Why after 20 years of FF why NOW is linearity an issue?

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Birdy09

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#51 Birdy09
Member since 2009 • 4775 Posts
[QUOTE="Vandalvideo"][QUOTE="Birdy09"]"a step back" I'm sorry to burst your bubbles system warriors but not all of us want games like oblivion where you jump into an emotionless pile of empty waste, or The Witcher where your just doin fetch crap for 10 hour to get to 2 minutes of conversation/event that actual makes a difference. I like open games but I like linear ones aswell, those of you preaching that open rpgs are "Evolutions of RPG" need to reall just plainly STFU. (havnt used that in awhile :P) seriously... dont make me laugh... evolutions... yea on how to make a game even more bland and eventless.

Non-linearity does not necessitate blandness or eventlessness. It is merely a trait of some open world RPGs. You can still do open world without bland or eventlessness.

Indeed which is why I state i like open RPGs.... but what im getting at is that it is NOT an evolution it has been around for well over a decade, and it certainly is NOT a requirement for an RPG... just one of he branches.
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Vandalvideo

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#52 Vandalvideo
Member since 2003 • 39655 Posts
How are they stepping back? Ever since FFVIII all they've really been doing is experiment.MadVybz
As long as I've played, there seemed to be a growing addition of exploration elements in Final Fantasy games, culminating in FF12 ( which I really did enjoy for being unique and fresh). It just seems like FF13 is a step back from FF12.
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XanderZane

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#53 XanderZane
Member since 2006 • 5174 Posts

Yup.. people are getting use to the WRPG and the free roaming quests and non-linear storylines.

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dreman999

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#54 dreman999
Member since 2004 • 11514 Posts

[QUOTE="ActicEdge"]

[QUOTE="hakanakumono"]

FFXIII does have some optional places to go on Pulse, but the pacing and story of the game really prevent the game from allowing you to go to different areas earlier on.

If you're looking at FFXIII for side quests and things like that I would say look elsewhere unless you really like monster hunt systems.

hakanakumono

I'm just waiting at this point. All this speculation is driving me crazy.

ArcticEdge, I have played and completed Final Fantasy XIII. In terms of side quests, there's pretty much the monster quests and chocobo digging game on Pulse. There are no side quests on Cocoon. Several of the monster quests in FFXIII are considered to be "optional bosses." There are also optional areas in FFXIII, such as the Mountain side, and there seems to be more to explore in the mines.

Question, what do you think of the story?

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Midnightshade29

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#55 Midnightshade29
Member since 2008 • 6003 Posts
[QUOTE="bobbetybob"]Evolution of the genre really, same reason why even though there was no game like it (except maybe Dead Space) between RE4 and 5, everyone hated on 5's controls, whilst those same haters loved 4's.Salt_The_Fries
I also hated 4 :P.

Me too... the best RE games were 1,2 and 3.... 4 and 5 were not horror, they were third person shooters.
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dreman999

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#56 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Birdy09"]"a step back" I'm sorry to burst your bubbles system warriors but not all of us want games like oblivion where you jump into an emotionless pile of empty waste, or The Witcher where your just doin fetch crap for 10 hour to get to 2 minutes of conversation/event that actual makes a difference. I like open games but I like linear ones aswell, those of you preaching that open rpgs are "Evolutions of RPG" need to reall just plainly STFU. (havnt used that in awhile :P) seriously... dont make me laugh... evolutions... yea on how to make a game even more bland and eventless.

1. you describing fallout 3. 2. Oblivion has a beautiful world with massive things to do.
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Midnightshade29

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#57 Midnightshade29
Member since 2008 • 6003 Posts

[QUOTE="Parasomniac"]Most FF games haven't been even close to as linear as FF13. They gave you a decent sized world map to explore. There's 9 games in the series that are like that.hakanakumono

The world map just gives you the illusion that it's non linear. In reality, there's still a line that you follow from start to finish in pretty much every FF game. Side content doesn't stop the main quest from being linear either. For example, in FFVII the path is still from the chocobo ranch to Junon, even if you can go to mount condor on the way.

