Poll Which Country Has Been More Important To The History Of Games: America Or Japan? (128 votes)
both countries were enormously important to the creation and history of videogames, but which do you think has been more important?
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both countries were enormously important to the creation and history of videogames, but which do you think has been more important?
Without Japan gaming wouldn't have took off like it did on consoles
Ahh this is why japan is winning. Because people here are stupid, ok carry on.
I find it funny how you're referring to seanmcloughlin as "stupid" even though what he said is correct and what you said is false... Consoles would not have taken off like it did without Japan, and that is an "objective" fact no matter how you look at it. Hell, even if Nintendo never existed, his statement would still be true. Why? Two words: Space Invaders. If that game never existed, then the Atari 2600 would not have had its killer app, and console gaming would not have taken off like it did in the Atari era. And this is even before Nintendo ever released Donkey Kong, let alone the NES.
You lack of historic gaming knowledge is hilarious. Like the fact you think SI was the ONE killer app and that you actually believe that 2600 was not picking up sales before that. (also not sure what you are implying with the NES which had nothing to do with anything but that's another story)
I want you to show me how dire the 2600 was before 1980. Because that would means Atari sold 20 million in 2.5 years and there is no math their whatsoever. Even without that part I need to see this imaginary Atari 2600 on the death bead before space invaders, especially with games that influenced freaking computer existing at the time already on the damn system. and one of those games was the reason SPACE INVADERS EXISTED!!!
Not to mention Space Invaders could only be made by ordering American parts, and being almost immediately eclipsed by AS. But let's do one thing at a time here before we take your hilarious statements to the trash bin.
Uh, so the 2600 was dead before SI? I mean you did just say that it would not "take off" without it, so does that mean none of those games did well at all? I mean those (depending on how you look at it) 3-4-5 years there was nothing moving units at all?
It's tough because both of their contributions are so large. America is pretty much the start of videogames, whereas Japan is the start of mass-market videogames (NES/Playstation).
Japan's influence on videogame design over the 90s and early 2000s (Super Mario 64, FF7, OOT, MGS, RE, DDR, Pokemon) also can't be denied (with RE4 probably being the last Japanese game IMO to shake the entire industry).
But over the last half-decade or so it has been American game development out in front and setting the trends; GEoW and Uncharted for popularising TPS/cover mechanics and games like COD and Minecraft (is Minecraft American?) having huge online communities.
Whie I won't state my choice yet, Most people don't realize which games come from which country or if a studio under a brand of one country is not at another. But the fact that most games are modeled after American games in the first place and some EU and JP "consoles" were modeled after those entirely in the first place. Like the SMS and NES being glorified Colecovisions. The latter existing entirely because of the Colecovision (I guess that could be applied to the SMS and MSX as well.)
Then there is a fact that a lot of studios can be owned by one regions brand but the studios could be in different countries. Like Dead to Rights technically.
But back to the thread...
I mean a lot of people here who describe their choice make little sense.
I mean other than Jag messing up and doing no research.
I mean this whole thread scares me because it shows me how much people will take spoon fed nonsense without doing research and some of these guys probably decided to cements these in their head for YEARS and probably would reject anything that is put in front of them that shows them otherwise. (Most not all of them, some may have looked at wrong sources or though certain gaming websites or media knew what they were talking about.)
Whie I won't state my choice yet, Most people don't realize which games come from which country or if a studio under a brand of one country is not at another. But the fact that most games are modeled after American games in the first place and some EU and JP "consoles" were modeled after those entirely in the first place. Like the SMS and NES being glorified Colecovisions. The latter existing entirely because of the Colecovision (I guess that could be applied to the SMS and MSX as well.)
Then there is a fact that a lot of studios can be owned by one regions brand but the studios could be in different countries. Like Dead to Rights technically.
But back to the thread...
I mean a lot of people here who describe their choice make little sense.
I mean other than Jag messing up and doing no research.
I mean this whole thread scares me because it shows me how much people will take spoon fed nonsense without doing research and some of these guys probably decided to cements these in their head for YEARS and probably would reject anything that is put in front of them that shows them otherwise. (Most not all of them, some may have looked at wrong sources or though certain gaming websites or media knew what they were talking about.)
It's tough because both of their contributions are so large. America is pretty much the start of videogames, whereas Japan is the start of mass-market videogames (NES/Playstation).
