Monster Hunter World and Shadow of the Colossus.
Why are you Hyped for a old game Michael?
Because Shadow of the Colossus is amazing and it looks like an amazing remake.
Monster Hunter World and Shadow of the Colossus.
Why are you Hyped for a old game Michael?
Because Shadow of the Colossus is amazing and it looks like an amazing remake.
@aigis: to be fair I wouldnt call zelda or mario games risks lol, there will be fans there to love it no matter what"
Agreed. I like BOTW a lot and am.enjoying Mario but risks? LMAO ?
Monster Hunter: World for sure, atm.
TBH, most games that people are hyping up for next year that I'm excited for, I'm not even convinced are coming in 2018. Kingdom Hearts 3, FFVII:Remake, Pokemon Switch, Metroid Prime 4, The Last of Us 2. I don't see any of them releasing next year, in fact I'm expecting a pretty quiet year overall for 2018.
From the games that have actually been announced, the main ones are:
-Ori & the Will of the Wisps
-RDR 2
-Metro Exodus
Monster Hunter World and Shadow of the Colossus.
Why are you Hyped for a old game Michael?
Because Shadow of the Colossus is amazing and it looks like an amazing remake.
But System Shock remake looks better.
@aigis:
Fair point on Mario. In fact Nintendo was very smart about catering the game to both the casual and speed running crowd. It can be very simple, yet the depth is much much greater than the past few entries in the Mario series.
I still stand by my original point. They are daring titles. Imo Nintendo played it quite safe going back to Windwaker, twilight princess, galaxy, 3d land. They're design focus seems to have shifted back to being more open and experimental with what they set to accomplish.
thats fine, but I dont think daring == risky. They are trying different things, but those things are not all that different from what came before conceptually even the open structure of botw hearkens back to LTTP. These are not so drastically different that people cant say its not a mario or zelda game. Even if they do change things up, those franchises are so beloved that its money in the bank, there is no risk to Nintendo when making them, they were surefire hits
@aigis:
I don't know. Maybe. Nintendo has almost shown arrogance in how confident they are with the most recent games. With that said, they completely switched up the formula for breath of the Wild and more or less gambled their new consoles success, letting it rest on ONE game--with an unproven proof of concept, not knowing if gamers would accept or not. I'd say there's a touch of risk, there.
@aigis:
I don't know. Maybe. Nintendo has almost shown arrogance in how confident they are with the most recent games. With that said, they completely switched up the formula for breath of the Wild and more or less gambled their new consoles success, letting it rest on ONE game--with an unproven proof of concept, not knowing if gamers would accept or not. I'd say there's a touch of risk, there.
The issue is BotW was never meant to be a switch game in the first place either. For years it was being billed as a wii u title, but development took so long they said they might as well delay it and make it a launch title to push the switch since the wii u was wasted energy at that point. All they cared about was the name, a new console with a Zelda game as a launch title is enticing no matter what, the last time they did this it ended up being the best selling Zelda game because everyone who got the new console probably would want the Zelda game regardless of its quality. The switch's life wasnt even dependent on Zelda either, it is selling because it is good hardware. Before the switch was even out we knew that we were getting Splat2n, Mario Odyssey, Skyrim, ARMSâ„¢, ect... Zelda was just the thing that got people to jump in sooner rather than later and that was just on name recognition alone, even if the game sucked it was a game people would talk about, Zelda is a big deal. Putting a Zelda game as your big game is not a risk by any means especially when people were clamoring for it for years prior when it was being shown off
@aigis:
Quality was on the wiiu, believe it or not. Going by your logic the wiiu should not have been a failed product. You are basing your argument on an absolute; that Zelda guarantees a successful product. Hypothetically speaking, if skyward Sword was put in place of breath of the Wild as a launch Zelda game, people would not be going ape shit for the switch.
@aigis:
Quality was on the wiiu, believe it or not. Going by your logic the wiiu should not have been a failed product. You are basing your argument on an absolute; that Zelda guarantees a successful product. Hypothetically speaking, if skyward Sword was put in place of breath of the Wild as a launch Zelda game, people would not be going ape shit for the switch.
The wuu had a terrible launch for a lot of different reasons, the main one being a poor marketing campaign, and I say this as a wuu owner. People dont like the switch because BotW, they like it because the hardware is actually neat for once and they made a good push for not having droughts. If SS were on the switch people would go crazy for it, the critical reception for SS on media sources were very warm, 93 metacritic. Would it get panned by fans still? Probably, but it was not a risk, people would still buy it and a switch to play it. Zelda games sell, its not indicative of its quality, but there is no doubt you are shipping units
Monster Hunter World and Shadow of the Colossus.
Why are you Hyped for a old game Michael?
Because Shadow of the Colossus is amazing and it looks like an amazing remake.
But System Shock remake looks better.
I really don't care.
@aigis:
I do not believe if skyward Sword were the Zelda title shipping along with the switch, that it would create the same hype and momentum for the hardware.
@heirren: I dont believe hardware lives and dies on one game though
I am inclined to agree with aigis here. Although I do believe Breath of the Wild's overwhelming critical reception did in fact help the Nintendo Switch, and would have helped more than Skyward Sword, it wasn't BoTW alone that shifted units of the Nintendo Switch.
Compared to the Wii U, the Nintendo Switch had a very cohesive and effective marketing campaign. Nintendo were sure to redouble their efforts in explaining their product as clearly as possible this time with the snappy October 20th reveal. This marketing push continued with Superbowl spots and numerous other trailers featuring a hipper young-adult campaign.
On the other hand, the Wii U was a marketing nightmare from day one. The initial reveal had even longtime gaming enthusiasts confused as to what it was meant to be. It had a confused message, a terrible marketing campaign and adverts that tried to capture the interest of the casual market again with families gathered around playing Nintendoland (far from a killer app).
@aigis:
Granted the PlayStation 2 sold more than everything else, but it was one game, in Halo, which really solidified an entire brand from Microsoft. Breath of the Wild changed the negative perception a lot of people began to think towards Nintendo, imo. Sales, along g with fan and critical praise, show this. The success of this Zelda title even factored I to people's hype for Odyssey - - "if Nintendo can do that for Zelda, what can they do for their other franchises and genres".
Hard to narrow down:
Mount and Blade 2: Banner Lord
Kingdom Hearts 3
Star Citizen: Squadron 42 (LOL hey its gotta release some time?)
Fire Emblem Switch
Metroid 4 Switch
Project Octopath
DBZ fighter
@aigis:
Quality was on the wiiu, believe it or not. Going by your logic the wiiu should not have been a failed product. You are basing your argument on an absolute; that Zelda guarantees a successful product. Hypothetically speaking, if skyward Sword was put in place of breath of the Wild as a launch Zelda game, people would not be going ape shit for the switch.
The wuu had a terrible launch for a lot of different reasons, the main one being a poor marketing campaign, and I say this as a wuu owner. People dont like the switch because BotW, they like it because the hardware is actually neat for once and they made a good push for not having droughts. If SS were on the switch people would go crazy for it, the critical reception for SS on media sources were very warm, 93 metacritic. Would it get panned by fans still? Probably, but it was not a risk, people would still buy it and a switch to play it. Zelda games sell, its not indicative of its quality, but there is no doubt you are shipping units
^ This , people still think Switch is selling because of 1-2 games? it really isn't ... sure that is a big part, but the biggest part, and the reason I like it so much, is that this is "Handheld gaming done right" for what I feel is the first time ever. It feels 1:1 with with a full console experience on the go. It merges to markets into 1.
I have pleanty of indie games on PC? I've bought a few of them again on Switch because they are the kind of games that suit a small screen when I'm relaxing. When I'm sitting at my PC however... I'd be playing something else.
Tons of Japanese support moving forward.
Console + 3DS library moving forward.
This was never just "Hur dur I NEED ZELDA!" I could Emulate it or buy it for my dust collecting Wii U if that mattered.
Star Citizen: Squadron 42 (LOL hey its gotta release some time?)
ImfreakingPossible. there is 0.000001% chance of it release. other 99.999% chance that it will remain in pre alpha.
@aigis:
Granted the PlayStation 2 sold more than everything else, but it was one game, in Halo, which really solidified an entire brand from Microsoft. Breath of the Wild changed the negative perception a lot of people began to think towards Nintendo, imo. Sales, along g with fan and critical praise, show this. The success of this Zelda title even factored I to people's hype for Odyssey - - "if Nintendo can do that for Zelda, what can they do for their other franchises and genres".
But again 1 game cannot sustain a console, xbox had halo, fable, kotor, TES, ect... You can attribute one game with "I have to buy this console now rather than later" but you wont buy a console for one game most of the time. I consider myself a fairly hardcore persona fan and I flirted with the idea of getting a vita for P4G for a while, but 1 game is not enough to justify an entire purchase imo. I ended up getting one way later down the road after a price cut for about $100. Even with the switch I didnt buy one day 1 even though I did want to play Zelda, I just got it for the wuu instead cause I didnt want to shell out for a new system at the time. Die hard Nintendo fans always praised Nintendo and even in the dark wuu years people complimented games like smash, pokken, bayonetta, mario kart, and even captain toad. The critical praise has always been there for Nintendo, but the hardware pitch was a disaster that nobody cared. Botw is a good bump for Nintendo, but it is not the lone force that sold the switch, if botw had launched on the wuu instead it could not have saved it.
