which FPS had a bigger effect on console FPS's

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EmperorZeruel

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#1 EmperorZeruel
Member since 2007 • 4207 Posts

both games did change the way FPS were played on colsoles which one do you think had the bigger effect.

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Twin-Blade

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#2 Twin-Blade
Member since 2005 • 6806 Posts

Halo. Console FPS exploded after Halo.

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campzor

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#3 campzor
Member since 2004 • 34932 Posts
turok: dinosaur hunter
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deactivated-58b6232955e4a

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#4 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Timesplitters, bringing that dual analog control.
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skrat_01

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#5 skrat_01
Member since 2007 • 33767 Posts
Why does there always have to be one.
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Mrmccormo

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#6 Mrmccormo
Member since 2011 • 870 Posts
None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?
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Fusiondonut

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#7 Fusiondonut
Member since 2011 • 140 Posts

None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?Mrmccormo

^This

/thread

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deactivated-6079d224de716

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#8 deactivated-6079d224de716
Member since 2009 • 2567 Posts

None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?Mrmccormo

Actually, 007 was the first good console-exclusive fps, and Halo is responsible for all the console FPS craze this gen.

Anyway, I prefer the PC school of FPS games - Quake, Half-Life and Team Fortress.

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RawDeal_basic

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#9 RawDeal_basic
Member since 2002 • 1959 Posts

I love Halo, but if you don't pick Goldeneye, you were probably too young at the time it was released to appreciate the impact it had.

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deactivated-6079d224de716

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#10 deactivated-6079d224de716
Member since 2009 • 2567 Posts

I love Halo, but if you don't pick Goldeneye, you were probably too young at the time it was released to appreciate the impact it had.

RawDeal_basic

I remember that everyone was about Quake and Quake 2 back then. Barely anyone I knew played Goldeneye. I don't know how did it manage to sell 8M copies.

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campzor

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#11 campzor
Member since 2004 • 34932 Posts
[QUOTE="Mrmccormo"]None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?

best answer
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Mrmccormo

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#12 Mrmccormo
Member since 2011 • 870 Posts

[QUOTE="Mrmccormo"]None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?Orchid87

Actually, 007 was the first good console-exclusive fps, and Halo is responsible for all the console FPS craze this gen.

Anyway, I prefer the PC school of FPS games - Quake, Half-Life and Team Fortress.

I'm not discrediting Goldeneye, but the gameplay from all the "revolutionary" console FPSs was simply an imitation of what was already done on consoles. They were successful just because they did a reasonable job of making FPS controls that worked. You really think Goldeneye was original? You think Halo didn't rip its gameplay from Tribes?
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SteJo6sic6

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#13 SteJo6sic6
Member since 2010 • 41 Posts

this is just IMO but I think if goldeneye hadn't have had the success it had on the N64 the halo series would just be another PC only FPS. Halo may have tried to perfect it (they did when halo 1 was out) but goldeneye was the OG good console FPS despite that weird N64 controller

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lespaul1919

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#14 lespaul1919
Member since 2003 • 7074 Posts

goldeneye got us interested, halo got us addicted.

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inggrish

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#15 inggrish
Member since 2005 • 10503 Posts

Goldeneye, followed by Medal of Honour on the ps1.

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AdobeArtist

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#16 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Why does there always have to be one.skrat_01

Because the Highlander's say so :P

And really, it's Halo. In the Doom days, FPS were corridor shooters, and Halo opened the battlefield to borader stages of combat. It also laid the foundation for multiplayer on consoles, both split screen and more importantly in online, as it's continued to expand the community features for how we connect and play together.

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jg4xchamp

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#18 jg4xchamp
Member since 2006 • 64054 Posts
Personally Goldeneye wasn't that good when compared to the PC FPS games around that time. Where as Combat Evolved was good enough to go toe to toe with a lot of the ACE PC FPS games of that series. Then the rest of the genre continued to move forward on the PC, while Halo(like most console shooters) didn't get out of its own comfort zone until it was too late(and even then Armor Abilities are something they could have done ages ago).
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Silenthps

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#19 Silenthps
Member since 2006 • 7302 Posts
[QUOTE="Mrmccormo"]None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?

too bad NONE of those games existed before Goldeneye 007. Give credit where credit is due brah.
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Mrmccormo

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#20 Mrmccormo
Member since 2011 • 870 Posts
[QUOTE="Silenthps"][QUOTE="Mrmccormo"]None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?

too bad NONE of those games existed before Goldeneye 007. Give credit where credit is due brah.