Pretty much this!! EVery FF game has been like this. You don't want linearty go play a wrpg like the elder scrolls or the gothic series. In those games you can go anywhere. Most JRPgs are like this even with the world map. Go way back to FF1 , or any of the sprite based FF games they are linear too, even with the world map.. Your path is blocked by mountains or oceans, rivers , you need to get a ship, then you go beat objective x-y- z, then you get a canoe to cross the river... etc.. finally you get an airship, but there are places you can't land. All ff games are linear, its the story , the emotional attachment, the battle system and since FF7 the cinematics that make them great.
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CDUB316

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#58 CDUB316
Member since 2009 • 6589 Posts

Because games have evolved.

Snagal123

doesn't always mean it's for the better

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Midnightshade29

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#59 Midnightshade29
Member since 2008 • 6003 Posts
[QUOTE="dreman999"][QUOTE="Birdy09"]"a step back" I'm sorry to burst your bubbles system warriors but not all of us want games like oblivion where you jump into an emotionless pile of empty waste, or The Witcher where your just doin fetch crap for 10 hour to get to 2 minutes of conversation/event that actual makes a difference. I like open games but I like linear ones aswell, those of you preaching that open rpgs are "Evolutions of RPG" need to reall just plainly STFU. (havnt used that in awhile :P) seriously... dont make me laugh... evolutions... yea on how to make a game even more bland and eventless.

1. you describing fallout 3. 2. Oblivion has a beautiful world with massive things to do.

Oblivion was the blandest of the elder scroll series.. The level scaling, open fast travel from the start (meaning you could just warp to a city, it would of been fine if you had to explore to find it first and they left that part of the map blank.) the lack of cool loot, lack of certian weapons, generic dungeons that were cookie cuter and all looked the same as they were made from about 15 tile set peices.. Yeah it sucked compared to more open games like morrowind and the Gothic series. Right now I am playing Risen and Divinity 2 on the PC and they do it right. But these are different styles of games, you can like open world rpgs and still love Jrpgs and FF games... I know rpgs are my fav. genre.. JRPG and Wrpg (srpg ,arpg, crpg etc....) they are all unique in their own way and wouldn't like just one kind.
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Gundamforce

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#60 Gundamforce
Member since 2005 • 1222 Posts

Because everyone got used to the free roaming, multiple choice RPGs we get nowadays in my opinion.

Vesica_Prime

What he said.

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dreman999

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#61 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Midnightshade29"][QUOTE="dreman999"][QUOTE="Birdy09"]"a step back" I'm sorry to burst your bubbles system warriors but not all of us want games like oblivion where you jump into an emotionless pile of empty waste, or The Witcher where your just doin fetch crap for 10 hour to get to 2 minutes of conversation/event that actual makes a difference. I like open games but I like linear ones aswell, those of you preaching that open rpgs are "Evolutions of RPG" need to reall just plainly STFU. (havnt used that in awhile :P) seriously... dont make me laugh... evolutions... yea on how to make a game even more bland and eventless.

1. you describing fallout 3. 2. Oblivion has a beautiful world with massive things to do.

Oblivion was the blandest of the elder scroll series.. The level scaling, open fast travel from the start (meaning you could just warp to a city, it would of been fine if you had to explore to find it first and they left that part of the map blank.) the lack of cool loot, lack of certian weapons, generic dungeons that were cookie cuter and all looked the same as they were made from about 15 tile set peices.. Yeah it sucked compared to more open games like morrowind and the Gothic series. Right now I am playing Risen and Divinity 2 on the PC and they do it right. But these are different styles of games, you can like open world rpgs and still love Jrpgs and FF games... I know rpgs are my fav. genre.. JRPG and Wrpg (srpg ,arpg, crpg etc....) they are all unique in their own way and wouldn't like just one kind.

Stuff like that has been in Elder scroll since Dagger fall. And besides most of the mission you had to walk there just the cities were fast travel.
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LegatoSkyheart

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#62 LegatoSkyheart
Member since 2009 • 29733 Posts

I just want the overworld....that's all.

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Greyfeld

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#63 Greyfeld
Member since 2008 • 3007 Posts

I just want the overworld....that's all.

