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I am curious to how many of the things Bethesda said are true.
Skyrim will be a terrible game fixed by mods, just like Fallout 3 and Oblivion was. Here is a list of things in Skyrim that left me covering my face with my palm.
i agree. oblivion was kinda **** but its scale was incredible at the time. and running around punching deer was awesome.I mean, am I the only one who played oblivion?
Repetitive dugeons
Terrible NPCS and voice acting
HORRENDOUS level scaling
Bland combat
Terribly linear quests
No karma system
General lack of depth compared to its predecessor
All of the pre-release lies
The last point in particular really interests me. I feel like the only people who are getting hyped for skyrim are those who were surprised by oblivion, because NO ONE in there right mind who was hyped for oblivion would be hyped for skyrim, after bethesda lied or overexaggerated just about everything that was in their game. You know what they say, fool me once...
...Or are we talking about the modded version that people will have to make to fix all of skyrim's inevitable problems? In that case, yea, I'll sign up on the AAA hype. But if not, please, tell me how on earth skyrim deserves the pleasure of being hyped.ice144
i have skyrim preordered. im excited.
I am curious to how many of the things Bethesda said are true.
Skyrim will be a terrible game fixed by mods, just like Fallout 3 and Oblivion was. Here is a list of things in Skyrim that left me covering my face with my palm.
- Level scaling: it was still an abomination in Fallout 3, it wasnt as bad as Oblivion's but still
- Infinite Dragons: Lets make what could have been meaningful and epic fights into nothing but redundancy and eventually tedium. Sure battling your first few dragons might be epic, but that epicness will wear off fast. They should have made dragons finite and focus on making each dragon unique. Dont get me started on how cliche dragons are.
- Combat: We are still rubbing our weapons on enemies who will most likely end up with still inflated life bars. Sigh.
- Dual Wielding Spells: Yeah... no comment. Spells already feel like another form of weaponry (mostly bows) in fantasy games, this really is the next step in making them more like it. I dont know about you guys, but I am sick and tired of how magic is being treated.
- The World Design: It looks so bland. The overworld at least has left me with nothing but a feeling of meh so far.
- No Attributes, less skills: They took out h2h and athletics, 2 of my favorite skills.
- Perks: First of all, why does each perk have to be bound to a skill? Second who was behind the design of the perks, so many of them look so imbalanced and others look just stupid beyond belief. A perk which removes the weight of heavy armor? Seriously? Are you going to make Heavy and light armor the same as each other once again? And 1 perk per level is too much. At least for games with high level caps. Bethesda proves that once again, they dont know how to design good games.
- The UI: Inspired by Ipads. Skills in the stars... oh my.
- Finishers: I feel they are unneccessary and from what I hear they put you in third person. They will get old after a while, I really hope you can turn them off.
Maroxad
Those are actually decent complaints compared to most skyrim complaints. But, I love the environments (don't really see how they're bland), love the implementation of perks (just plain fun), and any improvement over Oblivion's leveling system is good enough for me. Could care less for the finishers and it looks like your criticism of the UI is simply nitpicking. Also don't see how dual wielding spells is face palm inducing.. Doesn't seem like anything negative could come of allowing it.
[QUOTE="zeldisco2009"]
[QUOTE="mr_zombie60"]
Biggest flop since Duke Nukem? You may dislike the series, but that's a very ignorant statement.
mr_zombie60
Flop in the hype game is very good possible and well I am exxaggerating it a little bit :P
Well, I'm glad you admit it's an exaggeration XD But, can't see it flopping. Skyrim isn't really wandering away from the formula of its predeccessor, so I don't understand how critics would rate the game poorly, unless of course Bethesda really drops the ball here. Why do you think it will flop (besides the fact that you disliked Oblivion)?
Bethseda games seem to be incomplete and buggy.You may have to wait for a patch and well If you are a PC gamer modding it will bring the best out of it.I am not saying is going to be bad even though I am not fan but I cant see the game critics score matching its omnipresent and omnipotent hype.
