Which has a better map editor on consoles? Far Cry 2 or Halo Reach?

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spacesheikh

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#1 spacesheikh
Member since 2010 • 662 Posts

Far Cry 2 : http://www.youtube.com/watch?v=C8qa-naczjg

Halo Reach: http://www.youtube.com/watch?v=9N1Yo0hjXh8&hd=1

Far Cry 2 allows you to edit the geography of the map as well as other things like weather and time of day. I'm actually a Halo fan and I expect the best from Bungie, but why isn't there a way to edit the geography in Halo Reach? Is there a technical reason why it can't be done? Would the maps get much bigger in filesize?

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SaltyMeatballs

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#2 SaltyMeatballs
Member since 2009 • 25165 Posts

Probably to do with file size, with Forge it just has the position of the objects, and the file size is around a few hundred KB's at most, I can't remember how big they were in FC2. Besides editing the geography, Halo Reach editor seems better. It has been a while since I played FC2 but from what I remember you couldn't merge objects together, or just have them fixed in the air.

On top of that, FC2 was just a boring game for me, I just enjoy the MP to an extent, but it is very limited in that respect to Halo Reach; things like gravity hammer, unique vehicles, gravity lifts, etc.

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Dead-Memories

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#4 Dead-Memories
Member since 2008 • 6587 Posts

hard to tell since Reach isn't out yet.

but far cry 2 was a headache inducing yawnfest.

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jmcmanj

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#5 jmcmanj
Member since 2009 • 148 Posts

Halo Reach fersure...

I don't know how the two map sizes compare, but the Reach one seems a lot bigger, and some people just completely go crazy with their maps. I can't wait to play it.

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enterawesome

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#6 enterawesome
Member since 2009 • 9477 Posts
Far Cry 2 was garbage, so I'd say Reach. Terrain modifier was nice, but it was a lot of work, and on the 360 at least, it was very clunky. Halo: Reach has jetpacks too, and you can put stuff in the air, so that.
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spacesheikh

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#7 spacesheikh
Member since 2010 • 662 Posts
[QUOTE="SaltyMeatballs"]Probably to do with file size, with Forge it just has the position of the objects, and the file size is around a few hundred KB's at most, I can't remember how big they were in FC2. Besides editing the geography, Halo Reach editor seems better, it has been a while since I played FC2 but from what I remember you couldn't merge objects together, or just have them fixed in the air. On top of that, FC2 was just a boring game for me, I just enjoy the MP to an extent, but it is very limited in that respect to Halo Reach; things like gravity hammer, unique vehicles, gravity lifts, etc.

I think the Reach editor is better for making tight and technical maps like lockout or guardian while the Far Cry 2 editor is better for large scale maps, like Avalanche for example. IMO, neither of them is good enough to make the maps that the developer can make in the studio.
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hyperjayson

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#8 hyperjayson
Member since 2008 • 427 Posts

your able to change geography on farcry, but are you allowed to make your custom gametypes, merge objects, or teleporters?

reach.

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Ross_the_Boss6

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#9 Ross_the_Boss6
Member since 2009 • 4056 Posts

Never tried Far Cry 2's map editor. But Reach's Forge is easy to use and it will have a huge community to back it up (something I know Far Cry 2 can't say).

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TheShadowLord07

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#10 TheShadowLord07
Member since 2006 • 23083 Posts

should have make a poll. I havent play either so I cant state my opinion which one is better.

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PAL360

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#11 PAL360
Member since 2007 • 30574 Posts

FC2 one is deeper but Reach is funner

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spacesheikh

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#12 spacesheikh
Member since 2010 • 662 Posts

your able to change geography on farcry, but are you allowed to make your custom gametypes, merge objects, or teleporters?

reach.

hyperjayson
I know that Reach is much higher in quality as an overall package, but like I said, I always expect the best from Bungie. They are my favorite studio but I criticize some small things in Reach because I want it to be the best it can possibly be.
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SolidTy

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#13 SolidTy
Member since 2005 • 49991 Posts

It's funny how map editor's a bigger deal this generation now that Halo's doing it.

