The recent partnership between Sony and Microsoft has brought dramatic questions about the circumstances under which it was formed. Most fans are taking to generate their own narratives, while Bloomberg gives us an intriguing look at what was already occurring behind the scenes.
https://www.gamespot.com/articles/playstation-was-largely-left-out-of-negotiations-w/1100-6467019/
Negotiations between Microsoft and Sony began in 2018, a spokesperson for Sony said. However, the company has not publicly commented on the claim that the PlayStation team was largely left out of the negotiations.
Bloomberg's story also claims that Sony and Amazon held discussions in 2018 to talk about the potential for a "deeper collaboration on cloud gaming." However, the two sides could not come to terms over the business side, according to a source. After this, Sony apparently started talking to Microsoft. Amazon's Amazon Web Services cloud computing platform powers the PlayStation Network, so Sony and Amazon were already working together. (For what it's worth, Amazon is also reportedly planning its own future game-streaming platform)
The significance of this statement is two fold. Sony has always required a partner to develop its cloud infrastructure and currently partners with Amazon. In attempts to collaborate with Amazon on further cloud development negotiations failed leading to an opportunity for MS and Sony to investigate partnerships. Whatever the terms of the negotiations are they are clearly better than Amazon's. This lends credence to the idea of Sony & MS subsidizing the cost of development but sharing cloud infrastructure rather than a discreet client/customer relationship.
Nintendo, also working with MS implies a very specific future for all three companies where each focuses on their specializations.
Sony, MS, and Nintendo all still continue to operate as game publishers.
Nintendo moves focus back to handheld devices. Leveraging MS cloud technology to close the gap graphically on Sony & MS rather than compete on hardware. This gives room to focus on other realms of innovation rather than power.
Sony continues to offer both a cloud service and traditional console for those who prefer the best image quality and reduced latency. As cloud infrastructure improves this becomes more niche, but still exists as a cloud platform.
Microsoft continues to publish games, however eventually reduces much of its footprint in gaming while providing the backbone and services for various gaming platforms. This is the most reasonable end if Microsoft and cloud gaming is successful for the reasons Bloomberg lists below.
Most analysts agree that, at least in the short-to-medium term, it’s a positive for Sony. Cloud gaming isn’t ready for prime time yet. When Google unveiled Stadia in March, some users reported mixed results including delays in registering actions and reduced graphics quality.
Microsoft may come out an even bigger winner. The Xbox unit continues to churn out games and consoles, but is now increasing focus on ways to sell more cloud software. In March, it announced a lineup of services for game development and cloud hosting that it’s hawking to game companies of all sizes. Landing console king Sony makes it more likely that Azure, and not Amazon or Google, becomes the industry standard for cloud deployment.
Over the long-term, some are warning Sony could be the loser. Currently it charges publishers like Electronic Arts Inc. and Capcom Co. up to 30% of sales made through PlayStation consoles. But if streaming takes off, it will have to compete against Microsoft while paying its rival for cloud access. That could leave Sony struggling to stand out both on technical and pricing terms.
"This move raises some serious questions about its future dominance," said Anvarzadeh of Asymmetric Advisors.
It’s also unclear how antitrust regulators will respond to two of the three players in the console market teaming up to develop a key technology, especially as it involves the world’s largest company by market value. Cooperation by the No. 1 and No. 2 in any industry -- say AT&T Inc. and Verizon Communications Inc. -- to the determent of rivals would likely prompt push-back.
https://www.bloomberg.com/news/articles/2019-05-19/sony-s-deal-with-microsoft-blindsided-its-own-playstation-team
It's for these reasons that the most likely outcome of this partnership and the success of cloud gaming would be for MS to provide the infrastructure of the vast majority of cloud gaming while reducing its own presence in this business model to avoid anti-trust suits. This allows them to generate revenue from Sony, Nintendo, and any other service without needing to produce the platform themselves. The business end of these agreements make sense in the long-run and they could potentially be a scenario in a following generation where consumers purchase Nintendo handhelds to play Sony Playstation Now games streamed from Microsoft's Azure network. A scenario where they are no longer wasting resources competing and focusing on specific elements of the gaming experience they excel at.
Log in to comment