Who thinks video game graphics has exceeded cgi graphics from the 90's?

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PSNIDCiocio313

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#1 PSNIDCiocio313
Member since 2009 • 391 Posts

in terms of quality and detail and realism

i think so

http://www.youtube.com/watch?v=aXbnZFZUjEI 90's cgi

http://www.youtube.com/watch?v=W0yeEdeCOUU heavy rain

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Brainhunter

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#2 Brainhunter
Member since 2003 • 2201 Posts

If you're talking about in-engine, in-game visuals, then no game has surpassed even 1995's Toy Story by Pixar, especially in terms of texture resolution:

http://www.youtube.com/watch?v=0q1rxc96m2w&feature=related

At the very least, the best looking in-game visuals look on-par with Toy Story 1, but if it is graphically superior, it is a very minute and insignificant difference.

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PSNIDCiocio313

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#3 PSNIDCiocio313
Member since 2009 • 391 Posts

If you're talking about in-engine, in-game visuals, then no game has surpassed even 1995's Toy Story by Pixar, especially in terms of texture resolution:

http://www.youtube.com/watch?v=0q1rxc96m2w&feature=related

At the very least, the best looking in-game visuals look on-par with Toy Story 1, but if it is graphically superior, it is a very minute and insignificant difference.

Brainhunter
you think this looks like toy story? http://www.youtube.com/watch?v=W4C4GK91nr0&feature=related this looks better than toy story
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nameless12345

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#4 nameless12345
Member since 2010 • 15125 Posts
The original Toy Story has actual curved surfaces while even the best-looking modern games still look a little blocky. So no, they haven't.
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AsadMahdi59

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#5 AsadMahdi59
Member since 2005 • 7226 Posts

I think that the Ratchet games are nicer looking then Toy Story, at first glance,but when you zoom in on stuff and start analyzingthats where Toy Story is superior.

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shutdown_202

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#6 shutdown_202
Member since 2005 • 5649 Posts

1993:

PhotobucketPhotobucket

Not even close.

Even in the videogame space, i was just playing FF9 earlier and theres no game that looks as good as its CG cutscenes.

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PSNIDCiocio313

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#7 PSNIDCiocio313
Member since 2009 • 391 Posts
>shutdown_202
i meant video game cgi
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big_orc

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#8 big_orc
Member since 2003 • 1158 Posts
[QUOTE="shutdown_202"]>PSNIDCiocio313
i meant video game cgi

your wrong there too bud, search up FF9s CGI cut scenes, they look better then any game today.
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shutdown_202

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#9 shutdown_202
Member since 2005 • 5649 Posts

[QUOTE="shutdown_202"]>PSNIDCiocio313
i meant video game cgi

I said FF9 earlier before realising it released in 2000. But i still think FF8 CGI looks better than anything out there. Some games have it beat in certain areas (mainly detail) but overall it trashes everything.

PhotobucketPhotobucket 13 for comparison sake.

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SaltyMeatballs

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#10 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="PSNIDCiocio313"][QUOTE="shutdown_202"]>shutdown_202

i meant video game cgi

I said FF9 earlier before realising it released in 2000. But i still think FF8 CGI looks better than anything out there. Some games have it beat in certain areas (mainly detail) but overall it trashes everything.

Photobucket

#

13 for comparison sake.

FF13 screenshot looks better, except the grass.

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Hakkai007

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#11 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="PSNIDCiocio313"][QUOTE="shutdown_202"]>shutdown_202

i meant video game cgi

I said FF9 earlier before realising it released in 2000. But i still think FF8 CGI looks better than anything out there. Some games have it beat in certain areas (mainly detail) but overall it trashes everything.

PhotobucketPhotobucket 13 for comparison sake.

Yah I loved FF8 cg cutscenes and they are still more polished and better looking than any in game graphics.

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Hakkai007

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#12 Hakkai007
Member since 2005 • 4905 Posts

FF13 screenshot looks better, except the grass.

SaltyMeatballs

Nah FF8 beat it out in everything going only by cutscenes.

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painguy1

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#13 painguy1
Member since 2007 • 8686 Posts

in terms of polygon count and physics...NO WAY!!!