The question was which game affected console FPSs the most. Do you see grenades used as a separate weapon anymore? Do you see one-analog shooters on consoles anymore? Goldeneye was influenced by Quake and Doom, and its influence was only to show console gamers that FPSs are a fun genre to play.
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glez13

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#21 glez13
Member since 2006 • 10314 Posts

None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"

Mrmccormo

Deus Ex a FPS that influenced other FPS?

Also you realize that Goldeneye predates all those games right?

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Mrmccormo

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#22 Mrmccormo
Member since 2011 • 870 Posts
[QUOTE="glez13"] Deus Ex a FPS that influenced other FPS? Also you realize that Goldeneye predates all those games right?

You're kidding, right? Deus Ex is an FPS that influenced other FPSs? Ever heard of Bioshock? No one in this thread has given a good explanation of how Goldeneye affected console FPSs more than the games I listed. Goldeneye itself was just a 007-themed version of Quake. System Shock, Dark Forces, Jedi Knight, and Duke Nukem 3D also predated Goldeneye.
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glez13

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#23 glez13
Member since 2006 • 10314 Posts

[QUOTE="Silenthps"][QUOTE="Mrmccormo"]None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?Mrmccormo
too bad NONE of those games existed before Goldeneye 007. Give credit where credit is due brah.

The question was which game affected console FPSs the most. Do you see grenades used as a separate weapon anymore? Do you see one-analog shooters on consoles anymore? Goldeneye was influenced by Quake and Doom, and its influence was only to show console gamers that FPSs are a fun genre to play.

Wasn't the dual analog thing introduced by some other PS2 game that obviously isn't Halo?

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Silenthps

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#24 Silenthps
Member since 2006 • 7302 Posts
[QUOTE="Mrmccormo"][QUOTE="glez13"] Deus Ex a FPS that influenced other FPS? Also you realize that Goldeneye predates all those games right?

You're kidding, right? Deus Ex is an FPS that influenced other FPSs? Ever heard of Bioshock? No one in this thread has given a good explanation of how Goldeneye affected console FPSs more than the games I listed. Goldeneye itself was just a 007-themed version of Quake. System Shock, Dark Forces, Jedi Knight, and Duke Nukem 3D also predated Goldeneye.

Goldeneye just a 007-themed version of Quake? :lol: im not even gonna bother explaining. You are blinded by your PC elitism
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deactivated-6079d224de716

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#25 deactivated-6079d224de716
Member since 2009 • 2567 Posts

[QUOTE="Mrmccormo"][QUOTE="glez13"] Deus Ex a FPS that influenced other FPS? Also you realize that Goldeneye predates all those games right?Silenthps
You're kidding, right? Deus Ex is an FPS that influenced other FPSs? Ever heard of Bioshock? No one in this thread has given a good explanation of how Goldeneye affected console FPSs more than the games I listed. Goldeneye itself was just a 007-themed version of Quake. System Shock, Dark Forces, Jedi Knight, and Duke Nukem 3D also predated Goldeneye.

Goldeneye just a 007-themed version of Quake? :lol: im not even gonna bother explaining. You are blinded by your PC elitism

Tell me, what innovations did Goldeneye bring to the genre?

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Master_ShakeXXX

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#26 Master_ShakeXXX
Member since 2008 • 13361 Posts

Can I say which game SHOULD of had the biggest effect but didnt? Red Faction! That geo-mod system was seriously the future of all things gaming... and was never used again. W...T...F

And no I'm not counting that half-baked version that appeard in Red Faction 2.

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Mrmccormo

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#27 Mrmccormo
Member since 2011 • 870 Posts
[QUOTE="Silenthps"][QUOTE="Mrmccormo"][QUOTE="glez13"] Deus Ex a FPS that influenced other FPS? Also you realize that Goldeneye predates all those games right?

You're kidding, right? Deus Ex is an FPS that influenced other FPSs? Ever heard of Bioshock? No one in this thread has given a good explanation of how Goldeneye affected console FPSs more than the games I listed. Goldeneye itself was just a 007-themed version of Quake. System Shock, Dark Forces, Jedi Knight, and Duke Nukem 3D also predated Goldeneye.

Goldeneye just a 007-themed version of Quake? :lol: im not even gonna bother explaining. You are blinded by your PC elitism

You're blindly twisting my words to negate what I'm saying. What did Goldeneye introduce that wasn't already in Quake, System Shock, Dark Forces, and Doom? Please explain that to me. The only thing I can think of is split-screen, although that was just the console version of LAN multiplayer.
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deactivated-6079d224de716

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#28 deactivated-6079d224de716
Member since 2009 • 2567 Posts

The only thing I can think of is split-screen, although that was just the console version of LAN multiplayer.Mrmccormo

Split-screen was in Bloodshot, a 1994 Sega Genesis FPS game.

