They decide this the way the decide everything at Nintendo board meetings: Smash Bros Tournament Mode.
Well at least that means Reggie won't be taking this..
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They decide this the way the decide everything at Nintendo board meetings: Smash Bros Tournament Mode.
Well at least that means Reggie won't be taking this..
They need to hire someone from outside the company.
They really need to shake things up and that's one of the best ways to do that.
It is unlikely that Nintendo will hire an outsider, but who knows. The company will likely chose someone who has experience in business management within Nintendo.
Knowing how to make good games doesn't necessarily equate knowing how to run a large company well.
Bobby Kotick is probably the best example. Hated by much of the gaming community, but exceptionally good at doing what he does - running a company well, whatever it takes.
True, but then again, I can't remember the last time Bobby Kotick's company made a game that I wanted to purchase. I don't really care about how Nintendo fares as a company. I want them to get somebody who understands games and puts quality of the product above all else.
And I want somebody who can understand the different markets across the globe, and that means understanding both Eastern and Western tastes.
....and that's precisely why it's a risk to put a game designer in charge. I wrote a long post about this if you'd like to see it, though it's kind of OT. I'll just take a relevant excerpt:
"Now, presently here you have Iwata and Miyamoto in the highest of executive roles. Both game makers by trade, yet both now for years in positions that are making determinations as to what worldwide audiences desire contingent upon their own biases in how they view game development philosophy. We have had them throughout the years make statements on why they feel their games are 'correct' in their approach to the medium over others in "Ask Iwata's", developer interviews, and in general articles around the net. Miyamoto's articulated his feelings on what he's seen for the past few E3s, going so far in-depth on particular formulas such as cinematic themed games and how he finds them to be a flawed design, for one example."
Miyamoto has himself expressed discontent towards certain game philosophies he disagrees with. Which is his right as a game designer, but that's not his role as a CEO. You do not want someone that is so biased in their creative vision overseeing worldwide markets and making decisions on what type of games they'd like, because worldwide audiences span every taste out there. For one, the market for cinematic games is massive. Miyamoto heavily disagrees with them. Would it be wise to have him at the top?
In terms of what is best for Nintendo, the company, you are correct. In terms of what is best for me, the gamer who doesn't really care about cinematic experiences and just wants to play a lot of great games, I really liked Nintendo under Iwata and would probably really like them under Miyamoto, too. I don't want to pay more than $400 for a console, then pay $50 per year and have no backwards compatibility just so the console can have access to a bunch of 3rd party games I either don't care about or will purchase on the PC instead. If I wanted all of that, I'd own a PS4 and still be waiting on Uncharted to launch so I could own my first game worth playing on the system.
Knowing how to make good games doesn't necessarily equate knowing how to run a large company well.
Bobby Kotick is probably the best example. Hated by much of the gaming community, but exceptionally good at doing what he does - running a company well, whatever it takes.
True, but then again, I can't remember the last time Bobby Kotick's company made a game that I wanted to purchase. I don't really care about how Nintendo fares as a company. I want them to get somebody who understands games and puts quality of the product above all else.
And I want somebody who can understand the different markets across the globe, and that means understanding both Eastern and Western tastes.
....and that's precisely why it's a risk to put a game designer in charge. I wrote a long post about this if you'd like to see it, though it's kind of OT. I'll just take a relevant excerpt:
"Now, presently here you have Iwata and Miyamoto in the highest of executive roles. Both game makers by trade, yet both now for years in positions that are making determinations as to what worldwide audiences desire contingent upon their own biases in how they view game development philosophy. We have had them throughout the years make statements on why they feel their games are 'correct' in their approach to the medium over others in "Ask Iwata's", developer interviews, and in general articles around the net. Miyamoto's articulated his feelings on what he's seen for the past few E3s, going so far in-depth on particular formulas such as cinematic themed games and how he finds them to be a flawed design, for one example."
Miyamoto has himself expressed discontent towards certain game philosophies he disagrees with. Which is his right as a game designer, but that's not his role as a CEO. You do not want someone that is so biased in their creative vision overseeing worldwide markets and making decisions on what type of games they'd like, because worldwide audiences span every taste out there. For one, the market for cinematic games is massive. Miyamoto heavily disagrees with them. Would it be wise to have him at the top?
In terms of what is best for Nintendo, the company, you are correct. In terms of what is best for me, the gamer who doesn't really care about cinematic experiences and just wants to play a lot of great games, I really liked Nintendo under Iwata and would probably really like them under Miyamoto, too. I don't want to pay more than $400 for a console, then pay $50 per year and have no backwards compatibility just so the console can have access to a bunch of 3rd party games I either don't care about or will purchase on the PC instead. If I wanted all of that, I'd own a PS4 and still be waiting on Uncharted to launch so I could own my first game worth playing on the system.
