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Aren't devs usually attracted to the console that sells the most? Yet this gen, most of the big devs are hovering around the 360 and PS3 despite them not selling as much. I thought software devs were in it for the profit. So what gives?nervmeister
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You see dev's enjoy making fun games....and most game on the wii arn't fun....hence why they don't make them for the wii
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Second.....Dev's like challenging themselves to make a very pretty game.....and they can't do that on the wii
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[QUOTE="nervmeister"]Aren't devs usually attracted to the console that sells the most? Yet this gen, most of the big devs are hovering around the 360 and PS3 despite them not selling as much. I thought software devs were in it for the profit. So what gives?All_that_is_Man
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You see dev's enjoy making fun games....and most game on the wii arn't fun....hence why they don't make them for the wii
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So what you're saying is if a dev like Epic or Insomniac were to make an IP on the Wii, it would automatically be boring and/or tedious? What kind of logic is that?No, but It most likely would .....
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and it wouldn't be as fun as its ps3/360 counter parts....
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and since it would most definitely be shooter....well actually it would suck on the wii I take back the no I said in sentence one
Second.....Dev's like challenging themselves to make a very pretty game.....and they can't do that on the wii
All_that_is_Man
if thats the case, then it sounds like the wii is perfect for devs. since the wii's hardware isnt as powerful as the other consoles, it would be much more of a challenge to make a pretty game on the wii than it would be on the 360 or ps3.
Power. They wanna move on to better hardware. Unfortunately Wii is just a little better than last gen hardware, but that's no ****ing excuse for cheap cash-ins.EuroMafia
Thank you! I was hoping someone would get to this. The developers feel that some of the ideas they have can't be executed on the Wii properly. It's all about prioritizing. At the sametime if a developer had a large budget, with a grade A team from their company working on a new Wii game; the chances of it success would be great. Especially with the install base. Then again, the Xbox 360 software has huge attachment rate, and it far exceeds the install base of the Xbox 360. So I can understand why 3rd party developers create more big budget games on the PS3 and Xbox 360. Those two console might not sell as much as the Wii, but the games sell more then those appearing on Nintendo's console.
They're scared to compete with Nintedo's first party.jharv
now seems like a perfect time as any to release stuff for the wii without worrying about first party titles. all nintento has right now is wii music and animal crossing in terms of first party. with a new zelda, mario, whatever two or more years from now, unless you count those wii-makes, theres a wide open space to be flled by third parties. then again, i guess they would needed to have games already planned/in development or nearly finished for them to be out by now or in the near future.
most good devs who make good games that are rated m or t and the majority of the wii consumers is under 10 years old Snake_raider
isnt that pretty much the same for all consoles? the age thing i mean. you cant say no, because online games can be used as a counter. the one good thing about the wii initially having a lack of voice chat. you couldnt hear any kids online. even if you were playing against kids, you wouldnt and couldnt know. now thats all ruined. there better be a mute function on that damn thing. anywho, did you all forget that you played video games as a kid too?
[QUOTE="Snake_raider"]most good devs who make good games that are rated m or t and the majority of the wii consumers is under 10 years old redmetal86
isnt that pretty much the same for all consoles? the age thing i mean. you cant say no, because online games can be used as a counter. the one good thing about the wii initially having a lack of voice chat. you couldnt hear any kids online. even if you were playing against kids, you wouldnt and couldnt know. now thats all ruined. there better be a mute function on that damn thing. anywho, did you all forget that you played video games as a kid too?
i wasnt making fun of kids i was just saying that thats why they wont make games for the wii because it wont appeal to the majority of the wii consumersÂ
Some devs have what you'd call "pride" in their games
they want them to be good, non watered down, non party game, non pathetic pieces of trash.
the wii can't provide that. honest to god, i've never really regretted buying a system before i got my wii. damn, that was a real waste of 2 hundred bucks. brawl is fun though....
