Which one has future potential for Shooters? Wiimote or good old M&KB

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dk_2007

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#1 dk_2007
Member since 2007 • 680 Posts

Which one has future potential for First Person Shooter games? and why?

  • Wiimote : Can evolve to provide realistic simulation of FPS

  • M&KB : The current choice of FPS gamers

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gromit007

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#2 gromit007
Member since 2006 • 3024 Posts
Prime 3 and MoH both control extremely well but leave room for improvement. M&KB will stay the same for perpetuity.
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locopatho

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#3 locopatho
Member since 2003 • 24300 Posts
I could see ina console generation or 2a Wiimote styIe controller being precise enough to beat keyboard/mouse but right now mouse is still better.
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dk_2007

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#4 dk_2007
Member since 2007 • 680 Posts

Prime 3 and MoH both control extremely well but leave room for improvement. gromit007

Yes, I was thinking about that based on Prime 3.

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dk_2007

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#5 dk_2007
Member since 2007 • 680 Posts

I could see ina console generation or 2a Wiimote styIe controller being precise enough to beat keyboard/mouse but right now mouse is still better.locopatho

Moreover, better looking Wii wielding guns might be in development.

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#6 goblaa
Member since 2006 • 19304 Posts

Both?

Kb/M is the staple of FPS's and the PC is the breeding ground for new ideas in FPSs.

The wiimote is just as great, but it's new territory. I'm sure we will continue to see great shooters on the wii, but there will be a lot more experimintation. At least there are new things you can do control wise.

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ThePlothole

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#7 ThePlothole
Member since 2007 • 11515 Posts
The Wiimote offers an improvement over conventional console FPS controls, but the M&KB is still king IMHO. My reasoning being that the Mouse still offers a "snappier" response.
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dk_2007

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#8 dk_2007
Member since 2007 • 680 Posts

Both?

Kb/M is the staple of FPS's and the PC is the breeding ground for new ideas in FPSs.

goblaa

It is also possible that Wiimote starts getting used with PC.

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dk_2007

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#9 dk_2007
Member since 2007 • 680 Posts

The Wiimote offers an improvement over conventional console FPS controls, but the M&KB is still king IMHO. My reasoning being that the Mouse still offers a "snappier" response.ThePlothole

I, personally, am bored with M&KB because during office I am stuck with it for good amount of time. I wonder if it is same with some other people.

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Silenthps

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#10 Silenthps
Member since 2006 • 7302 Posts
well seeing as your askin which has the most potential, its obviously the wiimote. kb/m's potential has already been reached.
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comstrikeiscool

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#11 comstrikeiscool
Member since 2004 • 3616 Posts
Wii has potential, but still needs work to be perfected I'd say. One major flaw is the cursor can leave the t.v. screen. It's a pain when it leaves the screen.
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Sir_BIGnuts

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#12 Sir_BIGnuts
Member since 2006 • 256 Posts
Well the wiimote is the only one that has future potential seeing as the KB/M has already proved itself as the preferred format for FPS's. A more precise wiimote could be in the future, and i suppose it would separate the good players from the great players, either way it sucks if you have Parkinson's Disease.
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cyanblues

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#13 cyanblues
Member since 2004 • 312 Posts

The WII mote with head tracking like this.

http://www.youtube.com/watch?v=Jd3-eiid-Uw

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#14 Vampyronight
Member since 2002 • 3933 Posts

The Wiimote won't ever match the precision of kb/m. Ever.

Now, there could be some interested things done with the Wii remote in ways that a mouse never could do, but if we're talking straight up shooting, it's not even a contest.

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#15 slickchris7777
Member since 2005 • 1610 Posts
I played Metroid Prime 3 with the wiimote, and the aiming controls suck.
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#16 goblaa
Member since 2006 • 19304 Posts

The Wiimote won't ever match the precision of kb/m. Ever.

Now, there could be some interested things done with the Wii remote in ways that a mouse never could do, but if we're talking straight up shooting, it's not even a contest.

Vampyronight

they're kinda equal to me. You get more precision with the mouse as it can always be at rest (so can the wiimote, but it's still not quite the same) but the wiimote you get more realism as you have to actually aim and how your hand shakes can affect your aim just like with a real gun. Also, I'm intrested in just how strong the rumble in the wiimote can be. It would be so cool to play a FPS and have the rumble mess up your aim when a close blast went off.