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Mrmccormo

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#29 Mrmccormo
Member since 2011 • 870 Posts

[QUOTE="Mrmccormo"]The only thing I can think of is split-screen, although that was just the console version of LAN multiplayer.Orchid87

Split-screen was in Bloodshot, a 1994 Sega Genesis FPS game.

Right-o. Never played that game but thanks for mentioning it.
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Silenthps

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#30 Silenthps
Member since 2006 • 7302 Posts
[QUOTE="Mrmccormo"][QUOTE="Silenthps"][QUOTE="Mrmccormo"] You're kidding, right? Deus Ex is an FPS that influenced other FPSs? Ever heard of Bioshock? No one in this thread has given a good explanation of how Goldeneye affected console FPSs more than the games I listed. Goldeneye itself was just a 007-themed version of Quake. System Shock, Dark Forces, Jedi Knight, and Duke Nukem 3D also predated Goldeneye.

Goldeneye just a 007-themed version of Quake? :lol: im not even gonna bother explaining. You are blinded by your PC elitism

You're blindly twisting my words to negate what I'm saying. What did Goldeneye introduce that wasn't already in Quake, System Shock, Dark Forces, and Doom? Please explain that to me. The only thing I can think of is split-screen, although that was just the console version of LAN multiplayer.

...I twisted your words? Are you saying that you didn't just say that Goldeneye was just a 007-themed version of Quake? And saying split-screen is just the console version of LAN is a really bad way to weasel your way out of acknowledging it's influence in console FPS games... But yeah i'm not gonna waste my time, if you wanna know just read this http://wii.ign.com/articles/113/1137702p1.html although they didn't cover everything.
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glez13

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#31 glez13
Member since 2006 • 10314 Posts

[QUOTE="glez13"] Deus Ex a FPS that influenced other FPS? Also you realize that Goldeneye predates all those games right?Mrmccormo
You're kidding, right? Deus Ex is an FPS that influenced other FPSs? Ever heard of Bioshock? No one in this thread has given a good explanation of how Goldeneye affected console FPSs more than the games I listed. Goldeneye itself was just a 007-themed version of Quake. System Shock, Dark Forces, Jedi Knight, and Duke Nukem 3D also predated Goldeneye.

Of Quake and Duke Nukem not really these are simple Doom-like, basically SHMUPs but in first person. System Shock games just like Deus Ex aren't FPS they are Action Adventure where part of the action component fits the FPS definition, you shoot a gun in first person, that's it. With Dark Forces and Jedi Knight you might be up to something since these games started having other elements other than shooting while still focusing on shooting. Goldeneye was simply the epitome for some time of this until Half Life came out and elevated the mark once again.

Oh and that part of Deus Ex being a FPS and influencing Bioshock, hell no. Deus Ex is an Action Adventure and Bioshock is simply System Shock but with gameplay elements so degraded that it can basically be called a FPS.

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Funconsole

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#32 Funconsole
Member since 2009 • 3223 Posts

goldeneye got us interested, halo got us addicted.

lespaul1919
:lol: Best answer!
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waltefmoney

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#33 waltefmoney
Member since 2010 • 18030 Posts

The only thing I can think of is split-screen, although that was just the console version of LAN multiplayer.Mrmccormo

Uhm, consoles have LAN. At least some of them do.

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deactivated-6079d224de716

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#34 deactivated-6079d224de716
Member since 2009 • 2567 Posts

But yeah i'm not gonna waste my time, if you wanna know just read this http://wii.ign.com/articles/113/1137702p1.html although they didn't cover everything.Silenthps

That article says "GoldenEye pioneered many conventions that are now staples of the genre. It popularized stealth gameplay in an FPS (or, in other words, sneaking up on enemies) as well as zoom-able sniper rifles, which allowed players to headshot nameless terrorists from a distance before being spotted. That's right, headshots -- GoldenEye invented them and popularized context-sensitive wounds. Shoot a guy in the leg, he stumbles. Shoot him in the head, he died."

Fail. You could sneak up on an enemy in Wolfenstein 3D, and both sniper rifles and headshots were in Team Fortress.

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Silenthps

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#35 Silenthps
Member since 2006 • 7302 Posts

[QUOTE="Silenthps"][QUOTE="Mrmccormo"] You're kidding, right? Deus Ex is an FPS that influenced other FPSs? Ever heard of Bioshock? No one in this thread has given a good explanation of how Goldeneye affected console FPSs more than the games I listed. Goldeneye itself was just a 007-themed version of Quake. System Shock, Dark Forces, Jedi Knight, and Duke Nukem 3D also predated Goldeneye.Orchid87

Goldeneye just a 007-themed version of Quake? :lol: im not even gonna bother explaining. You are blinded by your PC elitism

Tell me, what innovations did Goldeneye bring to the genre?