I loved last gen's Timesplitter series for it's map editor, but it got no love. As far as answering your question TC, I can't answer it until I get my preordered copy of Halo : Reach.

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spacesheikh

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#14 spacesheikh
Member since 2010 • 662 Posts

It's funny how map editor's a bigger deal this generation now that Halo's doing it.

I loved last gen's Timesplitter series for it's map editor, but it got no love. As far as answering your question TC, I can't answer it until I get my preordered copy of Halo : Reach.

SolidTy

Obviously. No one is going to bother with a map editor if the gameplay isn't good. Halo has the community and gameplay mechanics to sustain a map editor.

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SolidTy

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#15 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="SolidTy"]

It's funny how map editor's a bigger deal this generation now that Halo's doing it.

I loved last gen's Timesplitter series for it's map editor, but it got no love. As far as answering your question TC, I can't answer it until I get my preordered copy of Halo : Reach.

spacesheikh

Obviously. No one is going to bother with a map editor if the gameplay isn't good. Halo has the community and gameplay mechanics to sustain a map editor.

Well, of course...but just so you know, the Timesplitters series was awesome, it just wasn't nearly as popular. Still, the first game came out in 2000, and that twin analog scheme was used in Halo 1 over a year later when the Xbox 1 first came out. Timesplitters map editor and gameplay was so good.

I remember winning tourney's for Halo when it first came out, as I was a god in it, since I didn't need anytime adjusting on how to play, I jumped right in. Over time, people passed me up, but I thank Timesplitters for their twin analog scheme to this day. It helps knowing the guys behind Timesplitters was the Goldeneye 007 N64/Perfect Dark N64 team....which also explained why Perfect Dark Zero was such a letdown compared to the N64 cIassic.

I can't wait to see how Halo Reach all pans out, I enjoyed the Halo Reach Beta to some extent.


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dr_mindbender12

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#16 dr_mindbender12
Member since 2006 • 320 Posts

[QUOTE="SaltyMeatballs"]Probably to do with file size, with Forge it just has the position of the objects, and the file size is around a few hundred KB's at most, I can't remember how big they were in FC2. Besides editing the geography, Halo Reach editor seems better, it has been a while since I played FC2 but from what I remember you couldn't merge objects together, or just have them fixed in the air. On top of that, FC2 was just a boring game for me, I just enjoy the MP to an extent, but it is very limited in that respect to Halo Reach; things like gravity hammer, unique vehicles, gravity lifts, etc.spacesheikh
I think the Reach editor is better for making tight and technical maps like lockout or guardian while the Far Cry 2 editor is better for large scale maps, like Avalanche for example. IMO, neither of them is good enough to make the maps that the developer can make in the studio.

Yeah, but the FC2 editor gives you just about every tool that the developers used for their multiplier map, plus you have access to almost all of the objects and structures in the game.

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spacesheikh

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#17 spacesheikh
Member since 2010 • 662 Posts

[QUOTE="spacesheikh"][QUOTE="SaltyMeatballs"]Probably to do with file size, with Forge it just has the position of the objects, and the file size is around a few hundred KB's at most, I can't remember how big they were in FC2. Besides editing the geography, Halo Reach editor seems better, it has been a while since I played FC2 but from what I remember you couldn't merge objects together, or just have them fixed in the air. On top of that, FC2 was just a boring game for me, I just enjoy the MP to an extent, but it is very limited in that respect to Halo Reach; things like gravity hammer, unique vehicles, gravity lifts, etc.dr_mindbender12

I think the Reach editor is better for making tight and technical maps like lockout or guardian while the Far Cry 2 editor is better for large scale maps, like Avalanche for example. IMO, neither of them is good enough to make the maps that the developer can make in the studio.

