both games did change the way FPS were played on colsoles which one do you think had the bigger effect.
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both games did change the way FPS were played on colsoles which one do you think had the bigger effect.
None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?Mrmccormo
^This
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None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?Mrmccormo
Actually, 007 was the first good console-exclusive fps, and Halo is responsible for all the console FPS craze this gen.
Anyway, I prefer the PC school of FPS games - Quake, Half-Life and Team Fortress.
I love Halo, but if you don't pick Goldeneye, you were probably too young at the time it was released to appreciate the impact it had.
I love Halo, but if you don't pick Goldeneye, you were probably too young at the time it was released to appreciate the impact it had.
RawDeal_basic
I remember that everyone was about Quake and Quake 2 back then. Barely anyone I knew played Goldeneye. I don't know how did it manage to sell 8M copies.
[QUOTE="Mrmccormo"]None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?Orchid87
Actually, 007 was the first good console-exclusive fps, and Halo is responsible for all the console FPS craze this gen.
Anyway, I prefer the PC school of FPS games - Quake, Half-Life and Team Fortress.
I'm not discrediting Goldeneye, but the gameplay from all the "revolutionary" console FPSs was simply an imitation of what was already done on consoles. They were successful just because they did a reasonable job of making FPS controls that worked. You really think Goldeneye was original? You think Halo didn't rip its gameplay from Tribes?this is just IMO but I think if goldeneye hadn't have had the success it had on the N64 the halo series would just be another PC only FPS. Halo may have tried to perfect it (they did when halo 1 was out) but goldeneye was the OG good console FPS despite that weird N64 controller
Why does there always have to be one.skrat_01
Because the Highlander's say so :P
And really, it's Halo. In the Doom days, FPS were corridor shooters, and Halo opened the battlefield to borader stages of combat. It also laid the foundation for multiplayer on consoles, both split screen and more importantly in online, as it's continued to expand the community features for how we connect and play together.
None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"Mrmccormo
Deus Ex a FPS that influenced other FPS?
Also you realize that Goldeneye predates all those games right?
[QUOTE="Silenthps"][QUOTE="Mrmccormo"]None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?Mrmccormotoo bad NONE of those games existed before Goldeneye 007. Give credit where credit is due brah. The question was which game affected console FPSs the most. Do you see grenades used as a separate weapon anymore? Do you see one-analog shooters on consoles anymore? Goldeneye was influenced by Quake and Doom, and its influence was only to show console gamers that FPSs are a fun genre to play.
Wasn't the dual analog thing introduced by some other PS2 game that obviously isn't Halo?
[QUOTE="Mrmccormo"][QUOTE="glez13"] Deus Ex a FPS that influenced other FPS? Also you realize that Goldeneye predates all those games right?SilenthpsYou're kidding, right? Deus Ex is an FPS that influenced other FPSs? Ever heard of Bioshock? No one in this thread has given a good explanation of how Goldeneye affected console FPSs more than the games I listed. Goldeneye itself was just a 007-themed version of Quake. System Shock, Dark Forces, Jedi Knight, and Duke Nukem 3D also predated Goldeneye.Goldeneye just a 007-themed version of Quake? :lol: im not even gonna bother explaining. You are blinded by your PC elitism
Tell me, what innovations did Goldeneye bring to the genre?
Can I say which game SHOULD of had the biggest effect but didnt? Red Faction! That geo-mod system was seriously the future of all things gaming... and was never used again. W...T...F
And no I'm not counting that half-baked version that appeard in Red Faction 2.
The only thing I can think of is split-screen, although that was just the console version of LAN multiplayer.Mrmccormo
Split-screen was in Bloodshot, a 1994 Sega Genesis FPS game.
[QUOTE="Mrmccormo"]The only thing I can think of is split-screen, although that was just the console version of LAN multiplayer.Orchid87
Split-screen was in Bloodshot, a 1994 Sega Genesis FPS game.
Right-o. Never played that game but thanks for mentioning it.[QUOTE="glez13"] Deus Ex a FPS that influenced other FPS? Also you realize that Goldeneye predates all those games right?MrmccormoYou're kidding, right? Deus Ex is an FPS that influenced other FPSs? Ever heard of Bioshock? No one in this thread has given a good explanation of how Goldeneye affected console FPSs more than the games I listed. Goldeneye itself was just a 007-themed version of Quake. System Shock, Dark Forces, Jedi Knight, and Duke Nukem 3D also predated Goldeneye.
