Gameplay is king. Any other element video game simply on its best fucking day, isn't as important.
Not saying a story doesn't matter (though yes Champ is very pro-video game stories are shit and you people should demand better), not saying the aesthetics and atmosphere aren't important, not saying that a cohesive visual language doesn't add to an experience, not saying poor visual design can't suck the excitement out of a game, but gameplay is without question the heart, soul, and backbone of a good video game. There is no such thing as a good video game with gameplay that is subpar as far as I'm concerned.
And part of that opinion is fueled by that gameplay=/=mechanics. Mechanics are one part of the gameplay, the pacing, the level design, the narrative (yes even that) exploration, all these elements that form a singular composition, that composition is the gameplay. Max Payne 3 has excellent mechanics, the shooting in that game is fucking stellar. Max Payne 3 has questionable gameplay scenarios because some of the scenarios it puts the player in are fucking dull, repetitive, uninspired at times, and are poorly paced as the game never lets the player build any momentum until this one bitchin airport sequence.
In contrast none of the Last of Us's mechanics, sans maybe the shooting, are anything better than functional, but the game is paced so fucking well, it's got atmosphere for days, and the level design offers some breathing room that the likes of the lesser Uncharted games don't, and that adds to an experience that I would argue has good gameplay, great gameplay.
So naturally in these discussions, somehow gameplay is always looked at as mechanics, because that's how gameplay was judged back in the day (because games were more driven by their mechanics), and that line of thinking needs some adjustment or some thought.
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