Power. They wanna move on to better hardware. Unfortunately Wii is just a little better than last gen hardware, but that's no ****ing excuse for cheap cash-ins.EuroMafia
actually thats the perfect excuse for cheap cash-ins. Low dev cost, so small budget devs can make alot of games for a much cheaper cost then ps3/360. Like the devs who keep making ski, bowling, dancing can't remember the proper name of the games but its the same company producing them, and they come out like every month. Nintendo should acquire a couple of talented devs to make a game or two. I don't mean buy a dev, just pay them for making a game.Â
Also nintendo have had problems with 3rd partys since they stupidly used cartridges for n64, so they only have themselves to blame.
Yeah, one would suppose that with rising development costs making games with last gen graphics on the Wii with the biggest userbase would be more atrractive.
But the 360 is still the sales beast even with a smaller user base, not to mention when they make a game for 360, PS3 or PC they can rather easily port it across all 3 platforms expanding thecustomer base even further.
360 has the most 3rd party sales thats whyJPOBS
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Perhaps because it has the most 3rd party developers too?Â
If they make it we will buy it... ... why don't they make it? That's the question...Â
Here is why:
Games like MGS, Halo and Final Fantasy (PS3,Xbox 360) still sell very well and even better than the previous generation.
But the Wii sells even better because it brings out a new market of casual people combined with Nintendo franchises fans.
Here is why:
Games like MGS, Halo and Final Fantasy (PS3,Xbox 360) still sell very well and even better than the previous generation.
But the Wii sells even better because it brings out a new market of casual people combined with Nintendo franchises fans.
DealRogers
MGS 4, and Halo 3 did not out sell their previous counterparts...Â
Software sales on the Wii are crap other then what nintendo throws out and maybe aone developer here and there.zaid55
Wasn't that disproven ages ago? Xbox 360 > Wii > PlayStation 3 in terms of software sales.Â
[QUOTE="zaid55"]Software sales on the Wii are crap other then what nintendo throws out and maybe aone developer here and there.Hexagon_777
Wasn't that disproven ages ago? Xbox 360 > Wii > PlayStation 3 in terms of software sales.Â
Wii and 360 are close on software sales... I think the Wii even moved more software last Christmas...Â
[QUOTE="Hexagon_777"][QUOTE="zaid55"]Software sales on the Wii are crap other then what nintendo throws out and maybe aone developer here and there.GundamGuy0
Wasn't that disproven ages ago? Xbox 360 > Wii > PlayStation 3 in terms of software sales.Â
Wii and 360 are close on software sales... I think the Wii even moved more software last Christmas...Â
From what I remember regarding that chart I saw, the Wii has the best balance between 1st party and 3rd party software sales as well.Â
There are a few reasons.
- Devs don't want to compete with nintendo as many people won't buy a game no matter how good it is if it deosn't say 'nintendo' on the cover.
- Devs feel that only the petz demographic exists on the wii.
- Most devs are very late to getting wii development started.
Note: Thje wii does have the highest third party software sales this gen.
[QUOTE="GundamGuy0"][QUOTE="Hexagon_777"]
Wasn't that disproven ages ago? Xbox 360 > Wii > PlayStation 3 in terms of software sales.
Hexagon_777
Wii and 360 are close on software sales... I think the Wii even moved more software last Christmas...
From what I remember regarding that chart I saw, the Wii has the best balance between 1st party and 3rd party software sales as well.
The wii has the greatest number of consoles sold but one thing i wonder about is how often are they being used. I'm one of the guys that did get a wii when it was first released. It was fun for a bit, after a while it was just something to goof around with when friends were over... for almost the last year now its been collecting dust. If they're just in people's houses and not being played it won't really matter how many consoles they've sold.Recca168
There's a certain prestiege involved in making the most technologically advanced game available and the wii can't deliver in that regard.
Personally I see that as justice. I find both the 360 and the ps3 great but I seriously dislike the old wine in new bottles called the Wii and I've been playing games too long to prefer getting to waggle a stick over superior control.
There's a certain prestiege involved in making the most technologically advanced game available and the wii can't deliver in that regard.
Personally I see that as justice. I find both the 360 and the ps3 great but I seriously dislike the old wine in new bottles called the Wii and I've been playing games too long to prefer getting to waggle a stick over superior control.
Mlauthemighty
Furthermore, only the PC can deliver on that criterion. :?