LegatoSkyheart
Well, that sucks for you, doesn't it? You have 9 FF games to choose from if you want an FF game with an overworld.
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MadVybz

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#64 MadVybz
Member since 2009 • 2797 Posts

[QUOTE="MadVybz"]How are they stepping back? Ever since FFVIII all they've really been doing is experiment.Vandalvideo
As long as I've played, there seemed to be a growing addition of exploration elements in Final Fantasy games, culminating in FF12 ( which I really did enjoy for being unique and fresh). It just seems like FF13 is a step back from FF12.

I simply can't compare two FF games like that because VIII was completely different from VII (sharing some elements, obviously), IX was trying to mix the old with the new, X was an entirely new concept then followed up by an MMO. At this point the Final Fantasy series hasn't had a 'standard' since it broke the mold after FFVI.

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Silenthps

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#65 Silenthps
Member since 2006 • 7302 Posts
Because this industry is full of trends and followers who have no idea what they want. They say they want games to be different yet get mad when a game isn't doing something that everyone else is doing.
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Megaman5364

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#66 Megaman5364
Member since 2009 • 2912 Posts
i bet it will be great. Linear or Nun Linear
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Dahaka-UK

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#67 Dahaka-UK
Member since 2005 • 6915 Posts

Because there is a big difference between linear and straight line super linear maps we see in FFXIII.

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jasonharris48

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#68 jasonharris48
Member since 2006 • 21441 Posts

Because it is 20 years later and we are stepping back even by Final fantasy standards?Vandalvideo
I can't speak for FFXIII since I haven't played it yet. But I found FFX to take a step back compared older titles. I found FFXII to take the right step forward but of course I'm probably that thinks this.

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hakanakumono

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#69 hakanakumono
Member since 2008 • 27455 Posts

I just want the overworld....that's all.

LegatoSkyheart

If you played this game you would understand why there is no overworld.

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hakanakumono

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#70 hakanakumono
Member since 2008 • 27455 Posts

Because there is a big difference between linear and straight line super linear maps we see in FFXIII.

Dahaka-UK

1. They aren't straight lines.

2. They aren't any more linear than the majority of the series.

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hakanakumono

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#71 hakanakumono
Member since 2008 • 27455 Posts

jasonharris48:

FFXIII might feel like a "step up" from FFX to you.

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jasonharris48

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#72 jasonharris48
Member since 2006 • 21441 Posts

jasonharris48:

FFXIII might feel like a "step up" from FFX to you.

hakanakumono

The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?

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hakanakumono

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#73 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

jasonharris48:

FFXIII might feel like a "step up" from FFX to you.

jasonharris48

The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?

Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.

Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.

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dreman999

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#74 dreman999
Member since 2004 • 11514 Posts

[QUOTE="jasonharris48"]

[QUOTE="hakanakumono"]

jasonharris48:

FFXIII might feel like a "step up" from FFX to you.

hakanakumono

The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?

Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.

Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.

What do you think of the story?
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hakanakumono

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#75 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="jasonharris48"] The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?

dreman999

Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.

Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.

What do you think of the story?

Later in the game I struggled with the details and I was only able to piece together a vague sense of what had happened based on cutscenes and my Japnaese knowledge.

It seemed like a "good JRPG story." I think how "good" it is will really rely upon those details that I didn't quite fully understand. If I were to compare it to another game of quality in the series, I would compare it to FFIX.

Overall, I felt that the strongest part of FFXIII was the gameplay.

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jasonharris48

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#76 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="jasonharris48"]

[QUOTE="hakanakumono"]

jasonharris48:

FFXIII might feel like a "step up" from FFX to you.

hakanakumono

The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?

Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.

Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.

I kind of expected that from Snow. How is Hope?

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dreman999

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#77 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="hakanakumono"]

Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.

Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.

hakanakumono

What do you think of the story?

Later in the game I struggled with the details and I was only able to piece together a vague sense of what had happened based on cutscenes and my Japnaese knowledge.

It seemed like a "good JRPG story." I think how "good" it is will really rely upon those details that I didn't quite fully understand. If I were to compare it to another game of quality in the series, I would compare it to FFIX.

Overall, I felt that the strongest part of FFXIII was the gameplay.

.....But FF9 , though tradition, was very deep with it's concepts of life and death to the point that it was heart breaking. Is their anything like that in ff13 that moved you outside it's ending?
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nitsud_19

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#78 nitsud_19
Member since 2004 • 2519 Posts

Why are linear games bad? Some of the best games are extremely linear.