Japan's influence on videogame design over the 90s and early 2000s (Super Mario 64, FF7, OOT, MGS, RE, DDR, Pokemon) also can't be denied (with RE4 probably being the last Japanese game IMO to shake the entire industry).
But over the last half-decade or so it has been American game development out in front and setting the trends; GEoW and Uncharted for popularising TPS/cover mechanics and games like COD and Minecraft (is Minecraft American?) having huge online communities.
And this post right here is just as bad. How did the NES mass market video games? Sm64 is the only game on that list that can be debated to have affected the industry as a whole in design, and as i said, that is debatable.
Whie I won't state my choice yet, Most people don't realize which games come from which country or if a studio under a brand of one country is not at another. But the fact that most games are modeled after American games in the first place and some EU and JP "consoles" were modeled after those entirely in the first place. Like the SMS and NES being glorified Colecovisions. The latter existing entirely because of the Colecovision (I guess that could be applied to the SMS and MSX as well.)
Then there is a fact that a lot of studios can be owned by one regions brand but the studios could be in different countries. Like Dead to Rights technically.
But back to the thread...
I mean a lot of people here who describe their choice make little sense.
I mean other than Jag messing up and doing no research.
I mean this whole thread scares me because it shows me how much people will take spoon fed nonsense without doing research and some of these guys probably decided to cements these in their head for YEARS and probably would reject anything that is put in front of them that shows them otherwise. (Most not all of them, some may have looked at wrong sources or though certain gaming websites or media knew what they were talking about.)
Is that your passing first grade metal?
You lack of historic gaming knowledge is hilarious. Like the fact you think SI was the ONE killer app and that you actually believe that 2600 was not picking up sales before that. (also not sure what you are implying with the NES which had nothing to do with anything but that's another story)
I want you to show me how dire the 2600 was before 1980. Because that would means Atari sold 20 million in 2.5 years and there is no math their whatsoever. Even without that part I need to see this imaginary Atari 2600 on the death bead before space invaders, especially with games that influenced freaking computer existing at the time already on the damn system. and one of those games was the reason SPACE INVADERS EXISTED!!!
Not to mention Space Invaders could only be made by ordering American parts, and being almost immediately eclipsed by AS. But let's do one thing at a time here before we take your hilarious statements to the trash bin.
Uh, so the 2600 was dead before SI? I mean you did just say that it would not "take off" without it, so does that mean none of those games did well at all? I mean those (depending on how you look at it) 3-4-5 years there was nothing moving units at all?
You do realize you haven't actually disputed anything I've said, right? All you're doing is just making up straw man arguments, and then knocking them down, trying to assume what I'm thinking even though I never actually said any of those things... Either there must be a problem with your reading comprehension at best, or you're purposefully being dishonest at worst.
Firstly, I never claimed the 2600 was on its "death bed" before 1980. While the VCS was more or less on its "death bed" in 1978 (due to the 1977 video game industry crash), after Space Invaders kick-started the Arcade Golden Age in 1978, the increasing interest in video games helped sales of the Atari VCS start picking up in 1979, but not enough to hit the mainstream. It wasn't until Space Invaders itself was ported to the VCS in 1980 that the console really launched into the mainstream, multiplying the console's sales because of how many people brought it just so they can play Space Invaders at home. That is why Space Invaders is widely regarded as the first killer app for a gaming console.
As for your little off-hand claims, I don't see what relevance they have to the debate. By "American parts", I assume you're referring to the Intel 8080 CPU, right? Because I'll have you know that, while Intel is an American company, the actual engineers who designed the 8080 were not: Federico Faggin was Italian and Masatoshi Shima was Japanese.
And finally, regarding your Asteroids claim, it was only in America where it eventually surpassed the sales of Space Invaders. In Japan and Europe (and I think Australia as well), Space Invaders was still ruling the arcades.
Without Japan gaming wouldn't have took off like it did on consoles
Ahh this is why japan is winning. Because people here are stupid, ok carry on.
I find it funny how you're referring to seanmcloughlin as "stupid" even though what he said is correct and what you said is false... Consoles would not have taken off like it did without Japan, and that is an "objective" fact no matter how you look at it. Hell, even if Nintendo never existed, his statement would still be true. Why? Two words: Space Invaders. If that game never existed, then the Atari 2600 would not have had its killer app, and console gaming would not have taken off like it did in the Atari era. And this is even before Nintendo ever released Donkey Kong, let alone the NES.