[QUOTE="mr_zombie60"]
[QUOTE="zeldisco2009"]
Flop in the hype game is very good possible and well I am exxaggerating it a little bit :P
zeldisco2009
Well, I'm glad you admit it's an exaggeration XD But, can't see it flopping. Skyrim isn't really wandering away from the formula of its predeccessor, so I don't understand how critics would rate the game poorly, unless of course Bethesda really drops the ball here. Why do you think it will flop (besides the fact that you disliked Oblivion)?
Bethseda games seem to be incomplete and buggy.You may have to wait for a patch and well If you are a PC gamer modding it will bring the best out of it.I am not saying is going to be bad even though I am not fan but I cant see the game critics score matching its omnipresent and omnipotent hype.
I think that's where the misconceptiones lies. Like many fans, i cannot wait for this game. Many people believe it won't live up to its hype, but I think fans of Oblivion know what they're going to recieve. For me, at least, i expect the game to be very much like oblivion. And, that is what has me so excited. It's just more of the stuff I loved before, except some gameplay nuances and a decent graphics upgrade.
[QUOTE="Maroxad"]
I am curious to how many of the things Bethesda said are true.
Skyrim will be a terrible game fixed by mods, just like Fallout 3 and Oblivion was. Here is a list of things in Skyrim that left me covering my face with my palm.
- Level scaling: it was still an abomination in Fallout 3, it wasnt as bad as Oblivion's but still
- Infinite Dragons: Lets make what could have been meaningful and epic fights into nothing but redundancy and eventually tedium. Sure battling your first few dragons might be epic, but that epicness will wear off fast. They should have made dragons finite and focus on making each dragon unique. Dont get me started on how cliche dragons are.
- Combat: We are still rubbing our weapons on enemies who will most likely end up with still inflated life bars. Sigh.
- Dual Wielding Spells: Yeah... no comment. Spells already feel like another form of weaponry (mostly bows) in fantasy games, this really is the next step in making them more like it. I dont know about you guys, but I am sick and tired of how magic is being treated.
- The World Design: It looks so bland. The overworld at least has left me with nothing but a feeling of meh so far.
- No Attributes, less skills: They took out h2h and athletics, 2 of my favorite skills.
- Perks: First of all, why does each perk have to be bound to a skill? Second who was behind the design of the perks, so many of them look so imbalanced and others look just stupid beyond belief. A perk which removes the weight of heavy armor? Seriously? Are you going to make Heavy and light armor the same as each other once again? And 1 perk per level is too much. At least for games with high level caps. Bethesda proves that once again, they dont know how to design good games.
- The UI: Inspired by Ipads. Skills in the stars... oh my.
- Finishers: I feel they are unneccessary and from what I hear they put you in third person. They will get old after a while, I really hope you can turn them off.
mr_zombie60
Those are actually decent complaints compared to most skyrim complaints. But, I love the environments (don't really see how they're bland), love the implementation of perks (just plain fun), and any improvement over Oblivion's leveling system is good enough for me. Could care less for the finishers and it looks like your criticism of the UI is simply nitpicking. Also don't see how dual wielding spells is face palm inducing.. Doesn't seem like anything negative could come of allowing it.
I live in Sweden... so what I see in Skyrim is pretty much what I see every day in real life. But I can see why most people like the setting though.
I like the addition of perks, but I dislike their implementation. I dont like them being given out like candy (even 20 is too much imo). And that heavy armor perk was a bit absurd.
The UI could be nitpicking, but to be honest. I hated it the moment I saw it. It looks clunky and inefficient, at least for the PC. I would rather have an UI that told me everything I needed to do without scrolling around with a lot, I wanted an UI that shows all the skills at the same time and my levels in them.
Edit: and as for my distaste for Dual Wielding spells. It has to do with the fact that I dont like magic being treated as weapons. The fact that you wield two spells at the same time is a bit too much. This is going even further from my ideal magic system. In my ideal magic system, magic would be there, but it would be very powerful, but very situational at the same time. While magic would be mostly non-combat focused, it still had uses in combat, in fact a well placed spell could turn the tide of battle.
