Which was the worse Overhype Fail: THE CELL or 8GB GDDR5

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tormentos

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#101 tormentos
Member since 2003 • 33803 Posts
[QUOTE="ronvalencia"]

[QUOTE="evildead6789"] ddr3 sdram @ 1333 mhz is as fast as gddr5, don't compare apples with oranges Most ddr3 ram runs at faster speeds like 1600 or 1800 mhz, and ddr4 is coming out this year. So yeah 8 gb of gddr5 is not that special, allthough it's a lot better than what's in a ps3 or xbox though. I'm really curious what ms is going to do.evildead6789

With the same 128bit bus, DDR3 @1333Mhz is not as fast as GDDR5 @6000Mhz.

GDDR5's latency example https://www.skhynix.com/products/graphics/view.jsp?info.ramKind=26&info.serialNo=H5GQ2H24AFR

Programmable CAS latency: 5 to 20 tCK

Programmable WRITE latency: 1 to 7 tCK

DDR3's latency example http://download.micron.com/pdf/datasheets/dram/ddr3/1Gb_DDR3_SDRAM.pdf

CAS READ latency (CL): 5, 6, 7, 8, 9, 10, or 11

CAS WRITE latency (CWL): 5, 6, 7, 8, based on tCK


PS; Sandra's GPU latency benchmarks has to go through the high latency driver stacks e.g. wait for AMD HSA drivers.

It doesn't matter, you're comparing apples with oranges again. gddr5 doesn't run at 6000 mhz, it runs at 4x 1500 mhz. While dual channel ddr3 @ 1333 mhz run at 2x 1333 mhz. Triple channel at 3 x 1333 mhz. Even if you would have 4 channels available, then it's useless when the cpu doesn't support it. I suppose sony could have a custom cpu from amd that supports 4 channels but that still doesn't match current pc's. Ddr3 can run at 2133 mhz so when you have a triple channel motherboard , you have 6400 mhz. And to be honest , faster system memory than dual channel 1333 mhz doesn't have that much benefit when it comes to games. So since the gddr5 is shared memory , i really can't see what would be the advantage over current pc's, since they already have gddr5 on the graphics cards. Off course it's very nice we finally will have a next gen console but if you look at the other stuff like the chipset and core clock rates of gpu and cpu, then it's nowhere near current pc's. My medium game pc is faster than the ps4. The ps4 will not be the technological leap that the ps3 was. The ps3 at that time had 8 cores, and there weren't even quad cores available, and the gpu chipset was one of the strongest you could find. Sadly the x360 was a more balanced system, 8 cores are close to useless when your gpu bottlnecks. The x360 had less cores but a slightly better gpu and 3 cores, which were more than enough. So you can conclude that 8gb gddr5 of shared memory is nice, but cpu and gpu are very important too, and they're also nice. I don't expect the hardware to take such leaps as it did in era of 2006- 2012, but off course you can't predict the future. It would have been nice if sony's ps4 was stronger though, but they're scared because of their ps3 fail. It wasn't balanced hardware , so it was overpriced. They had to sell the system with a loss because they put way to much cpu-cores in there and it never delivered. Can't you remember their promise, 'it costs more than the x360, but it's way stronger, it has 8 cores, so expect better games'. Sadly the x360 had slightly better graphics on multiplats, and the console was much cheaper. I think their ps4 will be more balanced, but they could have put something stronger in there than a hd 7850 and an intel cpu instead of an amd cpu. If xbox makes something stronger they could get an even worse asskicking than this gen.

All that mean little when DDR3 bandwidth is 68GB or less and GDDR5 155+,in the case of the PS4 176GB/s. It doesn't have to and that is what you people forget when sony was working with multiple processors inside the PS3 PC were far far behind,the same with MS and their 3 core CPU PC were far from it,not only on having physical CPU like that,but programing for them,dual core was basically not use for the first few years,most programs still were single core,and games as well,hell almost all the games on consoles use multiple cores and multiple threads,PC is not even close on this regard. So i am sure sony knows what they are doing,also you forget is not apple to apple,the PS4 is a big APU,CPU and GPU on the same die,which is for efficient and less prone to latency.. Sony did a good choice even if MS show something better,(which i doubt because of how accurate leak have been so far) it would not matter,the machine is well balance,and it doesn't matter if the PS4 carry a Gforce Titan next year something better will come alone,it always does so why bother,the same goes for MS,in the end the PS4 will play much better games and ports than the PS3 did,and is way closer to PC now that it was current consoles,the average joe will not even care.
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ronvalencia

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#102 ronvalencia
Member since 2008 • 29612 Posts

It doesn't matter, you're comparing apples with oranges again. gddr5 doesn't run at 6000 mhz, it runs at 4x 1500 mhz. While dual channel ddr3 @ 1333 mhz run at 2x 1333 mhz. Triple channel at 3 x 1333 mhz. Even if you would have 4 channels available, then it's useless when the cpu doesn't support it. I suppose sony could have a custom cpu from amd that supports 4 channels but that still doesn't match current pc's. Ddr3 can run at 2133 mhz so when you have a triple channel motherboard , you have 6400 mhz. And to be honest , faster system memory than dual channel 1333 mhz doesn't have that much benefit when it comes to games. So since the gddr5 is shared memory , i really can't see what would be the advantage over current pc's, since they already have gddr5 on the graphics cards. Off course it's very nice we finally will have a next gen console but if you look at the other stuff like the chipset and core clock rates of gpu and cpu, then it's nowhere near current pc's. My medium game pc is faster than the ps4. The ps4 will not be the technological leap that the ps3 was. The ps3 at that time had 8 cores, and there weren't even quad cores available, and the gpu chipset was one of the strongest you could find. Sadly the x360 was a more balanced system, 8 cores are close to useless when your gpu bottlnecks. The x360 had less cores but a slightly better gpu and 3 cores, which were more than enough. So you can conclude that 8gb gddr5 of shared memory is nice, but cpu and gpu are very important too, and they're also nice. I don't expect the hardware to take such leaps as it did in era of 2006- 2012, but off course you can't predict the future. It would have been nice if sony's ps4 was stronger though, but they're scared because of their ps3 fail. It wasn't balanced hardware , so it was overpriced. They had to sell the system with a loss because they put way to much cpu-cores in there and it never delivered. Can't you remember their promise, 'it costs more than the x360, but it's way stronger, it has 8 cores, so expect better games'. Sadly the x360 had slightly better graphics on multiplats, and the console was much cheaper. I think their ps4 will be more balanced, but they could have put something stronger in there than a hd 7850 and an intel cpu instead of an amd cpu. If xbox makes something stronger they could get an even worse asskicking than this gen.evildead6789

Somebody needs to read basic PC concepts. http://en.wikipedia.org/wiki/DDR3_SDRAM

DDR3 @1333 Mhz refer to it's effective clock speed i.e. it has I/O clock speed of ~666Mhz. A dual channel 64bit @ DDR3 @1333 has ~21.3 GB/s bandwidth.

DDR3 @2133 Mhz refer to it's effective clock speed i.e. it has I/O clock speed of ~1066Mhz. A dual channel 64bit @ DDR3 @2133 has ~34.13 GB/s bandwidth.

GDDR5 @6000 Mhz is also refers to effective clock speed with base clock speed of 1500Mhz. Radeon HD 7770 Ghz Edition's quad channel 32bit GDRR5 @4500Mhz has ~72 GB/s bandwidth.

Sorry, GDDR5 is faster.