You lack of historic gaming knowledge is hilarious. Like the fact you think SI was the ONE killer app and that you actually believe that 2600 was not picking up sales before that. (also not sure what you are implying with the NES which had nothing to do with anything but that's another story)
I want you to show me how dire the 2600 was before 1980. Because that would means Atari sold 20 million in 2.5 years and there is no math their whatsoever. Even without that part I need to see this imaginary Atari 2600 on the death bead before space invaders, especially with games that influenced freaking computer existing at the time already on the damn system. and one of those games was the reason SPACE INVADERS EXISTED!!!
Not to mention Space Invaders could only be made by ordering American parts, and being almost immediately eclipsed by AS. But let's do one thing at a time here before we take your hilarious statements to the trash bin.
Uh, so the 2600 was dead before SI? I mean you did just say that it would not "take off" without it, so does that mean none of those games did well at all? I mean those (depending on how you look at it) 3-4-5 years there was nothing moving units at all?
You do realize you haven't actually disputed anything I've said, right? All you're doing is just making up straw man arguments, and then knocking them down, trying to assume what I'm thinking even though I never actually said any of those things... Either there must be a problem with your reading comprehension at best, or you're purposefully being dishonest at worst.
Firstly, I never claimed the 2600 was on its "death bed" before 1980. While the VCS was more or less on its "death bed" in 1978 (due to the 1977 video game industry crash), after Space Invaders kick-started the Arcade Golden Age in 1978, the increasing interest in video games helped sales of the Atari VCS start picking up in 1979, but not enough to hit the mainstream. It wasn't until Space Invaders itself was ported to the VCS in 1980 that the console really launched into the mainstream, multiplying the console's sales because of how many people brought it just so they can play Space Invaders at home. That is why Space Invaders is widely regarded as the first killer app for a gaming console.
As for your little off-hand claims, I don't see what relevance they have to the debate. By "American parts", I assume you're referring to the Intel 8080 CPU, right? Because I'll have you know that, while Intel is an American company, the actual engineers who designed the 8080 were not: Federico Faggin was Italian and Masatoshi Shima was Japanese.
And finally, regarding your Asteroids claim, it was only in America where it eventually surpassed the sales of Space Invaders. In Japan and Europe (and Australia as well, IIRC), Space Invaders was still ruling the arcades.
1. I did dispute what you said. You literally said the 2600 would not have taken off without Space Invaders. Period. Stiop hurting yourself, do research.
2.Yes you did, you said it would not take off. You literally said that. So that would means that industry would have stopped at some point. For who knows how long. So you pretty much stated it was on its death bed.
3.If you know nothing about my parts statement it would be best you look it up instead of answering while looking stupid.
4.Asteroids claim? Asteroids was not mentioned in my last post. There was a game that created the Apple II, a game whose very existence created space invaders a moved tens of thousands at arcades, and practically sold the first few million 2600's and is often not considered a killer app even though it technically was. That came before Space Invaders and the whole reason why you eve know what space invaders is.
Whie I won't state my choice yet, Most people don't realize which games come from which country or if a studio under a brand of one country is not at another. But the fact that most games are modeled after American games in the first place and some EU and JP "consoles" were modeled after those entirely in the first place. Like the SMS and NES being glorified Colecovisions. The latter existing entirely because of the Colecovision (I guess that could be applied to the SMS and MSX as well.)
Then there is a fact that a lot of studios can be owned by one regions brand but the studios could be in different countries. Like Dead to Rights technically.
But back to the thread...
I mean a lot of people here who describe their choice make little sense.
I mean other than Jag messing up and doing no research.
I mean this whole thread scares me because it shows me how much people will take spoon fed nonsense without doing research and some of these guys probably decided to cements these in their head for YEARS and probably would reject anything that is put in front of them that shows them otherwise. (Most not all of them, some may have looked at wrong sources or though certain gaming websites or media knew what they were talking about.)
So a bunch of "You're all wrong but I won't tell you the right answer"?
So a bunch of "You're all wrong but I won't tell you the right answer"?
Well considering a bunch are vague and a literally called you all out to come at me because I am ready i will take that as you are scared.
Considering the 8-32/64 bit completely belonged to Japan it's a no brainer, How ever now is all that matters and now they suck.
That depends on if you are talking games or hardware.
Without Japan gaming wouldn't have took off like it did on consoles
Ahh this is why japan is winning. Because people here are stupid, ok carry on.