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big_orc

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#14 big_orc
Member since 2003 • 1158 Posts

in terms of polygon count and physics...NO WAY!!!

painguy1
wow this post is so full of fail. Cgi cutscenes still use polygons, and physics, WTF does that have to do with anything? Not every game even on current gen systems use a good physics engine. The only games that have really amazed me with physics is HL2 and crysis(both on the pc, of course). But anyways physics has nothing to do with graphics, it uses a total different engine to do the calculations.
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LegatoSkyheart

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#15 LegatoSkyheart
Member since 2009 • 29733 Posts

If you're talking about in-engine, in-game visuals, then no game has surpassed even 1995's Toy Story by Pixar, especially in terms of texture resolution:

http://www.youtube.com/watch?v=0q1rxc96m2w&feature=related

At the very least, the best looking in-game visuals look on-par with Toy Story 1, but if it is graphically superior, it is a very minute and insignificant difference.

Brainhunter

HOLY CRAP! BoPeep is JURI (SSF4)! :shock:

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MetroidPrimePwn

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#16 MetroidPrimePwn
Member since 2007 • 12399 Posts

Absolutely.

All the main characters in Toy Story look like they're made out of plastic. WTF is up with that garbage?

[spoiler] :P [/spoiler]

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nameless12345

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#17 nameless12345
Member since 2010 • 15125 Posts

Absolutely.

All the main characters in Toy Story look like they're made out of plastic. WTF is up with that garbage?

MetroidPrimePwn
Maybe because they are made out of plastic?
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Xtasy26

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#18 Xtasy26
Member since 2008 • 5593 Posts

If you want to talk about in game scenes rendered in real time. Crysis is the closests:

http://www.youtube.com/watch?v=d2EGFQByAuc&feature=player_embedded

In game screenshot:

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yugioh3ds

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#19 yugioh3ds
Member since 2010 • 456 Posts

If you want to talk about in game scenes rendered in real time. Crysis is the closests:

http://www.youtube.com/watch?v=d2EGFQByAuc&feature=player_embedded

In game screenshot:

Xtasy26
I bet this Crysis screen runs at 1 fps
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Xtasy26

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#20 Xtasy26
Member since 2008 • 5593 Posts

[QUOTE="Xtasy26"]

If you want to talk about in game scenes rendered in real time. Crysis is the closests:

http://www.youtube.com/watch?v=d2EGFQByAuc&feature=player_embedded

In game screenshot:

yugioh3ds

I bet this Crysis screen runs at 1 fps

Nope, just look at the video. Silky smooth framerates.

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Chrome-

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#21 Chrome-
Member since 2009 • 1744 Posts

[QUOTE="yugioh3ds"][QUOTE="Xtasy26"]

If you want to talk about in game scenes rendered in real time. Crysis is the closests:

http://www.youtube.com/watch?v=d2EGFQByAuc&feature=player_embedded

In game screenshot:

Xtasy26

I bet this Crysis screen runs at 1 fps

Nope, just look at the video. Silky smooth framerates.

Yeah too bad you need to have a spare $2,000 to upgrade your PC just to be able to run this.
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jun_aka_pekto

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#22 jun_aka_pekto
Member since 2010 • 25255 Posts

[QUOTE="Xtasy26"]

[QUOTE="yugioh3ds"] I bet this Crysis screen runs at 1 fpsChrome-

Nope, just look at the video. Silky smooth framerates.

Yeah too bad you need to have a spare $2,000 to upgrade your PC just to be able to run this.

I doubt it looking at his sig. Mine probably cost more and it's less than $800.

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mitu123

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#23 mitu123
Member since 2006 • 155290 Posts

Interesting graphics thread, never thought I'll say that again.:P

We have Crysis!

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Xtasy26

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#24 Xtasy26
Member since 2008 • 5593 Posts

[QUOTE="Xtasy26"]

[QUOTE="yugioh3ds"] I bet this Crysis screen runs at 1 fpsChrome-

Nope, just look at the video. Silky smooth framerates.

Yeah too bad you need to have a spare $2,000 to upgrade your PC just to be able to run this.

Nope, my $640 computer will be able to run it, the guy who posted the video has only a slightly better graphics card than mine (HD 4890). You need $2,000 computer to run Crysis is a fake myth.

