well, even in metriod the cursor moves around on the screen.....thats total FPS control fail. it should stay in the center of the screen and the entire view should move....just like every other FPS.
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well, even in metriod the cursor moves around on the screen.....thats total FPS control fail. it should stay in the center of the screen and the entire view should move....just like every other FPS.
well, even in metriod the cursor moves around on the screen.....thats total FPS control fail. it should stay in the center of the screen and the entire view should move....just like every other FPS.
lespaul1919
What does it matter if it is different, so long as it works? (which IMO it does... quite well in fact)
[QUOTE="lespaul1919"]
well, even in metriod the cursor moves around on the screen.....thats total FPS control fail. it should stay in the center of the screen and the entire view should move....just like every other FPS.
goblaa
No, that's what gives it the advantage.
nope, can't turn around fast enough.
but, if MLG ditches dual analog's for wiimote......then feel free to celebrate your victory.
[QUOTE="lespaul1919"]
well, even in metriod the cursor moves around on the screen.....thats total FPS control fail. it should stay in the center of the screen and the entire view should move....just like every other FPS.
goblaa
No, that's what gives it the advantage.
That's what makes it clumsy. I can't stand it.[QUOTE="lespaul1919"]nope, can't turn around fast enough.
ThePlothole
That's why you set it to a smaller the dead-zone.
Even then it doesn't feel right. It's certainly better, but still not great.[QUOTE="windsquid9000"]Both of which can be fixed by making the dead zone box smaller and resting your aiming arm on your knee while you aim the Wii remote with your wrist. That said, it's going to be sad and depressing that it's not until Move comes out that people are going to realize how superior motion controls are for FPS compares to dual analog. Well there's a reason for that.I prefer dual analog. I hate dead zones and my hand isn't steady enough to play well without them.
hiphops_savior
[QUOTE="goblaa"]
[QUOTE="lespaul1919"]
well, even in metriod the cursor moves around on the screen.....thats total FPS control fail. it should stay in the center of the screen and the entire view should move....just like every other FPS.
lespaul1919
No, that's what gives it the advantage.
nope, can't turn around fast enough.
but, if MLG ditches dual analog's for wiimote......then feel free to celebrate your victory.
Change your settings. You can do a 360 in less than a second on the wii. With DA, turning is like turning a tank...
[QUOTE="hiphops_savior"][QUOTE="windsquid9000"]Both of which can be fixed by making the dead zone box smaller and resting your aiming arm on your knee while you aim the Wii remote with your wrist. That said, it's going to be sad and depressing that it's not until Move comes out that people are going to realize how superior motion controls are for FPS compares to dual analog. Well there's a reason for that.I prefer dual analog. I hate dead zones and my hand isn't steady enough to play well without them.
SilverChimera
Which is?
[QUOTE="mystervj"]Wii-mote pointer is better for aiming, but it sux for everything else.nini200We'll see.
wii mote i think is worste for aiming. it might be faster to aim with it but not accurate since im guessing ur hand will not be steady and will be shacking. if there is auto aim in the game then i gues it is good
We'll see.[QUOTE="nini200"][QUOTE="mystervj"]Wii-mote pointer is better for aiming, but it sux for everything else.pc-ps360
wii mote i think is worste for aiming. it might be faster to aim with it but not accurate since im guessing ur hand will not be steady and will be shacking. if there is auto aim in the game then i gues it is good
Nah wiimote is dead accurate. Doesn't need auto-aims. If absolutely necessary they can steady the cursor a bit.Dual Analog. I also prefer shooters made with a gamepad in mind, such as Halo & gears, than shooters made for M&KB, such as L4D. I bought a Wii in late July along with Monster Hunter Tri (tied GotY with ME2 for me so far) & the CCP (thank god). I haven't bought anything else for the Wii thus far, & will only by a Wii title if it supports another control scheme, such as Brawl, Muramasa etc.
I don't even navigate the Wii Menu with the wiimote.
wii mote i think is worste for aiming. it might be faster to aim with it but not accurate since im guessing ur hand will not be steady and will be shacking. if there is auto aim in the game then i gues it is good
pc-ps360
Dual analog has always relied auto-aim to some degree. So even if you did need it with the pointer, what would be the difference?