Yeah, but the FC2 editor gives you just about every tool that the developers used for their multiplier map, plus you have access to almost all of the objects and structures in the game.

Actually, you can't make tunnels in either editor.
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GrabTheYayo

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#18 GrabTheYayo
Member since 2010 • 1315 Posts

Far Cry 2 : http://www.youtube.com/watch?v=C8qa-naczjg

Halo Reach: http://www.youtube.com/watch?v=9N1Yo0hjXh8&hd=1

Far Cry 2 allows you to edit the geography of the map as well as other things like weather and time of day. I'm actually a Halo fan and I expect the best from Bungie, but why isn't there a way to edit the geography in Halo Reach? Is there a technical reason why it can't be done? Would the maps get much bigger in filesize?

spacesheikh

adding trees and bushes doesnt do nothing. there is a reason why ppl love halo 3 forge mode. you can build cool stuff that can be used for cool game modes. and the halo reach forge mode just elevated it and is now simple. i doubt far cry 2 is the same

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#19 Ninja-Hippo
Member since 2008 • 23434 Posts
I honestly think Forge World 2.0 is way better and more complex. Yes it doesn't let you alter the geography, but what it DOES let you do is build very complex structures which is limited in Far Cry 2. I found Far Cry 2's editor to basically allow you to make your own outdoor forest/jungle type map, and they all end up looking the same. It's cool that you can place trees and plants and buildings, but all you're really doing is placing pre-built art assets rather than constructing your own level out of building blocks.
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#20 spacesheikh
Member since 2010 • 662 Posts

[QUOTE="spacesheikh"]

[QUOTE="SolidTy"]

It's funny how map editor's a bigger deal this generation now that Halo's doing it.

I loved last gen's Timesplitter series for it's map editor, but it got no love. As far as answering your question TC, I can't answer it until I get my preordered copy of Halo : Reach.

SolidTy

Obviously. No one is going to bother with a map editor if the gameplay isn't good. Halo has the community and gameplay mechanics to sustain a map editor.

Well, of course...but just so you know, the Timesplitters series was awesome, it just wasn't nearly as popular. Still, the first game came out in 2000, and that twin analog scheme was used in Halo 1 over a year later when the Xbox 1 first came out. Timesplitters map editor and gameplay was so good.

I remember winning tourney's for Halo when it first came out, as I was a god in it, since I didn't need anytime adjusting on how to play, I jumped right in. Over time, people passed me up, but I thank Timesplitters for their twin analog scheme to this day. It helps knowing the guys behind Timesplitters was the Goldeneye 007 N64/Perfect Dark N64 team....which also explained why Perfect Dark Zero was such a letdown compared to the N64 cIassic.

I can't wait to see how Halo Reach all pans out, I enjoyed the Halo Reach Beta to some extent.


You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.

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GrabTheYayo

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#21 GrabTheYayo
Member since 2010 • 1315 Posts

I honestly think Forge World 2.0 is way better and more complex. Yes it doesn't let you alter the geography, but what it DOES let you do is build very complex structures which is limited in Far Cry 2. I found Far Cry 2's editor to basically allow you to make your own outdoor forest/jungle type map, and they all end up looking the same. It's cool that you can place trees and plants and buildings, but all you're really doing is placing pre-built art assets rather than constructing your own level out of building blocks. Ninja-Hippo
perfectly said.

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deactivated-5cf4b2c19c4ab

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#22 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
Far cry 2 editor seems to be a more capable map editor with the ability to edit world geometry and the TOD. However Forge world attempts to have some sort of scripting ability, sure it may be crippled and limited, but it is still an advantage. I guess it comes down to what you want: Better control over the map you are making would go to Fc2, If you want to make your own gametypes then Reach.
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spacesheikh

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#23 spacesheikh
Member since 2010 • 662 Posts
[QUOTE="ferret-gamer"]Far cry 2 editor seems to be a more capable map editor with the ability to edit world geometry and the TOD. However Forge world attempts to have some sort of scripting ability, sure it may be crippled and limited, but it is still an advantage. I guess it comes down to what you want: Better control over the map you are making would go to Fc2, If you want to make your own gametypes then Reach.

