in terms of quality and detail and realism
i think so
http://www.youtube.com/watch?v=aXbnZFZUjEI 90's cgi
http://www.youtube.com/watch?v=W0yeEdeCOUU heavy rain
This topic is locked from further discussion.
in terms of quality and detail and realism
i think so
http://www.youtube.com/watch?v=aXbnZFZUjEI 90's cgi
http://www.youtube.com/watch?v=W0yeEdeCOUU heavy rain
If you're talking about in-engine, in-game visuals, then no game has surpassed even 1995's Toy Story by Pixar, especially in terms of texture resolution:
http://www.youtube.com/watch?v=0q1rxc96m2w&feature=related
At the very least, the best looking in-game visuals look on-par with Toy Story 1, but if it is graphically superior, it is a very minute and insignificant difference.
you think this looks like toy story? http://www.youtube.com/watch?v=W4C4GK91nr0&feature=related this looks better than toy storyIf you're talking about in-engine, in-game visuals, then no game has surpassed even 1995's Toy Story by Pixar, especially in terms of texture resolution:
http://www.youtube.com/watch?v=0q1rxc96m2w&feature=related
At the very least, the best looking in-game visuals look on-par with Toy Story 1, but if it is graphically superior, it is a very minute and insignificant difference.
Brainhunter
I think that the Ratchet games are nicer looking then Toy Story, at first glance,but when you zoom in on stuff and start analyzingthats where Toy Story is superior.
1993:
Not even close.
Even in the videogame space, i was just playing FF9 earlier and theres no game that looks as good as its CG cutscenes.
[QUOTE="shutdown_202"]>PSNIDCiocio313i meant video game cgi
I said FF9 earlier before realising it released in 2000. But i still think FF8 CGI looks better than anything out there. Some games have it beat in certain areas (mainly detail) but overall it trashes everything.
13 for comparison sake.
i meant video game cgi[QUOTE="PSNIDCiocio313"][QUOTE="shutdown_202"]>shutdown_202
I said FF9 earlier before realising it released in 2000. But i still think FF8 CGI looks better than anything out there. Some games have it beat in certain areas (mainly detail) but overall it trashes everything.
#
13 for comparison sake.
FF13 screenshot looks better, except the grass.i meant video game cgi[QUOTE="PSNIDCiocio313"][QUOTE="shutdown_202"]>shutdown_202
I said FF9 earlier before realising it released in 2000. But i still think FF8 CGI looks better than anything out there. Some games have it beat in certain areas (mainly detail) but overall it trashes everything.
13 for comparison sake.
Yah I loved FF8 cg cutscenes and they are still more polished and better looking than any in game graphics.
wow this post is so full of fail. Cgi cutscenes still use polygons, and physics, WTF does that have to do with anything? Not every game even on current gen systems use a good physics engine. The only games that have really amazed me with physics is HL2 and crysis(both on the pc, of course). But anyways physics has nothing to do with graphics, it uses a total different engine to do the calculations.in terms of polygon count and physics...NO WAY!!!
painguy1
If you're talking about in-engine, in-game visuals, then no game has surpassed even 1995's Toy Story by Pixar, especially in terms of texture resolution:
http://www.youtube.com/watch?v=0q1rxc96m2w&feature=related
At the very least, the best looking in-game visuals look on-par with Toy Story 1, but if it is graphically superior, it is a very minute and insignificant difference.
Brainhunter
HOLY CRAP! BoPeep is JURI (SSF4)! :shock:
Absolutely.
All the main characters in Toy Story look like they're made out of plastic. WTF is up with that garbage?
[spoiler] :P [/spoiler]
Maybe because they are made out of plastic?Absolutely.
All the main characters in Toy Story look like they're made out of plastic. WTF is up with that garbage?
MetroidPrimePwn
[QUOTE="Xtasy26"]I bet this Crysis screen runs at 1 fpsIf you want to talk about in game scenes rendered in real time. Crysis is the closests:
http://www.youtube.com/watch?v=d2EGFQByAuc&feature=player_embedded
In game screenshot:
yugioh3ds
Nope, just look at the video. Silky smooth framerates.