Obviously what's best for you isn't what the majority of the audience wants, so sucks to be you :P
Knowing how to make good games doesn't necessarily equate knowing how to run a large company well.
Bobby Kotick is probably the best example. Hated by much of the gaming community, but exceptionally good at doing what he does - running a company well, whatever it takes.
True, but then again, I can't remember the last time Bobby Kotick's company made a game that I wanted to purchase. I don't really care about how Nintendo fares as a company. I want them to get somebody who understands games and puts quality of the product above all else.
And I want somebody who can understand the different markets across the globe, and that means understanding both Eastern and Western tastes.
....and that's precisely why it's a risk to put a game designer in charge. I wrote a long post about this if you'd like to see it, though it's kind of OT. I'll just take a relevant excerpt:
"Now, presently here you have Iwata and Miyamoto in the highest of executive roles. Both game makers by trade, yet both now for years in positions that are making determinations as to what worldwide audiences desire contingent upon their own biases in how they view game development philosophy. We have had them throughout the years make statements on why they feel their games are 'correct' in their approach to the medium over others in "Ask Iwata's", developer interviews, and in general articles around the net. Miyamoto's articulated his feelings on what he's seen for the past few E3s, going so far in-depth on particular formulas such as cinematic themed games and how he finds them to be a flawed design, for one example."
Miyamoto has himself expressed discontent towards certain game philosophies he disagrees with. Which is his right as a game designer, but that's not his role as a CEO. You do not want someone that is so biased in their creative vision overseeing worldwide markets and making decisions on what type of games they'd like, because worldwide audiences span every taste out there. For one, the market for cinematic games is massive. Miyamoto heavily disagrees with them. Would it be wise to have him at the top?
In terms of what is best for Nintendo, the company, you are correct. In terms of what is best for me, the gamer who doesn't really care about cinematic experiences and just wants to play a lot of great games, I really liked Nintendo under Iwata and would probably really like them under Miyamoto, too. I don't want to pay more than $400 for a console, then pay $50 per year and have no backwards compatibility just so the console can have access to a bunch of 3rd party games I either don't care about or will purchase on the PC instead. If I wanted all of that, I'd own a PS4 and still be waiting on Uncharted to launch so I could own my first game worth playing on the system.
Obviously what's best for you isn't what the majority of the audience wants, so sucks to be you :P
Maybe not. They haven't picked a CEO yet. If they go with Miyamoto, then it sucks to be everyone else and things are looking up for me.
....and that's precisely why it's a risk to put a game designer in charge. I wrote a long post about this if you'd like to see it, though it's kind of OT. I'll just take a relevant excerpt:
"Now, presently here you have Iwata and Miyamoto in the highest of executive roles. Both game makers by trade, yet both now for years in positions that are making determinations as to what worldwide audiences desire contingent upon their own biases in how they view game development philosophy. We have had them throughout the years make statements on why they feel their games are 'correct' in their approach to the medium over others in "Ask Iwata's", developer interviews, and in general articles around the net. Miyamoto's articulated his feelings on what he's seen for the past few E3s, going so far in-depth on particular formulas such as cinematic themed games and how he finds them to be a flawed design, for one example."
Miyamoto has himself expressed discontent towards certain game philosophies he disagrees with. Which is his right as a game designer, but that's not his role as a CEO. You do not want someone that is so biased in their creative vision overseeing worldwide markets and making decisions on what type of games they'd like, because worldwide audiences span every taste out there. For one, the market for cinematic games is massive. Miyamoto heavily disagrees with them. Would it be wise to have him at the top?
In terms of what is best for Nintendo, the company, you are correct. In terms of what is best for me, the gamer who doesn't really care about cinematic experiences and just wants to play a lot of great games, I really liked Nintendo under Iwata and would probably really like them under Miyamoto, too. I don't want to pay more than $400 for a console, then pay $50 per year and have no backwards compatibility just so the console can have access to a bunch of 3rd party games I either don't care about or will purchase on the PC instead. If I wanted all of that, I'd own a PS4 and still be waiting on Uncharted to launch so I could own my first game worth playing on the system.
Obviously what's best for you isn't what the majority of the audience wants, so sucks to be you :P
Maybe not. They haven't picked a CEO yet. If they go with Miyamoto, then it sucks to be everyone else and things are looking up for me.