Also the pieces in Reach fit together like Lego pieces. You can make smaller, more intricate maps with Forge. In Far Cry 2, the pieces are pretty much independent of each other. You put a house here, and a tower there....
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#24 brickdoctor
Member since 2008 • 9746 Posts

I'd say Far Cry 2. It's easy to use but it can also wield some incredible results. I still find it amazing how easy it is to quickly make a lush, tropical jungle.

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Silenthps

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#25 Silenthps
Member since 2006 • 7302 Posts

You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.

spacesheikh

Probably because dual analog was actually good for console gaming. Regenerating health and 2 weapon limit.... not so much.

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SaltyMeatballs

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#26 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="spacesheikh"] You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.

Silenthps

Probably because dual analog was actually good for console gaming. Regenerating health and 2 weapon limit.... not so much.

Regen health is a big deal. 2 weapon limit speaks for itself. Also, quick grenades. I don't even know if it was the first for those, but they are popular now. Anyway, Goldeneye 64 will always be king of console FPS's.
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#27 chaplainDMK
Member since 2008 • 7004 Posts

Far Cry 2 : http://www.youtube.com/watch?v=C8qa-naczjg

Halo Reach: http://www.youtube.com/watch?v=9N1Yo0hjXh8&hd=1

Far Cry 2 allows you to edit the geography of the map as well as other things like weather and time of day. I'm actually a Halo fan and I expect the best from Bungie, but why isn't there a way to edit the geography in Halo Reach? Is there a technical reason why it can't be done? Would the maps get much bigger in filesize?

spacesheikh
That and Bungie doesen't wan't people making their own levels probably so they can get more out of DLC
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SolidTy

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#28 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="SolidTy"]

[QUOTE="spacesheikh"] Obviously. No one is going to bother with a map editor if the gameplay isn't good. Halo has the community and gameplay mechanics to sustain a map editor.

spacesheikh

Well, of course...but just so you know, the Timesplitters series was awesome, it just wasn't nearly as popular. Still, the first game came out in 2000, and that twin analog scheme was used in Halo 1 over a year later when the Xbox 1 first came out. Timesplitters map editor and gameplay was so good.

I remember winning tourney's for Halo when it first came out, as I was a god in it, since I didn't need anytime adjusting on how to play, I jumped right in. Over time, people passed me up, but I thank Timesplitters for their twin analog scheme to this day. It helps knowing the guys behind Timesplitters was the Goldeneye 007 N64/Perfect Dark N64 team....which also explained why Perfect Dark Zero was such a letdown compared to the N64 cIassic.

I can't wait to see how Halo Reach all pans out, I enjoyed the Halo Reach Beta to some extent.


You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.

Of course you haven't seen a lot of habits from me or any other GS users, you are brand new to Gamespot.com.

For the record, I don't like the two weapon limit...I think it's a shame so many devs jumped on board with it. Lucky not eveyone has.
I do give Halo Props for a grenade button and regenerating health.


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chaplainDMK

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#29 chaplainDMK
Member since 2008 • 7004 Posts

[QUOTE="spacesheikh"]

[QUOTE="SolidTy"]

Well, of course...but just so you know, the Timesplitters series was awesome, it just wasn't nearly as popular. Still, the first game came out in 2000, and that twin analog scheme was used in Halo 1 over a year later when the Xbox 1 first came out. Timesplitters map editor and gameplay was so good.

I remember winning tourney's for Halo when it first came out, as I was a god in it, since I didn't need anytime adjusting on how to play, I jumped right in. Over time, people passed me up, but I thank Timesplitters for their twin analog scheme to this day. It helps knowing the guys behind Timesplitters was the Goldeneye 007 N64/Perfect Dark N64 team....which also explained why Perfect Dark Zero was such a letdown compared to the N64 cIassic.

