Which has better graphics: MLL PC (Maxed out) or KZSF?

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Supabul

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#51  Edited By Supabul
Member since 2004 • 4266 Posts

You see PC user's pay big bucks for their highend RIGs, so they have to pretend or be in denial that Killzone SF, Ryse and Forza 5 look better than anything on their PC

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TheFadeForever

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#52 TheFadeForever
Member since 2013 • 2655 Posts

@Supabul: come up with some better trolling for once

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KillzoneSnake

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#53  Edited By KillzoneSnake
Member since 2012 • 2761 Posts

@Consternated said:

@KillzoneSnake said:

@Consternated said:

I can't recall anything as generic or forgettable as the three Killzone single player campaigns. Also, Shadow Fall MP looks more generic than, say, Killzone 2.

Killzone 2 generic? With recoil, weight, custom games, server list, clan support, clan matches, squads, proximity chat... um i think you need to see a doctor. lol

Killzone SF will improve by removing the little aim assist there was to 0. Run at a 1080/60 and have much more options for custom games.

I said the single player has always been generic with Killzone :) The multiplayer in Shadow Fall doesn't look as unique as the multiplayer in Killzone 2, from what I've seen so far.

Well SP is much bigger now and has multiple paths, unlike before.

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lostrib

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#54  Edited By lostrib
Member since 2009 • 49999 Posts

@Supabul said:

You see PC user's pay big bucks for their highend RIGs, so they have to pretend or be in denial that Killzone SF, Ryse and Forza 5 look better than anything on their PC

the only one close is KZ SF. We shall see upon release

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deactivated-59b71619573a1

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#55 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

MLL for me. The outisde weather effects are amazing and Killzone seems to fall short on those

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cfisher2833

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#56 cfisher2833
Member since 2011 • 2150 Posts

MLL by far. Killzone isn't very impressive at 1080p--tons of aliasing, poor textures, and poorly shaded, flat environments. MLL on the other hand had superb tessellation, weather effects, high res textures, and incredible lighting (unlike KZF's overdone bloom and god-rays). Aesthetically KZSF might appeal to some more than MLL due to the colorful, brightly lit nature of the game, but technically it doesn't even compare.