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How are they stepping back? Ever since FFVIII all they've really been doing is experiment.MadVybzAs long as I've played, there seemed to be a growing addition of exploration elements in Final Fantasy games, culminating in FF12 ( which I really did enjoy for being unique and fresh). It just seems like FF13 is a step back from FF12.
[QUOTE="ActicEdge"]
[QUOTE="hakanakumono"]
FFXIII does have some optional places to go on Pulse, but the pacing and story of the game really prevent the game from allowing you to go to different areas earlier on.
If you're looking at FFXIII for side quests and things like that I would say look elsewhere unless you really like monster hunt systems.
hakanakumono
I'm just waiting at this point. All this speculation is driving me crazy.
ArcticEdge, I have played and completed Final Fantasy XIII. In terms of side quests, there's pretty much the monster quests and chocobo digging game on Pulse. There are no side quests on Cocoon. Several of the monster quests in FFXIII are considered to be "optional bosses." There are also optional areas in FFXIII, such as the Mountain side, and there seems to be more to explore in the mines.
Question, what do you think of the story?[QUOTE="bobbetybob"]Evolution of the genre really, same reason why even though there was no game like it (except maybe Dead Space) between RE4 and 5, everyone hated on 5's controls, whilst those same haters loved 4's.Salt_The_FriesI also hated 4 :P. Me too... the best RE games were 1,2 and 3.... 4 and 5 were not horror, they were third person shooters.
[QUOTE="Parasomniac"]Most FF games haven't been even close to as linear as FF13. They gave you a decent sized world map to explore. There's 9 games in the series that are like that.hakanakumono
The world map just gives you the illusion that it's non linear. In reality, there's still a line that you follow from start to finish in pretty much every FF game. Side content doesn't stop the main quest from being linear either. For example, in FFVII the path is still from the chocobo ranch to Junon, even if you can go to mount condor on the way.
Pretty much this!! EVery FF game has been like this. You don't want linearty go play a wrpg like the elder scrolls or the gothic series. In those games you can go anywhere. Most JRPgs are like this even with the world map. Go way back to FF1 , or any of the sprite based FF games they are linear too, even with the world map.. Your path is blocked by mountains or oceans, rivers , you need to get a ship, then you go beat objective x-y- z, then you get a canoe to cross the river... etc.. finally you get an airship, but there are places you can't land. All ff games are linear, its the story , the emotional attachment, the battle system and since FF7 the cinematics that make them great.Because everyone got used to the free roaming, multiple choice RPGs we get nowadays in my opinion.
Vesica_Prime
What he said.
[QUOTE="MadVybz"]How are they stepping back? Ever since FFVIII all they've really been doing is experiment.VandalvideoAs long as I've played, there seemed to be a growing addition of exploration elements in Final Fantasy games, culminating in FF12 ( which I really did enjoy for being unique and fresh). It just seems like FF13 is a step back from FF12.
I simply can't compare two FF games like that because VIII was completely different from VII (sharing some elements, obviously), IX was trying to mix the old with the new, X was an entirely new concept then followed up by an MMO. At this point the Final Fantasy series hasn't had a 'standard' since it broke the mold after FFVI.
Because it is 20 years later and we are stepping back even by Final fantasy standards?VandalvideoI can't speak for FFXIII since I haven't played it yet. But I found FFX to take a step back compared older titles. I found FFXII to take the right step forward but of course I'm probably that thinks this.
I just want the overworld....that's all.
LegatoSkyheart
If you played this game you would understand why there is no overworld.
Because there is a big difference between linear and straight line super linear maps we see in FFXIII.
Dahaka-UK
1. They aren't straight lines.
2. They aren't any more linear than the majority of the series.
The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?jasonharris48:
FFXIII might feel like a "step up" from FFX to you.
hakanakumono
The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?[QUOTE="hakanakumono"]
jasonharris48:
FFXIII might feel like a "step up" from FFX to you.
jasonharris48
Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.
Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.
The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?[QUOTE="jasonharris48"]
[QUOTE="hakanakumono"]
jasonharris48:
FFXIII might feel like a "step up" from FFX to you.
hakanakumono
Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.
Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.