I can't wait to see how Halo Reach all pans out, I enjoyed the Halo Reach Beta to some extent.


SolidTy

You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.

Of course you haven't seen a lot of habits from me or any other GS users, you are brand new to Gamespot.com.

For the record, I don't like the two weapon limit...I think it's a shame so many devs jumped on board with it. Lucky not eveyone has.
I do give Halo Props for a grenade button and regenerating health.


Starsiege: Tribes had a dedicated grenade button.... And regenerating health is stupid... You make a mistake, pay for it, not just hide for a few seconds to recharge your shields

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MassiveKaos

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#30 MassiveKaos
Member since 2006 • 3876 Posts

Didnt know Halo Reach was out already??? How would we know which is better if we never used one of the two?

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#31 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="SolidTy"]

[QUOTE="spacesheikh"] You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.

chaplainDMK

Of course you haven't seen a lot of habits from me or any other GS users, you are brand new to Gamespot.com.

For the record, I don't like the two weapon limit...I think it's a shame so many devs jumped on board with it. Lucky not eveyone has.
I do give Halo Props for a grenade button and regenerating health.


Starsiege: Tribes had a dedicated grenade button.... And regenerating health is stupid... You make a mistake, pay for it, not just hide for a few seconds to recharge your shields

You know, after I posted that I was going to say for popularizing it...since Halo popularlized the grenade button. I do understand what you mean about regenerating health, I like it in the Singleplayer...but for MP, it does have it's drawbacks.

Everyone hides and heals, it's not right.

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#32 FIipMode
Member since 2009 • 10850 Posts

Didnt know Halo Reach was out already??? How would we know which is better if we never used one of the two?

MassiveKaos
Your right, yet I already see people saying Reach is better and it isn't even out yet, people get excited on SW I guess.
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#33 Dead-Memories
Member since 2008 • 6587 Posts

[QUOTE="spacesheikh"]

[QUOTE="SolidTy"]

Well, of course...but just so you know, the Timesplitters series was awesome, it just wasn't nearly as popular. Still, the first game came out in 2000, and that twin analog scheme was used in Halo 1 over a year later when the Xbox 1 first came out. Timesplitters map editor and gameplay was so good.

I remember winning tourney's for Halo when it first came out, as I was a god in it, since I didn't need anytime adjusting on how to play, I jumped right in. Over time, people passed me up, but I thank Timesplitters for their twin analog scheme to this day. It helps knowing the guys behind Timesplitters was the Goldeneye 007 N64/Perfect Dark N64 team....which also explained why Perfect Dark Zero was such a letdown compared to the N64 cIassic.

I can't wait to see how Halo Reach all pans out, I enjoyed the Halo Reach Beta to some extent.


SolidTy

You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.

Of course you haven't seen a lot of habits from me or any other GS users, you are brand new to Gamespot.com.

For the record, I don't like the two weapon limit...I think it's a shame so many devs jumped on board with it. Lucky not eveyone has.
I do give Halo Props for a grenade button and regenerating health.


I agree sort of, quake arena was crazy with unlimited weapon slots, it just mixed up the strategy since all the weapons had different uses and feel to them. but that's the only game I can see working with more than 2 weapon slots for a competitive setting.

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#34 devilsoultaker2
Member since 2009 • 904 Posts

in forge you can set all kind of things like teleporters , vehicles ,Armor abilities ,floating maps and man cannons ...all kind of $hit and custom game types

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#35 devilsoultaker2
Member since 2009 • 904 Posts

I honestly think Forge World 2.0 is way better and more complex. Yes it doesn't let you alter the geography, but what it DOES let you do is build very complex structures which is limited in Far Cry 2. I found Far Cry 2's editor to basically allow you to make your own outdoor forest/jungle type map, and they all end up looking the same. It's cool that you can place trees and plants and buildings, but all you're really doing is placing pre-built art assets rather than constructing your own level out of building blocks. Ninja-Hippo

This dude knows it all

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#36 Mr_Cumberdale
Member since 2004 • 10189 Posts

[QUOTE="SolidTy"]

It's funny how map editor's a bigger deal this generation now that Halo's doing it.

