I say Crysis.
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From playing GTA IV I found it used Endorphin to realistically simulate ragdolls and falling down. There are very few games, other than some sports ones that do this. The way the cars reacted to damage was also fantastic. Even the slightest hits caused paint scratching and denting. The driving physics also felt very good. Each car was unique in the way the drove and stopped. Some had ABS, they lll had automatic clutches, differentials, deflatable tires and of course different drive train setups. One that impressed my the most was that they had rudimentary water physics. If you drove you car off a bridge and landed in the water, it would cause actual waves to disperse from your location. Not just a splash texture.
I also spend a lot of time with the SDK of both Half Life 2 and Crysis so I know how far their physics go. I have to give it GTA on this one.
[QUOTE="SilverChimera"]killzone 2 has some pretty good physics.xxxjayzxxx
I hope you are not serious.
? im talking about character movements, explosions, etc.[QUOTE="SilverChimera"]killzone 2 has some pretty good physics.xxxjayzxxx
I hope you are not serious.
There is nothing wrong with Killzone 2 physics.
no nuts and bolts OR little big planet? :?
nuts and bolts had a special sperate engine simply for the use of ONLY physics.
Wait, best physics technology or best use of physics? If its tech then Crysis followed by Red Faction Guerilla. If its use then I could name all day lol.
ActicEdge
Oh yeah i forgot about Red Fation.
[QUOTE="xxxjayzxxx"][QUOTE="SilverChimera"]killzone 2 has some pretty good physics.SilverChimera
I hope you are not serious.
? im talking about character movements You mean animations? Or are you talking about ragdoll?[QUOTE="SilverChimera"]killzone 2 has some pretty good physics.STurn21
Lol? Name one example of good physics in KZ 2. (PLEASE don't say the character animations considering the fact that that has nothing to do with the physics engine).
Lols that's what i was thinking.
[QUOTE="SilverChimera"]killzone 2 has some pretty good physics.STurn21
Lol? Name one example of good physics in KZ 2. (PLEASE don't say the character animations considering the fact that that has nothing to do with the physics engine).
when you shoot the propane tanks in the warehouse on Corinth River, things start flying.Crysis had great physics in game, but there are to many odditys imo. Like one person said the trees can be really odd. I prefer the source engine in terms of physics, you want a good demonstration go play garys mod, best physics out there. Red faction had great physics in terms of destruction, but the item count was a little low, you would destory a building, but the left overs on the ground would look like you just broke up a side walk by throwing a bunch of pipes at it, the end result was dissapointing. Little big planet has excellent physics. Each material acts like its real work counter part in terms of sound, object reactions, and visually.
[QUOTE="STurn21"][QUOTE="SilverChimera"]killzone 2 has some pretty good physics.Nonstop-Madness
Lol? Name one example of good physics in KZ 2. (PLEASE don't say the character animations considering the fact that that has nothing to do with the physics engine).
when you shoot the propane tanks in the warehouse on Corinth River, things start flying.WHOA!!! YOU WIN!
Seriously though....KZ 2 doesn't have a great physics engine, that doesn't take away from the greatness of the game, but still you can't deny the facts.....
[QUOTE="SilverChimera"]killzone 2 has some pretty good physics.STurn21
Lol? Name one example of good physics in KZ 2. (PLEASE don't say the character animations considering the fact that that has nothing to do with the physics engine).
Killzone 2 has incredible physics. In the warehouse in the first level for example, if you shoot the bottom of the explosive cylinder it'll fly around the room realistically and explode. In Radec Academy, when you shoot the columns they break apart and reveal wires and such underneath.Not to mention the ragdoll physics.
Seriously, go play the game.
As for OP:
1.)Crysis
2.)Red Faction Guerilla
3.)Killzone 2
Killzone 2 has incredible physics. In the warehouse in the first level for example, if you shoot the bottom of the explosive cylinder it'll fly around the room realistically and explode. In Radec Academy, when you shoot the columns they break apart and reveal wires and such underneath. Seriously, go play the game. As for OP: 1.)Crysis 2.)Red Faction Guerilla 3.)Killzone 2
Not to mention the ragdoll physics.
urdead18
fear had that back in 05 so does the source engine
[QUOTE="STurn21"]
[QUOTE="SilverChimera"]killzone 2 has some pretty good physics.urdead18
Lol? Name one example of good physics in KZ 2. (PLEASE don't say the character animations considering the fact that that has nothing to do with the physics engine).