What do you think of the story?[QUOTE="hakanakumono"][QUOTE="jasonharris48"] The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?
dreman999
Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.
Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.
What do you think of the story?Later in the game I struggled with the details and I was only able to piece together a vague sense of what had happened based on cutscenes and my Japnaese knowledge.
It seemed like a "good JRPG story." I think how "good" it is will really rely upon those details that I didn't quite fully understand. If I were to compare it to another game of quality in the series, I would compare it to FFIX.
Overall, I felt that the strongest part of FFXIII was the gameplay.
The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?[QUOTE="jasonharris48"]
[QUOTE="hakanakumono"]
jasonharris48:
FFXIII might feel like a "step up" from FFX to you.
hakanakumono
Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.
Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.
I kind of expected that from Snow. How is Hope?What do you think of the story?[QUOTE="dreman999"][QUOTE="hakanakumono"]
Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.
Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.
hakanakumono
Later in the game I struggled with the details and I was only able to piece together a vague sense of what had happened based on cutscenes and my Japnaese knowledge.
It seemed like a "good JRPG story." I think how "good" it is will really rely upon those details that I didn't quite fully understand. If I were to compare it to another game of quality in the series, I would compare it to FFIX.
Overall, I felt that the strongest part of FFXIII was the gameplay.
.....But FF9 , though tradition, was very deep with it's concepts of life and death to the point that it was heart breaking. Is their anything like that in ff13 that moved you outside it's ending?FFXIII is no less linear than VII, VIII, or IX. It just offers less to do on the side.
In terms of dungeon design, FFXIII has some of the most substantial areas in the series.
hakanakumono
You know, you're not really making the wait until March any easier :P
What do you think of the story?[QUOTE="dreman999"][QUOTE="hakanakumono"]
Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.
Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.
hakanakumono
Later in the game I struggled with the details and I was only able to piece together a vague sense of what had happened based on cutscenes and my Japnaese knowledge.
It seemed like a "good JRPG story." I think how "good" it is will really rely upon those details that I didn't quite fully understand. If I were to compare it to another game of quality in the series, I would compare it to FFIX.
Overall, I felt that the strongest part of FFXIII was the gameplay.
Wooh! IX baby! :P[QUOTE="hakanakumono"]
[QUOTE="jasonharris48"] The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?
jasonharris48
Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.
Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.
I kind of expected that from Snow. How is Hope?Hope is a pretty good character imo, but you might not like him because, being a kid, he's not always logical.
I'd say he really ties things together in the beginning.
[QUOTE="hakanakumono"][QUOTE="dreman999"]What do you think of the story?dreman999
Later in the game I struggled with the details and I was only able to piece together a vague sense of what had happened based on cutscenes and my Japnaese knowledge.
It seemed like a "good JRPG story." I think how "good" it is will really rely upon those details that I didn't quite fully understand. If I were to compare it to another game of quality in the series, I would compare it to FFIX.
Overall, I felt that the strongest part of FFXIII was the gameplay.
.....But FF9 , though tradition, was very deep with it's concepts of life and death to the point that it was heart breaking. Is their anything like that in ff13 that moved you outside it's ending?See, I never felt much from IX. I thought it was okay, but not much more.
So if you really like IX, you might strongly disagree after playing IX. In fact, I think a lot of IX fans might hate this game. But I think the stories of are roughly the same "quality."
.....But FF9 , though tradition, was very deep with it's concepts of life and death to the point that it was heart breaking. Is their anything like that in ff13 that moved you outside it's ending?[QUOTE="dreman999"][QUOTE="hakanakumono"]
Later in the game I struggled with the details and I was only able to piece together a vague sense of what had happened based on cutscenes and my Japnaese knowledge.
It seemed like a "good JRPG story." I think how "good" it is will really rely upon those details that I didn't quite fully understand. If I were to compare it to another game of quality in the series, I would compare it to FFIX.
Overall, I felt that the strongest part of FFXIII was the gameplay.
hakanakumono
See, I never felt much from IX. I thought it was okay, but not much more.
So if you really like IX, you might strongly disagree after playing IX. In fact, I think a lot of IX fans might hate this game. But I think the stories of are roughly the same "quality."