[QUOTE="ice144"][QUOTE="KC_Hokie"]Because the game simply looks fantastic.PlaguelessSo did oblivion. You do realize that oblivion and morrowind both won tons of GOTY awards right? And that they both have a goty edition? And that Skyrim looks like the best yet?
Oblivion didn't have much competition in 2006. It was one of the first next gen games so of course it was impressive at the time. There is just so much competition this year. I don't think Skyrim is going to get Game of the Year. I don't see what's so mindblowing about it other than the fact that you can slay dragons, which I've been doing for years in Monster Hunter. :roll:
[QUOTE="KC_Hokie"]Because the game simply looks fantastic.ice144So did oblivion. That's what hype mostly comes from. Awesome trailers, good looking gameplay and announced features and additions that seem to improve the game.
I am curious to how many of the things Bethesda said are true.
Skyrim will be a terrible game fixed by mods, just like Fallout 3 and Oblivion was. Here is a list of things in Skyrim that left me covering my face with my palm.
- Level scaling: it was still an abomination in Fallout 3, it wasnt as bad as Oblivion's but still
- Infinite Dragons: Lets make what could have been meaningful and epic fights into nothing but redundancy and eventually tedium. Sure battling your first few dragons might be epic, but that epicness will wear off fast. They should have made dragons finite and focus on making each dragon unique. Dont get me started on how cliche dragons are.
- Combat: We are still rubbing our weapons on enemies who will most likely end up with still inflated life bars. Sigh.
- Dual Wielding Spells: Yeah... no comment. Spells already feel like another form of weaponry (mostly bows) in fantasy games, this really is the next step in making them more like it. I dont know about you guys, but I am sick and tired of how magic is being treated.
- The World Design: It looks so bland. The overworld at least has left me with nothing but a feeling of meh so far.
- No Attributes, less skills: They took out h2h and athletics, 2 of my favorite skills.
- Perks: First of all, why does each perk have to be bound to a skill? Second who was behind the design of the perks, so many of them look so imbalanced and others look just stupid beyond belief. A perk which removes the weight of heavy armor? Seriously? Are you going to make Heavy and light armor the same as each other once again? And 1 perk per level is too much. At least for games with high level caps. Bethesda proves that once again, they dont know how to design good games.
- The UI: Inspired by Ipads. Skills in the stars... oh my.
- Finishers: I feel they are unneccessary and from what I hear they put you in third person. They will get old after a while, I really hope you can turn them off.
Maroxad
Level scaling in skyrim is totally fine. You definately need at least a bit of it IMO. They seem to have foud the excellent balance. The combat system looks way better in Skyrim and their magic system looks kick ass. I dont agree with you on those points at all. I think the combat in Skyrim makes that in any previous elder scrolls game look like a joke. Your only real complaint I agree with is the infinite dragons. They shouldn't have done it like that. I would have preferred your idea. AT least have like "boss dragons" and make the ones flying around the world simply minions. The skill system is better in skyrim. The "minor skills" were idiotic. In skyrim all skills help you level and they are clearly way better designed.
Skyrim seems to be a game that has deep content, not like the previous ES games where they just threw tons of content at the player but it all sucked. Skyrim is different and it seems bethesda has learned from their mistakes. I'm hyping GOTY personally.
Repetitive dugeons - Skyrim has all new dungeons designed.
Terrible NPCS and voice acting - Skyrim - Tons more voice actors, Way better NPC graphics
HORRENDOUS level scaling - Skyrim- Way better leveling system (similair to Fallout 3)
Bland combat - I disagree, but Skyrims combat still looks better.
Terribly linear quests - Aren't all quests linear to a point? I know you could do quests differant ways in Oblivion. There are also quest that mold to the player you are in Skyrim.
No karma system - NPCs will react to what you do in the game.
General lack of depth compared to its predecessor - Oblivion was still an incredibly deep game.
All of the pre-release lies - Like what? Oblivion was still awesome.
