When their primary focus is on campaign, Bungie gets it right(Halo CE).

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drspudz

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#1 drspudz
Member since 2010 • 322 Posts

I won't count ODST in this argument because it was an expansion that was only made by half of the staff. Anyway, Halo CE has the best campaign in the entire series and it's kind of sad because the campaign(story) wasn't exactly something to brag about, albeit it was still a decent enough story for the genre and memorable. Halo CE had the much bigger and better designed levels than the rest, the enemies were better designed, the story had a better sense of an adventure, and the later levels were the most memorable parts in the whole Halo world. It all came to a climax that was satisfying. It was also the longest out of the rest.

Halo 2 had a more diverse story but it was too complicated and uninteresting to care. The levels were poorly designed and were just plain boring. There's not a single level in the H2 campaign where I want to go back to. Halo 3 while better, it seemed to have an uninspired story and it was the final fight yet nothing felt epic about it. Again it didn't have a level where I wanted to go back to.

REACH has the worst campaign out of all of them. Not only was it the shortest, but it was the least satisfying. The last level was also a cheap way of lengthening your campaign experience. All the levels were basically designed for multiplayer and most of the are mp maps. The campaign just felt like an extended version of FF. Poor story, forgettable characters, and incredibly boring dialog.

Anyway, my point is...the path Bungie went after Halo CE was(for people like me) the worst decision they can make. Their team isn't capable of making a balance between mp and campaign. H2-REACH were all terrible(mostly)experiences. If you don't want to believe me then please pop in Halo CE and play the campaign all over again like me(after completing REACH of course) and compare the experience with the rest. Compared to CE the rest just left a horrible taste in my mouth. Whatever their next project is going to be, you get bet it will be mp oriented since that's their specialty from now on.

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davidkamayor

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#2 davidkamayor
Member since 2008 • 1642 Posts

Well that is your opinion

besides multiplayer is awesome.

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Cloud567kar

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#3 Cloud567kar
Member since 2007 • 2656 Posts

I thought it was one of the best campaigns of the halo series.

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VendettaRed07

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#4 VendettaRed07
Member since 2007 • 14012 Posts

Reach had the worst campaign?... No way. I agree not that great but nothing.. NOTHING tops the absolute pile of garbage that is Halo 2s campaign.. The most boring.. terribly designed singleplayer maybe ever.. On top of that half the time im running around as some stupid alien that I dont even care about.. ugh.

But I agree it could have been so much better. I mean there wasnt really anything even as exciting as Halo 3s scarab fight. They really didnt push any boundaries or anything with it.. and again I played as a loser spartan that I just didnt care about and had absolutely no attachment to. They could have made up for that by having a better story than the first game but they didnt..Oh well..

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SaltyMeatballs

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#5 SaltyMeatballs
Member since 2009 • 25165 Posts
Reach campaign was great, my favourite Halo game (and campaign) by far. I haven't played Halo CE though, but watched some lengthy walkthroughs before and I don't see what would make it better than Reach's, except nostalgia. Multiplayer is what keeps people playing for years.
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spawnassasin

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#6 spawnassasin
Member since 2006 • 18702 Posts

no offence to the people that like the halo campaign but imo they have all sucked, halo has never really had an interesting story unless you read the books the only good thing was the final level to halo and halo three those were pretty awesome

but yeah Reachs campaign could have been far more epic than what it was

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enterawesome

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#7 enterawesome
Member since 2009 • 9477 Posts
Halo: CE is my favorite game of all time, and I honestly think Reach fully delivered up to those standards. The campaign wasn't AS good, but it came really damn close. The plot itself isn't as good, but the characters are, and it ties in so well with the first. I had a blast the whole way through. I wish they could have devoloped the characters more, but besides that, it was phenomonal.
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Cloud567kar

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#8 Cloud567kar
Member since 2007 • 2656 Posts

Personally I loved being the arbiter in halo 2. I loved playing co op on legendary, was such a challenge.

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Planeforger

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#9 Planeforger
Member since 2004 • 20138 Posts

The only Halo campaign I've really spent a long amount of time with was Halo Reach's (I play them at friends' houses, so we usually just do deathmatch/firefight), and...I really don't see what the fuss is about - I can't imagine Reach having the best campaign in the series, simply because it was kinda stale and emotionless (admittedly, co-op completely ruined the game's mood - we spent the entire game taking bets on which cliche would kill each of the characters, and then getting disappointed when we were right, etc.).