I find it funny how you're referring to seanmcloughlin as "stupid" even though what he said is correct and what you said is false... Consoles would not have taken off like it did without Japan, and that is an "objective" fact no matter how you look at it. Hell, even if Nintendo never existed, his statement would still be true. Why? Two words: Space Invaders. If that game never existed, then the Atari 2600 would not have had its killer app, and console gaming would not have taken off like it did in the Atari era. And this is even before Nintendo ever released Donkey Kong, let alone the NES.
You lack of historic gaming knowledge is hilarious. Like the fact you think SI was the ONE killer app and that you actually believe that 2600 was not picking up sales before that. (also not sure what you are implying with the NES which had nothing to do with anything but that's another story)
I want you to show me how dire the 2600 was before 1980. Because that would means Atari sold 20 million in 2.5 years and there is no math their whatsoever. Even without that part I need to see this imaginary Atari 2600 on the death bead before space invaders, especially with games that influenced freaking computer existing at the time already on the damn system. and one of those games was the reason SPACE INVADERS EXISTED!!!
Not to mention Space Invaders could only be made by ordering American parts, and being almost immediately eclipsed by AS. But let's do one thing at a time here before we take your hilarious statements to the trash bin.
Uh, so the 2600 was dead before SI? I mean you did just say that it would not "take off" without it, so does that mean none of those games did well at all? I mean those (depending on how you look at it) 3-4-5 years there was nothing moving units at all?
You do realize you haven't actually disputed anything I've said, right? All you're doing is just making up straw man arguments, and then knocking them down, trying to assume what I'm thinking even though I never actually said any of those things... Either there must be a problem with your reading comprehension at best, or you're purposefully being dishonest at worst.
Firstly, I never claimed the 2600 was on its "death bed" before 1980. While the VCS was more or less on its "death bed" in 1978 (due to the 1977 video game industry crash), after Space Invaders kick-started the Arcade Golden Age in 1978, the increasing interest in video games helped sales of the Atari VCS start picking up in 1979, but not enough to hit the mainstream. It wasn't until Space Invaders itself was ported to the VCS in 1980 that the console really launched into the mainstream, multiplying the console's sales because of how many people brought it just so they can play Space Invaders at home. That is why Space Invaders is widely regarded as the first killer app for a gaming console.
As for your little off-hand claims, I don't see what relevance they have to the debate. By "American parts", I assume you're referring to the Intel 8080 CPU, right? Because I'll have you know that, while Intel is an American company, the actual engineers who designed the 8080 were not: Federico Faggin was Italian and Masatoshi Shima was Japanese.
And finally, regarding your Asteroids claim, it was only in America where it eventually surpassed the sales of Space Invaders. In Japan and Europe (and Australia as well, IIRC), Space Invaders was still ruling the arcades.
1. I did dispute what you said. You literally said the 2600 would not have taken off without Space Invaders. Period. Stiop hurting yourself, do research.
2.Yes you did, you said it would not take off. You literally said that. So that would means that industry would have stopped at some point. For who knows how long. So you pretty much stated it was on its death bed.
3.If you know nothing about my parts statement it would be best you look it up instead of answering while looking stupid.
4.Asteroids claim? Asteroids was not mentioned in my last post. There was a game that created the Apple II, a game whose very existence created space invaders a moved tens of thousands at arcades, and practically sold the first few million 2600's and is often not considered a killer app even though it technically was. That came before Space Invaders and the whole reason why you eve know what space invaders is.
1. The 2600 would not have taken off without Space Invaders. Period. Stop hurting yourself and do some proper research instead of making up A48-style conspiracy theories.
2. Okay, let's clear up the facts here: Space Invaders the arcade game generated interest in the Atari VCS, saving it from its "death bed" in 1979. And then Space Invaders the console port launched the VCS into the mainstream in 1980. Whether it's the arcade original or the console port, both of them were key to the success of the VCS.
3. Then what are you talking about? Stop being so vague. If not the main (Italian & Japanese designed) Intel 8080 CPU, then what other parts? The (American) Texas Instruments SN76477 sound chip? Or the (Japanese) Fujitsu MB14241 data shifter? Or some IC circuits? Besides, your whole argument about "parts" is irrelevant to the debate.
4. Okay, if you didn't mean Asteroids, then what is this mystery "AS" game you're referring? Again, stop being so vague. It just makes your claims sound really fishy...