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Chiddaling

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#25 Chiddaling
Member since 2008 • 9106 Posts
[QUOTE="Xtasy26"]

[QUOTE="yugioh3ds"] I bet this Crysis screen runs at 1 fpsChrome-

Nope, just look at the video. Silky smooth framerates.

Yeah too bad you need to have a spare $2,000 to upgrade your PC just to be able to run this.

Mine cost around 500$ And it runs like that. GG
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gameofthering

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#26 gameofthering
Member since 2004 • 11286 Posts

1993:

PhotobucketPhotobucket

Not even close.

Even in the videogame space, i was just playing FF9 earlier and theres no game that looks as good as its CG cutscenes.

shutdown_202

I think the top picture looks better :P

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jun_aka_pekto

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#27 jun_aka_pekto
Member since 2010 • 25255 Posts

I don't think there's any game that can match 90's CGI graphics especially the Jurassic Park ones. Perhaps mid 80's. I do agree Crysis does come the closest although that's not saying much.

Or maybe this. But as a full blown package like a feature film, there is none.

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painguy1

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#28 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

in terms of polygon count and physics...NO WAY!!!

big_orc

wow this post is so full of fail. Cgi cutscenes still use polygons, and physics, WTF does that have to do with anything? Not every game even on current gen systems use a good physics engine. The only games that have really amazed me with physics is HL2 and crysis(both on the pc, of course). But anyways physics has nothing to do with graphics, it uses a total different engine to do the calculations.

polygon count in CGI movies are higher than those of video games and the physics are much more accurate. are u telling me hl2 has a higher poly count than toystory 1?

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raynimrod

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#29 raynimrod
Member since 2005 • 6862 Posts

[QUOTE="big_orc"][QUOTE="painguy1"]

in terms of polygon count and physics...NO WAY!!!

painguy1

wow this post is so full of fail. Cgi cutscenes still use polygons, and physics, WTF does that have to do with anything? Not every game even on current gen systems use a good physics engine. The only games that have really amazed me with physics is HL2 and crysis(both on the pc, of course). But anyways physics has nothing to do with graphics, it uses a total different engine to do the calculations.

polygon count in CGI movies are higher than those of video games and the physics are much more accurate. are u telling me hl2 has a higher poly count than toystory 1?

Physics? What are you talking about? 90's games CGI didn't have physics, it was all pre-drawn, pre-animated FMV cutscenes. There was no physics to speak of... anywhere. This thread is just talking about the differences in visual quality.

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deactivated-5cf4b2c19c4ab

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#30 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Crysis is the closest.

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abuabed

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#31 abuabed
Member since 2005 • 6606 Posts
Some games look better compared to some 90's CGI, of course since in the game you actually control the char the animations could become unrealistic compared to a pre-rendered cutscene where every bit of animation is pre-defined. comparing pictures with pictures Crysis for example beats lots of 90's CGI's imo.
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painguy1

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#32 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="big_orc"] wow this post is so full of fail. Cgi cutscenes still use polygons, and physics, WTF does that have to do with anything? Not every game even on current gen systems use a good physics engine. The only games that have really amazed me with physics is HL2 and crysis(both on the pc, of course). But anyways physics has nothing to do with graphics, it uses a total different engine to do the calculations.raynimrod

polygon count in CGI movies are higher than those of video games and the physics are much more accurate. are u telling me hl2 has a higher poly count than toystory 1?

Physics? What are you talking about? 90's games CGI didn't have physics, it was all pre-drawn, pre-animated FMV cutscenes. There was no physics to speak of... anywhere. This thread is just talking about the differences in visual quality.

when it comes to lighting, physics play a huge role.

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markop2003

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#33 markop2003
Member since 2005 • 29917 Posts

If you're talking about in-engine, in-game visuals, then no game has surpassed even 1995's Toy Story by Pixar, especially in terms of texture resolution:

http://www.youtube.com/watch?v=0q1rxc96m2w&feature=related

At the very least, the best looking in-game visuals look on-par with Toy Story 1, but if it is graphically superior, it is a very minute and insignificant difference.