But actually my hand is pretty steady while aiming.
[QUOTE="goblaa"]
[QUOTE="lespaul1919"]
well, even in metriod the cursor moves around on the screen.....thats total FPS control fail. it should stay in the center of the screen and the entire view should move....just like every other FPS.
No, that's what gives it the advantage.
nope, can't turn around fast enough.
Put the turning on Insane and watch how fast you can turn. Or on the Conduit, raise the speed of your turning to 100% and watch how fast you turn. It turns as fast if not faster than a KB/M. So this statement is null/void.[QUOTE="Noble6Halo"]Come time for Goldeneye, I'd love to see you back up that claim. I'm a fan of all 3 systems. I've played The Conduit, Metroid Prime, Call of Duty, and other games where the wiimote is used in an FPS setting. There's too much of a limitation for the "look" aspect. You control the crosshair instead of your field of vision, and that can be a problem. If they rectified that, maybe they'd have something. But right now the wiimote system is incredibly unpolished as an FPS control and is last on the mouse>analogs>wiimote food chain.Dual Analogs own wiimote
nini200
WiiMote and Nunchuck are in a whole new league than outdated inferior Dual Analogs. KB/M is more comparable to WiiMote & Nunchuck setup. Dual Analogs are Stiff, Rely too much on Auto Aim, Center locked Reticle doesn't help it in any way and too Many Adjustments must be made to line up the center reticle with a target that is slightly off screen whereas you can just aim over and tag them with WiiMote and Nunchuck.
This video proves everything. Watch how he struggles to get a lock on ANYTHING in HALO 3 (One of the most praised Dual Analog FPS out there) and how the screen jerks and snaps to a position only to have the opponent move slightly and then the jerk and snap maneuver continues. Also watch how smooth the controls get and how seamless it is for him toTarget and take outANYTHING on Metroid Prime 3 (Without using the Auto Aim) and how he can readjust his aim while keeping a lock on the target in front of him at 3:35 allowing him to dodge the front guy's attackswhile taking out the side guy at the same time (which can't be done using Dual Analogs).
Dual Analogs vs Motion
[QUOTE="nini200"][QUOTE="Noble6Halo"]Come time for Goldeneye, I'd love to see you back up that claim. I'm a fan of all 3 systems. I've played The Conduit, Metroid Prime, Call of Duty, and other games where the wiimote is used in an FPS setting. There's too much of a limitation for the "look" aspect. You control the crosshair instead of your field of vision, and that can be a problem. If they rectified that, maybe they'd have something. But right now the wiimote system is incredibly unpolished as an FPS control and is last on the mouse>analogs>wiimote food chain.Dual Analogs own wiimote
bowlingotter
You're not "controling the crosshair instead of your field of vision". You're doing both. Which is more than you can with DA.
wii remote hands down. Dual anaolgs are such an outdated way of playing FPS'.VideoGameGuy
which is precisely why the best shooters are comingto the 360 and PS3 and NOT the Wii, lol.
[QUOTE="VideoGameGuy"]wii remote hands down. Dual anaolgs are such an outdated way of playing FPS'.lespaul1919
which is precisely why the best shooters are comingto the 360 and PS3 and NOT the Wii, lol.
it has nothing to do with the controller.Metroid Prime 3 has proved how awesome the Wiimote can be for FPS, but this will indeed be an interesting test.
the precision of the wiimote is pathetic for FPS just get over it, every game includes auto-targetting. wii=/=fps console.LenGen
no wii game has auto-aiming. I think CoD might, but it's turned off by defult and messes with your aim more than anything else.
Now, ever PS3 and 360 game has generous auto aim. You can hit thin air and the shot will count.
[QUOTE="VideoGameGuy"]wii remote hands down. Dual anaolgs are such an outdated way of playing FPS'.lespaul1919
which is precisely why the best shooters are comingto the 360 and PS3 and NOT the Wii, lol.
That's the because of the user base...not the controls. The PS3 and 360 get more shooters than the PC too these days. I guess the M/KB are bad for shooter too?