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dk_2007

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#17 dk_2007
Member since 2007 • 680 Posts
In addition to the above comments: Given the capabilities of Wiimote, they will have to improve walking around and moreover I dont know what can they do for sniper scope.
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Meu2k7

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#18 Meu2k7
Member since 2007 • 11809 Posts
If medal of honour : heroes & Metroid Prime 3 are what we go by then no chance... ever.
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#19 cametall
Member since 2003 • 7692 Posts
I think M&KB will always be the best option. Even if a company comes out with a more precise version of the Wii remote the human hand won't be steady enough for precision aiming. If they add on some sort of gun attachment then *maybe* but I don't think M&KB will ever be beat.
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Darthmatt

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#20 Darthmatt
Member since 2002 • 8970 Posts
Maybe if EA developed a FPS dev tool the wiimote would be good. MOHH2 had a nice working control scheme, but the game... Dont get me started on that steaming pile.
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#21 Blue-Sphere
Member since 2006 • 1972 Posts
Both?
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WARxSnake

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#22 WARxSnake
Member since 2006 • 2154 Posts

whats more confortable in a long game session like TF2 or BF2? dragging a mouse around a zero friction surface, or holding a wiimote up in the air for 3 hours straight? Just yesterday I was in a TF2 server where both teams were amazing and rounds lasted a couple hours, i cant imagine being all wii-hip and using a pointing device with that.

Even short sessions like UT3 deathmatch sessions would wear you out in seconds, twitch reflex = KM

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dk_2007

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#23 dk_2007
Member since 2007 • 680 Posts

Tiredness and precision seem to be valid points.

Ultimately the players will use the technology if it is more fun or may be if it gives more advantage over other players.

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#24 ThePlothole
Member since 2007 • 11515 Posts

whats more confortable in a long game session like TF2 or BF2? dragging a mouse around a zero friction surface, or holding a wiimote up in the air for 3 hours straight? Just yesterday I was in a TF2 server where both teams were amazing and rounds lasted a couple hours, i cant imagine being all wii-hip and using a pointing device with that.

Even short sessions like UT3 deathmatch sessions would wear you out in seconds, twitch reflex = KM

WARxSnake

I disagree with that being an issue. If you rest your elbow on something (such as your leg), you can actually keep the Wiimote pointed for very long periods of time.

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Meu2k7

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#25 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="WARxSnake"]

whats more confortable in a long game session like TF2 or BF2? dragging a mouse around a zero friction surface, or holding a wiimote up in the air for 3 hours straight? Just yesterday I was in a TF2 server where both teams were amazing and rounds lasted a couple hours, i cant imagine being all wii-hip and using a pointing device with that.

Even short sessions like UT3 deathmatch sessions would wear you out in seconds, twitch reflex = KM

ThePlothole

I disagree with that being an issue. If you rest your elbow on something (such as your leg), you can actually keep the Wiimote pointed for very long periods of time.

Not to mention the Wiimote lags, not in the traditional sense, but you need to do more movement with it to get the same effect as a mouse.

You also have alot less buttons.

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DivergeUnify

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#26 DivergeUnify
Member since 2007 • 15150 Posts

m+ kb is already as good as its going to get- its been fantastic for years.

the wiimote is new and has hardly been tried for fps( compared to 360 or PC markets) therefore it has the most potential

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DivergeUnify

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#27 DivergeUnify
Member since 2007 • 15150 Posts
[QUOTE="ThePlothole"][QUOTE="WARxSnake"]

whats more confortable in a long game session like TF2 or BF2? dragging a mouse around a zero friction surface, or holding a wiimote up in the air for 3 hours straight? Just yesterday I was in a TF2 server where both teams were amazing and rounds lasted a couple hours, i cant imagine being all wii-hip and using a pointing device with that.

Even short sessions like UT3 deathmatch sessions would wear you out in seconds, twitch reflex = KM

Meu2k7

I disagree with that being an issue. If you rest your elbow on something (such as your leg), you can actually keep the Wiimote pointed for very long periods of time.

Not to mention the Wiimote lags, not in the traditional sense, but you need to do more movement with it to get the same effect as a mouse.

You also have alot less buttons.

but the few buttons you have are more readily available. On Wii games its easier to have an access key, and then point the wiimote at an option. Its quick and instead of having 6 buttons you have 1 button with 6 locations.