Brainhunter
Has great lighting but the rest is showing its age. Really the advantage there is processing power as that's what ray tracing requires, modern techniques are vastly superior.
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markop2003

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#34 markop2003
Member since 2005 • 29917 Posts

] I think the top picture looks better :P

gameofthering
True, the rain and lighting is more forgiving. It does show it's age though, it has that super imposed look to it.
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big_orc

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#35 big_orc
Member since 2003 • 1158 Posts

[QUOTE="raynimrod"]

[QUOTE="painguy1"]

polygon count in CGI movies are higher than those of video games and the physics are much more accurate. are u telling me hl2 has a higher poly count than toystory 1?

painguy1

Physics? What are you talking about? 90's games CGI didn't have physics, it was all pre-drawn, pre-animated FMV cutscenes. There was no physics to speak of... anywhere. This thread is just talking about the differences in visual quality.

when it comes to lighting, physics play a huge role.

They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games.
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painguy1

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#36 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="raynimrod"]

Physics? What are you talking about? 90's games CGI didn't have physics, it was all pre-drawn, pre-animated FMV cutscenes. There was no physics to speak of... anywhere. This thread is just talking about the differences in visual quality.

big_orc

when it comes to lighting, physics play a huge role.

They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games.

OMG you dont get it do u? im assuming you have no experience with AutoCAD software. sry i dont mean to sound like an ***. just google something related to physics and 3d modeling

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deactivated-5cf4b2c19c4ab

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#37 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="painguy1"]

[QUOTE="raynimrod"]

Physics? What are you talking about? 90's games CGI didn't have physics, it was all pre-drawn, pre-animated FMV cutscenes. There was no physics to speak of... anywhere. This thread is just talking about the differences in visual quality.

big_orc

when it comes to lighting, physics play a huge role.

They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games.

Yes they do..... You make the mistake of assuming that the physics are in real time though, For example the Cars falling off a collapsing bridge in 2012 were done using an extremely precise physics engine, not all animated by hand.
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big_orc

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#38 big_orc
Member since 2003 • 1158 Posts

[QUOTE="big_orc"][QUOTE="painguy1"]when it comes to lighting, physics play a huge role.

ferret-gamer

They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games.

Yes they do..... You make the mistake of assuming that the physics are in real time though, For example the Cars falling off a collapsing bridge in 2012 were done using an extremely precise physics engine, not all animated by hand.

Yes good point. I agree with you, but really unless its in real time it is not a huge accomplishment. They have been doing that in years though.

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deactivated-5cf4b2c19c4ab

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#39 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="big_orc"] They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games.big_orc

Yes they do..... You make the mistake of assuming that the physics are in real time though, For example the Cars falling off a collapsing bridge in 2012 were done using an extremely precise physics engine, not all animated by hand.

Yes good point. I agree with you, but really unless its in real time it is not a huge accomplishment. They have been doing that in years though.

what would the point of a real time physics engine for CGI be when just to render the scenes pixar already maxes out entire server farms.
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painguy1

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#40 painguy1
Member since 2007 • 8686 Posts

[QUOTE="ferret-gamer"][QUOTE="big_orc"] They don't use physics engines in CGI movies today. Why would u want to have physics calculations in real time, when its just a movie? Physics engines are not needed for movies, just games.big_orc

Yes they do..... You make the mistake of assuming that the physics are in real time though, For example the Cars falling off a collapsing bridge in 2012 were done using an extremely precise physics engine, not all animated by hand.

Yes good point. I agree with you, but really unless its in real time it is not a huge accomplishment. They have been doing that in years though.

photorealistic visuals, and on par with real life physics isn't an accomplishment? I don't think you understand the difficulty of emulating real life physics.

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Shad0ki11

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#41 Shad0ki11
Member since 2006 • 12576 Posts

in terms of polygon count and physics...NO WAY!!!

painguy1

What do you know about polygon counts?

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painguy1

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#42 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

in terms of polygon count and physics...NO WAY!!!

