Why after 20 years of FF why NOW is linearity an issue?

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Poison_1vy

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#1 Poison_1vy
Member since 2009 • 265 Posts

With all the hate for FFXIII's "linear" maps, why NOW is it an issue. someone explain to me!

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Vesica_Prime

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#2 Vesica_Prime
Member since 2009 • 7062 Posts

Because everyone got used to the free roaming, multiple choice RPGs we get nowadays in my opinion.

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Lto_thaG

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#3 Lto_thaG
Member since 2006 • 22611 Posts

I don't know...FFX was pretty linear to me too...Even when you got the airship.

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LegatoSkyheart

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#4 LegatoSkyheart
Member since 2009 • 29733 Posts

bring back the overworld and more towns and we are good!

don't know what I'm talking about then go and play one of the Final Fantasies in the numbers 1-9 and come back.

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deactivated-5b78379493e12

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#5 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

Because it's easy to complain about something before you have actually played the game.

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BattleTurtles

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#6 BattleTurtles
Member since 2009 • 2406 Posts
Because no one played a wrpg until KOTOR and now they want all jrpgs to be like that.
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GamerX2311

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#7 GamerX2311
Member since 2010 • 176 Posts
Because Final Fantasy 13 is multiplatform. Cows aren't necessarily FF fans, they're two seperate things that sometime intersect. Cows use to claim to be FF fans just because it was exclusive. Now that it's multiplat, it's almost seen as mor eof a 360 game (see Prototype), so therefore cows bash it. Cows will also be much more critical of MGS: Rising when that comes out.
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Snagal123

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#8 Snagal123
Member since 2006 • 3524 Posts

Because games have evolved.

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killab2oo5

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#9 killab2oo5
Member since 2005 • 13621 Posts
I guess because it's as linear as it gets? A straight line. Even most JRPG's have random dungeons with multiple paths that leads to chests and what not. Is there a world map you can travel across with tons of different areas? Not bashing, but wondering.
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PSdual_wielder

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#10 PSdual_wielder
Member since 2003 • 10646 Posts

Because games have evolved.

Snagal123

This, and the fact that something clearly happened when SE was making this game. Why did they all of a sudden decide to step backwards after what everyone(including themselves) have accomplished?

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Parasomniac

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#11 Parasomniac
Member since 2007 • 2723 Posts
Most FF games haven't been even close to as linear as FF13. They gave you a decent sized world map to explore. There's 9 games in the series that are like that.
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Salt_The_Fries

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#12 Salt_The_Fries
Member since 2008 • 12480 Posts

[QUOTE="Snagal123"]

Because games have evolved.

PSdual_wielder

This, and the fact that something clearly happened when SE was making this game. Why did they all of a sudden decide to step backwards after what everyone(including themselves) have accomplished?

I agree with you two.
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bobbetybob

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#13 bobbetybob
Member since 2005 • 19370 Posts
Evolution of the genre really, same reason why even though there was no game like it (except maybe Dead Space) between RE4 and 5, everyone hated on 5's controls, whilst those same haters loved 4's.
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PatchMaster

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#14 PatchMaster
Member since 2003 • 6013 Posts
Well, it's very hard to make a story oriented game full of cutscenes not be linear, so no one should really complain about it.
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killab2oo5

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#15 killab2oo5
Member since 2005 • 13621 Posts
Well, it's very hard to make a story oriented game full of cutscenes not be linear, so no one should really complain about it.PatchMaster
: o You're right. Haven't played a game with a decent story in some time.
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Salt_The_Fries

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#16 Salt_The_Fries
Member since 2008 • 12480 Posts
Evolution of the genre really, same reason why even though there was no game like it (except maybe Dead Space) between RE4 and 5, everyone hated on 5's controls, whilst those same haters loved 4's.bobbetybob
I also hated 4 :P.
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Lto_thaG

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#17 Lto_thaG
Member since 2006 • 22611 Posts
Well, it's very hard to make a story oriented game full of cutscenes not be linear, so no one should really complain about it.PatchMaster
How is this story going to be different or better from other FF games?
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ThePRAssassin

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#18 ThePRAssassin
Member since 2009 • 1344 Posts

Because everyone got used to the free roaming, multiple choice RPGs we get nowadays in my opinion.

Vesica_Prime

Good theory, but I'm afraid you're wrong.

The correct answer would be because the cool thing to do now is be overly critical. Everyone is so nostalgic and hate the new gen for some reason, so every game gets bashed to hell and back as if that's going to change something.