From http://www.nordichardware.com/CPU-Chipset/amd-kaveri-graphics-performance-on-par-with-radeon-hd-7750.html

AMD Kaveri APU would Radeon HD 7750 (8 CU @900Mhz) level GCN hence it's need for GDDR5 needs. http://www.brightsideofnews.com/news/2013/3/5/amd-kaveri-unveiled-pc-architecture-gets-gddr5.aspx

There's a big reason why Intel equiped it's Intel Xeon Phi with GDDR5 instead of DDR3.

From JEDEC's information, both DDR4 and GDDR5M would be sharing SODIMM standard.

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ronvalencia

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#103 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"] My info comes from JEDEC, what about yours?tormentos
Means little with the poor adoption rate PC has on new tech,steam charts basically prove that most of steam users on dual core CPU from 7 years go.

Steam charts are nothing compared to AMD's reported unit sales. Both AMD Kaveri APU and PS4 would be on sale about the same time.

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#104 AmnesiaHaze
Member since 2008 • 5685 Posts

the worst overhype by far is MOTION CONTROLS

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#105 ohgeez
Member since 2011 • 919 Posts
Considering we have yet to see what the PS4 will put out due to the ram, I'd say this thread is about 2 years premature
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#106 tormentos
Member since 2003 • 33803 Posts
Steam charts are nothing compared to AMD's reported unit sales. Both AMD Kaveri APU and PS4 would be on sale about the same time.ronvalencia
Yes and AMD sell to business and companies you are really a fool if you actually think that even a fraction of what AMD sell is for gaming,again most PC are under power on steam and run on old tech... AMD reports mean nothing,they could sell 100 million CPU and only 1 million end on gaming machines..
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#107 commander
Member since 2010 • 16217 Posts

[QUOTE="evildead6789"]

It doesn't matter, you're comparing apples with oranges again. gddr5 doesn't run at 6000 mhz, it runs at 4x 1500 mhz. While dual channel ddr3 @ 1333 mhz run at 2x 1333 mhz. Triple channel at 3 x 1333 mhz. Even if you would have 4 channels available, then it's useless when the cpu doesn't support it. I suppose sony could have a custom cpu from amd that supports 4 channels but that still doesn't match current pc's. Ddr3 can run at 2133 mhz so when you have a triple channel motherboard , you have 6400 mhz. And to be honest , faster system memory than dual channel 1333 mhz doesn't have that much benefit when it comes to games. So since the gddr5 is shared memory , i really can't see what would be the advantage over current pc's, since they already have gddr5 on the graphics cards. Off course it's very nice we finally will have a next gen console but if you look at the other stuff like the chipset and core clock rates of gpu and cpu, then it's nowhere near current pc's. My medium game pc is faster than the ps4. The ps4 will not be the technological leap that the ps3 was. The ps3 at that time had 8 cores, and there weren't even quad cores available, and the gpu chipset was one of the strongest you could find. Sadly the x360 was a more balanced system, 8 cores are close to useless when your gpu bottlnecks. The x360 had less cores but a slightly better gpu and 3 cores, which were more than enough. So you can conclude that 8gb gddr5 of shared memory is nice, but cpu and gpu are very important too, and they're also nice. I don't expect the hardware to take such leaps as it did in era of 2006- 2012, but off course you can't predict the future. It would have been nice if sony's ps4 was stronger though, but they're scared because of their ps3 fail. It wasn't balanced hardware , so it was overpriced. They had to sell the system with a loss because they put way to much cpu-cores in there and it never delivered. Can't you remember their promise, 'it costs more than the x360, but it's way stronger, it has 8 cores, so expect better games'. Sadly the x360 had slightly better graphics on multiplats, and the console was much cheaper. I think their ps4 will be more balanced, but they could have put something stronger in there than a hd 7850 and an intel cpu instead of an amd cpu. If xbox makes something stronger they could get an even worse asskicking than this gen.ronvalencia

Somebody needs to read basic PC concepts. http://en.wikipedia.org/wiki/DDR3_SDRAM

DDR3 @1333 Mhz refer to it's effective clock speed i.e. it has I/O clock speed of ~666Mhz. A dual channel 64bit @ DDR3 @1333 has ~21.3 GB/s bandwidth.

DDR3 @2133 Mhz refer to it's effective clock speed i.e. it has I/O clock speed of ~1066Mhz. A dual channel 64bit @ DDR3 @2133 has ~34.13 GB/s bandwidth.

GDDR5 @6000 Mhz is also refers to effective clock speed with base clock speed of 1500Mhz. Radeon HD 7770 Ghz Edition's quad channel 32bit GDRR5 @4500Mhz has ~72 GB/s bandwidth.

Sorry, GDDR5 is faster.

From http://www.nordichardware.com/CPU-Chipset/amd-kaveri-graphics-performance-on-par-with-radeon-hd-7750.html

AMD Kaveri APU would Radeon HD 7750 (8 CU @900Mhz) level GCN hence it's need for GDDR5 needs. http://www.brightsideofnews.com/news/2013/3/5/amd-kaveri-unveiled-pc-architecture-gets-gddr5.aspx

There's a big reason why Intel equiped it's Intel Xeon Phi with GDDR5 instead of DDR3.

From JEDEC's information, both DDR4 and GDDR5M would be sharing SODIMM standard.

I apparently mixed up the channels with the bits bus and the pli. It doesn't matter, the results are still the same, The fact is that gddr5 is infact ddr3, only with an 8 bit prefetch buffer. That explains the higher bandwith of the gdrr5 but The fsb to the cpu on intel cpu's is ddr3 quad pumped. So call it want you want it's both ddr3 sdram, it doesn't matter what they do to get higher data rates, use higher buffers or multipump. It's the same ram. The only advantage of gddr5 is because it's cheaper at higher clock speeds, it's in your own article.
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#108 Sagem28
Member since 2010 • 10498 Posts

the worst overhype by far is MOTION CONTROLS

AmnesiaHaze

People hyped motion controls ?

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#109 Heil68
Member since 2004 • 60845 Posts
Well the cell is a super computer chip and 8gb GDDR5 is unprecedented in consoles, so neither and thus SDC. Thank you Sony.
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#110 tormentos
Member since 2003 • 33803 Posts
Considering we have yet to see what the PS4 will put out due to the ram, I'd say this thread is about 2 years prematureohgeez
For sure the PS4 will not suffer like the PS3 did,most of the games will maintain high resolution textures,great draw distances and great open areas for quite a while based on Ram alone,i can just wait until sony dev teams start abusing that ram and loading some huge textures that get chocked on PC GPU with low ram..
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#111 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="ohgeez"]Considering we have yet to see what the PS4 will put out due to the ram, I'd say this thread is about 2 years prematuretormentos
For sure the PS4 will not suffer like the PS3 did,most of the games will maintain high resolution textures,great draw distances and great open areas for quite a while based on Ram alone,i can just wait until sony dev teams start abusing that ram and loading some huge textures that get chocked on PC GPU with low ram..

Keep dreaming. From those 8gb, at least, 2gb will be occupied by system processes. Those huge textures you are talking about will slow down PS4 gpu (ati 7850) to a slide show. 

