Since polygon counts, texture resolution, lighting, shading, and other graphical effects have hit a point where the Xbox One/PS4/PC are all relatively comparable and any changes or additions to the fidelity much more subtle.
Resolution and framerate are a good measure of difference between the consoles. It's pretty clear if one console is rendering the scene with the same amount of fidelity as the other console but doing it 30 times more second, that console is the more powerful of the two.
Also resolution is starting to come into play. All of the polygons, high resolution textures, lighting, and shading in the world don't mean squat if you don't have enough pixels there to display the info. On the PC we're starting to see gamer turn to downsampling to increase picture quality. Even if you're downsampling from something like 4k to 1080p, you'll have a far more detailed image than if you just did 1080p due to the original render having more pixels for each effect to apply too.
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