Shad0ki11

What do you know about polygon counts?

i know enough to make something like this

http://www.youtube.com/watch?v=fwYXDf2vBTg

and this (i know its not the best thing ever, but w/e) do u know what a polygon is? im assuming u do. Alot of gamers these days know what a polygon is. You can have a high polygon count, a low polygon count etc. I dont know what else to say about polygons unless u want me to write a full fledged essay about it. why do bother asking? (nm i just saw ur avatar pic, now i know :P)

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#43 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="Shad0ki11"]

[QUOTE="painguy1"]

in terms of polygon count and physics...NO WAY!!!

painguy1

What do you know about polygon counts?

i know enough to make something like this

http://www.youtube.com/watch?v=fwYXDf2vBTg

and this (i know its not the best thing ever, but w/e) do u know what a polygon is? im assuming u do. Alot of gamers these days know what a polygon is. You can have a high polygon count, a low polygon count etc. I dont know what else to say about polygons unless u want me to write a full fledged essay about it. why do bother asking? (nm i just saw ur avatar pic, now i know :P)

Honestly a map like that would have been better suited and easier to make in the source engine.

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painguy1

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#44 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="Shad0ki11"]

What do you know about polygon counts?

ferret-gamer

i know enough to make something like this

http://www.youtube.com/watch?v=fwYXDf2vBTg

and this (i know its not the best thing ever, but w/e) do u know what a polygon is? im assuming u do. Alot of gamers these days know what a polygon is. You can have a high polygon count, a low polygon count etc. I dont know what else to say about polygons unless u want me to write a full fledged essay about it. why do bother asking? (nm i just saw ur avatar pic, now i know :P)

Honestly a map like that would have been better suited and easier to make in the source engine. and too be honest i dont like source. with cryengine. u can just make ur mesh, and import as a cfg in like 20secs. then just reapply the materials which is like another 10 secs. its pretty easy.

yeah but there already is one for source, and even Halo CE (i also prefer cryengine sandbox over source sdk)

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AdrianWerner

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#45 AdrianWerner
Member since 2003 • 28441 Posts

We still haven't reached Toy Story 1's level in ingame graphics. Game CGs though? Depends...I think we have surpassed the CG movies that games used, but we are still behind still CG graphics (backgrounds) that the best 90s game used

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AdrianWerner

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#46 AdrianWerner
Member since 2003 • 28441 Posts

Honestly a map like that would have been better suited and easier to make in the source engine.

ferret-gamer

Doubt that. Source is horribly clunky and hard to work with compared to CryEngine 2

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Shad0ki11

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#47 Shad0ki11
Member since 2006 • 12576 Posts

[QUOTE="Shad0ki11"]

[QUOTE="painguy1"]

in terms of polygon count and physics...NO WAY!!!

painguy1

What do you know about polygon counts?

i know enough to make something like this

http://www.youtube.com/watch?v=fwYXDf2vBTg

and this (i know its not the best thing ever, but w/e) do u know what a polygon is? im assuming u do. Alot of gamers these days know what a polygon is. You can have a high polygon count, a low polygon count etc. I dont know what else to say about polygons unless u want me to write a full fledged essay about it. why do bother asking? (nm i just saw ur avatar pic, now i know :P)

I asked because I assume most people here don't. Can you model game assets? What's the triangle count of the above model?

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Arach666

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#48 Arach666
Member since 2009 • 23285 Posts

With the exception of a few mods,we´re not quite there yet.

Oh,and I´m comparing to vg CGI,not movie.

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deactivated-5cf4b2c19c4ab

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#49 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

Honestly a map like that would have been better suited and easier to make in the source engine.

AdrianWerner

Doubt that. Source is horribly clunky and hard to work with compared to CryEngine 2

His map had fairly basic geometry and he could have just used the BSP editor to create the most of it which with source is quite easy and powerful compared to other engine's bsp like unreal's. Then just import the texture that takes about 1 minute. And the trees once created im not sure what modeling program he uses but if it was softimage then it is fairly simple to do once you know what you are doing. And source engine is more suited to that type of map anyways, alot of cryengines power goes wasted on a map with extremely low object density and no enviroment interaction. In that type of map Pre-Baked lighting is preferable to dynamic since you arent wasting the processing power once the game is loaded and prebaked lighting is able to achieve much greater image quality than even cryengine 2's dynamic lighitng at a fraction of the cost.
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#50 Pug-Nasty
Member since 2009 • 8508 Posts

Maybe, but only because in game game graphics is set against other in game graphics, which means nothing will look "off" in the image.

But, if you paired in game graphics against a real backdrop, it would certainly look as out of place, or even more so, as any cgi work.