I have begun to ponder the broad definition we give the interactive software we are all so passionate about, but can we do better? '
I was interviewing for an internship position at an accounting firm (Still in college), and the recruiter asked me, "So what do you do for fun", I've always loved video games, and is one of my favorite pastimes, but I was adamant at explaining to her that I play "Video Games" for fun; perhaps due to a misguided perception of what society deems is the demographic of "video games": a "time waster" for teenagers, at least from my experience.
But now, as I am enjoying Bioshock: Infinite, and soon to be enjoying Metro: Last Light and The Last of Us, i got to thinking, when can we transcend these experiences from just "video games", and the negative Stigma that may arise from this title for our medium? How can I explain to an interviewer that these are not just "video games" but artforms.
There is no way you can convince me that Bioshock: Infinite is not a piece of art: the imagery, the gameplay, the story, the dialouge, the setting all work in unison to create one of the most astonishing visual achievements I've ever experienced.
There is no "game" to these "games", no discernible method of "winning"Â Â they are pathways and portals to other worlds created by passionate people to be explored and enjoyed.Â
Is the term "video game" sufficient for us in our generation of  Infinite, Metro: Last Light, Journey, Mass Effect, The Last of Us, etc? or can we transcend the medium somehow?Â
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