I loved last gen's Timesplitter series for it's map editor, but it got no love. As far as answering your question TC, I can't answer it until I get my preordered copy of Halo : Reach.

spacesheikh

Obviously. No one is going to bother with a map editor if the gameplay isn't good. Halo has the community and gameplay mechanics to sustain a map editor.

Actually I had a blast with TS. Much more than Halo. TS had a lot more variety in weapons and characters.
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#37 rolo107
Member since 2007 • 5469 Posts
Halo Reach is better. It's pretty simple, the setting of Halo allows for much crazier, and more exciting maps that promote pure fun. Not only that, but the tools are very impressive, and in a way more so. You can create your own geometric shapes far more than you could in Far Cry 2. In Far Cry 2 you could lay down trees and buildings, but it was all prebuilt, it wasn't like a lego-set, you couldn't fully create.
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#38 dr_mindbender12
Member since 2006 • 320 Posts

[QUOTE="dr_mindbender12"]

[QUOTE="spacesheikh"] I think the Reach editor is better for making tight and technical maps like lockout or guardian while the Far Cry 2 editor is better for large scale maps, like Avalanche for example. IMO, neither of them is good enough to make the maps that the developer can make in the studio.spacesheikh

Yeah, but the FC2 editor gives you just about every tool that the developers used for their multiplier map, plus you have access to almost all of the objects and structures in the game.

Actually, you can't make tunnels in either editor.

Well, technically there's no tunnel tool but it's still possible to make tunnels with pits and land pieces. Also you can merge anything and fixed pieces in the air or whatever you want. :P

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gamedude234

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#39 gamedude234
Member since 2009 • 2558 Posts

[QUOTE="chaplainDMK"]

[QUOTE="SolidTy"]

Of course you haven't seen a lot of habits from me or any other GS users, you are brand new to Gamespot.com.

For the record, I don't like the two weapon limit...I think it's a shame so many devs jumped on board with it. Lucky not eveyone has.
I do give Halo Props for a grenade button and regenerating health.


SolidTy

Starsiege: Tribes had a dedicated grenade button.... And regenerating health is stupid... You make a mistake, pay for it, not just hide for a few seconds to recharge your shields

You know, after I posted that I was going to say for popularizing it...since Halo popularlized the grenade button. I do understand what you mean about regenerating health, I like it in the Singleplayer...but for MP, it does have it's drawbacks.

Everyone hides and heals, it's not right.

i think that regenerating health works only if the gameplay is tight and fast paced, like halo(most of the time) sincemost weapons are closed range(Assault rifle, plasma rifle, etc) and the long range weapons kill in 1-2 shots(sniper and beam rifle) the only problem is if somebody uses the battle rifle or the carbine, which are mid-ranged. You can still get a lot of kills with them though. also it makes sense from a narrative point of view, unlike COD.

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gamedude234

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#40 gamedude234
Member since 2009 • 2558 Posts

[QUOTE="spacesheikh"][QUOTE="dr_mindbender12"]

Yeah, but the FC2 editor gives you just about every tool that the developers used for their multiplier map, plus you have access to almost all of the objects and structures in the game.

dr_mindbender12

Actually, you can't make tunnels in either editor.

Well, technically there's no tunnel tool but it's still possible to make tunnels with pits and land pieces. Also you can merge anything and fixed pieces in the air or whatever you want. :P

you can make tunnels in halo 3.

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dr_mindbender12

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#41 dr_mindbender12
Member since 2006 • 320 Posts

Halo Reach is better. It's pretty simple, the setting of Halo allows for much crazier, and more exciting maps that promote pure fun. Not only that, but the tools are very impressive, and in a way more so. You can create your own geometric shapes far more than you could in Far Cry 2. In Far Cry 2 you could lay down trees and buildings, but it was all prebuilt, it wasn't like a lego-set, you couldn't fully create. rolo107

Hmmm I'm not sure what you mean by that because it's possible to make just about anything you want with FC2's map editor.