Killzone 2 has incredible physics. In the warehouse in the first level for example, if you shoot the bottom of the explosive cylinder it'll fly around the room realistically and explode. In Radec Academy, when you shoot the columns they break apart and reveal wires and such underneath. Seriously, go play the game. As for OP: 1.)Crysis 2.)Red Faction Guerilla 3.)Killzone 2Not to mention the ragdoll physics.
Lol, "go play the game" I can almost guarantee you that I play more KZ 2 then you..
Crysis had great physics in game, but there are to many odditys imo. Like one person said the trees can be really odd. I prefer the source engine in terms of physics, you want a good demonstration go play garys mod, best physics out there. Red faction had great physics in terms of destruction, but the item count was a little low, you would destory a building, but the left overs on the ground would look like you just broke up a side walk by throwing a bunch of pipes at it, the end result was dissapointing. Little big planet has excellent physics. Each material acts like its real work counter part in terms of sound, object reactions, and visually.
Sully28
the oddities come from it being such a large open world. its much less work to calculate the physics inside a building with a controled environment than outdoors with an expasive enviornment same thing applies to AI
[QUOTE="urdead18"]
[QUOTE="STurn21"]
Lol? Name one example of good physics in KZ 2. (PLEASE don't say the character animations considering the fact that that has nothing to do with the physics engine).
Killzone 2 has incredible physics. In the warehouse in the first level for example, if you shoot the bottom of the explosive cylinder it'll fly around the room realistically and explode. In Radec Academy, when you shoot the columns they break apart and reveal wires and such underneath. Seriously, go play the game. As for OP: 1.)Crysis 2.)Red Faction Guerilla 3.)Killzone 2Not to mention the ragdoll physics.
Lol, "go play the game" I can almost guarantee you that I play more KZ 2 then you..
If so, how can you possibly miss how good the physics are? http://www.youtube.com/watch?v=QEO_DWiEhlI[QUOTE="Sully28"]
Crysis had great physics in game, but there are to many odditys imo. Like one person said the trees can be really odd. I prefer the source engine in terms of physics, you want a good demonstration go play garys mod, best physics out there. Red faction had great physics in terms of destruction, but the item count was a little low, you would destory a building, but the left overs on the ground would look like you just broke up a side walk by throwing a bunch of pipes at it, the end result was dissapointing. Little big planet has excellent physics. Each material acts like its real work counter part in terms of sound, object reactions, and visually.
the oddities come from it being such a large open world. its much less work to calculate the physics inside a building with a controled environment than outdoors with an expasive enviornment same thing applies to AI
Crysis has some really incredibly physics, especially indoors. Shooting shelves and plates was a lot of fun for me.[QUOTE="STurn21"][QUOTE="urdead18"] Killzone 2 has incredible physics. In the warehouse in the first level for example, if you shoot the bottom of the explosive cylinder it'll fly around the room realistically and explode. In Radec Academy, when you shoot the columns they break apart and reveal wires and such underneath. Seriously, go play the game. As for OP: 1.)Crysis 2.)Red Faction Guerilla 3.)Killzone 2
Not to mention the ragdoll physics.
urdead18
Lol, "go play the game" I can almost guarantee you that I play more KZ 2 then you..
If so, how can you possibly miss how good the physics are? http://www.youtube.com/watch?v=QEO_DWiEhlIHave you ever played Crysis on high?
If so, how can you possibly miss how good the physics are? http://www.youtube.com/watch?v=QEO_DWiEhlI[QUOTE="urdead18"][QUOTE="STurn21"]
Lol, "go play the game" I can almost guarantee you that I play more KZ 2 then you..
STurn21
Have you ever played Crysis on high?
Are you being serious?Yeah, I have.
[QUOTE="STurn21"]
[QUOTE="urdead18"] If so, how can you possibly miss how good the physics are? http://www.youtube.com/watch?v=QEO_DWiEhlIurdead18
Have you ever played Crysis on high?
Are you being serious?Yeah, I have.
You do know the video you posted showcased basic ragdoll physics and pre rendered animations right?
Did you just type "Killzone 2 Physics" into Youtube? Try harder next time.
If so, how can you possibly miss how good the physics are? http://www.youtube.com/watch?v=QEO_DWiEhlI[QUOTE="urdead18"][QUOTE="STurn21"]
Lol, "go play the game" I can almost guarantee you that I play more KZ 2 then you..