Dont like playing FPS on the Wii, it was horrible when I tired to play COD4 on the Wii. The controls were awful, made the game unplayable for me. I dont really play Wii game, but I thought I give cod4 a chance since its one of my favorite games on the pc/360. Have to say I was disappointed. So for me dual analog works better.
Having owned a Wii for the last 3 and half years (and for many years in the future) I can tell you that my opinion on this is that motion-controls can potentially be much better than dual-analogs but the technology in the Wii and Wii-mote is not good enough to be better than whan the PS3 and 360 is offering.
Sony Move might be better than the Dualshock but the Wii-mote is not.
[QUOTE="lespaul1919"]
[QUOTE="VideoGameGuy"]wii remote hands down. Dual anaolgs are such an outdated way of playing FPS'.goblaa
which is precisely why the best shooters are comingto the 360 and PS3 and NOT the Wii, lol.
That's the because of the user base...not the controls. The PS3 and 360 get more shooters than the PC too these days. I guess the M/KB are bad for shooter too?
Prove it.
COntrollers are always better than motion controls. I doubt Goldeneye will be any good, it looks like a cheap cash-in.
LUL!!! at allthe people trying to come up with reasons why they think Dual Analogs are better.Excuse #1. "Better FPS comes out on my system", Honestly now? So like the other poster said, KB/M must suck too then huh?
Excuse #2. "I (Keyword) TRIED motion controls and they were terrible" Have you ever thought that it may have been you that sucked at the controls and not the controls themselves? Just a thought.
Excuse #3. A Video of Halo Reach... Really? That's the best you got? And it still shows Jerky controls, Stiff movement and auto aim. PATHETIC. Next.
If you all notice, most people that prefer Dual Analogs generally say they gave motion controls a TRY (meaning they didn't practice them long enough to get a hang of it) and then they immediately blame the controls instead of themselves for being total NOOBS at it. Yet they practice day and night with Dual Analogs and claim that they are better because they are what they are used to. I've seen things done with WiiMote and Nunchuck that could NEVER be duplicated using that Inferior Sub-Par Last-Gen FPS Dual Analog Control Scheme. :lol:
I stand by my other post. The Vs Video I posted PROVES that WiiMote and Nunchuck are VASTLY SUPERIOR to Last-Gen FPS Dual Analogs.
[QUOTE="Noble6Halo"]Come time for Goldeneye, I'd love to see you back up that claim. for some odd reason, i feel like you've made up your mind alreadyDual Analogs own wiimote
nini200
Not to totally derail the subject, but I really liked the DS's controls for shooters, the stylus seemed just as accurate as the Wiimote/Nunchuk without the unsteady hand. As far as ranking....
KB/M(duh)>DSTouchScreen>Wiimote/Nunchuk>DualAnalog
Not to totally derail the subject, but I really liked the DS's controls for shooters, the stylus seemed just as accurate as the Wiimote/Nunchuk without the unsteady hand. As far as ranking....
KB/M(duh)>DSTouchScreen>Wiimote/Nunchuk>DualAnalog
MisterG333
Why do people complain about unsteady hand? Is your sofa wobbely or something? You shouldn't be playing with your hand up...ever.
I like the DS shooter controls too, but you get hand cramps pretty quickly trying to hold on the the d-pad and L-trigger the whole time.
-The-G-Man-
You are correct. I stated in my first post that I like Motion MUCH better than Dual Analogs and that DA feel primitive in FPS now.
[QUOTE="MisterG333"]
Not to totally derail the subject, but I really liked the DS's controls for shooters, the stylus seemed just as accurate as the Wiimote/Nunchuk without the unsteady hand. As far as ranking....
KB/M(duh)>DSTouchScreen>Wiimote/Nunchuk>DualAnalog
goblaa
Why do people complain about unsteady hand? Is your sofa wobbely or something? You shouldn't be playing with your hand up...ever.
I like the DS shooter controls too, but you get hand cramps pretty quickly trying to hold on the the d-pad and L-trigger the whole time.
Seriously, I don't understand that either. I can understand your hand shaking around as you get used to the controls but once you're used to them, that issue becomes null/void/nonexistant. If these people are having that big of a problem keeping the Wiimote straight then they may need to go to the doctor and get checked for Parkinsons.Please Log In to post.
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