Fallout 3 Megaton made with FC2: http://www.youtube.com/watch?v=0R6DzGz3Av8

Roman Coliseum made with building pieces: http://www.youtube.com/watch?v=xRDfXlUpk2w&feature=related

There's even a bunch of Halo maps remade in FC2 :p http://www.youtube.com/watch?v=5yN0M8LUZTE

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mccoyca112

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#42 mccoyca112
Member since 2007 • 5434 Posts

[QUOTE="SolidTy"]

[QUOTE="spacesheikh"] Obviously. No one is going to bother with a map editor if the gameplay isn't good. Halo has the community and gameplay mechanics to sustain a map editor.

spacesheikh

Well, of course...but just so you know, the Timesplitters series was awesome, it just wasn't nearly as popular. Still, the first game came out in 2000, and that twin analog scheme was used in Halo 1 over a year later when the Xbox 1 first came out. Timesplitters map editor and gameplay was so good.

I remember winning tourney's for Halo when it first came out, as I was a god in it, since I didn't need anytime adjusting on how to play, I jumped right in. Over time, people passed me up, but I thank Timesplitters for their twin analog scheme to this day. It helps knowing the guys behind Timesplitters was the Goldeneye 007 N64/Perfect Dark N64 team....which also explained why Perfect Dark Zero was such a letdown compared to the N64 cIassic.

I can't wait to see how Halo Reach all pans out, I enjoyed the Halo Reach Beta to some extent.


You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.

Im not trying to but in, but those two things I would say are probably the most irritating of the genre today. I am however just as excited ( maybe more so since I havent been excited for halo since ce ) for Reach. & solidty has it down. TS was godly.

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gamedude234

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#43 gamedude234
Member since 2009 • 2558 Posts

[QUOTE="spacesheikh"]

[QUOTE="SolidTy"]

Well, of course...but just so you know, the Timesplitters series was awesome, it just wasn't nearly as popular. Still, the first game came out in 2000, and that twin analog scheme was used in Halo 1 over a year later when the Xbox 1 first came out. Timesplitters map editor and gameplay was so good.

I remember winning tourney's for Halo when it first came out, as I was a god in it, since I didn't need anytime adjusting on how to play, I jumped right in. Over time, people passed me up, but I thank Timesplitters for their twin analog scheme to this day. It helps knowing the guys behind Timesplitters was the Goldeneye 007 N64/Perfect Dark N64 team....which also explained why Perfect Dark Zero was such a letdown compared to the N64 cIassic.

I can't wait to see how Halo Reach all pans out, I enjoyed the Halo Reach Beta to some extent.


mccoyca112

You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.

Im not trying to but in, but those two things I would say are probably the most irritating of the genre today. I am however just as excited ( maybe more so since I havent been excited for halo since ce ) for Reach. & solidty has it down. TS was godly.

2 weapon limit is a good thing. its more realistic and it adds strategy to the game. if you can have a sniper, a subautomatic close range machice gun, a rocket launcher, and a pistol all at once, then whats the point of the other weapons?

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GrabTheYayo

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#44 GrabTheYayo
Member since 2010 • 1315 Posts

[QUOTE="Silenthps"]

[QUOTE="spacesheikh"] You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.

SaltyMeatballs

Probably because dual analog was actually good for console gaming. Regenerating health and 2 weapon limit.... not so much.

Regen health is a big deal. 2 weapon limit speaks for itself. Also, quick grenades. I don't even know if it was the first for those, but they are popular now. Anyway, Goldeneye 64 will always be king of console FPS's.

then go play it lol. its the god father of fps i ge tthat. but its penuts compared to everything els these days

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SaltyMeatballs

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#45 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="SaltyMeatballs"][QUOTE="Silenthps"]Probably because dual analog was actually good for console gaming. Regenerating health and 2 weapon limit.... not so much.

