Bloody Glitchspot, have to change quotes...
survive? It's not like the PS3 has 0 3rd party developers or have sold only a couple of millions. for a "last" place it has sold way more than other systems in other gens...I has sold more than enough to attract 3rd party developersGiancar
If Sony didn't fund the development of those exclusives, why would people have purchased the PS3 at all? They paid considerably more for PS3 than 360 because of its promised potential. If that potential was never demonstrated, people wouldn't have continued adopting it. Remember, there was a significant amount of pessimism regarding the PS3 in the first year or so. If that had continued, who knows. No install base, no 3rd party support.
If Sony were to stop funding development right now they would have a install base for 3rd party support, but the hardware would still pose problems that could make the 360 look better; as we have seen.
"so using 1st party devs to demonstrate a marginal difference in graphics is bad 
what do you rather show a 3rd party game or a game that you want to sell because it will bring you an extra cash flow?"
Read what I said.
"It's not just a matter of adding to their line-up that shows off their platform, it IS their line-up that shows off their platform."
I didn't say using 1st party development to demonstrate your platform is bad, I said needing 1st party development to do it is bad. Anyone can utilize 360, were as only Sony's in house development has managed to demonstrate PS3.
"And by doing so, they have made extra cash in software, attract more consumers and make their fanbase happy. Great way to do it so."
In today's high cost environment, where developers are expanding their audience cross platform to cover the higher expenses, it doesn't seem like the best way to differentiate your platform. As costs continue to rise and Sony keeps these games exclusive, they will be facing greater risk of not breaking even. Exclusive development from the 1st party may turn into marketing costs, a necessary expense to stand out.
"Anyways, the PS3 launch was a big mistake, that's sure. The 600$ pricetag almost killed them.
But software and hardware are not mutually exclusive bussiness in this industry. They go hand to hand.
Why not have a strong 1st party devs, make money, build fanbase, get more consumers
It is an extra value that they are selling. Basic economics.
Why sell just ice cream, if you can sell ice cream with oreos to outdo the competition?"
As I said above, console companies are shouldering the costs of modern big budget development; while restricting themselves to one platforms audience. I don't see how that could possibly be sustainable in the long term, developers went cross platform for a reason. A platform needs to be able to survive independent from 1st party expenditure, not reliant on it. Big budget 1st party exclusives are of course a good thing for a console, but for it to be the platforms sole means of differentiating itself; is going to become increasingly costly.
What if they try this same tactic next gen, when AAA development costs are expected to double? I'd hope they would have something else planned for then, and don't make the same mistake twice.
no thats not true at all there is still a lot of things make the ps3 is the best choice beside the exclusives : free online blue-ray with space over 50 GB reliable hardware no one can deny that and i can't ever say the same about the 360shadi2020
You said that wasn't true, but then went on to list things that aren't relevant to what I said.
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