BTW I hype Skyrim AAAA - GoTY
You're all a bunch of party poopers. I have played Morrowind and Oblivion countless hours and can't wait for SKYRIM baby. The level scaling was bad but it was not horrendus. And the dungeons were so huge that I didn't even notice they were repetitive. I thought the combat was pretty fun. And the quests were NOT linear. The game was incredibly immersive.
[QUOTE="Maroxad"]
I am curious to how many of the things Bethesda said are true.
Skyrim will be a terrible game fixed by mods, just like Fallout 3 and Oblivion was. Here is a list of things in Skyrim that left me covering my face with my palm.
- Level scaling: it was still an abomination in Fallout 3, it wasnt as bad as Oblivion's but still
- Infinite Dragons: Lets make what could have been meaningful and epic fights into nothing but redundancy and eventually tedium. Sure battling your first few dragons might be epic, but that epicness will wear off fast. They should have made dragons finite and focus on making each dragon unique. Dont get me started on how cliche dragons are.
- Combat: We are still rubbing our weapons on enemies who will most likely end up with still inflated life bars. Sigh.
- Dual Wielding Spells: Yeah... no comment. Spells already feel like another form of weaponry (mostly bows) in fantasy games, this really is the next step in making them more like it. I dont know about you guys, but I am sick and tired of how magic is being treated.
- The World Design: It looks so bland. The overworld at least has left me with nothing but a feeling of meh so far.
- No Attributes, less skills: They took out h2h and athletics, 2 of my favorite skills.
- Perks: First of all, why does each perk have to be bound to a skill? Second who was behind the design of the perks, so many of them look so imbalanced and others look just stupid beyond belief. A perk which removes the weight of heavy armor? Seriously? Are you going to make Heavy and light armor the same as each other once again? And 1 perk per level is too much. At least for games with high level caps. Bethesda proves that once again, they dont know how to design good games.
- The UI: Inspired by Ipads. Skills in the stars... oh my.
- Finishers: I feel they are unneccessary and from what I hear they put you in third person. They will get old after a while, I really hope you can turn them off.
argetlam00
Level scaling in skyrim is totally fine. You definately need at least a bit of it IMO. They seem to have foud the excellent balance. The combat system looks way better in Skyrim and their magic system looks kick ass. I dont agree with you on those points at all. I think the combat in Skyrim makes that in any previous elder scrolls game look like a joke. Your only real complaint I agree with is the infinite dragons. They shouldn't have done it like that. I would have preferred your idea. AT least have like "boss dragons" and make the ones flying around the world simply minions. The skill system is better in skyrim. The "minor skills" were idiotic. In skyrim all skills help you level and they are clearly way better designed.
Skyrim seems to be a game that has deep content, not like the previous ES games where they just threw tons of content at the player but it all sucked. Skyrim is different and it seems bethesda has learned from their mistakes. I'm hyping GOTY personally.
Yeah dude, totally agree.
[QUOTE="argetlam00"]
[QUOTE="Maroxad"]
I am curious to how many of the things Bethesda said are true.
Skyrim will be a terrible game fixed by mods, just like Fallout 3 and Oblivion was. Here is a list of things in Skyrim that left me covering my face with my palm.
- Level scaling: it was still an abomination in Fallout 3, it wasnt as bad as Oblivion's but still
- Infinite Dragons: Lets make what could have been meaningful and epic fights into nothing but redundancy and eventually tedium. Sure battling your first few dragons might be epic, but that epicness will wear off fast. They should have made dragons finite and focus on making each dragon unique. Dont get me started on how cliche dragons are.
- Combat: We are still rubbing our weapons on enemies who will most likely end up with still inflated life bars. Sigh.
- Dual Wielding Spells: Yeah... no comment. Spells already feel like another form of weaponry (mostly bows) in fantasy games, this really is the next step in making them more like it. I dont know about you guys, but I am sick and tired of how magic is being treated.
- The World Design: It looks so bland. The overworld at least has left me with nothing but a feeling of meh so far.
- No Attributes, less skills: They took out h2h and athletics, 2 of my favorite skills.