GrabTheYayo

Regen health is a big deal. 2 weapon limit speaks for itself. Also, quick grenades. I don't even know if it was the first for those, but they are popular now. Anyway, Goldeneye 64 will always be king of console FPS's.

then go play it lol. its the god father of fps i ge tthat. but its penuts compared to everything els these days

You go play it. :| That's not what I meant. It deserves praise for what it was, and I was referring to SolidTy praising Timesplitters for what it done for console FPS's. Now you just jump in and say something silly like that.
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GrabTheYayo

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#46 GrabTheYayo
Member since 2010 • 1315 Posts

[QUOTE="MassiveKaos"]

Didnt know Halo Reach was out already??? How would we know which is better if we never used one of the two?

FIipMode

Your right, yet I already see people saying Reach is better and it isn't even out yet, people get excited on SW I guess.

ok you dont need to play forge to say thats its good. just take halo 3's forge and times that by 2. hence. forge 2.0. hao 3 forge was bomb, so reach will be bomb times 2

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mccoyca112

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#47 mccoyca112
Member since 2007 • 5434 Posts

2 weapon limit is a good thing. its more realistic and it adds strategy to the game. if you can have a sniper, a subautomatic close range machice gun, a rocket launcher, and a pistol all at once, then whats the point of the other weapons?

gamedude234

You make good points, but I hate it. Thats going the simple route and putting it bluntly. Why not, 3? Or 4? I hate to make this about killzone, especially the first one, because I know how much people love it...It had 3 weapons. Two mains, and a secondary. There is your strategy, and then some. I like a little variety. Every once in a while, games could do without realistic features, in totally unrealistic games.

Dont get me wrong. If it is in a game, and fits with the premise. Sure. It is a game though, and is just a medium. A little fun never hurt. The fact that it is excessively taking hold over the majority of fps games is what gets on my nerves the most. Not the the general idea.

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FIipMode

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#48 FIipMode
Member since 2009 • 10850 Posts

[QUOTE="FIipMode"][QUOTE="MassiveKaos"]

Didnt know Halo Reach was out already??? How would we know which is better if we never used one of the two?

GrabTheYayo

Your right, yet I already see people saying Reach is better and it isn't even out yet, people get excited on SW I guess.

ok you dont need to play forge to say thats its good. just take halo 3's forge and times that by 2. hence. forge 2.0. hao 3 forge was bomb, so reach will be bomb times 2

But I'm sure you need to play both Forge 2.0 and Crysis 2s sandbox to say which one is better than the other, but it seems people got the jump on saying which is better or not without even playing them.
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SPYDER0416

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#49 SPYDER0416
Member since 2008 • 16736 Posts

Since there isn't a single person in the world who has played the full, launch version of Reach we will play this fall, then Far Cry 2 is currently better. If Reach's forge is like Halo 3 than I suppose it will remain that way, say what you will about Far Cry 2 but the map editor was genius. Creating your own map from scratch seems like something that would completely invigorate games like Call of Duty or Battlefield, and some of the created levels were absolutely amazing and creative.

It was like the Skatepark creator in THPS meets LBP with some of the more unique levels, like the rollercoaster level. Some of the maps were straight up amazing maps that were among some of the best I've played, its just a shame they couldn't have been ina better FPS. I mean, FC2 wasn't really "bad", but the SP was repeptitive and boring and MP was far from the level of quality and fun you see in Call of Duty 4 or BC2.

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#50 hawk1317
Member since 2010 • 94 Posts

It's funny how map editor's a bigger deal this generation now that Halo's doing it.

I loved last gen's Timesplitter series for it's map editor, but it got no love. As far as answering your question TC, I can't answer it until I get my preordered copy of Halo : Reach.

SolidTy

I want my Timesplitters 4 :cry: