Who would've thought that Ninty could have turned the tables on Sony like this?

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brightshadow525

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#101 brightshadow525
Member since 2006 • 1149 Posts
[QUOTE="-Reggaeton-"][QUOTE="jedigemini"]

A couple years back the GC was dead last and everybody expected the PSP to take out Nintendo's last staple, handheld gaming, and destroy the DS.

Now, not only has the DS completely anhilated the PSP, but the Wii is doubling the PS3's sales since launch and the PS3 is in dead stinking last.

best comeback... ever?

Man they must be kicking themselves at Sony right now.

Riviera4

You must have forgotten that Nintendo their selves said that they are not competing with the ps3 and the 360.

And Wii is not next gen like we all agree so it still has +120million ps2:s to beat.

Oh my God, you and your stupid "Wii is not next gen". Who exactly agrees on that? all the stupid Play Station fanboys. You guys are being smoked so badly (PS3 sucks), and you are running out of excuses to cover up for the PS3, that you are trying to get on the nerves of people who like the Wii. Just admit the Wii and Xbox360 are better consoles than the PS3.

There is no such thing as a clearly better console.  Better describes someone's opinion about something, and as long as people have brains, there will always be different opinions.  When it comes to sales however, there is a conclusion to be made.   

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Thrice_III

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#102 Thrice_III
Member since 2004 • 1539 Posts

Consoles that cater to the taste of more then one kind of gamer win. The PS2 won because it had both the causual games and the Hardcore games, and that's what is going to happen to the Wii, because developers are shifting there support to where the money is at. GundamGuy0

What is the vast array of varying games in the Wii's lineup? (a few mature looking games but I don't see a ton)  It still seems that Sony will have the most diverse lineup.

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axt113

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#103 axt113
Member since 2007 • 2777 Posts
[QUOTE="axt113"][QUOTE="VERTIGO47"][QUOTE="axt113"][QUOTE="VERTIGO47"]

Sheep were defending themselves, saying BLATANTLY,

"Teh Quality gamez R teh bettar den dah Quantity" (Generation 6)
"bu....buh....but teh Wii iz not in competition!" "Teh Wii is teh roxxorz and Wii will Win teh competition" (Generation 7)

:lol:

Sheep are delusionally overzealous. Stop kidding yourselves, you're only making your entire fanboyism look sadder than Cows. Thus making yourselves look far too insecure.

Wii has strapped the Casual-Non-gaming Market. Good for Nintendo. Good for the gaming industry. But as far as the hardcore, the serious gamers, and the Casually-informed gamers......Nintendo has lost most (not all) of this fanbase and will continue to do so.

 

Mandingo101

Not if it keeps getting the third party support like it looks like

WHAT 3RD PARTY?

NO ONE, I MEAN NO ONE, as far as the majority of the Core Gaming crowd, buys Nintendo consoles for 3rd party games. How can you and the rest of Sheep NOT SEE this? Maybe a few Core Gamers out there would appreciate the some of the stellar titles for Wii, once they roll out, whenever that is. 

But alot of the Core Gaming community would prefer to play 360, PS3, and PC games. The platforms that have most of the graphics and the gameplay.  

Go look at all the new games being announced for Wii in the last few weeks, and the devs that are saying they are shifting to Wii and even the new Wii centric devs. And the reason 3rd parties didn't sell well last gen was because GCN mostly got garbage ports, but certain games like RE4, and SC2 sold very well

you do know RE4 didnt sell that well right ? thats why they ported it to ps2 and it sold more. i dont know what SC2 is.


Quite honestly, Nintendo has absolutley humilated Sony and their followersjedigemini
how so ? its not competing with ps3 and 360 even nintendo says this, it must be cus it is last gen so they are competing with ps2. cus it certainly isnt next gen

 

RE4 was a million seller+ on the GCN so no it did sell well 

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Willy105

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#104 Willy105
Member since 2005 • 26211 Posts

Goodbye Sony,

Goodbye MS,

Nintendo is your new industry leader - CONFIRMED

http://www.bloomberg.com/apps/news?pid=20601087&sid=amWmy6_JG16U&refer=home

Electronic Arts Plays Catch-Up After Shrugging Off Wii's Appeal

By Michael White

April 9 (Bloomberg) -- Video-game designer Nick Earl spent eight months holed up with his development team rushing to adapt ``The Godfather'' for Nintendo Co.'s Wii.

The reason for the long hours: Earl's employer, Electronic Arts Inc., like some of its competitors, underestimated demand for the Wii, whose motion-activated wand lets players wield a virtual sword, mimic real golf swings or strangle a victim. Instead, game makers put most of their resources into Sony Corp.'s PlayStation 3, which was released two days earlier in November with a more conventional hand controller.

