since 2006 • 2493 Posts

[QUOTE="icyseanfitz"]

i think bioware are really beginning to lose it tbh (and ive loved them up until now), instead of focusing on keeping their fans happy and doing what they are good at (slightly hardcore rpg's with good stories) they are alienating them for a "broader" (casuals which we all know are very unpredictable in what they buy from year to year except cod) audience, i really hope i am completely wrong here but ive a feeling i am not, the merger with ea was the worst thing to happen to them

sts106mat

cant really argue with that if your a gamer. i said the other day though, bioware are about story and characters, the gameplay is always second fiddle IMO. they could make ME3 an FPS, i would still get it and play it, because i care more about finding out how the story ends and what happens to the characterd, than i do actually wanting to mess with loot and stats etc. ME2 wasn't as enjoyable as ME1 in most respects, but like i said its the story that matters to me with this franchise. with other games its always gameplay first, though not here IMO.

im pretty much the same tbh, its just the last couple of games they've made havnt really had a decent narrative, Dao was pitiful to me (join grey wardens and kill big dragon), DA2...im not even going there, Me2 (collect squad do squad missions and kill giant baby robot), i liked Me1 it had a much better story and everything before that was golden, if bioware could just tap into their kotor level of quality for me3 i would be happy

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Dante2710

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#45 Dante2710
Member since 2005 • 63164 Posts
Big meh, however i did like the fact that Bioware learned a thing or two when it comes to sound from Dice.
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mrmusicman247

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#47 mrmusicman247
Member since 2008 • 17601 Posts

"We wanted to make it so that when the player's fighting in the moment they feel like they have more options than aiming shooting and using powers says Lead Gameplay Designer Christina Norman. "We really want to make
mobility a factor that plays into combat. You'll always ask yourself, 'am I in the right position on the battlefield? Where are my enemies? How am I going to get from point A to point B?' Players should never be walking tino these safe places with great cover and stay there for the whole fight. It's about how you're going to move through the
battlefield as the enemies through the battefield move through the battlefield and how they're reacting to one another and to you"

dreman999

Yep....I'm going to like this game.

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001011000101101

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#48 001011000101101
Member since 2008 • 4395 Posts
Kasumi better be in there somewhere.
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AdobeArtist

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#49 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="DarkLink77"]

[QUOTE="Arach666"] Does.Not.Compute... 0_O

You´re supposed to bash ME,not praise it! :o :P

Arach666

I can praise it pre-release. That way, when it inevitably disappoints me, I'll be even more upset. And my hate will become even more powerful :twisted:

Don't worry, Arach, it's all part of the plan. ;)

Ahhh,how devious of you! :D

Not to worry. I will be there as always, to 'educate' Darklink on the error of his poor judgement when it inevitably shows itself :P:P

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Doom_HellKnight

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#50 Doom_HellKnight
Member since 2005 • 12217 Posts
Kasumi better be in there somewhere. 001011000101101
They say ALL of the characters will be there somewhere. Zaeed was DLC and he's there, so there's no reason Kasumi wouldn't be. Thanks for this, TC. It sounds incredible! I can't wait.