Ooooh. MW5......
It's about time. My old Logitech Extreme 3D Pro joystick does okay for flight sims. But, what it really excels at are mech games. That swivel handle is great for watching the flanks while moving in another direction. The mouse/keyboard controls would do well if MW5 will have the same key bindings as Far Cry 4 (the Buzzer control scheme).
GOW, Ni No Kuni 2, DB FighterZ, Disdea FF NT, Yakuza 6, and... Gintama Rumble. I'll probably buy Gintama Rumble on Japanese if there is no english version.
Octopath, although I'm sure something better will be revealed eventually.
But what I'm really most looking forward to is more info on Cyberpunk 2077. I'd be more hyped with footage of that game than any actual game release next year.
I don't hype, but I will say that i'm awaiting Forza Horizon 4, but have plenty of racing games (and others) to keep me occupied until then :)
@aigis:
I don't know. Maybe. Nintendo has almost shown arrogance in how confident they are with the most recent games. With that said, they completely switched up the formula for breath of the Wild and more or less gambled their new consoles success, letting it rest on ONE game--with an unproven proof of concept, not knowing if gamers would accept or not. I'd say there's a touch of risk, there.
Open world games are not a risk. Open world is one of the most popular design philosophies in game development today. BOTW didn't revolutionise the formula or anything. It's a standard open world acrion RPG. The only difference is Nintendo's attention to detail.
Far Cry 5, Ni No Kuni 2, Dragonball Z, Kingdom Come: Deliverance, Biomutant, and even though I’m hyped for Red Dead Redemption; I know it won’t hit PC. Even if it does, it’ll be a year at the very minimum...lol.
If anything, I may pick up a Playstation but I’ll probably see what’s in store for E3 next year. I also would like to play God of War.
@UssjTrunks:
The difference is far greater than detail. Much of why it is so engrossing has nothing to do with the details. The entire world is just one cleverly crafted level which accommodates the players choice on where they decide to go. There's a reason so many people become engrossed with it. Most players don't see below the surface visual. ;)
Darksiders 3 for me in fact.
Something about the first two games just really scratched all my gaming itches, they are not perfect but I enjoyed them immensely.
@UssjTrunks:
The difference is far greater than detail. Much of why it is so engrossing has nothing to do with the details. The entire world is just one cleverly crafted level which accommodates the players choice on where they decide to go. There's a reason so many people become engrossed with it. Most players don't see below the surface visual. ;)
naw, its the level of detail in the physics and interactions that really sell it. The "go anywhere" aspect really just hearkens back to the original zelda format, its not really a new concept for Zelda as it was even like that for ALBW that had come just before it.
@aigis:
The go anywhere part is carefully thought out, that's the difference between it and other open world games. If on player goes left, they experience something different than if they were to go right. The creative design choice is the follow up scenario. Going left might lead to a mountain or tower giving way to a visual ques based on that direction chosen. On the other hand, going right may give way to something going left might not see..... If that makes sense. It's very circular and 3 dimensional. I can't think of any other game which does this, and forgive me for the poor explanation of what I'm trying to get across. It's why the "emptiness" people complain about is so important to its design.
I do agree the physics and detail are factors as well.
@heirren: I get what you are saying, the lack of direction is more open to player choice and therefore different experiences. Im not sure if that validates the emptiness argument but thats neither here nor there. This Zelda is so different because of the OoT structure to a lot of people, but Zelda games like the original and ALBW have done similar things just not on the same scaling as botw. Even other games like Skyrim had really done the open world exploration design before botw had. You can argue Skyrim had quests to chase, but a lot of the time there were many quests and quests would lead you to new ones and then you might see something along the way the peaks your interest, really its all player agency when exploring. On the flip side I could argue botw's structure can be reduced down to go find tower in the distance from that tower find shrines. Really botw isnt without goals that cause the players to just wander the world for the sake of wandering. The smartest thing Nintendo did was make everything physics based and let you interact with a lot of the world, thats when player agency really shines on how you tackle situations and is what makes it stand out from the pack.
Kingdom Hearts III is the only title for sure.
IF Pokemon Switch somehow comes out next year, that, too. Unless it's just a continuation of the Sun/Moon formula, than I can do without.
@aigis: 3.54 units on an install base of 100 million+ is not impressive. Both Sunshine and SS were considered inferior to previous games. Taking Zelda to a huge open world, adding destructible weapons, adding fish waifus, and scrapping iconic weapons, maps, compasses and dungeons was DEFINITELY ballsy and a risk. Hype or not, commercial flop or not, you can’t say that from a design perspective and hence from a critical perspective that Nintendo didn’t take a risk.
Essentially what you are saying that no popular franchise can really take a risk unless they’re a new IP. That’s asinine.
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