Seems pretty selfish of you if you ask me, I hate Aonuma's Puzzle Zelda, Sakamoto's Metroid: Maternal Instincts, ect. Nintendo can do well without ;)
And I want somebody who can understand the different markets across the globe, and that means understanding both Eastern and Western tastes.
....and that's precisely why it's a risk to put a game designer in charge. I wrote a long post about this if you'd like to see it, though it's kind of OT. I'll just take a relevant excerpt:
"Now, presently here you have Iwata and Miyamoto in the highest of executive roles. Both game makers by trade, yet both now for years in positions that are making determinations as to what worldwide audiences desire contingent upon their own biases in how they view game development philosophy. We have had them throughout the years make statements on why they feel their games are 'correct' in their approach to the medium over others in "Ask Iwata's", developer interviews, and in general articles around the net. Miyamoto's articulated his feelings on what he's seen for the past few E3s, going so far in-depth on particular formulas such as cinematic themed games and how he finds them to be a flawed design, for one example."
Miyamoto has himself expressed discontent towards certain game philosophies he disagrees with. Which is his right as a game designer, but that's not his role as a CEO. You do not want someone that is so biased in their creative vision overseeing worldwide markets and making decisions on what type of games they'd like, because worldwide audiences span every taste out there. For one, the market for cinematic games is massive. Miyamoto heavily disagrees with them. Would it be wise to have him at the top?
In terms of what is best for Nintendo, the company, you are correct. In terms of what is best for me, the gamer who doesn't really care about cinematic experiences and just wants to play a lot of great games, I really liked Nintendo under Iwata and would probably really like them under Miyamoto, too. I don't want to pay more than $400 for a console, then pay $50 per year and have no backwards compatibility just so the console can have access to a bunch of 3rd party games I either don't care about or will purchase on the PC instead. If I wanted all of that, I'd own a PS4 and still be waiting on Uncharted to launch so I could own my first game worth playing on the system.
Fair enough, but to that I'd have to say be careful what you wish for. Under Iwata's Nintendo there existed a very palpable sense of contempt for Western types of games and I don't find the fact that the company was overseen by two former game designers to be a coincidental to that attitude. Personally, I want Nintendo's talent to be run by a person that is willing to see it past dogmatism. This isn't to say I don't wish them to veer off in a direction non-Nintendo. I want them to remain true to their values, but I also don't want them to have those values impede them from pushing boundaries so as to consequently stagnate in territory long treaded, as I've felt of the company for quite some time now. If they are going to insist upon adhering to one (or so few) design formulas in their software, I hope they're content with an ever diminishing audience, because that's exactly what will happen.
I think Reggie will be a great choice as we need better leadership in the west, but I think he'll be promoted to CEO in Nintendo of America. There maybe a higher chance that Miyamoto will take over the company.
Reggie should have been fired a long time ago.
Reggie would be great, I bet he knows the importance of 3rd party games and proper hardware. He's been just a pawn until now, it would be interesting to see what he would be able to do.
He'll never be CEO, they'll pick someone Japanese.
Yeah but one can dream right :P
It goes like this-- Nintendo acquires/rescues Konami, and Hideo Kojima is appointed the new President of Nintendo.
I doubt that, if anything Kojima will create his own company and make kickstarter projects
Reggie would be a disaster, he was nothing more than Iwata (RIP) lackey, in fact I was pretty sure Iwata had his hand up Reggie's ass and was working him like a puppet
Someone who is a gamer first, businessman second. Someone who isn't afraid to fold up the sleeves and do some grunt work, someone who understands where gaming is at, and where it is heading, and why.
Miyamoto is a creative guy.. that doesnt make him the right person to lead the business side of Nintendo
Exactly. People need to know that just because someone is knowledgeable in a field does not make him knowledgeable in all fields.
Miyamoto would be a disaster. Reggie seems like a clown. It will be someone we don't know much about. Maybe even a (Japanese) outsider from another company.
It's a new week for Nintendo, after Iwata's passing, but this article is so cute! It's 5 graders reacting to Iwata
Link
Someone who understands how to woo 3rd parties into wanting to be a part of the Nintendo Ecosystem, someone who can envision a Nintendo Ecosystem that competes in 2015, someone who wants a console that competes in power with the competition (though I think the power should be much stronger than both the PS4 and X1 since their tech is actually pretty outdated in 2015 and will be worse in 2016-17), and someone who is willing to get rid of region locking their machines. I love Nintendo games and I want to see them succeed as a company and like having them in the console competition.
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