[QUOTE="icyseanfitz"]
[QUOTE="sts106mat"] cant really argue with that if your a gamer. i said the other day though, bioware are about story and characters, the gameplay is always second fiddle IMO. they could make ME3 an FPS, i would still get it and play it, because i care more about finding out how the story ends and what happens to the characterd, than i do actually wanting to mess with loot and stats etc. ME2 wasn't as enjoyable as ME1 in most respects, but like i said its the story that matters to me with this franchise. with other games its always gameplay first, though not here IMO.dreman999
im pretty much the same tbh, its just the last couple of games they've made havnt really had a decent narrative, Dao was pitiful to me (join grey wardens and kill big dragon), DA2...im not even going there, Me2 (collect squad do squad missions and kill giant baby robot), i liked Me1 it had a much better story and everything before that was golden, if bioware could just tap into their kotor level of quality for me3 i would be happy
1.Mass Effect was about getting ready for a suicide mission.....If your expecting a super complex plot from that then you need to understand that not all the best storys are complex. Not even ME1 story was complex.
2.The characters in ME2 are way deeper than the ones in ME1. They are far more complex.
3.In stories, it's the characters thatdrive the story while the narrative simply react to them. For example,anyone can tell that FF12 story was well thoughtout but everyone(most people)Hated it because no one cared for the characters.....
A story doesn't need to be super complex tobe goodand can be character driven andstill be fantasic. If you want example of why that is so....look up Ender's Game, it's purely character driven.
The story in ME2 was rather weak. It was nothing, but "gather your group and go to enemy base" - it was the EXACT same thing with DA:O - "gather your group and save the word". The story in ME2 could have been much better since it just comes off as a "filler" from ME1->ME3.
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