Don't get me wrong, the gameplay was fun at the very least, but...I can only imagine that the rest of the series is a hell of a lot better, to get the praise the franchise is known for.

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tehsystemwarior

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#10 tehsystemwarior
Member since 2009 • 1812 Posts
The maps suck, so I hope MP wasn't the main focus.
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Trozyn

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#11 Trozyn
Member since 2010 • 69 Posts
Halo: Combat Evolved's level design was hit or miss. The outdoor levels were great, but the interior levels were bland and repetitive. It did have the most memorable moments and the best set-pieces out of the entire series, it even had the best story of the series. T Halo: Reach on the other hand, is not bad. It's very well done, due to great set-pieces and tight pacing. The level design is the best in the series, the levels are bigger and more diverse than any game in the series. There's not a single bad chapter, unlike previous games in the series. The story on the other hand, is rather weak and the characters were undeveloped. The ending is by far th best in the series, it truly closed the series well. My problem is that the battles don't make me feel that I'm engaging within a global scale war, rather in skirmishes. The game was trying to convey a somber and hopeless tone to the storytelling, but it failed miserably. Saying that, it still had a better story than Halo 3. Any Halo game with a well-written story (Halo: CE, Halo 2, & ODST) were written by Joseph Staten. If he had wrote the story for Reach, it could've been excellent and probably rivaled Half-Life 2. They must've hired a guy from the streets who has only read two books in the life and saw one war movie to write the story for Reach. Even COD4 had a better written story than Reach, but it's not as bad as Modern Warfare 2... That's for DAMN sure!
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metroidfood

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#12 metroidfood
Member since 2007 • 11175 Posts

I thought the original Halo: CE campaign was bad. Maybe it's because I played it much later, and it just didn't age well, but I never really found it good at all.

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Puckhog04

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#13 Puckhog04
Member since 2003 • 22814 Posts

I think Reach is great. Campaign and multiplayer. Don't really see the issue or why so many are complaining about it. I can definitely see fanboys going the "it's overrated" route here in the near future though.

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bimmy233

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#14 bimmy233
Member since 2007 • 130 Posts
The maps suck, so I hope MP wasn't the main focus.tehsystemwarior
I totally agree with you. I really love what Bungie did with the hit detection, as I now feel that a large majority of my shots are actual hitting, but the multiplayer maps are by far the worst yet.
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tehsystemwarior

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#15 tehsystemwarior
Member since 2009 • 1812 Posts
[QUOTE="tehsystemwarior"]The maps suck, so I hope MP wasn't the main focus.bimmy233
I totally agree with you. I really love what Bungie did with the hit detection, as I now feel that a large majority of my shots are actual hitting, but the multiplayer maps are by far the worst yet.

Yeah the Hit detection is superb, probably the best on the market. Even with some lag, I rarely feel like my shots arent hitting. And the sniper is soooo much fun to use now with the better detection.
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Funconsole

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#16 Funconsole
Member since 2009 • 3223 Posts
Kai, nice opinion
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SaltyMeatballs

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#17 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="tehsystemwarior"]The maps suck, so I hope MP wasn't the main focus.bimmy233
I totally agree with you. I really love what Bungie did with the hit detection, as I now feel that a large majority of my shots are actual hitting, but the multiplayer maps are by far the worst yet.

I like the maps, but the Forge World maps come up too much, and I only like Paradiso. Those maps look weird.
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VendettaRed07

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#18 VendettaRed07
Member since 2007 • 14012 Posts

[QUOTE="tehsystemwarior"]The maps suck, so I hope MP wasn't the main focus.bimmy233
I totally agree with you. I really love what Bungie did with the hit detection, as I now feel that a large majority of my shots are actual hitting, but the multiplayer maps are by far the worst yet.

Idk what they were thinking when they decided to make maps that they thought could fit into both single player and multiplayer. It just doesnt work. On singleplayer its fine, but in multiplayer im just like wtf is this. There are no bases, theres no symmetry, this feels like a MW2 map just random geometry everywhere with no construction or order. Idk.. Some of the forge variations are good but everything starts to look like the same thing after a while. Not to mention most of the maps look like total rip offs of past halo maps as well... just not nearly as good.