Now, publishers are scrambling to get titles to the 3.56 million U.S. and Japanese Wii owners who have made the machine the top-selling game console this year.

``Those companies are backtracking,'' said Anthony Gikas, an analyst at Piper Jaffray & Co. in Minneapolis.  

``They're going to need to get their best-branded product on that platform.

That will take a good nine to 12 months.''

A shortage of Wii games contributed to a 25 percent drop in sales in February from a year earlier at Redwood City, California-based Electronic Arts, the world's largest video-game publisher, said Todd Greenwald, an analyst at Nollenberger Capital Partners in San Francisco. Industry sales in February rose 28 percent.

Shares of Electronic Arts have risen 3.1 percent this year, the smallest gain among the four biggest publishers.

Top Games

U.S. and Japanese sales of Wii players totaled 1.47 million in January and February, said market researchers NPD Group Inc. and Enterbrain. PlayStation 3 tallied 604,331, while stores sold 584,329 of Microsoft Corp.'s Xbox 360 consoles. Wii is also leading in Europe, said London-based researcher Screen Digest.

Wii games, all produced by Kyoto, Japan-based Nintendo, took three of the top 10 sales spots in the U.S. in February, said NPD, based in Port Washington, New York. Not a single U.S. publisher had a Wii game in the top 20 in February.

Nintendo's lead will widen, pressuring companies even more. Researcher IDC predicts Nintendo will ship 16.1 million players this year, outpacing Microsoft's 9.87 million Xbox 360s and Sony's 9.1 million PlayStation 3s. Wii game sales will total $2.2 billion, trailing only Xbox 360, said IDC, based in Framingham, Massachusetts.

Electronic Arts wasn't the only publisher slow to see Wii's appeal.

New York-based Take-Two Interactive Software Inc., maker of ``Grand Theft Auto'' games, had no Wii titles when the player was released and now plans to have three this year, said spokesman Jim Ankner.

Activision Inc., based in Santa Monica, California, plans to release six Wii games this year, giving the second-largest publisher a total of 11, said spokeswoman Maryanne Lataif.

Miscalculation

Game companies had expected PlayStation 3 to dominate based on the success of PlayStation 2, said John Taylor, an analyst with Arcadia Investment Corp. in Portland, Oregon. Sony has sold more than 100 million PlayStation 2s since 2001, including 37.7 million in the U.S., making it the top-seller. Nintendo's previous console, GameCube, sold 11.7 million units in the U.S.

Perceptions changed when Nintendo unveiled Wii last May in Los Angeles. Demonstration consoles attracted long lines of developers waiting to swing a virtual tennis racquet.

``People got their hands on that controller and started playing games and said, `This is fun, this is going to do better than we expected,''' Electronic Arts Chief Executive Officer Lawrence Probst said at a Morgan Stanley conference on March 5.

With six months to go before Wii's release and games requiring a year or more to develop, publishers knew they were in trouble.

Redeploying

Electronic Arts bought Bountiful, Utah-based Headgate Studios Inc. in November to bolster Wii development. With ``Godfather Black Hand Edition'' and ``Tiger Woods Golf 07'' in stores,

Electronic Arts has six Wii titles and plans to have about a dozen in total this year.

``We came back and redeployed a lot of our resources,'' said Earl, who heads Electronic Arts' Redwood Shores studio.

The results are seen in ``Godfather,'' where players use their hands to shake the wand and an attachment, dubbed a nunchuk, back and forth as if strangling or jostling someone. The wand also can be used to punch or shoot victims.

``You really feel like you grab someone,'' Earl said.

The Wii may prove to be a windfall, since games cost just $2 million to $5 million to create, a fraction of the $20 million to $30 million spent on PlayStation 3 or Xbox 360 titles, analyst Taylor said. In addition,

Wii appears to be expanding the market, rather than stealing sales from rivals, he said.

Ubisoft

Ubisoft Entertainment SA, maker of ``Rayman'' and ``Tom Clancy,'' was the quickest to recognize Wii's appeal and is reaping the rewards.

Wii games helped increase sales for the December quarter by 24 percent to $405 million. In January, the company raised its 2007 forecast for revenue growth to 16 percent from 10 percent to 12 percent previously.

Ubisoft, based in the Paris suburb of Montreuil-Sous-Bois, had seven Wii games out by December and plans six more by June, said Tony Key, vice president of marketing.