- Perks: First of all, why does each perk have to be bound to a skill? Second who was behind the design of the perks, so many of them look so imbalanced and others look just stupid beyond belief. A perk which removes the weight of heavy armor? Seriously? Are you going to make Heavy and light armor the same as each other once again? And 1 perk per level is too much. At least for games with high level caps. Bethesda proves that once again, they dont know how to design good games.
- The UI: Inspired by Ipads. Skills in the stars... oh my.
- Finishers: I feel they are unneccessary and from what I hear they put you in third person. They will get old after a while, I really hope you can turn them off.
GOGOGOGURT
Level scaling in skyrim is totally fine. You definately need at least a bit of it IMO. They seem to have foud the excellent balance. The combat system looks way better in Skyrim and their magic system looks kick ass. I dont agree with you on those points at all. I think the combat in Skyrim makes that in any previous elder scrolls game look like a joke. Your only real complaint I agree with is the infinite dragons. They shouldn't have done it like that. I would have preferred your idea. AT least have like "boss dragons" and make the ones flying around the world simply minions. The skill system is better in skyrim. The "minor skills" were idiotic. In skyrim all skills help you level and they are clearly way better designed.
Skyrim seems to be a game that has deep content, not like the previous ES games where they just threw tons of content at the player but it all sucked. Skyrim is different and it seems bethesda has learned from their mistakes. I'm hyping GOTY personally.
Yeah dude, totally agree.
We don't know if there are "boss" dragons or not yet. And OP how you gonna say "no comment", then comment?I mean, am I the only one who played oblivion?
Repetitive dugeons
Terrible NPCS and voice acting
HORRENDOUS level scaling
Bland combat
Terribly linear quests
No karma system
General lack of depth compared to its predecessor
All of the pre-release lies
The last point in particular really interests me. I feel like the only people who are getting hyped for skyrim are those who were surprised by oblivion, because NO ONE in there right mind who was hyped for oblivion would be hyped for skyrim, after bethesda lied or overexaggerated just about everything that was in their game. You know what they say, fool me once...
...Or are we talking about the modded version that people will have to make to fix all of skyrim's inevitable problems? In that case, yea, I'll sign up on the AAA hype. But if not, please, tell me how on earth skyrim deserves the pleasure of being hyped.ice144
That 94/100 MC score and countless amount of GOTY awards says otherwise.... :roll:
I think Demon's Souls is a s**t game with no story, but listing everything I didn't like about it in a negative light would make my argument invalid.
It's pretty much the same with this topic. You could do that with pretty much EVERY game.
Besides your statements about there not being a karma system and the repetitive dungeons, everything else is subjective. And considering how well Oblivion sold and it's initial reception, I'd say you are in the minority.
It's pretty clear why people are hyped for Skyrim.
[QUOTE="Maroxad"]
I am curious to how many of the things Bethesda said are true.
Skyrim will be a terrible game fixed by mods, just like Fallout 3 and Oblivion was. Here is a list of things in Skyrim that left me covering my face with my palm.
- Level scaling: it was still an abomination in Fallout 3, it wasnt as bad as Oblivion's but still
- Infinite Dragons: Lets make what could have been meaningful and epic fights into nothing but redundancy and eventually tedium. Sure battling your first few dragons might be epic, but that epicness will wear off fast. They should have made dragons finite and focus on making each dragon unique. Dont get me started on how cliche dragons are.
- Combat: We are still rubbing our weapons on enemies who will most likely end up with still inflated life bars. Sigh.
- Dual Wielding Spells: Yeah... no comment. Spells already feel like another form of weaponry (mostly bows) in fantasy games, this really is the next step in making them more like it. I dont know about you guys, but I am sick and tired of how magic is being treated.
- The World Design: It looks so bland. The overworld at least has left me with nothing but a feeling of meh so far.
- No Attributes, less skills: They took out h2h and athletics, 2 of my favorite skills.