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#112 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="evildead6789"]

It doesn't matter, you're comparing apples with oranges again. gddr5 doesn't run at 6000 mhz, it runs at 4x 1500 mhz. While dual channel ddr3 @ 1333 mhz run at 2x 1333 mhz. Triple channel at 3 x 1333 mhz. Even if you would have 4 channels available, then it's useless when the cpu doesn't support it. I suppose sony could have a custom cpu from amd that supports 4 channels but that still doesn't match current pc's. Ddr3 can run at 2133 mhz so when you have a triple channel motherboard , you have 6400 mhz. And to be honest , faster system memory than dual channel 1333 mhz doesn't have that much benefit when it comes to games. So since the gddr5 is shared memory , i really can't see what would be the advantage over current pc's, since they already have gddr5 on the graphics cards. Off course it's very nice we finally will have a next gen console but if you look at the other stuff like the chipset and core clock rates of gpu and cpu, then it's nowhere near current pc's. My medium game pc is faster than the ps4. The ps4 will not be the technological leap that the ps3 was. The ps3 at that time had 8 cores, and there weren't even quad cores available, and the gpu chipset was one of the strongest you could find. Sadly the x360 was a more balanced system, 8 cores are close to useless when your gpu bottlnecks. The x360 had less cores but a slightly better gpu and 3 cores, which were more than enough. So you can conclude that 8gb gddr5 of shared memory is nice, but cpu and gpu are very important too, and they're also nice. I don't expect the hardware to take such leaps as it did in era of 2006- 2012, but off course you can't predict the future. It would have been nice if sony's ps4 was stronger though, but they're scared because of their ps3 fail. It wasn't balanced hardware , so it was overpriced. They had to sell the system with a loss because they put way to much cpu-cores in there and it never delivered. Can't you remember their promise, 'it costs more than the x360, but it's way stronger, it has 8 cores, so expect better games'. Sadly the x360 had slightly better graphics on multiplats, and the console was much cheaper. I think their ps4 will be more balanced, but they could have put something stronger in there than a hd 7850 and an intel cpu instead of an amd cpu. If xbox makes something stronger they could get an even worse asskicking than this gen.evildead6789

Somebody needs to read basic PC concepts. http://en.wikipedia.org/wiki/DDR3_SDRAM

DDR3 @1333 Mhz refer to it's effective clock speed i.e. it has I/O clock speed of ~666Mhz. A dual channel 64bit @ DDR3 @1333 has ~21.3 GB/s bandwidth.

DDR3 @2133 Mhz refer to it's effective clock speed i.e. it has I/O clock speed of ~1066Mhz. A dual channel 64bit @ DDR3 @2133 has ~34.13 GB/s bandwidth.

GDDR5 @6000 Mhz is also refers to effective clock speed with base clock speed of 1500Mhz. Radeon HD 7770 Ghz Edition's quad channel 32bit GDRR5 @4500Mhz has ~72 GB/s bandwidth.

Sorry, GDDR5 is faster.

From http://www.nordichardware.com/CPU-Chipset/amd-kaveri-graphics-performance-on-par-with-radeon-hd-7750.html

AMD Kaveri APU would Radeon HD 7750 (8 CU @900Mhz) level GCN hence it's need for GDDR5 needs. http://www.brightsideofnews.com/news/2013/3/5/amd-kaveri-unveiled-pc-architecture-gets-gddr5.aspx

There's a big reason why Intel equiped it's Intel Xeon Phi with GDDR5 instead of DDR3.

From JEDEC's information, both DDR4 and GDDR5M would be sharing SODIMM standard.

I apparently mixed up the channels with the bits bus and the pli. It doesn't matter, the results are still the same, The fact is that gddr5 is infact ddr3, only with an 8 bit prefetch buffer. That explains the higher bandwith of the gdrr5 but The fsb to the cpu on intel cpu's is ddr3 quad pumped. So call it want you want it's both ddr3 sdram, it doesn't matter what they do to get higher data rates, use higher buffers or multipump. It's the same ram. The only advantage of gddr5 is because it's cheaper at higher clock speeds, it's in your own article.

Not just 8bit prefetch buffer.

http://en.wikipedia.org/wiki/GDDR5

GDDR5 operates with two different clock types. A differential command clock (CK) as a reference for address and command inputs, and a forwarded differential write clock (WCK) as a reference for data reads and writes. Being more precise, the GDDR5 SGRAM uses two write clocks, each of them assigned to two bytes. The WCK runs at twice the CK frequency. Taking a GDDR5 with 5 Gbit/s data rate per pin as an example, the CK clock runs with 1.25 GHz and WCK with 2.5 GHz. The CK and WCK clocks will be aligned during the initialization and training sequence. This alignment allows read and write access with minimum latency.

Intel CPU's's memory controllers are limited by the established DDR3 memory bandwidth i.e. the bandwidth results are not the same.

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

Memory_Performance_chart_v3.png

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#113 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="evildead6789"][QUOTE="ronvalencia"]

Somebody needs to read basic PC concepts. http://en.wikipedia.org/wiki/DDR3_SDRAM

DDR3 @1333 Mhz refer to it's effective clock speed i.e. it has I/O clock speed of ~666Mhz. A dual channel 64bit @ DDR3 @1333 has ~21.3 GB/s bandwidth.

DDR3 @2133 Mhz refer to it's effective clock speed i.e. it has I/O clock speed of ~1066Mhz. A dual channel 64bit @ DDR3 @2133 has ~34.13 GB/s bandwidth.

 

GDDR5 @6000 Mhz is also refers to effective clock speed with base clock speed of 1500Mhz. Radeon HD 7770 Ghz Edition's quad channel 32bit GDRR5 @4500Mhz has ~72 GB/s bandwidth.

 

Sorry, GDDR5 is faster.

 

From http://www.nordichardware.com/CPU-Chipset/amd-kaveri-graphics-performance-on-par-with-radeon-hd-7750.html

AMD Kaveri APU would Radeon HD 7750 (8 CU @900Mhz) level GCN hence it's need for GDDR5 needs. http://www.brightsideofnews.com/news/2013/3/5/amd-kaveri-unveiled-pc-architecture-gets-gddr5.aspx

 

 

There's a big reason why Intel equiped it's Intel Xeon Phi with GDDR5 instead of DDR3.

 

From JEDEC's information, both DDR4 and GDDR5M would be sharing SODIMM standard.

 

 

 

ronvalencia

I apparently mixed up the channels with the bits bus and the pli. It doesn't matter, the results are still the same, The fact is that gddr5 is infact ddr3, only with an 8 bit prefetch buffer. That explains the higher bandwith of the gdrr5 but The fsb to the cpu on intel cpu's is ddr3 quad pumped. So call it want you want it's both ddr3 sdram, it doesn't matter what they do to get higher data rates, use higher buffers or multipump. It's the same ram. The only advantage of gddr5 is because it's cheaper at higher clock speeds, it's in your own article.

Not just 8bit prefetch buffer.

http://en.wikipedia.org/wiki/GDDR5

GDDR5 operates with two different clock types. A differential command clock (CK) as a reference for address and command inputs, and a forwarded differential write clock (WCK) as a reference for data reads and writes. Being more precise, the GDDR5 SGRAM uses two write clocks, each of them assigned to two bytes. The WCK runs at twice the CK frequency. Taking a GDDR5 with 5 Gbit/s data rate per pin as an example, the CK clock runs with 1.25 GHz and WCK with 2.5 GHz. The CK and WCK clocks will be aligned during the initialization and training sequence. This alignment allows read and write access with minimum latency.

It doesn´t matter how fast the ram is. What is the purpose of those data transference rates without a good gpu ? PS4 cpu and gpu will be a bottleneck to those GBs of ram.

