Hitstun is good man. If you get shot in real life you can't expect to be aiming in the same place. It makes a game far more immersive and means you gotta get your shot faster, too.
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Hitstun is good man. If you get shot in real life you can't expect to be aiming in the same place. It makes a game far more immersive and means you gotta get your shot faster, too.
[QUOTE="Slambo86"][QUOTE="NintendoBoy1996"]CSI is crime showPanther501WTF? hes a nintendoboy what do you expect
says the guy who has never played cs before source
everyone is a nintendo fanboy, most people are just to ignorant to realise how. either way, played cs since 1.3, so i wouldnt throw nintendoboy insults around when you're such a scrub yourself
Hitstun is good man. If you get shot in real life you can't expect to be aiming in the same place. It makes a game far more immersive and means you gotta get your shot faster, too.
mr-krinkles
I never get this argument. I don't want real life mechanics in my games if that mechanic is not fun. CS is not a simulation. It is in no way trying to be true to life. Randomness is generally not fun. A mechanic that not only stops me from moving but also causes my shots to fire off on some random trajectory is not a good mechanic. Luckily, armor and crouching both reduce this effect, but there was no reason to add it in the first place. By your logic, CS 1.6 would be a better game if they added random gun jams, not being able to reload mid clip with out losing all the bullets in that clip unless you painstakingly load one bullet at a time, bleeding out from getting hit once in a major artery, fatigue, and so on. CS is a more random game today than it was prior. The only good thing that happened between 1.3 and 1.6 was changing glock to not be a complete piece of garbage.
[QUOTE="mr-krinkles"]I certainly dont and never did, I dont get whats so great about the gameplay, most shallow and repetitive around.Best multiplayer shooter to date in terms of the gameplay department, and anyone who's anyone knows it's all about gameplay.
PC360Wii
Do you think fighting games are repetitive as well? CS has a relatively huge skill ceiling and even if you aren't doing 5v5s in cevo or whatever, the average player can still hop in a pub and have a lot of fun. No two rounds will ever be the same and there are always aspects of your game you can improve. Aside from that, depth in most good competitive multiplayer games come from your opponents You wouldn't call chess shallow or repetitive, and you shouldn't apply that to CS either. There is almost always something you could have done better.
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