I bet this Crysis screen runs at 1 fps[QUOTE="yugioh3ds"][QUOTE="Xtasy26"]
If you want to talk about in game scenes rendered in real time. Crysis is the closests:
http://www.youtube.com/watch?v=d2EGFQByAuc&feature=player_embedded
In game screenshot:
Xtasy26
Nope, just look at the video. Silky smooth framerates.
Yeah too bad you need to have a spare $2,000 to upgrade your PC just to be able to run this.[QUOTE="Xtasy26"][QUOTE="yugioh3ds"] I bet this Crysis screen runs at 1 fpsChrome-
Nope, just look at the video. Silky smooth framerates.
Yeah too bad you need to have a spare $2,000 to upgrade your PC just to be able to run this.I doubt it looking at his sig. Mine probably cost more and it's less than $800.
[QUOTE="Xtasy26"][QUOTE="yugioh3ds"] I bet this Crysis screen runs at 1 fpsChrome-
Nope, just look at the video. Silky smooth framerates.
Yeah too bad you need to have a spare $2,000 to upgrade your PC just to be able to run this.Nope, my $640 computer will be able to run it, the guy who posted the video has only a slightly better graphics card than mine (HD 4890). You need $2,000 computer to run Crysis is a fake myth.
[QUOTE="Xtasy26"][QUOTE="yugioh3ds"] I bet this Crysis screen runs at 1 fpsChrome-
Nope, just look at the video. Silky smooth framerates.
Yeah too bad you need to have a spare $2,000 to upgrade your PC just to be able to run this. Mine cost around 500$ And it runs like that. GGI think the top picture looks better :P1993:
Not even close.
Even in the videogame space, i was just playing FF9 earlier and theres no game that looks as good as its CG cutscenes.
shutdown_202
I don't think there's any game that can match 90's CGI graphics especially the Jurassic Park ones. Perhaps mid 80's. I do agree Crysis does come the closest although that's not saying much.
Or maybe this. But as a full blown package like a feature film, there is none.
[QUOTE="painguy1"]wow this post is so full of fail. Cgi cutscenes still use polygons, and physics, WTF does that have to do with anything? Not every game even on current gen systems use a good physics engine. The only games that have really amazed me with physics is HL2 and crysis(both on the pc, of course). But anyways physics has nothing to do with graphics, it uses a total different engine to do the calculations.in terms of polygon count and physics...NO WAY!!!
big_orc
polygon count in CGI movies are higher than those of video games and the physics are much more accurate. are u telling me hl2 has a higher poly count than toystory 1?
wow this post is so full of fail. Cgi cutscenes still use polygons, and physics, WTF does that have to do with anything? Not every game even on current gen systems use a good physics engine. The only games that have really amazed me with physics is HL2 and crysis(both on the pc, of course). But anyways physics has nothing to do with graphics, it uses a total different engine to do the calculations.[QUOTE="big_orc"][QUOTE="painguy1"]
in terms of polygon count and physics...NO WAY!!!
painguy1
polygon count in CGI movies are higher than those of video games and the physics are much more accurate. are u telling me hl2 has a higher poly count than toystory 1?
Physics? What are you talking about? 90's games CGI didn't have physics, it was all pre-drawn, pre-animated FMV cutscenes. There was no physics to speak of... anywhere. This thread is just talking about the differences in visual quality.
[QUOTE="painguy1"]
[QUOTE="big_orc"] wow this post is so full of fail. Cgi cutscenes still use polygons, and physics, WTF does that have to do with anything? Not every game even on current gen systems use a good physics engine. The only games that have really amazed me with physics is HL2 and crysis(both on the pc, of course). But anyways physics has nothing to do with graphics, it uses a total different engine to do the calculations.raynimrod
polygon count in CGI movies are higher than those of video games and the physics are much more accurate. are u telling me hl2 has a higher poly count than toystory 1?