Does it have a central theme to it like life vs death? Or is it just straight up plot?[QUOTE="hakanakumono"][QUOTE="dreman999"] .....But FF9 , though tradition, was very deep with it's concepts of life and death to the point that it was heart breaking. Is their anything like that in ff13 that moved you outside it's ending?SilverChimera
See, I never felt much from IX. I thought it was okay, but not much more.
So if you really like IX, you might strongly disagree after playing IX. In fact, I think a lot of IX fans might hate this game. But I think the stories of are roughly the same "quality."
Does it have a central theme to it like life vs death? Or is it just straight up plot?The central theme seems to be "challenging fate."
Moreover they've evolved in the console space considerably over just the last few years. Even when the areas are more complex than a line in FFXIII it still feels like an interconnected network of long straight lines. Sadly most of the people who haven't actually played the game here don't realise to what extent this is an issue. When you are playing the main game it doesn't matter, but later on when you want to do side-quests even the teleport pods don't alleviate the fact that you will be running in one direction down tunnels for a VERY long time. The tunnel design of the game simply makes the already massive game-world much bigger than it need to be.Because games have evolved.
Snagal123
I guess because it's as linear as it gets? A straight line. Even most JRPG's have random dungeons with multiple paths that leads to chests and what not. Is there a world map you can travel across with tons of different areas? Not bashing, but wondering.killab2oo5Yeah, there is of sorts. However even then the areas that lead off from the main map area end up inevitably being long straight lines (with the odd open clearing). See what I wrote above about that.
Side-note: I completed the game yesterday with around 60hrs on the gameclock.
Moreover they've evolved in the console space considerably over just the last few years. Even when the areas are more complex than a line in FFXIII it still feels like an interconnected network of long straight lines. Sadly most of the people who haven't actually played the game here don't realise to what extent this is an issue. When you are playing the main game it doesn't matter, but later on when you want to do side-quests even the teleport pods don't alleviate the fact that you will be running in one direction down tunnels for a VERY long time. The tunnel design of the game simply makes the already massive game-world much bigger than it need to be.[QUOTE="Snagal123"]
Because games have evolved.
Articuno76
I guess because it's as linear as it gets? A straight line. Even most JRPG's have random dungeons with multiple paths that leads to chests and what not. Is there a world map you can travel across with tons of different areas? Not bashing, but wondering.killab2oo5Yeah, there is of sorts. However even then the areas that lead off from the main map area end up inevitably being long straight lines (with the odd open clearing). See what I wrote above about that.
Side-note: I completed the game yesterday with around 60hrs on the gameclock.
How did you about the story overall?
[QUOTE="Articuno76"]
Moreover they've evolved in the console space considerably over just the last few years. Even when the areas are more complex than a line in FFXIII it still feels like an interconnected network of long straight lines. Sadly most of the people who haven't actually played the game here don't realise to what extent this is an issue. When you are playing the main game it doesn't matter, but later on when you want to do side-quests even the teleport pods don't alleviate the fact that you will be running in one direction down tunnels for a VERY long time. The tunnel design of the game simply makes the already massive game-world much bigger than it need to be. [QUOTE="killab2oo5"]I guess because it's as linear as it gets? A straight line. Even most JRPG's have random dungeons with multiple paths that leads to chests and what not. Is there a world map you can travel across with tons of different areas? Not bashing, but wondering.Snagal123Yeah, there is of sorts. However even then the areas that lead off from the main map area end up inevitably being long straight lines (with the odd open clearing). See what I wrote above about that.
Side-note: I completed the game yesterday with around 60hrs on the gameclock.
How did you about the story overall?
To be honest I think this FF had a pretty weak story overall which was never as fully explored or developed as it should have been. I loved the characters but the story itself, while not at all bad just felt like it needed a bit more. The game takes place over 2 worlds and yet it never really feels fleshed out. Characters like Jill for instance sort of just appear and never really play a role in the story. The game encyclopedia also makes references to many parts of lore that again, are simply never touched on. As a narrative I would say the events that take place make the outline of the story better than that of X. However the execution and general lack of storytelling make the overall effect much less impressive.Please Log In to post.
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