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ronvalencia

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#114 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tormentos"][QUOTE="ohgeez"]Considering we have yet to see what the PS4 will put out due to the ram, I'd say this thread is about 2 years prematurejhonMalcovich

For sure the PS4 will not suffer like the PS3 did,most of the games will maintain high resolution textures,great draw distances and great open areas for quite a while based on Ram alone,i can just wait until sony dev teams start abusing that ram and loading some huge textures that get chocked on PC GPU with low ram..

Keep dreaming. From those 8gb, at least, 2gb will be occupied by system processes. Those huge textures you are talking about will slow down PS4 gpu (ati 7850) to a slide show.

http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx

Partially Resident Textures (PRT)

Even in the latest titles, gamers may have noticed that games often re-use or repeat textures, particularly on the ground or in background scenery such as mountains or trees. This is because increasing the physical size or number of textures in a game can have a negative impact on the performance of a GPU. PRT is a radical new technology that hopes to break this cycle.

PRT can utilize absolutely enormous texture files, up to 32 terabytes large, with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible games a virtually endless supply of unique texture data it can apply to the game world. The GCN Architecture in 28nm AMD Radeon products is the first GPU design to feature a hardware implementation of this technology. Partially Resident Textures (PRT) enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures

PRT_960W.jpg


AMD designed the GCN to cover current PC's slower DDR3 and smaller but faster** GDDR5 memory pool.

**For Radeon HD 79x0/89x0-OEM.

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#115 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="evildead6789"] I apparently mixed up the channels with the bits bus and the pli. It doesn't matter, the results are still the same, The fact is that gddr5 is infact ddr3, only with an 8 bit prefetch buffer. That explains the higher bandwith of the gdrr5 but The fsb to the cpu on intel cpu's is ddr3 quad pumped. So call it want you want it's both ddr3 sdram, it doesn't matter what they do to get higher data rates, use higher buffers or multipump. It's the same ram. The only advantage of gddr5 is because it's cheaper at higher clock speeds, it's in your own article.jhonMalcovich

Not just 8bit prefetch buffer.

http://en.wikipedia.org/wiki/GDDR5

GDDR5 operates with two different clock types. A differential command clock (CK) as a reference for address and command inputs, and a forwarded differential write clock (WCK) as a reference for data reads and writes. Being more precise, the GDDR5 SGRAM uses two write clocks, each of them assigned to two bytes. The WCK runs at twice the CK frequency. Taking a GDDR5 with 5 Gbit/s data rate per pin as an example, the CK clock runs with 1.25 GHz and WCK with 2.5 GHz. The CK and WCK clocks will be aligned during the initialization and training sequence. This alignment allows read and write access with minimum latency.

It doesn´t matter how fast the ram is. What is the purpose of those data transference rates without a good gpu ? PS4 cpu and gpu will be a bottleneck to those GBs of ram.

Recall the the purpose for having large on-chip cache i.e. tech to mitigate slow memory bandwidth. "Fat" X86 CPUs ussualy has large on-chip cache i.e. larger than 2MB. PS4's GDDR5 reduces the need for large on-chip cache.
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#116 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="jhonMalcovich"]

[QUOTE="tormentos"] For sure the PS4 will not suffer like the PS3 did,most of the games will maintain high resolution textures,great draw distances and great open areas for quite a while based on Ram alone,i can just wait until sony dev teams start abusing that ram and loading some huge textures that get chocked on PC GPU with low ram..ronvalencia

Keep dreaming. From those 8gb, at least, 2gb will be occupied by system processes. Those huge textures you are talking about will slow down PS4 gpu (ati 7850) to a slide show.

http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx

Partially Resident Textures (PRT)

Even in the latest titles, gamers may have noticed that games often re-use or repeat textures, particularly on the ground or in background scenery such as mountains or trees. This is because increasing the physical size or number of textures in a game can have a negative impact on the performance of a GPU. PRT is a radical new technology that hopes to break this cycle.

PRT can utilize absolutely enormous texture files, up to 32 terabytes large, with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible games a virtually endless supply of unique texture data it can apply to the game world. The GCN Architecture in 28nm AMD Radeon products is the first GPU design to feature a hardware implementation of this technology. Partially Resident Textures (PRT) enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures

PRT_960W.jpg


AMD designed the GCN to cover current PC's slower DDR3 and smaller but faster** GDDR5 memory pool.

**For Radeon HD 79x0/89x0-OEM.

So this tech will be available for both PS4 and PC. The thing is if those texture will choke PC gpus then they will choke PS4 gpu too.

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AmnesiaHaze

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#117 AmnesiaHaze
Member since 2008 • 5685 Posts

[QUOTE="AmnesiaHaze"]

the worst overhype by far is MOTION CONTROLS

Sagem28

People hyped motion controls ?

nintendo was hyping and so their fans , dont you remember?
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PC_Otter

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#118 PC_Otter
Member since 2010 • 1623 Posts

I'm wondering how AMD is going to overcome the small size of GDDR5 modules as opposed to DDR3.  I think GDDR5 equipped APUs are likely to be a server only product.  Any normal consumer products are likely to be few and far between considering the cost of GDDR5, more likely to be in specifically designed consumer products like an Android streaming system. 

That or AMD has been working with Samsung or whoever on making larger GDDR5 chips in preparation.  


On the PS4, the GDDR5 makes sense.  It gets Sony the mobo simplicity and bandwidth they desire to fully leverage the APU.  The provision of 8 GB gives devs the room they want to develop very large games and not have to worry so much about memory limits.  It makes complete sense.  The Cell on the otherhand was a radical new architecture, one that required new paradigms in programming.  It was the first multicore architecture for many developers, and compared to PC x86 and even Xenon, was complicated and lacked much of the general purpose computing performance it really needed.  

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clr84651

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#119 clr84651
Member since 2010 • 5643 Posts

GDDR5 isn't an overhype.8GB of it is good to have in a console. :roll:

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clyde46

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#120 clyde46
Member since 2005 • 49061 Posts

I'm wondering how AMD is going to overcome the small size of GDDR5 modules as opposed to DDR3.  I think GDDR5 equipped APUs are likely to be a server only product.  Any normal consumer products are likely to be few and far between considering the cost of GDDR5, more likely to be in specifically designed consumer products like an Android streaming system. 

That or AMD has been working with Samsung or whoever on making larger GDDR5 chips in preparation.  

PC_Otter
For general PC use, GDDR5 is overkill. DDR3 and hell even DDR2 is fine for the average Joe who's maybe plays WoW and writes word documents etc.
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clyde46

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#121 clyde46
Member since 2005 • 49061 Posts

GDDR5 isn't an overhype.8GB of it is good to have in a console. :roll:

clr84651
This! Finally a Cow that is saying something sensible! Good man!
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Sagem28

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#122 Sagem28
Member since 2010 • 10498 Posts

[QUOTE="Sagem28"]

[QUOTE="AmnesiaHaze"]

the worst overhype by far is MOTION CONTROLS

AmnesiaHaze

People hyped motion controls ?

nintendo was hyping and so their fans , dont you remember?

 

I wasn't really on the Wii hype train, so I don't remember.

You're probably right though.

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#123 hoola
Member since 2004 • 6422 Posts

[QUOTE="clr84651"]

GDDR5 isn't an overhype.8GB of it is good to have in a console. :roll:

clyde46

This! Finally a Cow that is saying something sensible! Good man!

Yeah really.  I don't see how 8gb of ram can be a flop.  It isn't going to make the console extremely difficult and expensive to develop for, unlike teh cell.

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clyde46

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#124 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="clr84651"]

GDDR5 isn't an overhype.8GB of it is good to have in a console. :roll:

hoola

This! Finally a Cow that is saying something sensible! Good man!