Physics? What are you talking about? 90's games CGI didn't have physics, it was all pre-drawn, pre-animated FMV cutscenes. There was no physics to speak of... anywhere. This thread is just talking about the differences in visual quality.
when it comes to lighting, physics play a huge role.Has great lighting but the rest is showing its age. Really the advantage there is processing power as that's what ray tracing requires, modern techniques are vastly superior.If you're talking about in-engine, in-game visuals, then no game has surpassed even 1995's Toy Story by Pixar, especially in terms of texture resolution:
http://www.youtube.com/watch?v=0q1rxc96m2w&feature=related
At the very least, the best looking in-game visuals look on-par with Toy Story 1, but if it is graphically superior, it is a very minute and insignificant difference.
Brainhunter
True, the rain and lighting is more forgiving. It does show it's age though, it has that super imposed look to it.] I think the top picture looks better :P
gameofthering
[QUOTE="raynimrod"]
[QUOTE="painguy1"]
polygon count in CGI movies are higher than those of video games and the physics are much more accurate. are u telling me hl2 has a higher poly count than toystory 1?
painguy1
Physics? What are you talking about? 90's games CGI didn't have physics, it was all pre-drawn, pre-animated FMV cutscenes. There was no physics to speak of... anywhere. This thread is just talking about the differences in visual quality.
when it comes to lighting, physics play a huge role. They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games.[QUOTE="painguy1"]when it comes to lighting, physics play a huge role. They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games.OMG you dont get it do u? im assuming you have no experience with AutoCAD software. sry i dont mean to sound like an ***. just google something related to physics and 3d modeling[QUOTE="raynimrod"]
Physics? What are you talking about? 90's games CGI didn't have physics, it was all pre-drawn, pre-animated FMV cutscenes. There was no physics to speak of... anywhere. This thread is just talking about the differences in visual quality.
big_orc
[QUOTE="painguy1"]when it comes to lighting, physics play a huge role. They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games. Yes they do..... You make the mistake of assuming that the physics are in real time though, For example the Cars falling off a collapsing bridge in 2012 were done using an extremely precise physics engine, not all animated by hand.[QUOTE="raynimrod"]
Physics? What are you talking about? 90's games CGI didn't have physics, it was all pre-drawn, pre-animated FMV cutscenes. There was no physics to speak of... anywhere. This thread is just talking about the differences in visual quality.
big_orc
[QUOTE="big_orc"][QUOTE="painguy1"]when it comes to lighting, physics play a huge role.They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games. Yes they do..... You make the mistake of assuming that the physics are in real time though, For example the Cars falling off a collapsing bridge in 2012 were done using an extremely precise physics engine, not all animated by hand. Yes good point. I agree with you, but really unless its in real time it is not a huge accomplishment. They have been doing that in years though.ferret-gamer
Yes they do..... You make the mistake of assuming that the physics are in real time though, For example the Cars falling off a collapsing bridge in 2012 were done using an extremely precise physics engine, not all animated by hand. Yes good point. I agree with you, but really unless its in real time it is not a huge accomplishment. They have been doing that in years though. what would the point of a real time physics engine for CGI be when just to render the scenes pixar already maxes out entire server farms.[QUOTE="ferret-gamer"][QUOTE="big_orc"] They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games.big_orc
Yes they do..... You make the mistake of assuming that the physics are in real time though, For example the Cars falling off a collapsing bridge in 2012 were done using an extremely precise physics engine, not all animated by hand. Yes good point. I agree with you, but really unless its in real time it is not a huge accomplishment. They have been doing that in years though.[QUOTE="ferret-gamer"][QUOTE="big_orc"] They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games.big_orc
photorealistic visuals, and on par with real life physics isn't an accomplishment? I don't think you understand the difficulty of emulating real life physics.
[QUOTE="painguy1"]
in terms of polygon count and physics...NO WAY!!!