Japan + America I would assume if you're looking at overall global legacy/impact. The UK has contributed its fair share - the speccy wasn't a bad machine however the C64 trounced it. The UK however did have have some good characters in the 80s (Jeff Minter and Matt Smith for eg) and some great SiD chip composers mind you...
America is not a county OP...The Americas consist of N and S America. The United States is one country within that region...just saying.
Whie I won't state my choice yet, Most people don't realize which games come from which country or if a studio under a brand of one country is not at another. But the fact that most games are modeled after American games in the first place and some EU and JP "consoles" were modeled after those entirely in the first place. Like the SMS and NES being glorified Colecovisions. The latter existing entirely because of the Colecovision (I guess that could be applied to the SMS and MSX as well.)
Then there is a fact that a lot of studios can be owned by one regions brand but the studios could be in different countries. Like Dead to Rights technically.
But back to the thread...
I mean a lot of people here who describe their choice make little sense.
I mean other than Jag messing up and doing no research.
I mean this whole thread scares me because it shows me how much people will take spoon fed nonsense without doing research and some of these guys probably decided to cements these in their head for YEARS and probably would reject anything that is put in front of them that shows them otherwise. (Most not all of them, some may have looked at wrong sources or though certain gaming websites or media knew what they were talking about.)
While not directed towards me, I'll respond to a few of those anyway...
1. No comment.
2. I think I already know what your "backup" is: the conspiracy theory of A48 sock-puppet TigerSuperman. I'm actually impressed he was even able to present some evidence for one of his theories for once, but ultimately, there were many holes and flaws in his argument. One was the fact that the NES was already outselling both the 7800 and SMS, by a considerable margin, right from the very beginning in 1986, even according to his own data. His entire argument rested on the premise that the 7800 and SMS would have been just as successful if it wasn't for Nintendo's third-party policies, ignoring the fact that those third-parties chose to go with Nintendo in the first place, and ignoring the role played by the NES's blockbuster first-party titles like SMB, Zelda, etc. in bringing the NES into the mainstream. Your (and A48's) denial of Nintendo's role in revitalizing the US console industry and bringing it back into the mainstream is almost on par with all those conspiracy theories about Holocaust denial, faked Moon landings, etc.
3. Computer games were growing in popularity the US, but not console games. The retail video game industry had declined from over $3 billion in 1983 to just $100 million in 1985. Console gaming wasn't even close to "booming" in America after the 83-84 crash.
4. Sega and Nintendo did shape countless genres. Not sure why you have an issue with that statement. And regarding the arcades, you seem to be forgetting the fact that Sega was a major player in the arcades.
5-6. No comment.
7. Do you mean Atari's Home Pong or the VCS? Because Home Pong came before the Fairchild Channel F. And what do you mean by "another system" from Fairchild?
8-12. Seems like you're more or less just repeating the same comment five times against five different people... Which is kind of, uh, really pointless.
Japan's part in turning around video game entertainment is so blatant that I have to assume nay-sayers are xenophobic, ignorant or flat out racist.
Both really. America had a big hand in starting video games with Pong, but Japan actually resurrected it when Nintendo released the NES.
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The video game crash happened only in North America as the rest of the world actually managed to learn how to use a home computer after the 2600 area give or take a couple of hundred thousand Murican C64 users with a brain .
Atari, Spectrum, BBC , Acorn and MSX to name a few where all pretty complicated for the average US consumer, this was the time UK indie devs flourished .
Complicated? LMAO!!! Are you stupid or what. There were a huge number of PC gamers in America creating and playing games back then including guys like Mark Cerny, Bill Budge, Jason Rubin & Larry Rosenthal. I owned a Atari 800 and my friend had the Commadore 64 (http://en.wikipedia.org/wiki/Commador_64) . Also the crash was only with game consoles and not PC games. What game consoles were out in the UK in 1983? Games continued to flourish in US, it just moved over to the PC.
You think those I listed are PC's ?
Thank you for proving my point !
Just like before World War 2, the Americans are good at inventions (no brainer there since US is a multicultural nation with lots of immigrants compared to homogenous Japan) while the Japanese are good at copying and creating new stuff from it. Pacman, Space Invaders, Donkey Kong, Super Mario, etc. all have tremendous influence on the video game history forever. Although Atari started the console business, it never had any mascot that greatly influenced the industry. From 1980s to PS2 gen, Japanese games dominated consoles and handhelds. PC is and has always been more Western oriented (Japan mostly creates only visual novels for PC) while handhelds remain at the hands of the Japanese. I don't think I've ever heard of any success story for a Western-made handheld. Right now though, Japan no longer has significant influence on the video game industry. Not to mention, its low birth rate isn't gonna help.