STurn21
Have you ever played Crysis on high?
thats not the point. the point is killzone 2 has some great physics.[QUOTE="STurn21"][QUOTE="urdead18"] If so, how can you possibly miss how good the physics are? http://www.youtube.com/watch?v=QEO_DWiEhlISilverChimera
Have you ever played Crysis on high?
thats not the point. the point is killzone 2 has some great physics.I have yet to see convincing proof (from any of you or from my 100+ hours of playing). This just sounds like fanboys protecting their flagship game to me.
[QUOTE="SilverChimera"][QUOTE="STurn21"]
Have you ever played Crysis on high?
thats not the point. the point is killzone 2 has some great physics.I have yet to see convincing proof. This just sounds like fanboys protecting their flagship game to me.
I'm far from a fanboy, I'd probably be interested in a 360 if I couldn't play all of it's "exclusives" on my PC. I'd say that video is really impressive physics wise. I wish I had a camera ready, because I've seen way more great examples of physics when I played through the game. When bodies are halfway off an edge, they'll slow slip off the edge and onto the ground...grenades take off tiles and product rubble when near walls...shell casings realistically bounce off the floor and go with the wind. When you shoot the water with the AA gun the mist from the impact blows with the wind...there's just too many examples that I can't find a video of.[QUOTE="STurn21"][QUOTE="SilverChimera"] thats not the point. the point is killzone 2 has some great physics. urdead18
I have yet to see convincing proof. This just sounds like fanboys protecting their flagship game to me.
I'm far from a fanboy, I'd probably be interested in a 360 if I couldn't play all of it's "exclusives" on my PC. I'd say that video is really impressive physics wise. I wish I had a camera ready, because I've seen way more great examples of physics when I played through the game. When bodies are halfway off an edge, they'll slow slip off the edge and onto the ground...grenades take off tiles and product rubble when near walls...shell casings realistically bounce off the floor and go with the wind. When you shoot the water with the AA gun the mist from the impact blows with the wind...there's just too many examples that I can't find a video of.All of the examples you just listed are the status quo when it comes to big budget games' physics engines.....Far from great and ever further from innovative.
[QUOTE="STurn21"][QUOTE="urdead18"] If so, how can you possibly miss how good the physics are? http://www.youtube.com/watch?v=QEO_DWiEhlISilverChimera
Have you ever played Crysis on high?
thats not the point. the point is killzone 2 has some great physics.the physics are on par with whats been seen since 05 06. theres nothing 'great' about them
[QUOTE="urdead18"][QUOTE="STurn21"]
I have yet to see convincing proof. This just sounds like fanboys protecting their flagship game to me.
I'm far from a fanboy, I'd probably be interested in a 360 if I couldn't play all of it's "exclusives" on my PC. I'd say that video is really impressive physics wise. I wish I had a camera ready, because I've seen way more great examples of physics when I played through the game. When bodies are halfway off an edge, they'll slow slip off the edge and onto the ground...grenades take off tiles and product rubble when near walls...shell casings realistically bounce off the floor and go with the wind. When you shoot the water with the AA gun the mist from the impact blows with the wind...there's just too many examples that I can't find a video of.All of the examples you just listed are the status quo when it comes to big budget games' physics engines.....Far from great and ever further from innovative.
K...what games besides Crysis/Red Faction do you think have good physics?I've seen way more great examples of physics when I played through the game. When bodies are halfway off an edge, they'll slow slip off the edge and onto the ground...urdead18
Yeah, just like in every game with ragdoll.
[QUOTE="STurn21"][QUOTE="urdead18"] I'm far from a fanboy, I'd probably be interested in a 360 if I couldn't play all of it's "exclusives" on my PC. I'd say that video is really impressive physics wise. I wish I had a camera ready, because I've seen way more great examples of physics when I played through the game. When bodies are halfway off an edge, they'll slow slip off the edge and onto the ground...grenades take off tiles and product rubble when near walls...shell casings realistically bounce off the floor and go with the wind. When you shoot the water with the AA gun the mist from the impact blows with the wind...there's just too many examples that I can't find a video of.urdead18
All of the examples you just listed are the status quo when it comes to big budget games' physics engines.....Far from great and ever further from innovative.
K...what games besides Crysis/Red Faction do you think have good physics?Half Life 2, Portal hell even GTA 4 has better physics then KZ 2.
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