``It's not really a bet anymore,'' he said. ``It's a viable system that's going to make us money.''

jedigemini

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jedigemini

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#107 jedigemini
Member since 2007 • 2483 Posts
[QUOTE="jedigemini"]

Goodbye Sony,

Goodbye MS,

Nintendo is your new industry leader - CONFIRMED

http://www.bloomberg.com/apps/news?pid=20601087&sid=amWmy6_JG16U&refer=home

Electronic Arts Plays Catch-Up After Shrugging Off Wii's Appeal

By Michael White

April 9 (Bloomberg) -- Video-game designer Nick Earl spent eight months holed up with his development team rushing to adapt ``The Godfather'' for Nintendo Co.'s Wii.

The reason for the long hours: Earl's employer, Electronic Arts Inc., like some of its competitors, underestimated demand for the Wii, whose motion-activated wand lets players wield a virtual sword, mimic real golf swings or strangle a victim. Instead, game makers put most of their resources into Sony Corp.'s PlayStation 3, which was released two days earlier in November with a more conventional hand controller.

Now, publishers are scrambling to get titles to the 3.56 million U.S. and Japanese Wii owners who have made the machine the top-selling game console this year.

``Those companies are backtracking,'' said Anthony Gikas, an analyst at Piper Jaffray & Co. in Minneapolis.  

``They're going to need to get their best-branded product on that platform.

That will take a good nine to 12 months.''

A shortage of Wii games contributed to a 25 percent drop in sales in February from a year earlier at Redwood City, California-based Electronic Arts, the world's largest video-game publisher, said Todd Greenwald, an analyst at Nollenberger Capital Partners in San Francisco. Industry sales in February rose 28 percent.

Shares of Electronic Arts have risen 3.1 percent this year, the smallest gain among the four biggest publishers.

Top Games

U.S. and Japanese sales of Wii players totaled 1.47 million in January and February, said market researchers NPD Group Inc. and Enterbrain. PlayStation 3 tallied 604,331, while stores sold 584,329 of Microsoft Corp.'s Xbox 360 consoles. Wii is also leading in Europe, said London-based researcher Screen Digest.

Wii games, all produced by Kyoto, Japan-based Nintendo, took three of the top 10 sales spots in the U.S. in February, said NPD, based in Port Washington, New York. Not a single U.S. publisher had a Wii game in the top 20 in February.

Nintendo's lead will widen, pressuring companies even more. Researcher IDC predicts Nintendo will ship 16.1 million players this year, outpacing Microsoft's 9.87 million Xbox 360s and Sony's 9.1 million PlayStation 3s. Wii game sales will total $2.2 billion, trailing only Xbox 360, said IDC, based in Framingham, Massachusetts.

Electronic Arts wasn't the only publisher slow to see Wii's appeal.

New York-based Take-Two Interactive Software Inc., maker of ``Grand Theft Auto'' games, had no Wii titles when the player was released and now plans to have three this year, said spokesman Jim Ankner.

Activision Inc., based in Santa Monica, California, plans to release six Wii games this year, giving the second-largest publisher a total of 11, said spokeswoman Maryanne Lataif.

Miscalculation

Game companies had expected PlayStation 3 to dominate based on the success of PlayStation 2, said John Taylor, an analyst with Arcadia Investment Corp. in Portland, Oregon. Sony has sold more than 100 million PlayStation 2s since 2001, including 37.7 million in the U.S., making it the top-seller. Nintendo's previous console, GameCube, sold 11.7 million units in the U.S.

Perceptions changed when Nintendo unveiled Wii last May in Los Angeles. Demonstration consoles attracted long lines of developers waiting to swing a virtual tennis racquet.

``People got their hands on that controller and started playing games and said, `This is fun, this is going to do better than we expected,''' Electronic Arts Chief Executive Officer Lawrence Probst said at a Morgan Stanley conference on March 5.

With six months to go before Wii's release and games requiring a year or more to develop, publishers knew they were in trouble.

Redeploying

Electronic Arts bought Bountiful, Utah-based Headgate Studios Inc. in November to bolster Wii development. With ``Godfather Black Hand Edition'' and ``Tiger Woods Golf 07'' in stores,

Electronic Arts has six Wii titles and plans to have about a dozen in total this year.

``We came back and redeployed a lot of our resources,'' said Earl, who heads Electronic Arts' Redwood Shores studio.

The results are seen in ``Godfather,'' where players use their hands to shake the wand and an attachment, dubbed a nunchuk, back and forth as if strangling or jostling someone. The wand also can be used to punch or shoot victims.

``You really feel like you grab someone,'' Earl said.

The Wii may prove to be a windfall, since games cost just $2 million to $5 million to create, a fraction of the $20 million to $30 million spent on PlayStation 3 or Xbox 360 titles, analyst Taylor said. In addition,

Wii appears to be expanding the market, rather than stealing sales from rivals, he said.

Ubisoft

Ubisoft Entertainment SA, maker of ``Rayman'' and ``Tom Clancy,'' was the quickest to recognize Wii's appeal and is reaping the rewards.