- Perks: First of all, why does each perk have to be bound to a skill? Second who was behind the design of the perks, so many of them look so imbalanced and others look just stupid beyond belief. A perk which removes the weight of heavy armor? Seriously? Are you going to make Heavy and light armor the same as each other once again? And 1 perk per level is too much. At least for games with high level caps. Bethesda proves that once again, they dont know how to design good games.
- The UI: Inspired by Ipads. Skills in the stars... oh my.
- Finishers: I feel they are unneccessary and from what I hear they put you in third person. They will get old after a while, I really hope you can turn them off.
argetlam00
Level scaling in skyrim is totally fine. You definately need at least a bit of it IMO. They seem to have foud the excellent balance. The combat system looks way better in Skyrim and their magic system looks kick ass. I dont agree with you on those points at all. I think the combat in Skyrim makes that in any previous elder scrolls game look like a joke. Your only real complaint I agree with is the infinite dragons. They shouldn't have done it like that. I would have preferred your idea. AT least have like "boss dragons" and make the ones flying around the world simply minions. The skill system is better in skyrim. The "minor skills" were idiotic. In skyrim all skills help you level and they are clearly way better designed.
Skyrim seems to be a game that has deep content, not like the previous ES games where they just threw tons of content at the player but it all sucked. Skyrim is different and it seems bethesda has learned from their mistakes. I'm hyping GOTY personally.
If it is anything like Fallout 3 it will not be fine. I should never be able to kill a super mutant at level 2. No matter what. Also, level scaling is terrible because it punishes people for levelling, something Fallout 3's did. If I had made Skyrim, I would have revamped the levelling completely, levelling would be mostly based on progress and exploration of the world. And the level cap would be somewhere between lvl 5-10. As a result, levelling would occour at a much slower pace, and would be easier to scale down mobs and not have to resort to level scaling at all. As levels would be obtained at a much lower pace the levels would also be more gratifying to obtain as an added bonus.
I will agree that the combat looks better, but Oblivion had the worst combat system I have ever seen. The combat in Skyrim doesnt look much better than Oblivion's too be honest. Enemies dont react to your attacks except for a grunt occationally and accoring to a preview I read dual wielding was pointless, unless you used a weapon/spell combo.
The magic system so far seems like the same garbage we see in most RPGs, but I guess others feel differently about it, from what I have seen it does have some strengths. But in my opinion, magic should be a lot more methodic, tactical and more of a make or break kind of gameplay, where using the wrong spell at the wrong time will cost you the fight, but the right spell at the right time can easily turn the tide. Magic should be a lot more situational than what I have seen in the vids where it is essentially non physical weaponry.
Right: A magic system that puts a strong emphasis on outsmarting the enemy, spells due to their nature are only cast every now and then. Magic is given a lot more of a supportive role than offensive role, and a good spellcaster's strengths lie in utility. Magic is powerful but impractical for most skirmishes. This means magic is more uncommon and as a result, feels more mystical as opposed to the normal and mundane. It is kind of the same reason why you shouldnt put a bloody lightsaber in (almost) every scene.
Wrong: Spells are spammable and thrown around the battlefield like they were arrows. Mages are essentially archers but without the bows.
If Skyrim is anything like Morrowind, it deserves to be Goty, if it's like Oblivion then well Uncharted 3,BF3 or Batman AC will be my Goty :P.
Gee, I wonder. It is not like The Elder Scrolls is one of the most beloved series in gaming or anything. It is not like it always wins numerous GOTY awards and sells millions and spawns edition after edition years after the last one came out. I mean, who really likes The Elder Scrolls? Especially the last one. Everyone knows that Oblivion was such a massive failure and the majority of the gaming community hated it. :|
Gee, I wonder. It is not like The Elder Scrolls is one of the most beloved series in gaming or anything. It is not like it always wins numerous GOTY awards and sells millions and spawns edition after edition years after the last one came out. I mean, who really likes The Elder Scrolls? Especially the last one. Everyone knows that Oblivion was such a massive failure and the majority of the gaming community hated it. :|
ironcreed
Oblivion definately had tons of problems. The mods definately made it the greatest WRPG of all time until Fallout 3 though.