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YoungSinatra25

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#19 YoungSinatra25
Member since 2009 • 4314 Posts
Reach is awesome... period. Its the best overall. (least polished though) Campaign, goes to Halo:CE. Character development goes to ODST Story goes to Reach Best ending H3/Reach Best MP H2/Reach H3 sucked.
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dragonfly110

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#20 dragonfly110
Member since 2008 • 27955 Posts

[QUOTE="tehsystemwarior"]The maps suck, so I hope MP wasn't the main focus.bimmy233
I totally agree with you. I really love what Bungie did with the hit detection, as I now feel that a large majority of my shots are actual hitting, but the multiplayer maps are by far the worst yet.

yeah I kinda have to agree, besides Powerhouse and Reflection they all feel kinda weak. Plus the fact that they all seem to take place in the same setting. I understand Bungie used forge to make the levels, but in most cases I felt I myself could have designed better levels then they did in the forge.

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tehsystemwarior

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#21 tehsystemwarior
Member since 2009 • 1812 Posts

[QUOTE="bimmy233"][QUOTE="tehsystemwarior"]The maps suck, so I hope MP wasn't the main focus.dragonfly110

I totally agree with you. I really love what Bungie did with the hit detection, as I now feel that a large majority of my shots are actual hitting, but the multiplayer maps are by far the worst yet.

yeah I kinda have to agree, besides Powerhouse and Reflection they all feel kinda weak. Plus the fact that they all seem to take place in the same setting. I understand Bungie used forge to make the levels, but in most cases I felt I myself could have designed better levels then they did in the forge.

You like reflection??!?! Personally, I think the design is bad, but aesthetically, it looks great. And I agree with you for everything else.
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dragonfly110

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#22 dragonfly110
Member since 2008 • 27955 Posts

[QUOTE="dragonfly110"]

[QUOTE="bimmy233"] I totally agree with you. I really love what Bungie did with the hit detection, as I now feel that a large majority of my shots are actual hitting, but the multiplayer maps are by far the worst yet.tehsystemwarior

yeah I kinda have to agree, besides Powerhouse and Reflection they all feel kinda weak. Plus the fact that they all seem to take place in the same setting. I understand Bungie used forge to make the levels, but in most cases I felt I myself could have designed better levels then they did in the forge.

You like reflection??!?! Personally, I think the design is bad, but aesthetically, it looks great. And I agree with you for everything else.

I only really like it for forge because of how gorgeous it all looks :P

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tehsystemwarior

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#23 tehsystemwarior
Member since 2009 • 1812 Posts

[QUOTE="tehsystemwarior"][QUOTE="dragonfly110"]

yeah I kinda have to agree, besides Powerhouse and Reflection they all feel kinda weak. Plus the fact that they all seem to take place in the same setting. I understand Bungie used forge to make the levels, but in most cases I felt I myself could have designed better levels then they did in the forge.

dragonfly110

You like reflection??!?! Personally, I think the design is bad, but aesthetically, it looks great. And I agree with you for everything else.

I only really like it for forge because of how gorgeous it all looks :P

The art design for that level was great. To bad the same cant be said for the layout.
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DarkLink77

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#24 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="dragonfly110"]

[QUOTE="tehsystemwarior"] You like reflection??!?! Personally, I think the design is bad, but aesthetically, it looks great. And I agree with you for everything else.tehsystemwarior

I only really like it for forge because of how gorgeous it all looks :P

The art design for that level was great. To bad the same cant be said for the layout.

Layout is atrocious. To be fair, though, a lot of the maps in Reach are VERY good. Any problems with them rests almost solely with the spawn system.
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Sharpie125

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#25 Sharpie125
Member since 2005 • 3904 Posts

Any Halo game with a well-written story (Halo: CE, Halo 2, & ODST) were written by Joseph Staten. If he had wrote the story for Reach, it could've been excellent and probably rivaled Half-Life 2. Trozyn

Unfortunately, Contact Harvest was pretty poor >_>. Cole Protocol wasn't any better, but Staten needs a little more practice in getting together a novel.

Arguably, Joe Staten put too much lore into Halo 2, which was what dragged the campaign down. CE was simple in that it could be stand alone, yet could be the opening for an epic adventure (which we received). 2 was a continuation, and tbh I'm not a fan of that story. 3 was okay, but I don't like what they did with the Ark. It seemed like a letdown from what was promised in the Halo 3 E3 trailer.

Bungie makes great multiplayer. I love the series regardless, but I have to admit, Bungie might need to take a few lessons from IW in terms of excitement. IW needs better writers, but other than that, they do things pretty well. Halos 2/3/ODST lacked the wonder of the very first game. When we first saw the Halo ring, when we landed on it... infiltrating a Covenant ship... exciting stuff, man. There's no emotion in the newer games.

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tehsystemwarior

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#26 tehsystemwarior
Member since 2009 • 1812 Posts

[QUOTE="tehsystemwarior"][QUOTE="dragonfly110"]

I only really like it for forge because of how gorgeous it all looks :P

DarkLink77

The art design for that level was great. To bad the same cant be said for the layout.

Layout is atrocious. To be fair, though, a lot of the maps in Reach are VERY good. Any problems with them rests almost solely with the spawn system.

With a better spawns system, and some tweaks, the maps could be very good. Examples being taking out the elevator in Reflection and the outerspace in zealot.

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DarkLink77

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#27 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="tehsystemwarior"] The art design for that level was great. To bad the same cant be said for the layout.tehsystemwarior

Layout is atrocious. To be fair, though, a lot of the maps in Reach are VERY good. Any problems with them rests almost solely with the spawn system.

With a better spawns system, and some tweaks, the maps could be very good. Examples being taking out the elevator in Reflection and the outerspace in zealot.

Agreed. Bungie is fairly good at making their maps more balanced post release, though, so I have high hopes.
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Trozyn

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#28 Trozyn
Member since 2010 • 69 Posts

[QUOTE="Trozyn"]Any Halo game with a well-written story (Halo: CE, Halo 2, & ODST) were written by Joseph Staten. If he had wrote the story for Reach, it could've been excellent and probably rivaled Half-Life 2. Sharpie125

Unfortunately, Contact Harvest was pretty poor >_>. Cole Protocol wasn't any better, but Staten needs a little more practice in getting together a novel.

Arguably, Joe Staten put too much lore into Halo 2, which was what dragged the campaign down. CE was simple in that it could be stand alone, yet could be the opening for an epic adventure (which we received). 2 was a continuation, and tbh I'm not a fan of that story. 3 was okay, but I don't like what they did with the Ark. It seemed like a letdown from what was promised in the Halo 3 E3 trailer.

Bungie makes great multiplayer. I love the series regardless, but I have to admit, Bungie might need to take a few lessons from IW in terms of excitement. IW needs better writers, but other than that, they do things pretty well. Halos 2/3/ODST lacked the wonder of the very first game. When we first saw the Halo ring, when we landed on it... infiltrating a Covenant ship... exciting stuff, man. There's no emotion in the newer games.

How was Contact Harvest poor? It was very good, and arguably the second best book in the series. Of course, best being Fall of Reach. Contact was also critically well-received by many book critics, and it's herald by many fans alike. I didn't mind the story in Halo 2 at all, until the ending. I found the Arbiter to be a far more interesting character than the bland, if iconic, Master Chief. The Arbiter is a very underrated character, who is undeserving tarnished by fanboys. Too bad his role had little significance in Halo 3.
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tehsystemwarior

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#29 tehsystemwarior
Member since 2009 • 1812 Posts
[QUOTE="tehsystemwarior"]

[QUOTE="DarkLink77"] Layout is atrocious. To be fair, though, a lot of the maps in Reach are VERY good. Any problems with them rests almost solely with the spawn system.DarkLink77

With a better spawns system, and some tweaks, the maps could be very good. Examples being taking out the elevator in Reflection and the outerspace in zealot.

Agreed. Bungie is fairly good at making their maps more balanced post release, though, so I have high hopes.

yeah, I'm not too upset, because I know Bungie will tweak it in about a week, and will continue to do so until most complaints are solved.
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DarkLink77

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#30 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="tehsystemwarior"] With a better spawns system, and some tweaks, the maps could be very good. Examples being taking out the elevator in Reflection and the outerspace in zealot.

tehsystemwarior

Agreed. Bungie is fairly good at making their maps more balanced post release, though, so I have high hopes.

yeah, I'm not too upset, because I know Bungie will tweak it in about a week, and will continue to do so until most complaints are solved.

I hope they don't take the weapon complaints too seriously, though. I REALLY like the weapons in Reach the way they are, but everyone just seems to want the DMR to be the be all end all gun like the BR was in Halo 3.

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tehsystemwarior

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#31 tehsystemwarior
Member since 2009 • 1812 Posts

[QUOTE="tehsystemwarior"][QUOTE="DarkLink77"] Agreed. Bungie is fairly good at making their maps more balanced post release, though, so I have high hopes.DarkLink77

yeah, I'm not too upset, because I know Bungie will tweak it in about a week, and will continue to do so until most complaints are solved.

I hope they don't take the weapon complaints too seriously, though. I REALLY like the weapons in Reach the way they are, but everyone just seems to want the DMR to be the be all end all gun like the BR was in Halo 3.

I just wish the DMR could get that last headshot a little easier, because I feel like if I have a 2 shot lead on a guy in a 1v1, and I wait for the bloom to settle down for teh HS, he's got me down to 1 shot, and if I miss that shot, chances are I'm dead.
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Sharpie125

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#32 Sharpie125
Member since 2005 • 3904 Posts

[QUOTE="Sharpie125"]

[QUOTE="Trozyn"]Any Halo game with a well-written story (Halo: CE, Halo 2, & ODST) were written by Joseph Staten. If he had wrote the story for Reach, it could've been excellent and probably rivaled Half-Life 2. Trozyn

Unfortunately, Contact Harvest was pretty poor >_>. Cole Protocol wasn't any better, but Staten needs a little more practice in getting together a novel.

Arguably, Joe Staten put too much lore into Halo 2, which was what dragged the campaign down. CE was simple in that it could be stand alone, yet could be the opening for an epic adventure (which we received). 2 was a continuation, and tbh I'm not a fan of that story. 3 was okay, but I don't like what they did with the Ark. It seemed like a letdown from what was promised in the Halo 3 E3 trailer.

Bungie makes great multiplayer. I love the series regardless, but I have to admit, Bungie might need to take a few lessons from IW in terms of excitement. IW needs better writers, but other than that, they do things pretty well. Halos 2/3/ODST lacked the wonder of the very first game. When we first saw the Halo ring, when we landed on it... infiltrating a Covenant ship... exciting stuff, man. There's no emotion in the newer games.

How was Contact Harvest poor? It was very good, and arguably the second best book in the series. Of course, best being Fall of Reach. Contact was also critically well-received by many book critics, and it's herald by many fans alike. I didn't mind the story in Halo 2 at all, until the ending. I found the Arbiter to be a far more interesting character than the bland, if iconic, Master Chief. The Arbiter is a very underrated character, who is undeserving tarnished by fanboys. Too bad his role had little significance in Halo 3.

Fall of Reach is definitely the best. Next I think I would put Ghosts of Onyx, then even First Strike. I have a personal bias for Nylund, though, as you can see. Contact Harvest wasn't a particularly engaging read. And it suffers often from the infamous "infodumps", which can be the bane of all novelists. Many times in CH the narrative was just bogged down by explanations that could have been told in a much more exciting way. FoR managed to set up Halo: CE while be the jumping off point for all people looking to get into the lore, yet remain interesting and well-paced. In terms of enjoyability, CH just didn't hit it for me. Sorry.

The problem with Halo 2 for me was expectation. I remember when everybody was making a fuss, and many of the marketing pieces for H2 were about "They followed us" and Earth was going to be the epic battleground and whatnot. While what Bungie ultimately did for story purposes was fine and dandy, it lacked a sense of flow I feel CE had. In CE, the events were very logical, flowing into each other until the ultimate plot twist. Then from there, it became a story of escape.

Halo 2 crammed so many elements into the story, they were jumping all over the place (literally). After doing one thing, something new pops up, and we have to go take care of that. Then this happens, and then we go across the universe to deal with that. Going back to CE, the first mission set the scene. The next two missions were about regrouping the marine force. The next levels were about learning about the ring. And so on. The locales were different, but they were all in one spot in the universe. I just think it was a more coherent story than Halo 2's. Yeah, the Covenant Civil War was cool, the high point of the story, but that overshadowed the Master Chief I think. I prefer the human side of the story, and that didn't deliver for me.

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Ross_the_Boss6

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#33 Ross_the_Boss6
Member since 2009 • 4056 Posts

I really enjoyed Reach's campaign, not sure where I'd rank it though. The only two things I don't like is how parts of the SP levels are copies of the MP levels, and they had a bit too many sections that were basically like playing firefight.

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xYamatox

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#34 xYamatox
Member since 2005 • 5180 Posts

Halo: CE is my favorite game of all time, and I honestly think Reach fully delivered up to those standards. The campaign wasn't AS good, but it came really damn close. The plot itself isn't as good, but the characters are, and it ties in so well with the first. I had a blast the whole way through. I wish they could have devoloped the characters more, but besides that, it was phenomonal.enterawesome

The characters were garbage...don't know what game you played...

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Pixel-Pirate

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#35 Pixel-Pirate
Member since 2009 • 10771 Posts

Few FPS' or really many games at all have a decent campaign anymore. Gaming is quickly moving toward being multiplayer with single player as a mini game that can be skipped. Good reason why I avoid the HD consoles.

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SpiritOfFire117

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#36 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="enterawesome"]Halo: CE is my favorite game of all time, and I honestly think Reach fully delivered up to those standards. The campaign wasn't AS good, but it came really damn close. The plot itself isn't as good, but the characters are, and it ties in so well with the first. I had a blast the whole way through. I wish they could have devoloped the characters more, but besides that, it was phenomonal.xYamatox

The characters were garbage...don't know what game you played...

He was playing Reach. What the hell do you think he was talking about?

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SpiritOfFire117

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#37 SpiritOfFire117
Member since 2009 • 8537 Posts

If you don't want to believe me then please pop in Halo CE and play the campaign all over again like me(after completing REACH of course) and compare the experience with the rest. Compared to CE the rest just left a horrible taste in my mouth. Whatever their next project is going to be, you get bet it will be mp oriented since that's their specialty from now on.

drspudz

Funny you should say that since I got done playing throughALL the Halo games over the summer and I can safely say I enjoyed Reach the most. Puts a bullet in that arguement.

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gamedude234

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#38 gamedude234
Member since 2009 • 2558 Posts

Halo: CE is my favorite game of all time, and I honestly think Reach fully delivered up to those standards. The campaign wasn't AS good, but it came really damn close. The plot itself isn't as good, but the characters are, and it ties in so well with the first. I had a blast the whole way through. I wish they could have devoloped the characters more, but besides that, it was phenomonal.enterawesome

you, sir, have won this thread. this is exactly what i was thinking.

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Vesica_Prime

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#39 Vesica_Prime
Member since 2009 • 7062 Posts

I honestly do not understand what was so good about the original Halo: Combat Evolved. That game employed so much monotonous level design that I literally fell asleep.

Halo 3 on the other hand was dynamic and filled with epic fire fights, excellent vehicle sections and well timed hordes.

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gamedude234

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#40 gamedude234
Member since 2009 • 2558 Posts

I find halo 2s campaign very interesting and underrated.

For a start, i find the story very good. earth under attack, delta halo, the prophets, covenant civil war, the arbiter, the gravemind, etc... It was quite compelling if you paid attention to it, and while CEs is more mystery, i find some good in both storys.

Also the Arbiter. Sure, his second level(the Oracle) was bad, but the other levels were good( such as Sacred icon and Uprising) and it gave as a change from old MC. Also, his active cam is awesome.

Some of the levels are bad, but others are truly amazing. Metropolis, Delta Halo, and Gravemind are some of the best levels i've ever played in an FPS. Of course, you did have some HORRIBLE ones...

I also found the covenant civil war to be fascinating. Sure, the brutes could be pain, but they offered a new dynamic of gameplay, and they made way for even 4-way battles(gravemind and High charity) Also, fighting alongside Hunters while playing as the arbiter is awesome.

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campzor

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#41 campzor
Member since 2004 • 34932 Posts
halo campaigns are nothing special..just another fps campaign, i much preferred timesplitters 3 campaign or red faction 2 campaigns to halo CE
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DraugenCP

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#42 DraugenCP
Member since 2006 • 8486 Posts

Reach campaign was great, my favourite Halo game (and campaign) by far. I haven't played Halo CE though, but watched some lengthy walkthroughs before and I don't see what would make it better than Reach's, except nostalgia. Multiplayer is what keeps people playing for years.SaltyMeatballs

Eh, watching walkthroughs generally gives you very little idea of how a game works and plays. I'd say try playing it, but it's probably never gonna have the impact it had back then.

Not that I'm a big fan of CE, but I can see why SP fans would prefer it.

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Vinegar_Strokes

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#43 Vinegar_Strokes
Member since 2010 • 3401 Posts

[QUOTE="SaltyMeatballs"]Reach campaign was great, my favourite Halo game (and campaign) by far. I haven't played Halo CE though, but watched some lengthy walkthroughs before and I don't see what would make it better than Reach's, except nostalgia. Multiplayer is what keeps people playing for years.DraugenCP

Eh, watching walkthroughs generally gives you very little idea of how a game works and plays. I'd say try playing it, but it's probably never gonna have the impact it had back then.

Not that I'm a big fan of CE, but I can see why SP fans would prefer it.

why?
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Trozyn

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#44 Trozyn
Member since 2010 • 69 Posts
halo campaigns are nothing special..just another fps campaign, i much preferred timesplitters 3 campaign or red faction 2 campaigns to halo CEcampzor
I bet if it was on the PS2, would be drooling all over the game.
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deactivated-5ef52b89b6fd0

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#45 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

I thought it was one of the best campaigns of the halo series.

Cloud567kar
I agree with this, I love the reach campain, I started on heroic and am almost done with legendary, it is the first halo game I ever wanted to beat on the hardest difficulty's. It could also be that I ama pc gamer now and am used to harder FPS games so it is easier for me now. That aside the story was not the best but it is just a blast to play and that is all that matters to me.
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Skittles_McGee

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#46 Skittles_McGee
Member since 2008 • 9136 Posts
Really? I liked the campaigns of Reach and ODST far more than Halo CE. The Library and all the repetition in the levels really mars CE's campaign. I actually find it kind of absurd that people call it the best, but then ignore how underwhelming it is compared to later Halo campaigns :?
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Trozyn

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#47 Trozyn
Member since 2010 • 69 Posts
Really? I liked the campaigns of Reach and ODST far more than Halo CE. The Library and all the repetition in the levels really mars CE's campaign. I actually find it kind of absurd that people call it the best, but then ignore how underwhelming it is compared to later Halo campaigns :?Skittles_McGee
Well, if you past the repetitive level design, everything else is incredible. The levels are far more open ended than Halo 2 & 3's, allowing more tactical approaches to the sandbox combat and big battles. The mission designed is far more varied, where Halo 2 & 3 were simple and too straight foward.
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Stevo_the_gamer

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#48 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts
I disagree with Halo CE having the best campaign.
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mccoyca112

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#49 mccoyca112
Member since 2007 • 5434 Posts

Well I can agree Halo ce had the best sp. I did have one level in H2 I could come back to, which was the level with the covenant fighting each other with you in the middle of the **** storm. Halo 3 was pretty lackluster, no doubt. Reach, although not having the best level design layout(infact one of the worst for many levels imo) made up for it in gameplay.

I'd put reach at spot# 2. Then 2, then 3.

They have gone somewhat downhill, but still decent enough to playthrough at least once. I can play Reach and Ce again more than once though, and I already have. I wish Reach had maps for mp as good as H2 though. While I wasnt fond of the actual maps in h2, the general design for them was pretty damn good. Pretty even, like h3 for some maps, unlike reach. On a side note, I think people are too nostalgic about CE.

On another side note, I didnt mention odst...But why bother?

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Skittles_McGee

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#50 Skittles_McGee
Member since 2008 • 9136 Posts
[QUOTE="Skittles_McGee"]Really? I liked the campaigns of Reach and ODST far more than Halo CE. The Library and all the repetition in the levels really mars CE's campaign. I actually find it kind of absurd that people call it the best, but then ignore how underwhelming it is compared to later Halo campaigns :?Trozyn
Well, if you past the repetitive level design, everything else is incredible. The levels are far more open ended than Halo 2 & 3's, allowing more tactical approaches to the sandbox combat and big battles. The mission designed is far more varied, where Halo 2 & 3 were simple and too straight foward.

Mission design was hardly varied. It was generally "Start at Point A, get to point B". As for being open-ended, for the most part I'd disagree. The majority of CE's levels are simply a straight line (Truth and Reconciliation, Assault on the Control Room, Library, The Maw, etc.). In fact if anything, its ODST that really nailed the idea of a "linear" level with multiple paths and some open-ended features. I mean if anything, later games actually built on this and improved it.