Imagine Mass Effect with 60 hours gameplay at least, completely ballanced and refined RPG systems, absolutely every texture is never shown more than once and has the most advanced bump mapping your eye could ever see, the Citadel is completely explorable, the Normandy can be controlled, the endings can be good, bad (bad being so bad that the good guy has an hour of gameplay where he is on the enemies side and shares their ideals etc.), and in between (the current bad ending will do). More uses for the renagade and paragon features. Unique sound effects for every gun, and a realtime biotic command list perhaps instead of using firearms (instead of stopping the game to use throw for example), thus keeping the games flow. More vehicles and a veriety of minigames, like when breaking into things, or perhaps more gambling options instead of just quasar machines. Much deeper and meaningful side quests which affect everything. Detailed unique objects and other things making planet exploration less boring.
If they made that, I don't think I would ever put the controller down.
Log in to comment