Wii games helped increase sales for the December quarter by 24 percent to $405 million. In January, the company raised its 2007 forecast for revenue growth to 16 percent from 10 percent to 12 percent previously.

Ubisoft, based in the Paris suburb of Montreuil-Sous-Bois, had seven Wii games out by December and plans six more by June, said Tony Key, vice president of marketing.

``It's not really a bet anymore,'' he said. ``It's a viable system that's going to make us money.''

Willy105

Hey! I remember this!

I feasted on bitter tears of Cows and Lemmings when this thread was posted
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brightshadow525

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#108 brightshadow525
Member since 2006 • 1149 Posts

[QUOTE="GundamGuy0"]

Consoles that cater to the taste of more then one kind of gamer win. The PS2 won because it had both the causual games and the Hardcore games, and that's what is going to happen to the Wii, because developers are shifting there support to where the money is at. Thrice_III

What is the vast array of varying games in the Wii's lineup? (a few mature looking games but I don't see a ton) It still seems that Sony will have the most diverse lineup.

Children's games are on the PS3?  Diverse doesn't mean lots of M rated games.  It means lots of games from DIFFERENT ratings and genres.  Last time I checked, Resistance is not for kids. 

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axt113

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#109 axt113
Member since 2007 • 2777 Posts
[QUOTE="axt113"][QUOTE="VERTIGO47"][QUOTE="axt113"][QUOTE="VERTIGO47"]

Sheep were defending themselves, saying BLATANTLY,

  1. "Teh Quality gamez R teh bettar den dah Quantity" (Generation 6)
  2. "bu....buh....but teh Wii iz not in competition!" "Teh Wii is teh roxxorz and Wii will Win teh competition" (Generation 7)

:lol:

Sheep are delusionally overzealous. Stop kidding yourselves, you're only making your entire fanboyism look sadder than Cows. Thus making yourselves look far too insecure.

Wii has strapped the Casual-Non-gaming Market. Good for Nintendo. Good for the gaming industry. But as far as the hardcore, the serious gamers, and the Casually-informed gamers......Nintendo has lost most (not all) of this fanbase and will continue to do so.

 

VERTIGO47

Not if it keeps getting the third party support like it looks like

WHAT 3RD PARTY?

NO ONE, I MEAN NO ONE, as far as the majority of the Core Gaming crowd, buys Nintendo consoles for 3rd party games. How can you and the rest of Sheep NOT SEE this? Maybe a few Core Gamers out there would appreciate the some of the stellar titles for Wii, once they roll out, whenever that is.

But alot of the Core Gaming community would prefer to play 360, PS3, and PC games. The platforms that have most of the graphics and the gameplay.

Go look at all the new games being announced for Wii in the last few weeks, and the devs that are saying they are shifting to Wii and even the new Wii centric devs. And the reason 3rd parties didn't sell well last gen was because GCN mostly got garbage ports, but certain games like RE4, and SC2 sold very well

Some of those games haven't been proven yet. Sure there's been recent announcements from big developers like Konami and EA. But there's no guarantee they'll be instant sellers. Alot of them may or may not cater to the Core gamers, but remember the Wii is flooded with Casual-Non-gamers. You think they'll buy a Kojima Game?  

 

You could say that about games on any console that haven't been released yet, you have no idea how well Lair will sell, or army of two or any of that garbage.

 

Wii's biggest seller isn't a minigame 

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Willy105

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#110 Willy105
Member since 2005 • 26211 Posts

[QUOTE="GundamGuy0"]

Consoles that cater to the taste of more then one kind of gamer win. The PS2 won because it had both the causual games and the Hardcore games, and that's what is going to happen to the Wii, because developers are shifting there support to where the money is at. Thrice_III

What is the vast array of varying games in the Wii's lineup? (a few mature looking games but I don't see a ton)  It still seems that Sony will have the most diverse lineup.

Since when do "Mature" games have anything to do with quality? If anything, it ruins the name of the videogame industry.

And all I see from Sony is shooters and driving games.

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Thrice_III

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#111 Thrice_III
Member since 2004 • 1539 Posts

And comparing the Wii to the PS3 is like comparing Hamburger to Steak.  Hamburger might sell more but Steak is sure better.

 

If Nintendo keeps the Wii around for a long time, like I know the PS3 will be around, then the Wii will probably sell more (due to price) but I can't see this thing lasting more than 3 years before Nintendo brings out something newer and more impressive graphically. 