There really are no legit complaints except maybe how developers are treating the PC poorly, but even then it's an overblown issue and people are just disappointed that once PC exclusive are going to consoles and being appealing to more gamers.

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PatchMaster

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#19 PatchMaster
Member since 2003 • 6013 Posts
[QUOTE="PatchMaster"]Well, it's very hard to make a story oriented game full of cutscenes not be linear, so no one should really complain about it.killab2oo5
: o You're right. Haven't played a game with a decent story in some time.

Yeah, stories aren't what they used to be. Recent games have had some decent plots but generally lack story. As long as FFXIII has side missions and some sort of exploration factor it should be fine.
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PatchMaster

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#20 PatchMaster
Member since 2003 • 6013 Posts
[QUOTE="PatchMaster"]Well, it's very hard to make a story oriented game full of cutscenes not be linear, so no one should really complain about it.Lto_thaG
How is this story going to be different or better from other FF games?

It probably won't be much different, but the Final Fantasy fans always come back for more :? Just seems like SE is putting more emphasis on cinematics than ever before.
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Salt_The_Fries

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#21 Salt_The_Fries
Member since 2008 • 12480 Posts

[QUOTE="Vesica_Prime"]

Because everyone got used to the free roaming, multiple choice RPGs we get nowadays in my opinion.

ThePRAssassin

Good theory, but I'm afraid you're wrong.

The correct answer would be because the cool thing to do now is be overly critical. Everyone is so nostalgic and hate the new gen for some reason, so every game gets bashed to hell and back as if that's going to change something.

There really are no legit complaints except maybe how developers are treating the PC poorly, but even then it's an overblown issue and people are just disappointed that once PC exclusive are going to consoles and being appealing to more gamers.

So you are implying that there is some knee-jerk opposition?
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Dystopian-X

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#22 Dystopian-X
Member since 2008 • 8998 Posts

I don't know...FFX was pretty linear to me too...Even when you got the airship.

Lto_thaG

This ^ FFX was the most linear one I've played ot date.

Then again we can't forget XII all of a sudden.

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Kashiwaba

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#23 Kashiwaba
Member since 2005 • 8059 Posts

Because FF became the public enemy #1.

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spinecaton

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#24 spinecaton
Member since 2003 • 8986 Posts

Most FF games haven't been even close to as linear as FF13. They gave you a decent sized world map to explore. There's 9 games in the series that are like that.Parasomniac

Actually there are 10 :P FFXI is pretty open world if you ask me.

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hakanakumono

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#25 hakanakumono
Member since 2008 • 27455 Posts

I guess because it's as linear as it gets? A straight line. Even most JRPG's have random dungeons with multiple paths that leads to chests and what not. Is there a world map you can travel across with tons of different areas? Not bashing, but wondering.killab2oo5

It isn't a straight line and there are alternate paths that lead to treasure chests guarded by more difficult monsters, nor is the necessarily one main path you have to take all the time.

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ActicEdge

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#26 ActicEdge
Member since 2008 • 24492 Posts

I don't know how we can state this not having played it yet. The other FFs did have side stuff you could do, some alternate paths and some optional dungeons we get to look for. Soon enough we'll see if FF13 is the same way.

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hakanakumono

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#27 hakanakumono
Member since 2008 • 27455 Posts

Most FF games haven't been even close to as linear as FF13. They gave you a decent sized world map to explore. There's 9 games in the series that are like that.Parasomniac

The world map just gives you the illusion that it's non linear. In reality, there's still a line that you follow from start to finish in pretty much every FF game. Side content doesn't stop the main quest from being linear either. For example, in FFVII the path is still from the chocobo ranch to Junon, even if you can go to mount condor on the way.

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hakanakumono

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#28 hakanakumono
Member since 2008 • 27455 Posts

I don't know how we can state this not having played it yet. The other FFs did have side stuff you could do, some alternate paths and some optional dungeons we get to look for. Soon enough we'll see if FF13 is the same way.

ActicEdge

FFXIII does have some optional places to go on Pulse, but the pacing and story of the game really prevent the game from allowing you to go to different areas earlier on.

If you're looking at FFXIII for side quests and things like that I would say look elsewhere unless you really like monster hunt systems.

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shutdown_202

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#29 shutdown_202
Member since 2005 • 5649 Posts

I think the real question is, why was FFXIIs free-roaming style hated on from 2006-December 16th 2009.