[QUOTE="ironcreed"]
Gee, I wonder. It is not like The Elder Scrolls is one of the most beloved series in gaming or anything. It is not like it always wins numerous GOTY awards and sells millions and spawns edition after edition years after the last one came out. I mean, who really likes The Elder Scrolls? Especially the last one. Everyone knows that Oblivion was such a massive failure and the majority of the gaming community hated it. :|
argetlam00
Oblivion definately had tons of problems. The mods definately made it the greatest WRPG of all time until Fallout 3 though.
Sure it did, but on the whole it was still a fantastic game to kick this generation off with. All games have problems, especially ones this size, with this much content. However, that did not stop it from winning award after award and selling millions to gamers who are still getting sucked into it to this day. Despite not being perfect, The Elder Scrolls must be doing something right to make people want to get lost in it's world for so long. That is all I am saying.
As for Skyrim, the improvements over Oblivion are pretty staggering. Will it be perfect? No, probably not. Will it have some bugs? I imagine so, as it is a massive game that is packed with content. Will it still steal hundreds of hours away from my life despite all of this. More than likely. For many, The Elder Scrolls is more about getting lost in the world than anything, and no other fantasy series is quite like it in that regard. That is why it is so hugely popular.
I mean, am I the only one who played oblivion?
Repetitive dugeons
Terrible NPCS and voice acting
HORRENDOUS level scaling
Bland combat
Terribly linear quests
No karma system
General lack of depth compared to its predecessor
All of the pre-release lies
The last point in particular really interests me. I feel like the only people who are getting hyped for skyrim are those who were surprised by oblivion, because NO ONE in there right mind who was hyped for oblivion would be hyped for skyrim, after bethesda lied or overexaggerated just about everything that was in their game. You know what they say, fool me once...
...Or are we talking about the modded version that people will have to make to fix all of skyrim's inevitable problems? In that case, yea, I'll sign up on the AAA hype. But if not, please, tell me how on earth skyrim deserves the pleasure of being hyped.ice144
Despite all your complaints, oblivion went on to sweep all the goty awards. I wasn't what oblivion did wrong, it was how amazing everything was that they did right.
Let me just start by saying that if I'm excited for a game, I don't see why I should have to justify myself to anyone. Secondly, Oblivion was a GOTY contender on most sites, and won it in some. Third, Oblivion got a 9.6 here on gamespot.
Oblivion still to this day has one of the deepest, most interesting worlds in gaming IMO. It had tons of side quests, many of which had interesting twists, ESPECIALLY the guilds.
However, what I just said is strictly my opinion, but if you're asking where the hype is coming from, just look at first part of what I said. Also, in regards to Bethesda's lies or whatever, almost everything they've promised would be in this game, they've already shown off. Everyone's entitled to their opinion, but nobody should have to explain why they have it.
I haven't been feeding the online hype, but I'm definitely hyped for it as I loved both Morrowind and Oblivion, I played both when they came out, don't know if TC is one of those I played a 5 year old game last month and don't see what the hype is kind of gamer. But fans of the series should have an idea what to expect and I can understand their excitement. Anyhow, TC asks is he the only one who played it but I'm not convinced he did, I mean "linear quests"(?!), please. A guest usually starts with a task, you usually get a compass marker if you make it active and you can walk straight to it, but along the way you may come across a town, a lodge, and random traveler, and get more quests are get hints for quests or other things, and may decide to hold the previous quest for a more pressing one. And quests aren't linear many of them can be accomplished by variable means, for instance some quests may allow you to accomplish them in far different ways, like you can bribe people, kill them, take money from them, steal from them, complete a compensating task in return for something, return the money to people who wanted you to get the money for them in exchange for a cut or keep it for yourself by lying, the games full of these kinds of decisions. As for the combat of each game, it was pretty decent for their time, again something I think TC wouldn't say if he played it when they were first out not years after they were release, because yes gaming conventions change uniformly and quite drastically as time goes by, in many various subtle ways, it doesn't take too long for some games to appear dated any by now I figure Oblivion would be considered such except for those that have come to appreciate them. And like the others said, both Morrowind and Oblivion were among the best of what gaming had to offer when they were released, it's understandable that people would be psyched for the next one being another GOTY.lamprey263
Very well said.