This topic isn't about innovations it's about influence.
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Pug-Nasty

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#36 Pug-Nasty
Member since 2009 • 8508 Posts

I'd say Turok, because it showed that the FPS could really work with an analog stick. Goldeneye improved upon that, and gave us the 4 player splitscreen, really cementing multiplayer as a staple in console games.

Splitscreen in Goldeneye, as a multiplayer experience, has yet to be surpassed in the FPS genre for me. LBP comes close, but it's a different type of game. But, smacking someone off a ledge into a lake of fire is almost as funny as slapping them to death while they spin around trying to shoot you.

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ps3wizard45

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#37 ps3wizard45
Member since 2007 • 12907 Posts

Halo. Console FPS exploded after Halo.

Twin-Blade

I agree with this...

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#38 Diviniuz
Member since 2009 • 6460 Posts

[=QUOTE="Mrmccormo"]None of the above? Half Life, Deus Ex, Battlefield, Counterstrike, and Tribes had more of an effect on console FPSs than Halo or Goleneye. Or was the question "which CONSOLE Fps had a bigger effect on console FPSs?"?

took the words right out of my mouth

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razgriz_101

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#39 razgriz_101
Member since 2007 • 16875 Posts

halo.

pretty much single handedly introduced the dual analogue system,the control system setup was widely adopted and mimicked until slight evolution with ADS in CoD4.

Halo 2 pretty much brought online FPS on consoles to the wider population and pretty much managed to cement it as probably one of the biggest online games in well online gaming history.

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Demonjoe93

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#40 Demonjoe93
Member since 2009 • 9869 Posts

GoldenEye considering that it was a pioneer in console shooters.

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EmperorZeruel

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#41 EmperorZeruel
Member since 2007 • 4207 Posts

goldeneye got us interested, halo got us addicted.

lespaul1919
well said
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skrat_01

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#42 skrat_01
Member since 2007 • 33767 Posts

Because the Highlander's say so :P

AdobeArtist

Oh man I lol'd.

Good call.

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walkingdream

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#43 walkingdream
Member since 2009 • 4883 Posts

Halo:CE hate or love it. IT was the most influential FPS on consoles by a million miles or more.

My favourite game of all time.

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BodyElite

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#44 BodyElite
Member since 2009 • 2678 Posts
What did goldeneye actually do other than split screen multiplayer?
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NaveedLife

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#45 NaveedLife
Member since 2010 • 17179 Posts

Goldeneye. I can guarentee you if Goldeneye didnt exist (than Perfect Dark wouldnt exist), Halo would not exist either.

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BodyElite

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#46 BodyElite
Member since 2009 • 2678 Posts

Halo:CE hate or love it. IT was the most influential FPS on consoles by a million miles or more.

My favourite game of all time.

walkingdream
Halo 2 online for me
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walkingdream

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#47 walkingdream
Member since 2009 • 4883 Posts

Goldeneye. I can guarentee you if Goldeneye didnt exist (than Perfect Dark wouldnt exist), Halo would not exist either.

NaveedLife
Why wouldn't it? Bungie were a Mac developer who had nothing to do with consoles. Halo was an RTS then a TPS and then going against the original designers of Halo went to FPS.
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EmperorZeruel

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#48 EmperorZeruel
Member since 2007 • 4207 Posts
What did goldeneye actually do other than split screen multiplayer?BodyElite
before golden eye there were only a couple of console fps's. after goldeneye, console fps started to get popular.
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NEStorianPriest

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#49 NEStorianPriest
Member since 2010 • 804 Posts

[QUOTE="NaveedLife"]

Goldeneye. I can guarentee you if Goldeneye didnt exist (than Perfect Dark wouldnt exist), Halo would not exist either.

walkingdream

Why wouldn't it? Bungie were a Mac developer who had nothing to do with consoles. Halo was an RTS then a TPS and then going against the original designers of Halo went to FPS.

MS saw the value of Halo and turned it into an FPS based on the popularity of games like Doom, Half Life and Goldeneye. At the time PS2 didn't even have a flagship FPS, so this was a smart decision for MS to grab gamers who didn't own/couldn't afford a PC to catch the wave and buy their console.

Overall though, I think Halo had more of an impact due to the fact that offline multiplayer started to drop off on consoles in favor of on-line.

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Too_tight_shoes

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#50 Too_tight_shoes
Member since 2009 • 2486 Posts
Perfect Dark. Love that game after that Halo but COD just killed it.