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Vandalvideo

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#30 Vandalvideo
Member since 2003 • 39655 Posts
Because it is 20 years later and we are stepping back even by Final fantasy standards?
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ActicEdge

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#31 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

I don't know how we can state this not having played it yet. The other FFs did have side stuff you could do, some alternate paths and some optional dungeons we get to look for. Soon enough we'll see if FF13 is the same way.

hakanakumono

FFXIII does have some optional places to go on Pulse, but the pacing and story of the game really prevent the game from allowing you to go to different areas earlier on.

If you're looking at FFXIII for side quests and things like that I would say look elsewhere unless you really like monster hunt systems.

I'm just waiting at this point. All this speculation is driving me crazy.

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hakanakumono

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#32 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="ActicEdge"]

I don't know how we can state this not having played it yet. The other FFs did have side stuff you could do, some alternate paths and some optional dungeons we get to look for. Soon enough we'll see if FF13 is the same way.

ActicEdge

FFXIII does have some optional places to go on Pulse, but the pacing and story of the game really prevent the game from allowing you to go to different areas earlier on.

If you're looking at FFXIII for side quests and things like that I would say look elsewhere unless you really like monster hunt systems.

I'm just waiting at this point. All this speculation is driving me crazy.

ArcticEdge, I have played and completed Final Fantasy XIII. In terms of side quests, there's pretty much the monster quests and chocobo digging game on Pulse. There are no side quests on Cocoon. Several of the monster quests in FFXIII are considered to be "optional bosses." There are also optional areas in FFXIII, such as the Mountain side, and there seems to be more to explore in the mines.

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Kashiwaba

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#33 Kashiwaba
Member since 2005 • 8059 Posts

Because it is 20 years later and we are stepping back even by Final fantasy standards?Vandalvideo

You mean your standards cuz I still didn't meet any guy who played the game and didn't like it I only see the haters on the internet.

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ActicEdge

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#34 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="hakanakumono"]

FFXIII does have some optional places to go on Pulse, but the pacing and story of the game really prevent the game from allowing you to go to different areas earlier on.

If you're looking at FFXIII for side quests and things like that I would say look elsewhere unless you really like monster hunt systems.

hakanakumono

I'm just waiting at this point. All this speculation is driving me crazy.

ArcticEdge, I have played and completed Final Fantasy XIII. In terms of side quests, there's pretty much the monster quests and chocobo digging game on Pulse. There are no side quests on Cocoon. Several of the monster quests in FFXIII are considered to be "optional bosses." There are also optional areas in FFXIII, such as the Mountain side, and there seems to be more to explore in the mines.

I know you finished it and I trust what you say. I just want to play it so I can see how it ompares to my FF experience. If you say monster quests and chocobo digging are the main side quests, I absolutely believe you. You've not led me wrong yet lol.

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deactivated-5d6e91f5c147a

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#35 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Because people need to find something to complain about every game.
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hakanakumono

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#36 hakanakumono
Member since 2008 • 27455 Posts

Because it is 20 years later and we are stepping back even by Final fantasy standards?Vandalvideo

FFXIII is no less linear than VII, VIII, or IX. It just offers less to do on the side.

In terms of dungeon design, FFXIII has some of the most substantial areas in the series.

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hakanakumono

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#37 hakanakumono
Member since 2008 • 27455 Posts

Kashiwaba:

Right now the most hate from the fanbase is coming from a perceived "lack" of optional content, which is essentially complaining about a meal because you didn't like the dessert.

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Arach666

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#38 Arach666
Member since 2009 • 23285 Posts
Hmm,because this is 2010 and not 1990?
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Kashiwaba

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#39 Kashiwaba
Member since 2005 • 8059 Posts

Kashiwaba:

Right now the most hate from the fanbase is coming from a perceived "lack" of optional content, which is essentially complaining about a meal because you didn't like the dessert.

hakanakumono

I know about 6 people who bought the game and beat it 4 of them are Japanese and I only see them talking about how great the game is they are making me feel like importing

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hakanakumono

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#40 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

Kashiwaba:

Right now the most hate from the fanbase is coming from a perceived "lack" of optional content, which is essentially complaining about a meal because you didn't like the dessert.

Kashiwaba

I know about 6 people who bought the game and beat it 4 of them are Japanese and I only see them talking about how great the game is they are making me feel like importing

Well now you know 7. And 7 is saying that it's great. ;)

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hakanakumono

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#41 hakanakumono
Member since 2008 • 27455 Posts

Hmm,because this is 2010 and not 1990?Arach666

Linear =/= bad.