Yeah really.  I don't see how 8gb of ram can be a flop.  It isn't going to make the console extremely difficult and expensive to develop for, unlike teh cell.

If anything, this gen we are going to see better games as now the consoles are very similar to PC's.
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jhonMalcovich

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#125 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="PC_Otter"]

I'm wondering how AMD is going to overcome the small size of GDDR5 modules as opposed to DDR3.  I think GDDR5 equipped APUs are likely to be a server only product.  Any normal consumer products are likely to be few and far between considering the cost of GDDR5, more likely to be in specifically designed consumer products like an Android streaming system. 

That or AMD has been working with Samsung or whoever on making larger GDDR5 chips in preparation.  

clyde46

For general PC use, GDDR5 is overkill. DDR3 and hell even DDR2 is fine for the average Joe who's maybe plays WoW and writes word documents etc.

It will be funny, if those 8gb, in the end, won´t be enough, like it happens with all consoles after a few years.

I mean those 8gb will be shared with OS, additional system services, texture storage, and gaming logical data. You forget that gaming logical data nowdays can reach some 2GB. Because not everything that is stored in RAM is displayed on the screen, I am talking about gaming data such as object Hero, object Monster, object item, etc that store gaming stats and parameters and that interact with each other. That all data needs to be stored in some place. In PC, it´s stored in DDR3 leaving GDDR5 memory free for processing textures and visual effects, in PS4, it will be strored in the same 8 gb GDDR5 pool.

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PC_Otter

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#126 PC_Otter
Member since 2010 • 1623 Posts
[QUOTE="hoola"]

[QUOTE="clyde46"] This! Finally a Cow that is saying something sensible! Good man!clyde46

Yeah really.  I don't see how 8gb of ram can be a flop.  It isn't going to make the console extremely difficult and expensive to develop for, unlike teh cell.

If anything, this gen we are going to see better games as now the consoles are very similar to PC's.

The performance gap, like past generations will still end up giving the overall win to PC. x86 in consoles and PC will mean a more level playing field when it comes feature set however, so PC exclusive graphics features will of course come down to AA, AF, and perhaps higher res shadows and textures. That has already been an "issue" this current gen, though DX11 helped to push PC further ahead, and increase rendering efficiency.
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clyde46

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#127 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"][QUOTE="hoola"]

Yeah really.  I don't see how 8gb of ram can be a flop.  It isn't going to make the console extremely difficult and expensive to develop for, unlike teh cell.

PC_Otter
If anything, this gen we are going to see better games as now the consoles are very similar to PC's.

The performance gap, like past generations will still end up giving the overall win to PC. x86 in consoles and PC will mean a more level playing field when it comes feature set however, so PC exclusive graphics features will of course come down to AA, AF, and perhaps higher res shadows and textures. That has already been an "issue" this current gen, though DX11 helped to push PC further ahead, and increase rendering efficiency.

I think the problem came when we started to see that the 360 and PS3 were almost tapped out. The 360 was released in 2005 so its done well to get this far. This gen has gone on a lot longer than any other so we have been limited by old hardware in the consoles which required some rather brutal methods to force PC's to follow suit. Next gen, consoles are going to have a lot more grunt compared to last gen.
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happyduds77

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#128 happyduds77
Member since 2012 • 1688 Posts

Both are awesome. Badosh

tumblr_mi1mc5jkQd1rqfhi2o1_500.gif

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04dcarraher

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#129 04dcarraher
Member since 2004 • 23860 Posts

[QUOTE="PC_Otter"][QUOTE="clyde46"] If anything, this gen we are going to see better games as now the consoles are very similar to PC's. clyde46
The performance gap, like past generations will still end up giving the overall win to PC. x86 in consoles and PC will mean a more level playing field when it comes feature set however, so PC exclusive graphics features will of course come down to AA, AF, and perhaps higher res shadows and textures. That has already been an "issue" this current gen, though DX11 helped to push PC further ahead, and increase rendering efficiency.

I think the problem came when we started to see that the 360 and PS3 were almost tapped out. The 360 was released in 2005 so its done well to get this far. This gen has gone on a lot longer than any other so we have been limited by old hardware in the consoles which required some rather brutal methods to force PC's to follow suit. Next gen, consoles are going to have a lot more grunt compared to last gen.

Memory wise yes that is true but for the hardware front no. In the past consoles have always ran out of memory before actually maxing out the hardware. This upcoming generation of consoles it will be in reverse. Where the hardware will be maxed out long before the memory will be. early to mid life of the consoles will  most likely only see a few gb used for video couple for game cache, and the rest will be for the OS and reserved for those features that will eat into the memory, then in late of the life cycle will will see them throwing more memory into the game usage cutting out the extra features and possibly lower resolution and other aspects to make the games look more flashy not "better"

Last generation of consoles especially the 360 was top of its game hardware wise(not memory) back in 2005 matching to surpassing pc hardware, which is why the 360 has lasted for a long time with better looking games overall then other consoles. And the PS3 was for a very very short time on par with most upper end pc hardware until the introduction of the geforce 8's and faster dual core cpu's. This time around consoles are not even close to matching high tier hardware. I think the next set of consoles will have a strong start but will quickly see a plateau much sooner then this generation because of vast difference in processing abilities between the new console vs pc even before they have released.

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ohgeez

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#130 ohgeez
Member since 2011 • 919 Posts

[QUOTE="tormentos"][QUOTE="ohgeez"]Considering we have yet to see what the PS4 will put out due to the ram, I'd say this thread is about 2 years prematurejhonMalcovich

For sure the PS4 will not suffer like the PS3 did,most of the games will maintain high resolution textures,great draw distances and great open areas for quite a while based on Ram alone,i can just wait until sony dev teams start abusing that ram and loading some huge textures that get chocked on PC GPU with low ram..

Keep dreaming. From those 8gb, at least, 2gb will be occupied by system processes. Those huge textures you are talking about will slow down PS4 gpu (ati 7850) to a slide show. 

I dunno about that dude. 2gb is a HUGE amount for system processes, especially for a console OS considering that the 360s system processes takes up only 32mb of ram. To put that in perspective, your guess is that the new OS will take up 64x the amount of a 360s system. Even with all the streaming, I would be surprised if the ram usage was anywhere over 1gb
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#131 commander
Member since 2010 • 16217 Posts

[QUOTE="ronvalencia"]

[QUOTE="evildead6789"] I apparently mixed up the channels with the bits bus and the pli. It doesn't matter, the results are still the same, The fact is that gddr5 is infact ddr3, only with an 8 bit prefetch buffer. That explains the higher bandwith of the gdrr5 but The fsb to the cpu on intel cpu's is ddr3 quad pumped. So call it want you want it's both ddr3 sdram, it doesn't matter what they do to get higher data rates, use higher buffers or multipump. It's the same ram. The only advantage of gddr5 is because it's cheaper at higher clock speeds, it's in your own article.jhonMalcovich

Not just 8bit prefetch buffer.

http://en.wikipedia.org/wiki/GDDR5

GDDR5 operates with two different clock types. A differential command clock (CK) as a reference for address and command inputs, and a forwarded differential write clock (WCK) as a reference for data reads and writes. Being more precise, the GDDR5 SGRAM uses two write clocks, each of them assigned to two bytes. The WCK runs at twice the CK frequency. Taking a GDDR5 with 5 Gbit/s data rate per pin as an example, the CK clock runs with 1.25 GHz and WCK with 2.5 GHz. The CK and WCK clocks will be aligned during the initialization and training sequence. This alignment allows read and write access with minimum latency.