Of Quake and Duke Nukem not really these are simple Doom-like, basically SHMUPs but in first person. System Shock games just like Deus Ex aren't FPS they are Action Adventure where part of the action component fits the FPS definition, you shoot a gun in first person, that's it. With Dark Forces and Jedi Knight you might be up to something since these games started having other elements other than shooting while still focusing on shooting. Goldeneye was simply the epitome for some time of this until Half Life came out and elevated the mark once again.
Oh and that part of Deus Ex being a FPS and influencing Bioshock, hell no. Deus Ex is an Action Adventure and Bioshock is simply System Shock but with gameplay elements so degraded that it can basically be called a FPS.
The only thing I can think of is split-screen, although that was just the console version of LAN multiplayer.Mrmccormo
Uhm, consoles have LAN. At least some of them do.
But yeah i'm not gonna waste my time, if you wanna know just read this http://wii.ign.com/articles/113/1137702p1.html although they didn't cover everything.Silenthps
That article says "GoldenEye pioneered many conventions that are now staples of the genre. It popularized stealth gameplay in an FPS (or, in other words, sneaking up on enemies) as well as zoom-able sniper rifles, which allowed players to headshot nameless terrorists from a distance before being spotted. That's right, headshots -- GoldenEye invented them and popularized context-sensitive wounds. Shoot a guy in the leg, he stumbles. Shoot him in the head, he died."
Fail. You could sneak up on an enemy in Wolfenstein 3D, and both sniper rifles and headshots were in Team Fortress.
Goldeneye just a 007-themed version of Quake? :lol: im not even gonna bother explaining. You are blinded by your PC elitism[QUOTE="Silenthps"][QUOTE="Mrmccormo"] You're kidding, right? Deus Ex is an FPS that influenced other FPSs? Ever heard of Bioshock? No one in this thread has given a good explanation of how Goldeneye affected console FPSs more than the games I listed. Goldeneye itself was just a 007-themed version of Quake. System Shock, Dark Forces, Jedi Knight, and Duke Nukem 3D also predated Goldeneye.Orchid87
Tell me, what innovations did Goldeneye bring to the genre?
This topic isn't about innovations it's about influence.I'd say Turok, because it showed that the FPS could really work with an analog stick. Goldeneye improved upon that, and gave us the 4 player splitscreen, really cementing multiplayer as a staple in console games.
Splitscreen in Goldeneye, as a multiplayer experience, has yet to be surpassed in the FPS genre for me. LBP comes close, but it's a different type of game. But, smacking someone off a ledge into a lake of fire is almost as funny as slapping them to death while they spin around trying to shoot you.
[=QUOTE="Mrmccormo"]None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?
took the words right out of my mouthhalo.
pretty much single handedly introduced the dual analogue system,the control system setup was widely adopted and mimicked until slight evolution with ADS in CoD4.
Halo 2 pretty much brought online FPS on consoles to the wider population and pretty much managed to cement it as probably one of the biggest online games in well online gaming history.
Halo:CE hate or love it. IT was the most influential FPS on consoles by a million miles or more.
My favourite game of all time.
Goldeneye. I can guarentee you if Goldeneye didnt exist (than Perfect Dark wouldnt exist), Halo would not exist either.
Why wouldn't it? Bungie were a Mac developer who had nothing to do with consoles. Halo was an RTS then a TPS and then going against the original designers of Halo went to FPS.Goldeneye. I can guarentee you if Goldeneye didnt exist (than Perfect Dark wouldnt exist), Halo would not exist either.
NaveedLife
What did goldeneye actually do other than split screen multiplayer?BodyElitebefore golden eye there were only a couple of console fps's. after goldeneye, console fps started to get popular.
[QUOTE="NaveedLife"]Why wouldn't it? Bungie were a Mac developer who had nothing to do with consoles. Halo was an RTS then a TPS and then going against the original designers of Halo went to FPS.Goldeneye. I can guarentee you if Goldeneye didnt exist (than Perfect Dark wouldnt exist), Halo would not exist either.
walkingdream
MS saw the value of Halo and turned it into an FPS based on the popularity of games like Doom, Half Life and Goldeneye. At the time PS2 didn't even have a flagship FPS, so this was a smart decision for MS to grab gamers who didn't own/couldn't afford a PC to catch the wave and buy their console.
Overall though, I think Halo had more of an impact due to the fact that offline multiplayer started to drop off on consoles in favor of on-line.
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