Nonlinear =/= good.

Final Fanasy XIII offers an excellent non linear experience. Several improvements in this game are based on making that linear experience as seamless and cohesive as possible.

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Arach666

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#42 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Kashiwaba"]

[QUOTE="hakanakumono"]

Kashiwaba:

Right now the most hate from the fanbase is coming from a perceived "lack" of optional content, which is essentially complaining about a meal because you didn't like the dessert.

hakanakumono

I know about 6 people who bought the game and beat it 4 of them are Japanese and I only see them talking about how great the game is they are making me feel like importing

Well now you know 7. And 7 is saying that it's great. ;)

Hey hakanakumono,still fighting for FFXIII honor,I see :D
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hakanakumono

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#43 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Kashiwaba"]

I know about 6 people who bought the game and beat it 4 of them are Japanese and I only see them talking about how great the game is they are making me feel like importing

Arach666

Well now you know 7. And 7 is saying that it's great. ;)

Hey hakanakumono,still fighting for FFXIII honor,I see :D

Yes.

Final Fantasy XIII is not a perfect game. But if it is going to be criticized, I want it to be for real flaws and none of this "it doesn't fit my preferences therefore it's not any good" BS.

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Vandalvideo

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#44 Vandalvideo
Member since 2003 • 39655 Posts
You mean your standards cuz I still didn't meet any guy who played the game and didn't like it I only see the haters on the internet.Kashiwaba
Reread my post. I mean, comapred to other Final Fantasy games, there is less exploration.
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789shadow

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#45 789shadow
Member since 2006 • 20195 Posts

Because everyone's been drinking the open-world KoolAid.

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Arach666

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#46 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Arach666"][QUOTE="hakanakumono"]

Well now you know 7. And 7 is saying that it's great. ;)

hakanakumono

Hey hakanakumono,still fighting for FFXIII honor,I see :D

Yes.

Final Fantasy XIII is not a perfect game. But if it is going to be criticized, I want it to be for real flaws and none of this "it doesn't fit my preferences therefore it's not any good" BS.

Hmm...no game is perfect,that´s for sure.

Still,I believe that many of the criticism I´ve seen so far(in reviews outside GS and long time fans opinions) is directed to the flaws of the game,and not necessarily "I don´t like it so I´ll bash it"kind of thing.

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Ryder123

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#47 Ryder123
Member since 2005 • 1984 Posts

Because Final Fantasy 13 is multiplatform. Cows aren't necessarily FF fans, they're two seperate things that sometime intersect. Cows use to claim to be FF fans just because it was exclusive. Now that it's multiplat, it's almost seen as mor eof a 360 game (see Prototype), so therefore cows bash it. Cows will also be much more critical of MGS: Rising when that comes out. GamerX2311

No one see's it as more of a 360 game. That's the complete opposite. Everyone see's it as more of a PS3 game, mainly because FF is a PS game, and FFXIII for PS3 is actually out while the 360 version isn't. Not to mention the 360 version is the inferior version with like 50 discs....

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#48 Birdy09
Member since 2009 • 4775 Posts
"a step back" I'm sorry to burst your bubbles system warriors but not all of us want games like oblivion where you jump into an emotionless pile of empty waste, or The Witcher where your just doin fetch crap for 10 hour to get to 2 minutes of conversation/event that actual makes a difference. I like open games but I like linear ones aswell, those of you preaching that open rpgs are "Evolutions of RPG" need to reall just plainly STFU. (havnt used that in awhile :P) seriously... dont make me laugh... evolutions... yea on how to make a game even more bland and eventless.
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MadVybz

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#49 MadVybz
Member since 2009 • 2797 Posts

Because it is 20 years later and we are stepping back even by Final fantasy standards?Vandalvideo

How are they stepping back? Ever since FFVIII all they've really been doing is experiment.

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Vandalvideo

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#50 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Birdy09"]"a step back" I'm sorry to burst your bubbles system warriors but not all of us want games like oblivion where you jump into an emotionless pile of empty waste, or The Witcher where your just doin fetch crap for 10 hour to get to 2 minutes of conversation/event that actual makes a difference. I like open games but I like linear ones aswell, those of you preaching that open rpgs are "Evolutions of RPG" need to reall just plainly STFU. (havnt used that in awhile :P) seriously... dont make me laugh... evolutions... yea on how to make a game even more bland and eventless.

Non-linearity does not necessitate blandness or eventlessness. It is merely a trait of some open world RPGs. You can still do open world without bland or eventlessness.