It doesn´t matter how fast the ram is. What is the purpose of those data transference rates without a good gpu ? PS4 cpu and gpu will be a bottleneck to those GBs of ram.

That's right , faster memory doesn't give that much performance gains, if the cpu can't swallow that kind of bandwith, why use that kind of memory. If it would be like that, gddr5 would have been made available as system memory already. The only reason why they do it apparently, is because gddr5 is now cheaper at clock speeds above 1800 mhz.

A system with ddr3 on the cpu but with a faster cpu and a faster gpu will be way more performant. It's like comparing and phenom II x 955 with a hd 7770 and ram clocked at 2100 mhz with my system. That system will only gain a few fps because of the faster ram, while my pc will gain dozens of fps because of the faster cpu and gpu.

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deactivated-57d8401f17c55

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#132 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

[QUOTE="clyde46"][QUOTE="PC_Otter"] The performance gap, like past generations will still end up giving the overall win to PC. x86 in consoles and PC will mean a more level playing field when it comes feature set however, so PC exclusive graphics features will of course come down to AA, AF, and perhaps higher res shadows and textures. That has already been an "issue" this current gen, though DX11 helped to push PC further ahead, and increase rendering efficiency. 04dcarraher

I think the problem came when we started to see that the 360 and PS3 were almost tapped out. The 360 was released in 2005 so its done well to get this far. This gen has gone on a lot longer than any other so we have been limited by old hardware in the consoles which required some rather brutal methods to force PC's to follow suit. Next gen, consoles are going to have a lot more grunt compared to last gen.

Memory wise yes that is true but for the hardware front no. In the past consoles have always ran out of memory before actually maxing out the hardware. This upcoming generation of consoles it will be in reverse. Where the hardware will be maxed out long before the memory will be. early to mid life of the consoles will  most likely only see a few gb used for video couple for game cache, and the rest will be for the OS and reserved for those features that will eat into the memory, then in late of the life cycle will will see them throwing more memory into the game usage cutting out the extra features and possibly lower resolution and other aspects to make the games look more flashy not "better"

Last generation of consoles especially the 360 was top of its game hardware wise(not memory) back in 2005 matching to surpassing pc hardware, which is why the 360 has lasted for a long time with better looking games overall then other consoles. And the PS3 was for a very very short time on par with most upper end pc hardware until the introduction of the geforce 8's and faster dual core cpu's. This time around consoles are not even close to matching high tier hardware. I think the next set of consoles will have a strong start but will quickly see a plateau much sooner then this generation because of vast difference in processing abilities between the new console vs pc even before they have released.

You can never have enough RAM.  Leftover could just be used for faster loading.

Also PS4 is just as powerful if not more so than 360 for its time, you have to consider how much faster technology has progressed than last gen, just because technology has progressed much farther doesn't mean console's can cope with all that extra power and heat.

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tormentos

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#133 tormentos
Member since 2003 • 33803 Posts
Keep dreaming. From those 8gb, at least, 2gb will be occupied by system processes. Those huge textures you are talking about will slow down PS4 gpu (ati 7850) to a slide show. jhonMalcovich
Yes that leaves 6GB for vram...That is 3 to 6 times more than most GPU out there.
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04dcarraher

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#134 04dcarraher
Member since 2004 • 23860 Posts

[QUOTE="04dcarraher"]

[QUOTE="clyde46"] I think the problem came when we started to see that the 360 and PS3 were almost tapped out. The 360 was released in 2005 so its done well to get this far. This gen has gone on a lot longer than any other so we have been limited by old hardware in the consoles which required some rather brutal methods to force PC's to follow suit. Next gen, consoles are going to have a lot more grunt compared to last gen. Chozofication

Memory wise yes that is true but for the hardware front no. In the past consoles have always ran out of memory before actually maxing out the hardware. This upcoming generation of consoles it will be in reverse. Where the hardware will be maxed out long before the memory will be. early to mid life of the consoles will  most likely only see a few gb used for video couple for game cache, and the rest will be for the OS and reserved for those features that will eat into the memory, then in late of the life cycle will will see them throwing more memory into the game usage cutting out the extra features and possibly lower resolution and other aspects to make the games look more flashy not "better"

Last generation of consoles especially the 360 was top of its game hardware wise(not memory) back in 2005 matching to surpassing pc hardware, which is why the 360 has lasted for a long time with better looking games overall then other consoles. And the PS3 was for a very very short time on par with most upper end pc hardware until the introduction of the geforce 8's and faster dual core cpu's. This time around consoles are not even close to matching high tier hardware. I think the next set of consoles will have a strong start but will quickly see a plateau much sooner then this generation because of vast difference in processing abilities between the new console vs pc even before they have released.

You can never have enough RAM.  Leftover could just be used for faster loading.

Also PS4 is just as powerful if not more so than 360 for its time, you have to consider how much faster technology has progressed than last gen, just because technology has progressed much farther doesn't mean console's can cope with all that extra power and heat.

throwing more onto the game cache and not having go to the hdd or disc will help with faster loading , but Throwing more memory into video usage will not gain anymore performance for the gpu and once you reach the 4gb mark increasing detail and texture resolution becomes pointless at 1080 since there is not enough pixel resolution to show all the detail of the textures.

No the PS4 is not as fast as the 360 was for its time frame at its release. The problem is that teh PS4's hardware is not even at the same ratio at before its less. the 360's hardware rivaled top ended cpu's and gpu's all the way into 2006 since its hardware was on par or faster then the best pc hardware at that time. Now fast forward to 2013 the PS4 is using low TDP based laptop 8 core based cpu that is only clocked at 2 ghz or less. Then you have the GPU where it onlt sits between the 7850 and 7870 gpu's in processing power. The PS4 is not even close in rivaling top end pc's since pc have gpu's like the GTX 670/680, 7950,7970 and the titian which all are nearly 2 or more times faster then the PS4's gpu.

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04dcarraher

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#135 04dcarraher
Member since 2004 • 23860 Posts
[QUOTE="jhonMalcovich"]Keep dreaming. From those 8gb, at least, 2gb will be occupied by system processes. Those huge textures you are talking about will slow down PS4 gpu (ati 7850) to a slide show. tormentos
Yes that leaves 6GB for vram...That is 3 to 6 times more than most GPU out there.

Throwing more memory into video usage will not gain anymore performance for the gpu and once you reach the 4gb mark increasing detail and texture resolution becomes pointless at 1080 since there is not enough pixel resolution to show all the detail of the textures.
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deactivated-57d8401f17c55

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#136 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

[QUOTE="Chozofication"]

[QUOTE="04dcarraher"]

Memory wise yes that is true but for the hardware front no. In the past consoles have always ran out of memory before actually maxing out the hardware. This upcoming generation of consoles it will be in reverse. Where the hardware will be maxed out long before the memory will be. early to mid life of the consoles will  most likely only see a few gb used for video couple for game cache, and the rest will be for the OS and reserved for those features that will eat into the memory, then in late of the life cycle will will see them throwing more memory into the game usage cutting out the extra features and possibly lower resolution and other aspects to make the games look more flashy not "better"

Last generation of consoles especially the 360 was top of its game hardware wise(not memory) back in 2005 matching to surpassing pc hardware, which is why the 360 has lasted for a long time with better looking games overall then other consoles. And the PS3 was for a very very short time on par with most upper end pc hardware until the introduction of the geforce 8's and faster dual core cpu's. This time around consoles are not even close to matching high tier hardware. I think the next set of consoles will have a strong start but will quickly see a plateau much sooner then this generation because of vast difference in processing abilities between the new console vs pc even before they have released.