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Willy105

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#112 Willy105
Member since 2005 • 26211 Posts
[QUOTE="Willy105"][QUOTE="jedigemini"]

Goodbye Sony,

Goodbye MS,

Nintendo is your new industry leader - CONFIRMED

http://www.bloomberg.com/apps/news?pid=20601087&sid=amWmy6_JG16U&refer=home

Electronic Arts Plays Catch-Up After Shrugging Off Wii's Appeal

By Michael White

April 9 (Bloomberg) -- Video-game designer Nick Earl spent eight months holed up with his development team rushing to adapt ``The Godfather'' for Nintendo Co.'s Wii.

The reason for the long hours: Earl's employer, Electronic Arts Inc., like some of its competitors, underestimated demand for the Wii, whose motion-activated wand lets players wield a virtual sword, mimic real golf swings or strangle a victim. Instead, game makers put most of their resources into Sony Corp.'s PlayStation 3, which was released two days earlier in November with a more conventional hand controller.

Now, publishers are scrambling to get titles to the 3.56 million U.S. and Japanese Wii owners who have made the machine the top-selling game console this year.

``Those companies are backtracking,'' said Anthony Gikas, an analyst at Piper Jaffray & Co. in Minneapolis.  

``They're going to need to get their best-branded product on that platform.

That will take a good nine to 12 months.''

A shortage of Wii games contributed to a 25 percent drop in sales in February from a year earlier at Redwood City, California-based Electronic Arts, the world's largest video-game publisher, said Todd Greenwald, an analyst at Nollenberger Capital Partners in San Francisco. Industry sales in February rose 28 percent.

Shares of Electronic Arts have risen 3.1 percent this year, the smallest gain among the four biggest publishers.

Top Games

U.S. and Japanese sales of Wii players totaled 1.47 million in January and February, said market researchers NPD Group Inc. and Enterbrain. PlayStation 3 tallied 604,331, while stores sold 584,329 of Microsoft Corp.'s Xbox 360 consoles. Wii is also leading in Europe, said London-based researcher Screen Digest.

Wii games, all produced by Kyoto, Japan-based Nintendo, took three of the top 10 sales spots in the U.S. in February, said NPD, based in Port Washington, New York. Not a single U.S. publisher had a Wii game in the top 20 in February.

Nintendo's lead will widen, pressuring companies even more. Researcher IDC predicts Nintendo will ship 16.1 million players this year, outpacing Microsoft's 9.87 million Xbox 360s and Sony's 9.1 million PlayStation 3s. Wii game sales will total $2.2 billion, trailing only Xbox 360, said IDC, based in Framingham, Massachusetts.

Electronic Arts wasn't the only publisher slow to see Wii's appeal.

New York-based Take-Two Interactive Software Inc., maker of ``Grand Theft Auto'' games, had no Wii titles when the player was released and now plans to have three this year, said spokesman Jim Ankner.

Activision Inc., based in Santa Monica, California, plans to release six Wii games this year, giving the second-largest publisher a total of 11, said spokeswoman Maryanne Lataif.

Miscalculation

Game companies had expected PlayStation 3 to dominate based on the success of PlayStation 2, said John Taylor, an analyst with Arcadia Investment Corp. in Portland, Oregon. Sony has sold more than 100 million PlayStation 2s since 2001, including 37.7 million in the U.S., making it the top-seller. Nintendo's previous console, GameCube, sold 11.7 million units in the U.S.

Perceptions changed when Nintendo unveiled Wii last May in Los Angeles. Demonstration consoles attracted long lines of developers waiting to swing a virtual tennis racquet.

``People got their hands on that controller and started playing games and said, `This is fun, this is going to do better than we expected,''' Electronic Arts Chief Executive Officer Lawrence Probst said at a Morgan Stanley conference on March 5.

With six months to go before Wii's release and games requiring a year or more to develop, publishers knew they were in trouble.

Redeploying

Electronic Arts bought Bountiful, Utah-based Headgate Studios Inc. in November to bolster Wii development. With ``Godfather Black Hand Edition'' and ``Tiger Woods Golf 07'' in stores,

Electronic Arts has six Wii titles and plans to have about a dozen in total this year.

``We came back and redeployed a lot of our resources,'' said Earl, who heads Electronic Arts' Redwood Shores studio.

The results are seen in ``Godfather,'' where players use their hands to shake the wand and an attachment, dubbed a nunchuk, back and forth as if strangling or jostling someone. The wand also can be used to punch or shoot victims.

``You really feel like you grab someone,'' Earl said.

The Wii may prove to be a windfall, since games cost just $2 million to $5 million to create, a fraction of the $20 million to $30 million spent on PlayStation 3 or Xbox 360 titles, analyst Taylor said. In addition,

Wii appears to be expanding the market, rather than stealing sales from rivals, he said.