Shad0ki11
What do you know about polygon counts?
i know enough to make something like this
http://www.youtube.com/watch?v=fwYXDf2vBTg
and this (i know its not the best thing ever, but w/e) do u know what a polygon is? im assuming u do. Alot of gamers these days know what a polygon is. You can have a high polygon count, a low polygon count etc. I dont know what else to say about polygons unless u want me to write a full fledged essay about it. why do bother asking? (nm i just saw ur avatar pic, now i know :P)
[QUOTE="Shad0ki11"]
[QUOTE="painguy1"]
in terms of polygon count and physics...NO WAY!!!
painguy1
What do you know about polygon counts?
i know enough to make something like this
http://www.youtube.com/watch?v=fwYXDf2vBTg
and this (i know its not the best thing ever, but w/e) do u know what a polygon is? im assuming u do. Alot of gamers these days know what a polygon is. You can have a high polygon count, a low polygon count etc. I dont know what else to say about polygons unless u want me to write a full fledged essay about it. why do bother asking? (nm i just saw ur avatar pic, now i know :P)
Honestly a map like that would have been better suited and easier to make in the source engine.
[QUOTE="painguy1"]
[QUOTE="Shad0ki11"]
What do you know about polygon counts?
ferret-gamer
i know enough to make something like this
http://www.youtube.com/watch?v=fwYXDf2vBTg
and this (i know its not the best thing ever, but w/e) do u know what a polygon is? im assuming u do. Alot of gamers these days know what a polygon is. You can have a high polygon count, a low polygon count etc. I dont know what else to say about polygons unless u want me to write a full fledged essay about it. why do bother asking? (nm i just saw ur avatar pic, now i know :P)
Honestly a map like that would have been better suited and easier to make in the source engine. and too be honest i dont like source. with cryengine. u can just make ur mesh, and import as a cfg in like 20secs. then just reapply the materials which is like another 10 secs. its pretty easy.
yeah but there already is one for source, and even Halo CE (i also prefer cryengine sandbox over source sdk)
We still haven't reached Toy Story 1's level in ingame graphics. Game CGs though? Depends...I think we have surpassed the CG movies that games used, but we are still behind still CG graphics (backgrounds) that the best 90s game used
Doubt that. Source is horribly clunky and hard to work with compared to CryEngine 2Honestly a map like that would have been better suited and easier to make in the source engine.
ferret-gamer
[QUOTE="Shad0ki11"]
[QUOTE="painguy1"]
in terms of polygon count and physics...NO WAY!!!
painguy1
What do you know about polygon counts?
i know enough to make something like this
http://www.youtube.com/watch?v=fwYXDf2vBTg
and this (i know its not the best thing ever, but w/e) do u know what a polygon is? im assuming u do. Alot of gamers these days know what a polygon is. You can have a high polygon count, a low polygon count etc. I dont know what else to say about polygons unless u want me to write a full fledged essay about it. why do bother asking? (nm i just saw ur avatar pic, now i know :P)
I asked because I assume most people here don't. Can you model game assets? What's the triangle count of the above model?
Doubt that. Source is horribly clunky and hard to work with compared to CryEngine 2 His map had fairly basic geometry and he could have just used the BSP editor to create the most of it which with source is quite easy and powerful compared to other engine's bsp like unreal's. Then just import the texture that takes about 1 minute. And the trees once created im not sure what modeling program he uses but if it was softimage then it is fairly simple to do once you know what you are doing. And source engine is more suited to that type of map anyways, alot of cryengines power goes wasted on a map with extremely low object density and no enviroment interaction. In that type of map Pre-Baked lighting is preferable to dynamic since you arent wasting the processing power once the game is loaded and prebaked lighting is able to achieve much greater image quality than even cryengine 2's dynamic lighitng at a fraction of the cost.[QUOTE="ferret-gamer"]
Honestly a map like that would have been better suited and easier to make in the source engine.
AdrianWerner
Maybe, but only because in game game graphics is set against other in game graphics, which means nothing will look "off" in the image.
But, if you paired in game graphics against a real backdrop, it would certainly look as out of place, or even more so, as any cgi work.
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