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SilverChimera

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#79 SilverChimera
Member since 2009 • 9256 Posts

FFXIII is no less linear than VII, VIII, or IX. It just offers less to do on the side.

In terms of dungeon design, FFXIII has some of the most substantial areas in the series.

hakanakumono

You know, you're not really making the wait until March any easier :P

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SilverChimera

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#80 SilverChimera
Member since 2009 • 9256 Posts

[QUOTE="dreman999"][QUOTE="hakanakumono"]

Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.

Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.

hakanakumono

What do you think of the story?

Later in the game I struggled with the details and I was only able to piece together a vague sense of what had happened based on cutscenes and my Japnaese knowledge.

It seemed like a "good JRPG story." I think how "good" it is will really rely upon those details that I didn't quite fully understand. If I were to compare it to another game of quality in the series, I would compare it to FFIX.

Overall, I felt that the strongest part of FFXIII was the gameplay.

Wooh! IX baby! :P
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campzor

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#81 campzor
Member since 2004 • 34932 Posts
1. i like linearity 2. its cause in this day and age people expect 'larger' worlds and what not.
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hakanakumono

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#82 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="jasonharris48"] The battle system looks like a step up from the vids I've seen. How about the story and cast though? I like their designs except Snow and Hope. How are they personality wise?

jasonharris48

Hope, Sazh, and Lightning are the best characters. Vanille and Fang tend to suffer from too much fanservice, and sometimes they can be "cartoonish." However Vanille and Fang are integral characters.

Snowe is just terrible imo. No character depth, over the top, in your face, and always going on about "protecting" ... you name it.

I kind of expected that from Snow. How is Hope?

Hope is a pretty good character imo, but you might not like him because, being a kid, he's not always logical.

I'd say he really ties things together in the beginning.

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hakanakumono

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#83 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="dreman999"]What do you think of the story?dreman999

Later in the game I struggled with the details and I was only able to piece together a vague sense of what had happened based on cutscenes and my Japnaese knowledge.

It seemed like a "good JRPG story." I think how "good" it is will really rely upon those details that I didn't quite fully understand. If I were to compare it to another game of quality in the series, I would compare it to FFIX.

Overall, I felt that the strongest part of FFXIII was the gameplay.

.....But FF9 , though tradition, was very deep with it's concepts of life and death to the point that it was heart breaking. Is their anything like that in ff13 that moved you outside it's ending?

See, I never felt much from IX. I thought it was okay, but not much more.

So if you really like IX, you might strongly disagree after playing IX. In fact, I think a lot of IX fans might hate this game. But I think the stories of are roughly the same "quality."

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SilverChimera

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#84 SilverChimera
Member since 2009 • 9256 Posts

[QUOTE="dreman999"][QUOTE="hakanakumono"]

Later in the game I struggled with the details and I was only able to piece together a vague sense of what had happened based on cutscenes and my Japnaese knowledge.

It seemed like a "good JRPG story." I think how "good" it is will really rely upon those details that I didn't quite fully understand. If I were to compare it to another game of quality in the series, I would compare it to FFIX.

Overall, I felt that the strongest part of FFXIII was the gameplay.

hakanakumono

.....But FF9 , though tradition, was very deep with it's concepts of life and death to the point that it was heart breaking. Is their anything like that in ff13 that moved you outside it's ending?

See, I never felt much from IX. I thought it was okay, but not much more.

So if you really like IX, you might strongly disagree after playing IX. In fact, I think a lot of IX fans might hate this game. But I think the stories of are roughly the same "quality."

Does it have a central theme to it like life vs death? Or is it just straight up plot?
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hakanakumono

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#85 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="dreman999"] .....But FF9 , though tradition, was very deep with it's concepts of life and death to the point that it was heart breaking. Is their anything like that in ff13 that moved you outside it's ending?SilverChimera

See, I never felt much from IX. I thought it was okay, but not much more.

So if you really like IX, you might strongly disagree after playing IX. In fact, I think a lot of IX fans might hate this game. But I think the stories of are roughly the same "quality."

Does it have a central theme to it like life vs death? Or is it just straight up plot?

The central theme seems to be "challenging fate."