Ubisoft

Ubisoft Entertainment SA, maker of ``Rayman'' and ``Tom Clancy,'' was the quickest to recognize Wii's appeal and is reaping the rewards.

Wii games helped increase sales for the December quarter by 24 percent to $405 million. In January, the company raised its 2007 forecast for revenue growth to 16 percent from 10 percent to 12 percent previously.

Ubisoft, based in the Paris suburb of Montreuil-Sous-Bois, had seven Wii games out by December and plans six more by June, said Tony Key, vice president of marketing.

``It's not really a bet anymore,'' he said. ``It's a viable system that's going to make us money.''

jedigemini

Hey! I remember this!

I feasted on bitter tears of Cows and Lemmings when this thread was posted

I know, I gained 10 pounds on Beef alone!

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Thrice_III

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#113 Thrice_III
Member since 2004 • 1539 Posts
[QUOTE="Thrice_III"]

[QUOTE="GundamGuy0"]

Consoles that cater to the taste of more then one kind of gamer win. The PS2 won because it had both the causual games and the Hardcore games, and that's what is going to happen to the Wii, because developers are shifting there support to where the money is at. Willy105

What is the vast array of varying games in the Wii's lineup? (a few mature looking games but I don't see a ton) It still seems that Sony will have the most diverse lineup.

Since when do "Mature" games have anything to do with quality? If anything, it ruins the name of the videogame industry.

And all I see from Sony is shooters and driving games.

I didn't say anything to do with quality, I talked about DIVERSE lineup.

I'm just hearing how the Wii will have a vast game lineup and I asked what are the mature games that will diversify the lineup? 

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Willy105

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#114 Willy105
Member since 2005 • 26211 Posts

And comparing the Wii to the PS3 is like comparing Hamburger to Steak.  Hamburger might sell more but Steak is sure better.

 

If Nintendo keeps the Wii around for a long time, like I know the PS3 will be around, then the Wii will probably sell more (due to price) but I can't see this thing lasting more than 3 years before Nintendo brings out something newer and more impressive graphically. 

Thrice_III

All Nintendo consoles lasts 5 years, no matter what.

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Mandingo101

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#115 Mandingo101
Member since 2007 • 2317 Posts

RE4 was a million seller+ on the GCN so no it did sell well 

axt113
yeah but it still sold more on ps2 even though it came a year later and after all the hype died down.
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Willy105

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#116 Willy105
Member since 2005 • 26211 Posts
[QUOTE="Willy105"][QUOTE="Thrice_III"]

[QUOTE="GundamGuy0"]

Consoles that cater to the taste of more then one kind of gamer win. The PS2 won because it had both the causual games and the Hardcore games, and that's what is going to happen to the Wii, because developers are shifting there support to where the money is at. Thrice_III

What is the vast array of varying games in the Wii's lineup? (a few mature looking games but I don't see a ton) It still seems that Sony will have the most diverse lineup.

Since when do "Mature" games have anything to do with quality? If anything, it ruins the name of the videogame industry.

And all I see from Sony is shooters and driving games.

I didn't say anything to do with quality, I talked about DIVERSE lineup.

I'm just hearing how the Wii will have a vast game lineup and I asked what are the mature games that will diversify the lineup? 

Genres will diversify the lineup, not ESRB ratings.

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#117 jedigemini
Member since 2007 • 2483 Posts
[QUOTE="axt113"]

RE4 was a million seller+ on the GCN so no it did sell well 

Mandingo101

yeah but it still sold more on ps2 even though it came a year later and after all the hype died down.

PS2's user base was five time larger than the GC's, yet it only barely outsold the GC version

Thankfully, now the Wii has the much larger userbase than PS-3D0

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#118 Mandingo101
Member since 2007 • 2317 Posts

Wii's biggest seller isn't a minigame 

axt113
oh rly ? well you are half right, the biggest seller that is not with the console is a gamecube game, other than that well...

http://vgchartz.com/worldtotals.php?name=&console=Wii&publisher=&sort=Total
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axt113

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#119 axt113
Member since 2007 • 2777 Posts
[QUOTE="axt113"]

RE4 was a million seller+ on the GCN so no it did sell well 

Mandingo101

yeah but it still sold more on ps2 even though it came a year later and after all the hype died down.

 

Only slightly more on a console with about 6 times the install base 

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brightshadow525

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#120 brightshadow525
Member since 2006 • 1149 Posts
[QUOTE="Willy105"][QUOTE="Thrice_III"]

[QUOTE="GundamGuy0"]

Consoles that cater to the taste of more then one kind of gamer win. The PS2 won because it had both the causual games and the Hardcore games, and that's what is going to happen to the Wii, because developers are shifting there support to where the money is at. Thrice_III

What is the vast array of varying games in the Wii's lineup? (a few mature looking games but I don't see a ton) It still seems that Sony will have the most diverse lineup.