04dcarraher

You can never have enough RAM.  Leftover could just be used for faster loading.

throwing more onto the game cache and not having go to the hdd or disc will help with faster loading , but Throwing more memory into video usage will not gain anymore performance for the gpu and once you reach the 4gb mark increasing detail and texture resolution becomes pointless at 1080 since there is not enough pixel resolution to show all the detail of the textures.

I know.  I only mentioned faster loading. 

Btw, read my edit.  Ps4 is a beast except CPU which will get the job done, CPU's have become more than powerful enough for anything developers would want to do in games within reason.

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#137 tormentos
Member since 2003 • 33803 Posts
[QUOTE="clr84651"]

GDDR5 isn't an overhype.8GB of it is good to have in a console. :roll:

clyde46
This! Finally a Cow that is saying something sensible! Good man!

""Last year Crytek's R&D principal graphics engineer, Tiago Sousa, said he'd really like to see next-gen consoles feature a minimum of 8GB" of RAM."" http://www.computerandvideogames.com/383271/crytek-ceo-drops-possible-hint-at-8gb-of-ram-in-next-gen-consoles/ Your beloved and most hyped Crytek.. The least the wanted 8GB,maybe now you will comprehend that what you and other hermits thinks about ram usage on PS4 is sh**,developers have complains for years there is never enough ram.
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clyde46

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#138 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"][QUOTE="clr84651"]

GDDR5 isn't an overhype.8GB of it is good to have in a console. :roll:

tormentos
This! Finally a Cow that is saying something sensible! Good man!

""Last year Crytek's R&D principal graphics engineer, Tiago Sousa, said he'd really like to see next-gen consoles feature a minimum of 8GB" of RAM."" http://www.computerandvideogames.com/383271/crytek-ceo-drops-possible-hint-at-8gb-of-ram-in-next-gen-consoles/ Your beloved and most hyped Crytek.. The least the wanted 8GB,maybe now you will comprehend that what you and other hermits thinks about ram usage on PS4 is sh**,developers have complains for years there is never enough ram.

Congratz, you can use Google. Do you want a cookie?
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ciorlandenis

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#139 ciorlandenis
Member since 2012 • 322 Posts

consoles are for plebs, that is all

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commander

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#140 commander
Member since 2010 • 16217 Posts
[QUOTE="jhonMalcovich"]Keep dreaming. From those 8gb, at least, 2gb will be occupied by system processes. Those huge textures you are talking about will slow down PS4 gpu (ati 7850) to a slide show. tormentos
Yes that leaves 6GB for vram...That is 3 to 6 times more than most GPU out there.

It doesn't matter , the gpu will never be fast enough to use that kind of ram. It's the reason why high videomemory on low end gpu's is never used (allthough some do it as a sales tactic). It's useless. A hd 7850 (which will be used in the ps3) will never need more than 2gb of vram. A gtx 580 that is stronger has only 1.5 gb. Off course, better too much ram than too litlle, but it smells like the octocore in the ps3, it's useless too because it's combined with a crappy gpu. MS has shown this pretty well, it only has a triple core, but a slightly better gpu, and some games look slightly better and run slightly better. Sony's succes came because of luck with their cd -rom in the ps1. They've never been very good at making consoles. Every other console made was always better. I doubt it will change with the ps4. They do make good exclusives though, i'm not an ms or pc fanboy or anything.
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04dcarraher

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#141 04dcarraher
Member since 2004 • 23860 Posts

[QUOTE="04dcarraher"][QUOTE="Chozofication"]

You can never have enough RAM.  Leftover could just be used for faster loading.

Chozofication

throwing more onto the game cache and not having go to the hdd or disc will help with faster loading , but Throwing more memory into video usage will not gain anymore performance for the gpu and once you reach the 4gb mark increasing detail and texture resolution becomes pointless at 1080 since there is not enough pixel resolution to show all the detail of the textures.

I know.  I only mentioned faster loading. 

Btw, read my edit.  Ps4 is a beast except CPU which will get the job done, CPU's have become more than powerful enough for anything developers would want to do in games within reason.

the PS4 is not as fast as the 360 was for its time frame at its release. The problem is that the PS4's hardware is not even at the same ratio at before,  its less then 360's hardware, and the 360 rivaled top ended cpu's and gpu's all the way into 2006 since its hardware was on par or faster then pc hardware at that time. Now fast forward to 2013 the PS4 is using low TDP based laptop 8 core based cpu that is only clocked at 2 ghz or less. Then you have the GPU where it onlt sits between the 7850 and 7870 gpu's in processing power. The PS4 is not even close in rivaling top end pc's since pc have gpu's like the GTX 670/680, 7950,7970 and the titian which all are nearly 2 or more times faster then the PS4's gpu.And thats not including Crossfire and SLI into the mix.

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archvile_78

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#142 archvile_78
Member since 2007 • 8438 Posts

GDDR5, i still like using "teh cell".

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tormentos

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#143 tormentos
Member since 2003 • 33803 Posts
Throwing more memory into video usage will not gain anymore performance for the gpu and once you reach the 4gb mark increasing detail and texture resolution becomes pointless at 1080 since there is not enough pixel resolution to show all the detail of the textures. 04dcarraher
Yes it will and will allow the GPU to use all its resources and not been hit with performance issues like the 360 and PS3. ""Skyrim with its optional high resolution texture pack is the textbook case for 2GB cards right now. At 1680x1050 (with lower quality settings) matters arent so bad, but at 1920x1200 1GB cards flat out run out of VRAM. This goes for both the GTX 650 Ti 1GB and the 7850 1GB, leaving the field to 2GB cards such as the 7850 2GB and the 2GB factory overclocked retail cards. To that end with enough VRAM the GTX 650 Ti cards can just hit 60fps with their factory overclocks, but the 7850 2GB, which was already just trailing the GTX 660, is well ahead."" http://www.anandtech.com/show/6359/the-nvidia-geforce-gtx-650-ti-review/15 STOP and READ... Ram will hit performance period you either lower your resolutions and setting or you run the game at way slower frames. Unlike you i am not pulling argument from my ass,go ahead and read if you dare.
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deactivated-57d8401f17c55

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#144 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

[QUOTE="Chozofication"]

[QUOTE="04dcarraher"] throwing more onto the game cache and not having go to the hdd or disc will help with faster loading , but Throwing more memory into video usage will not gain anymore performance for the gpu and once you reach the 4gb mark increasing detail and texture resolution becomes pointless at 1080 since there is not enough pixel resolution to show all the detail of the textures. 04dcarraher

I know.  I only mentioned faster loading. 

Btw, read my edit.  Ps4 is a beast except CPU which will get the job done, CPU's have become more than powerful enough for anything developers would want to do in games within reason.

the PS4 is not as fast as the 360 was for its time frame at its release. The problem is that the PS4's hardware is not even at the same ratio at before,  its less then 360's hardware, and the 360 rivaled top ended cpu's and gpu's all the way into 2006 since its hardware was on par or faster then pc hardware at that time. Now fast forward to 2013 the PS4 is using low TDP based laptop 8 core based cpu that is only clocked at 2 ghz or less. Then you have the GPU where it onlt sits between the 7850 and 7870 gpu's in processing power. The PS4 is not even close in rivaling top end pc's since pc have gpu's like the GTX 670/680, 7950,7970 and the titian which all are nearly 2 or more times faster then the PS4's gpu.And thats not including Crossfire and SLI into the mix.

