[QUOTE="SolidTy"]
[QUOTE="spacesheikh"] Obviously. No one is going to bother with a map editor if the gameplay isn't good. Halo has the community and gameplay mechanics to sustain a map editor.
spacesheikh
Well, of course...but just so you know, the Timesplitters series was awesome, it just wasn't nearly as popular. Still, the first game came out in 2000, and that twin analog scheme was used in Halo 1 over a year later when the Xbox 1 first came out. Timesplitters map editor and gameplay was so good.
I remember winning tourney's for Halo when it first came out, as I was a god in it, since I didn't need anytime adjusting on how to play, I jumped right in. Over time, people passed me up, but I thank Timesplitters for their twin analog scheme to this day. It helps knowing the guys behind Timesplitters was the Goldeneye 007 N64/Perfect Dark N64 team....which also explained why Perfect Dark Zero was such a letdown compared to the N64 cIassic.
I can't wait to see how Halo Reach all pans out, I enjoyed the Halo Reach Beta to some extent.
You praise time splitters for dual analog but I've never seen you praise Halo for regenerating health or implementing a 2 weapon limit. Halo is just as revolutionary as any console game.Of course you haven't seen a lot of habits from me or any other GS users, you are brand new to Gamespot.com.
For the record, I don't like the two weapon limit...I think it's a shame so many devs jumped on board with it. Lucky not eveyone has.
I do give Halo Props for a grenade button and regenerating health.
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