I won't count ODST in this argument because it was an expansion that was only made by half of the staff. Anyway, Halo CE has the best campaign in the entire series and it's kind of sad because the campaign(story) wasn't exactly something to brag about, albeit it was still a decent enough story for the genre and memorable. Halo CE had the much bigger and better designed levels than the rest, the enemies were better designed, the story had a better sense of an adventure, and the later levels were the most memorable parts in the whole Halo world. It all came to a climax that was satisfying. It was also the longest out of the rest.
Halo 2 had a more diverse story but it was too complicated and uninteresting to care. The levels were poorly designed and were just plain boring. There's not a single level in the H2 campaign where I want to go back to. Halo 3 while better, it seemed to have an uninspired story and it was the final fight yet nothing felt epic about it. Again it didn't have a level where I wanted to go back to.
REACH has the worst campaign out of all of them. Not only was it the shortest, but it was the least satisfying. The last level was also a cheap way of lengthening your campaign experience. All the levels were basically designed for multiplayer and most of the are mp maps. The campaign just felt like an extended version of FF. Poor story, forgettable characters, and incredibly boring dialog.
Anyway, my point is...the path Bungie went after Halo CE was(for people like me) the worst decision they can make. Their team isn't capable of making a balance between mp and campaign. H2-REACH were all terrible(mostly)experiences. If you don't want to believe me then please pop in Halo CE and play the campaign all over again like me(after completing REACH of course) and compare the experience with the rest. Compared to CE the rest just left a horrible taste in my mouth. Whatever their next project is going to be, you get bet it will be mp oriented since that's their specialty from now on.
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