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abuabed

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#86 abuabed
Member since 2005 • 6606 Posts
FF games are never linear, at least for me, there are always other cities and worlds to explore, side quests and many other optional things to unlock. Story-wise I like it to be linear since it is well done, unlike most WRPGs which has meh stories, imo of course.
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Articuno76

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#87 Articuno76
Member since 2004 • 19799 Posts

Because games have evolved.

Snagal123

Moreover they've evolved in the console space considerably over just the last few years. Even when the areas are more complex than a line in FFXIII it still feels like an interconnected network of long straight lines. Sadly most of the people who haven't actually played the game here don't realise to what extent this is an issue. When you are playing the main game it doesn't matter, but later on when you want to do side-quests even the teleport pods don't alleviate the fact that you will be running in one direction down tunnels for a VERY long time. The tunnel design of the game simply makes the already massive game-world much bigger than it need to be.
I guess because it's as linear as it gets? A straight line. Even most JRPG's have random dungeons with multiple paths that leads to chests and what not. Is there a world map you can travel across with tons of different areas? Not bashing, but wondering.killab2oo5
Yeah, there is of sorts. However even then the areas that lead off from the main map area end up inevitably being long straight lines (with the odd open clearing). See what I wrote above about that.

Side-note: I completed the game yesterday with around 60hrs on the gameclock.

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hakanakumono

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#88 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="Snagal123"]

Because games have evolved.

Articuno76

Moreover they've evolved in the console space considerably over just the last few years. Even when the areas are more complex than a line in FFXIII it still feels like an interconnected network of long straight lines. Sadly most of the people who haven't actually played the game here don't realise to what extent this is an issue. When you are playing the main game it doesn't matter, but later on when you want to do side-quests even the teleport pods don't alleviate the fact that you will be running in one direction down tunnels for a VERY long time. The tunnel design of the game simply makes the already massive game-world much bigger than it need to be.
I guess because it's as linear as it gets? A straight line. Even most JRPG's have random dungeons with multiple paths that leads to chests and what not. Is there a world map you can travel across with tons of different areas? Not bashing, but wondering.killab2oo5
Yeah, there is of sorts. However even then the areas that lead off from the main map area end up inevitably being long straight lines (with the odd open clearing). See what I wrote above about that.

Side-note: I completed the game yesterday with around 60hrs on the gameclock.

How did you about the story overall?

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Articuno76

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#89 Articuno76
Member since 2004 • 19799 Posts
[QUOTE="hakanakumono"]

[QUOTE="Articuno76"]

Moreover they've evolved in the console space considerably over just the last few years. Even when the areas are more complex than a line in FFXIII it still feels like an interconnected network of long straight lines. Sadly most of the people who haven't actually played the game here don't realise to what extent this is an issue. When you are playing the main game it doesn't matter, but later on when you want to do side-quests even the teleport pods don't alleviate the fact that you will be running in one direction down tunnels for a VERY long time. The tunnel design of the game simply makes the already massive game-world much bigger than it need to be. [QUOTE="killab2oo5"]I guess because it's as linear as it gets? A straight line. Even most JRPG's have random dungeons with multiple paths that leads to chests and what not. Is there a world map you can travel across with tons of different areas? Not bashing, but wondering.Snagal123
Yeah, there is of sorts. However even then the areas that lead off from the main map area end up inevitably being long straight lines (with the odd open clearing). See what I wrote above about that.

Side-note: I completed the game yesterday with around 60hrs on the gameclock.

How did you about the story overall?

To be honest I think this FF had a pretty weak story overall which was never as fully explored or developed as it should have been. I loved the characters but the story itself, while not at all bad just felt like it needed a bit more. The game takes place over 2 worlds and yet it never really feels fleshed out. Characters like Jill for instance sort of just appear and never really play a role in the story. The game encyclopedia also makes references to many parts of lore that again, are simply never touched on. As a narrative I would say the events that take place make the outline of the story better than that of X. However the execution and general lack of storytelling make the overall effect much less impressive.
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Khadaj32

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#90 Khadaj32
Member since 2009 • 3157 Posts

Because it's easy to complain about something before you have actually played the game.

jimkabrhel

This post is full of so much win.

Have a cookie.