Just like before World War 2, the Americans are good at inventions (no brainer there since US is a multicultural nation with lots of immigrants compared to homogenous Japan) while the Japanese are good at copying and creating new stuff from it. Pacman, Space Invaders, Donkey Kong, Super Mario, etc. all have tremendous influence on the video game history forever. Although Atari started the console business, it never had any mascot that greatly influenced the industry. From 1980s to PS2 gen, Japanese games dominated consoles and handhelds. PC is and has always been more Western oriented (Japan mostly creates only visual novels for PC) while handhelds remain at the hands of the Japanese. I don't think I've ever heard of any success story for a Western-made handheld. Right now though, Japan no longer has significant influence on the video game industry. Not to mention, its low birth rate isn't gonna help.
Birth rates are falling everywhere, not just in Japan. There are many countries with birth rates lower than Japan.
Let's not forget the UK for Rockstar, Eidos Interactive, Bullfrog and Sensible Software.
Where would we be now without GTA, Tomb Raider, Populus or Sensible Soccer?
Where's the love for the UK?
Oh I voted US just as I prefer US games to JRPGs. Japan may have had a massive influence on gaming in the 80s and 90s but not a lot since.
Both of these regions are pretty equal in terms of influence and importance. Off the top of my head, SEGA and Nintendo basically created the current console gaming market and shaped countless genres into existence. Video RPGs wouldn't exist without D&D which spawned Ultima and Wizardry, two series that created the RPG genre as a whole, id Software are responsible for shaping up the first person shooter genre.
I guess the choice is solely going to depend with what region you've had the most exposure, and how knowledgeable you are with each region's achievements in the gaming industry. Overall, i think they're both around equal, considering console and PC gaming.
*claps*
Or maybe w/c "successor/branched out" software types you enjoy more.
(not really disagreeing btw)
It's tough because both of their contributions are so large. America is pretty much the start of videogames, whereas Japan is the start of mass-market videogames (NES/Playstation).
Japan's influence on videogame design over the 90s and early 2000s (Super Mario 64, FF7, OOT, MGS, RE, DDR, Pokemon) also can't be denied (with RE4 probably being the last Japanese game IMO to shake the entire industry).
But over the last half-decade or so it has been American game development out in front and setting the trends; GEoW and Uncharted for popularising TPS/cover mechanics and games like COD and Minecraft (is Minecraft American?) having huge online communities.
And this post right here is just as bad. How did the NES mass market video games? Sm64 is the only game on that list that can be debated to have affected the industry as a whole in design, and as i said, that is debatable.
IIRC before SMB3 'marketing' games was hardly even a thing. So in that sense the NES was the first time a game was released, designed to be bought by a wide potential mass market rather than a relatively hardcore following.
The effects of the other games is also huge. DDR effectively made the dance/music genre a thing, Pokemon is just huge (not sure how you could possibly miss it), OOT's influences over action-adventure games was also significant (so much so that almost all games today still take something it popularised and use it such as a variation on 3D targeting or context sensitivity) and MGS was a watershed moment in videogame story-telling (which might seem funny now).
Japan. Anyone who says differently is WRONG.
1. Metal Gear
2. Mario
3. Legend of Zelda
4. Tekken
5.Street Fighter
6. Final Fantasy
7. Metroid
8. Donkey Kong
9. Gran Turismo
10. Dragon Quest
Need I say more..
Japan. Anyone who says differently is WRONG.
1. Metal Gear
2. Mario
3. Legend of Zelda
4. Tekken
5.Street Fighter
6. Final Fantasy
7. Metroid
8. Donkey Kong
9. Gran Turismo
10. Dragon Quest
Need I say more..
Its all about preference. Honestly as primarily a PC gamer since the early 80's none of those games are anywhere close to the top levels of interest for me in gaming.
Japan without a doubt, ask every developer west or east or anywhere and 90% of the times they will say Shigeru Miyamoto AND Nintendo was the biggest influence on them. Shigeru Miyamoto's shadow on the industry is huge.
Then you get Sony after that for the PS1 and PS2 era.
Until recently the past several years it's been mostly America/EU so 33 years >>> 7 years of impact.
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