So you're ignoring how much quicker technology has progressed this generation, then.  And the part which CPU's have now taken a backseat in gaming.

Gotcha.  And I don't think you know the extent of which the 360 was bottlenecked by its RAM amount - a lot.  Ps4's and 720's RAM amount is a huge deal.

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clyde46

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#145 clyde46
Member since 2005 • 49061 Posts
[QUOTE="04dcarraher"]Throwing more memory into video usage will not gain anymore performance for the gpu and once you reach the 4gb mark increasing detail and texture resolution becomes pointless at 1080 since there is not enough pixel resolution to show all the detail of the textures. tormentos
Yes it will and will allow the GPU to use all its resources and not been hit with performance issues like the 360 and PS3. ""Skyrim with its optional high resolution texture pack is the textbook case for 2GB cards right now. At 1680x1050 (with lower quality settings) matters arent so bad, but at 1920x1200 1GB cards flat out run out of VRAM. This goes for both the GTX 650 Ti 1GB and the 7850 1GB, leaving the field to 2GB cards such as the 7850 2GB and the 2GB factory overclocked retail cards. To that end with enough VRAM the GTX 650 Ti cards can just hit 60fps with their factory overclocks, but the 7850 2GB, which was already just trailing the GTX 660, is well ahead."" http://www.anandtech.com/show/6359/the-nvidia-geforce-gtx-650-ti-review/15 STOP and READ... Ram will hit performance period you either lower your resolutions and setting or you run the game at way slower frames. Unlike you i am not pulling argument from my ass,go ahead and read if you dare.

You are avoiding the fact that the PS4's CPU and GPU are not as powerful as a standard PC.
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deactivated-57d8401f17c55

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#146 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

I believe if the 360 had gotten another 256MB increase in RAM, it would have shown huge gains.  If they had used a less expensive X86 CPU to get that, that would've been perfect.  Ps4 is a much more balanced console than 360 was.

Not only that but that would have allowed for far easier BC with the OG xbox.  Hindsight is 20/20 as they say.

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04dcarraher

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#147 04dcarraher
Member since 2004 • 23860 Posts

[QUOTE="04dcarraher"]

[QUOTE="Chozofication"]

I know.  I only mentioned faster loading. 

Btw, read my edit.  Ps4 is a beast except CPU which will get the job done, CPU's have become more than powerful enough for anything developers would want to do in games within reason.

Chozofication

the PS4 is not as fast as the 360 was for its time frame at its release. The problem is that the PS4's hardware is not even at the same ratio at before,  its less then 360's hardware, and the 360 rivaled top ended cpu's and gpu's all the way into 2006 since its hardware was on par or faster then pc hardware at that time. Now fast forward to 2013 the PS4 is using low TDP based laptop 8 core based cpu that is only clocked at 2 ghz or less. Then you have the GPU where it onlt sits between the 7850 and 7870 gpu's in processing power. The PS4 is not even close in rivaling top end pc's since pc have gpu's like the GTX 670/680, 7950,7970 and the titian which all are nearly 2 or more times faster then the PS4's gpu.And thats not including Crossfire and SLI into the mix.

So you're ignoring how much quicker technology has progressed this generation, then.  And the part which CPU's have now taken a backseat in gaming.

Gotcha.  And I don't think you know the extent of which the 360 was bottlenecked by its RAM amount - a lot.  Ps4's and 720's RAM amount is a huge deal.

what? im not ignoring how hardware has progress, your not seeing the ratio of the hardware and abilities compared to then and now. Yes the memory in the last generation of console did gimp the consoles abilities to provide higher resolutions, better looking textures and larger maps and MP numbers in general. But the problem is that 8gb of memory will allow much more wiggle room to do certain things but you can not rely on the memory to overcome the upcoming console's lack of hardware power compared what is available for pc now long before the release of the PS4/720.

To put into terms for you to understandthe ratio for the timeframe for the hardware for their era.

360 used top tier hardware with a lack of mermory

the PS4 is using mid tier hardware with plenty of memory

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tormentos

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#148 tormentos
Member since 2003 • 33803 Posts
[QUOTE="clyde46"] Congratz, you can use Google. Do you want a cookie?

Yes so sad i can't give you want for actually reading,i have post this 20 times already and you people ignore it,there is no such thing as to much ram,and developer have always complain.
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#149 casharmy
Member since 2011 • 9388 Posts

[QUOTE="tormentos"][QUOTE="04dcarraher"]Throwing more memory into video usage will not gain anymore performance for the gpu and once you reach the 4gb mark increasing detail and texture resolution becomes pointless at 1080 since there is not enough pixel resolution to show all the detail of the textures. clyde46
Yes it will and will allow the GPU to use all its resources and not been hit with performance issues like the 360 and PS3. ""Skyrim with its optional high resolution texture pack is the textbook case for 2GB cards right now. At 1680x1050 (with lower quality settings) matters arent so bad, but at 1920x1200 1GB cards flat out run out of VRAM. This goes for both the GTX 650 Ti 1GB and the 7850 1GB, leaving the field to 2GB cards such as the 7850 2GB and the 2GB factory overclocked retail cards. To that end with enough VRAM the GTX 650 Ti cards can just hit 60fps with their factory overclocks, but the 7850 2GB, which was already just trailing the GTX 660, is well ahead."" http://www.anandtech.com/show/6359/the-nvidia-geforce-gtx-650-ti-review/15 STOP and READ... Ram will hit performance period you either lower your resolutions and setting or you run the game at way slower frames. Unlike you i am not pulling argument from my ass,go ahead and read if you dare.

You are avoiding the fact that the PS4's CPU and GPU are not as powerful as a standard PC.

:roll: there is no such thing as a "standard" PC.  Please stop trying to use buzz words like "standard" when trying to argue for PC as if it's all the same S#!%.  

...if any thing "standard" PCs would be no where near PS4 in power when it comes to graphics and gaming. 

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KillzoneSnake

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#150 KillzoneSnake
Member since 2012 • 2761 Posts

[QUOTE="tormentos"][QUOTE="04dcarraher"]Throwing more memory into video usage will not gain anymore performance for the gpu and once you reach the 4gb mark increasing detail and texture resolution becomes pointless at 1080 since there is not enough pixel resolution to show all the detail of the textures. clyde46
Yes it will and will allow the GPU to use all its resources and not been hit with performance issues like the 360 and PS3. ""Skyrim with its optional high resolution texture pack is the textbook case for 2GB cards right now. At 1680x1050 (with lower quality settings) matters arent so bad, but at 1920x1200 1GB cards flat out run out of VRAM. This goes for both the GTX 650 Ti 1GB and the 7850 1GB, leaving the field to 2GB cards such as the 7850 2GB and the 2GB factory overclocked retail cards. To that end with enough VRAM the GTX 650 Ti cards can just hit 60fps with their factory overclocks, but the 7850 2GB, which was already just trailing the GTX 660, is well ahead."" http://www.anandtech.com/show/6359/the-nvidia-geforce-gtx-650-ti-review/15 STOP and READ... Ram will hit performance period you either lower your resolutions and setting or you run the game at way slower frames. Unlike you i am not pulling argument from my ass,go ahead and read if you dare.

You are avoiding the fact that the PS4's CPU and GPU are not as powerful as a standard PC.

Standard PC's has 8 core CPU and buffed up radeon 7850? wow lol

Many PC gamers use Intel HD 3000 xD