Since when do "Mature" games have anything to do with quality? If anything, it ruins the name of the videogame industry.

And all I see from Sony is shooters and driving games.

I didn't say anything to do with quality, I talked about DIVERSE lineup.

I'm just hearing how the Wii will have a vast game lineup and I asked what are the mature games that will diversify the lineup?

Children's games are on the PS3? Diverse doesn't mean lots of M rated games. It means lots of games from DIFFERENT ratings and genres. Last time I checked, Resistance is not for kids. You need to have games from both ends. The kids and mature side. How many kids under 12 do you know that have a PS3? One because it's freaking 600 and two because they can't get any games because they're mostly M or atleat T.

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Mandingo101

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#121 Mandingo101
Member since 2007 • 2317 Posts
[QUOTE="Mandingo101"][QUOTE="axt113"]

RE4 was a million seller+ on the GCN so no it did sell well 

jedigemini

yeah but it still sold more on ps2 even though it came a year later and after all the hype died down.

PS2's user base was five time larger than the GC's, yet it only barely outsold the GC version

Thankfully, now the Wii has the much larger userbase than PS-3D0

and it came out a year later, outsold it by 300,000, since when was that barely ? 0wn3d
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greenleaflink

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#122 greenleaflink
Member since 2006 • 3686 Posts

dude how many failed threads are you gonna make today, are you going for a record ? call me in 2 years when you arent playing any good games and lemmings, cows, hermits are.Mandingo101

dang pwned

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brightshadow525

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#124 brightshadow525
Member since 2006 • 1149 Posts
[QUOTE="axt113"]

Wii's biggest seller isn't a minigame

Mandingo101

oh rly ? well you are half right, the biggest seller that is not with the console is a gamecube game, other than that well...

http://vgchartz.com/worldtotals.php?name=&console=Wii&publisher=&sort=Total

So because it's on the gamecube, that means that the units it sold on the Wii don't count at all? 

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jedigemini

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#125 jedigemini
Member since 2007 • 2483 Posts
[QUOTE="jedigemini"][QUOTE="Mandingo101"][QUOTE="axt113"]

RE4 was a million seller+ on the GCN so no it did sell well 

Mandingo101

yeah but it still sold more on ps2 even though it came a year later and after all the hype died down.

PS2's user base was five time larger than the GC's, yet it only barely outsold the GC version

Thankfully, now the Wii has the much larger userbase than PS-3D0

and it came out a year later, outsold it by 300,000, since when was that barely ? 0wn3d

300 k... for a console with 5-6 times the userbase? lmao pathetic
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axt113

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#126 axt113
Member since 2007 • 2777 Posts
[QUOTE="axt113"]

Wii's biggest seller isn't a minigame 

Mandingo101

oh rly ? well you are half right, the biggest seller that is not with the console is a gamecube game, other than that well...

http://vgchartz.com/worldtotals.php?name=&console=Wii&publisher=&sort=Total

 

Wii sports is bundled (except Japan) so that doesn't count, but even if its also on the GCN Zelda isn't a Minigame, 

and its the Wii biggest selling software 

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Iyethar

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#127 Iyethar
Member since 2006 • 4660 Posts
[QUOTE="axt113"]

RE4 was a million seller+ on the GCN so no it did sell well

Mandingo101

yeah but it still sold more on ps2 even though it came a year later and after all the hype died down.

The global numbers are around 1.94 million for the PS2 and 1.64 million for the GCN editions.  The GCN version actually sold more total copies in North America than the PS2 edition - Japan is what swung the global numbers.  When you take into account the userbase of the two platforms and the fact that the PS2 port was announced prior to the launch of the GameCube version, it's hard to argue that the GameCube edition wasn't a much better performer in sales.

This shouldn't shock anyone.  At the beginning of the generation Capcom made nice with Nintendo by giving them one big 3rd party franchise - Resident Evil.  They made it very clear that RE fans should expect the main games to be on GameCube, so by and large the RE fanbase owned GameCubes.

The Wii edition is coming at a relatively slow time for games and at a point in the Wii's life where it doesn't have much competition on the platform.  Despite the number of people who have already bought the game, it could do really well.  Outselling the PS2 edition is quite likely.  Outselling GCN and PS2 editions combined is not likely unless the game can grab huge segments of new users.  But at $30, I think many of the people who owned either previous version will buy it again.

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jedigemini

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#128 jedigemini
Member since 2007 • 2483 Posts

Wii hardware sales >>>>>>>>>>>>>. PS3 hardware sales

Wii software sales >>>>>>>>>>>>>> PS3 software sales

spin it however you want. just stating the facts.