I liked how in Morrowind they literally chuck you into a huge world with zero idea wtf is going on and what you're meant to be doing, and you slowly unravel the truth at your own pace. It made the immersion so much better. In Oblivion there was way too much hand holding in terms of the main story, plus it was a cakewalk.gamebreakerz__That's probably what I disliked the most about Morrowind. I had no idea what I was supposed to do. Having zero direction is too severe even for an open world game.
I mean, am I the only one who played oblivion?
ice144
:| Um, the hype is because we played Oblivion...
[QUOTE="gamebreakerz__"]I liked how in Morrowind they literally chuck you into a huge world with zero idea wtf is going on and what you're meant to be doing, and you slowly unravel the truth at your own pace. It made the immersion so much better. In Oblivion there was way too much hand holding in terms of the main story, plus it was a cakewalk.KC_HokieThat's probably what I disliked the most about Morrowind. I had no idea what I was supposed to do. Having zero direction is too severe even for an open world game. I thought it was a genius idea to pretty much leave you on your own and figure out the game for yourself. encouraged exploring and taking risks
[QUOTE="argetlam00"]
[QUOTE="ironcreed"]
Gee, I wonder. It is not like The Elder Scrolls is one of the most beloved series in gaming or anything. It is not like it always wins numerous GOTY awards and sells millions and spawns edition after edition years after the last one came out. I mean, who really likes The Elder Scrolls? Especially the last one. Everyone knows that Oblivion was such a massive failure and the majority of the gaming community hated it. :|
ironcreed
Oblivion definately had tons of problems. The mods definately made it the greatest WRPG of all time until Fallout 3 though.
Sure it did, but on the whole it was still a fantastic game to kick this generation off with. All games have problems, especially ones this size, with this much content. However, that did not stop it from winning award after award and selling millions to gamers who are still getting sucked into it to this day. Despite not being perfect, The Elder Scrolls must be doing something right to make people want to get lost in it's world for so long. That is all I am saying.
As for Skyrim, the improvements over Oblivion are pretty staggering. Will it be perfect? No, probably not. Will it have some bugs? I imagine so, as it is a massive game that is packed with content. Will it still steal hundreds of hours away from my life despite all of this. More than likely. For many, The Elder Scrolls is more about getting lost in the world than anything, and no other fantasy series is quite like it in that regard. That is why it is so hugely popular.
Exactly! I don't see how any fan of role playing games could not enjoy Oblivion. It was my first Elder Scrolls game, but it was the most engaging role playing experience I'd had up until that time.Skyrim looks like an entire generational leap forward... pre-order paid off.[QUOTE="ironcreed"][QUOTE="argetlam00"]
Oblivion definately had tons of problems. The mods definately made it the greatest WRPG of all time until Fallout 3 though.
haze_blaze
Sure it did, but on the whole it was still a fantastic game to kick this generation off with. All games have problems, especially ones this size, with this much content. However, that did not stop it from winning award after award and selling millions to gamers who are still getting sucked into it to this day. Despite not being perfect, The Elder Scrolls must be doing something right to make people want to get lost in it's world for so long. That is all I am saying.
As for Skyrim, the improvements over Oblivion are pretty staggering. Will it be perfect? No, probably not. Will it have some bugs? I imagine so, as it is a massive game that is packed with content. Will it still steal hundreds of hours away from my life despite all of this. More than likely. For many, The Elder Scrolls is more about getting lost in the world than anything, and no other fantasy series is quite like it in that regard. That is why it is so hugely popular.
Exactly! I don't see how any fan of role playing games could not enjoy Oblivion. It was my first Elder Scrolls game, but it was the most engaging role playing experience I'd had up until that time.Skyrim looks like an entire generational leap forward... pre-order paid off. Someone who plays alot of JRPG's would have a hard time enjoying an Elder Scrolls gamePlease Log In to post.
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