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I don't think turn based combat in and of itself is the problem, but how is it handled.
Games like, say, Fallout and Xcom, or Chrono Trigger did some really good turn-based systems.
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The problem comes when the "cinematic experience" begins to screw with the gameplay. Anyone else remember those "fun", "fun" times in FFVIII, just choosing Guardian Force (or whatever powerful attack you had) for 9999 damage over and over?Â
I don't think turn based combat in and of itself is the problem, but how is it handled.
Games like, say, Fallout and Xcom, or Chrono Trigger did some really good turn-based systems.
The problem comes when the "cinematic experience" begins to screw with the gameplay. Anyone else remember those "fun", "fun" times in FFVIII, just choosing Guardian Force (or whatever powerful attack you had) for 9999 damage over and over?
Grive
They're BORING, tedious, and pacing is excruciatingly painful. It's like watching an Anime. It may be ultra-violent, the visual artistry is gorgeous.......but it can be marred by tedious, over-convoluted, psycho-babbling dialogue and plot twists.....which can stray the viewer away from becoming interested in the Anime.
It's like..........GET TO THE F---ING POINT.
Of Course, just my opinion.
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I don't think turn based combat in and of itself is the problem, but how is it handled.
Games like, say, Fallout and Xcom, or Chrono Trigger did some really good turn-based systems.
Â
The problem comes when the "cinematic experience" begins to screw with the gameplay. Anyone else remember those "fun", "fun" times in FFVIII, just choosing Guardian Force (or whatever powerful attack you had) for 9999 damage over and over?Â
Grive
Exactly.
My gripe with FF12 was how little i actually had to do in game Â
Evverything you said is why I coudn't get into FF. Although Never winter nights and KOTOR did the turn-based gameplay pretty good. The turn-based system in FF made it boring for me.They're BORING, tedious, and pacing is excruciatingly painful. It's like watching an Anime. It may be ultra-violent, the visual artistry is gorgeous.......but it can be marred by tedious, over-convoluted, psycho-babbling dialogue.....which can stray the viewer away from becoming interested in the Anime.
It's like..........GET TO THE F---ING POINT.
Of Course, just my opinion.
Â
VERTIGO47
As you said, that's a problem with implementation, not the concept itself. Especially with next-gen systems, I don't see why attacks in turn-based systems can't be varied, dynamic, and exciting.I don't think turn based combat in and of itself is the problem, but how is it handled.
Games like, say, Fallout and Xcom, or Chrono Trigger did some really good turn-based systems.
The problem comes when the "cinematic experience" begins to screw with the gameplay. Anyone else remember those "fun", "fun" times in FFVIII, just choosing Guardian Force (or whatever powerful attack you had) for 9999 damage over and over?
Grive
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