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Mandingo101

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#129 Mandingo101
Member since 2007 • 2317 Posts
"

The global numbers are around 1.94 million for the PS2 and 1.64 million for the GCN editions.  The GCN version actually sold more total copies in North America than the PS2 edition - Japan is what swung the global numbers.  When you take into account the userbase of the two platforms and the fact that the PS2 port was announced prior to the launch of the GameCube version, it's hard to argue that the GameCube edition wasn't a much better performer in sales.

This shouldn't shock anyone.  At the beginning of the generation Capcom made nice with Nintendo by giving them one big 3rd party franchise - Resident Evil.  They made it very clear that RE fans should expect the main games to be on GameCube, so by and large the RE fanbase owned GameCubes.

The Wii edition is coming at a relatively slow time for games and at a point in the Wii's life where it doesn't have much competition on the platform.  Despite the number of people who have already bought the game, it could do really well.  Outselling the PS2 edition is quite likely.  Outselling GCN and PS2 editions combined is not likely unless the game can grab huge segments of new users.  But at $30, I think many of the people who owned either previous version will buy it again."

wow ive never seen so much damage control in my life LMFAO and i dont remember then announcing a ps2 version before GC one, can i see a link, and talk about spin fact is fact the ps2 version sold more despite coming a year later, with less advertising, and being downgraded. im sorry this thread has become one big joke and i think we should just let it die already. fact is wii isnt getting the calibur games all other systems are and its because ninty went with a crap graphics chip, they couldve threw in a $50 chip that was at least almost on par with every other system and charged $300, still made the same profit and got good sales. but they wanted to spend the least mony possible and i feel sorry for anyone who has a wii as their primary and only console, cus all the groundbreaking games are elsewhere.

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Iyethar

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#130 Iyethar
Member since 2006 • 4660 Posts
[QUOTE="Iyethar"]

The global numbers are around 1.94 million for the PS2 and 1.64 million for the GCN editions. The GCN version actually sold more total copies in North America than the PS2 edition - Japan is what swung the global numbers. When you take into account the userbase of the two platforms and the fact that the PS2 port was announced prior to the launch of the GameCube version, it's hard to argue that the GameCube edition wasn't a much better performer in sales.

This shouldn't shock anyone. At the beginning of the generation Capcom made nice with Nintendo by giving them one big 3rd party franchise - Resident Evil. They made it very clear that RE fans should expect the main games to be on GameCube, so by and large the RE fanbase owned GameCubes.

The Wii edition is coming at a relatively slow time for games and at a point in the Wii's life where it doesn't have much competition on the platform. Despite the number of people who have already bought the game, it could do really well. Outselling the PS2 edition is quite likely. Outselling GCN and PS2 editions combined is not likely unless the game can grab huge segments of new users. But at $30, I think many of the people who owned either previous version will buy it again.Mandingo101

wow ive never seen so much damage control in my life LMFAO and i dont remember then announcing a ps2 version before GC one, can i see a link, and talk about spin fact is fact the ps2 version sold more despite coming a year later, with less advertising, and being downgraded. im sorry this thread has become one big joke and i think we should just let it die already. fact is wii isnt getting the calibur games all other systems are and its because ninty went with a crap graphics chip, they couldve threw in a $50 chip that was at least almost on par with every other system and charged $300, still made the same profit and got good sales. but they wanted to spend the least mony possible and i feel sorry for anyone who has a wii as their primary and only console, cus all the groundbreaking games are elsewhere.

RE4 Announced for PS2 - October 31, 2004 - There's the link you asked for.  Three months before the GameCube release.

How can you accuse me of spin?  You can't even get the facts right.  RE4 for PS2 came out in October of 2005.  Nine months =/= one year.  Where's your link showing that the PS2 version got less advertising?  The downgrade issue can go either way - the PS2 version had a graphics downgrade but received additional content.  Regardless, it was on a platform with 4-5 times the userbase.  That doesn't mean that it should sell 4-5 times as much, but when it only sells 1.2 times as much it can only be called disappointing.

The Wii version will have a graphics upgrade and all the additional content, making it arguably the best version at a budget price.  It's on a hot new platform and doesn't have a whole lot to compete against, especially in the 'M' rated category.  The core game is of known high quality, and offers a valid reason to use the pointing control of the Wii remote frequently.  It should do quite well.

I'm not going to address your other assertions about the Wii - they're even less supported than what you have to say about RE4, but more importantly they're not well-formed and don't pertain to any of my arguments.  You don't seem to be clear in knowing what it is you want to say, so I'm not going to try to figure it out for you.

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#131 Warfust
Member since 2005 • 3046 Posts
Wii rules, PS3 drools.....for now.