They're starting to realize their mistake as they sustain more and more losses. Look at Dead Space. It barely cracked the top 10 last month on the NPDs, but it sold some 230k units only. That is massive losses to a pub like EA who has already posted losses of $310 million the last fiscal quarter.
More than anything, those companies like money above all else. They're starting to realize which side of their bread is buttered and they're moving more resources towards Wii development. Japanese devs have already started this trend with companies like Marvelous bringing out a slew of games in 2009.
They're starting to realize which side of their bread is buttered and they're moving more resources towards Wii development.Â
Zhengi
Because of the Wii's "innovative" control scheme and graphical limitations it's practically necessary to have a separate development team to make a quality Wii multiplat. Combine that with the fact that nearly the only Wii games that sell well are mingame collections and first-party titles and it's no surprise at all that third parties don't care about Wii. Nintendo shouldn't have expended all of its first-party resources so early. Or at least it could have secured some substantive 3rd party exclusives.espoac
Nintendo made about $1.1 billion or so in profit last quarter. I think they know what they're doing better than you are, especially considering that Mario Kart Wii and Wii Fit are still charting in the top 10 month to month.
The failure is entirely with 3rd party devs. Nintendo gave them a window to release games during the holiday season to make money and they squandered it. Now, Nintendo has an extra year to bring out more games and the competition will be even more fierce next year. This is just bad business management by quite a few devs.
[QUOTE="Zhengi"]They're starting to realize which side of their bread is buttered and they're moving more resources towards Wii development.Â
Teufelhuhn
Mostly the Japanese devs at this time. Marvelous, Namco, Sega, Capcom, and others. SE is realizing that development of FFXIII is costing them massive amounts of money and that's why they pulled team members from FF Versus XIII to help out with that project and they made the game multiplat. This has also decided the course of their games as much of their focus has been placed on releasing handheld games and remakes because they can't afford to put more projects on consoles because of the costs of FFXIII.
Also, if you would have paid any attention before and during TGS in the month of October, you would have seen all the games that Japanese devs were offering on the Wii. It's just more convenient for people to ignore them because the 360 and PS3 showings weren't as hot.
Because you're in for a risky business trying to compete with Nintendo's super quality line-up. ng1234
ok first of all :lol: at that comment
The real reason is power;
The big devs have a vision of what they want to do, they want to make games with in depth story, a huge scope and preferably good graphics to tie this altogether. Devs tend to have vision, rightly or wrongly they see this as their art, their baby. To be frank they don't want to strangle its potential at birth;
The wii has the graphical power of a lemon, we all know this. Devs like to push bounderies;
the wii can't have realistic expressive character models that can help bring a story to life (see mass effect ot MGS4);
they can't really have big detailed immersive enviroments that put you in the right mood and give a grand scale (see fallout 3, STALKER etc).
They can't have that many enimies on screen so can't achive a sense of being assaulted by an army (see heavenly swrond or Gears of war2 or RE5 (hehe the wii can't even handel the title screen capcom has said:P)).
They can't have great physics so you wont be ablt to swing rag-dolls gayly (as in happily) through the air like you can in HL2 or Bioshock.
and least but not least they will never look as pretty as HD games, which is important in a next-gen console.Â
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Devs also like to have great online play (see CoD4, Halo3, RE2, TF2) and thwe wii uses 'freind codes' (shudders) and has n overall laughable online compared to PSN or XBL
Overall the Wii is just to constricting to a big Dev, they did all this last gen minus the waggle, if you look at wii ports of HD games like F.U. you will see just how gimped wii games can be.Â
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[QUOTE="ng1234"]Because you're in for a risky business trying to compete with Nintendo's super quality line-up. BoloTheGreat
ok first of all :lol: at that comment
The real reason is power;
The big devs have a vision of what they want to do, they want to make games with in depth story, a huge scope and preferably good graphics to tie this altogether. Devs tend to have vision, rightly or wrongly they see this as their art, their baby. To be frank they don't want to strangle its potential at birth;
The wii has the graphical power of a lemon, we all know this. Devs like to push bounderies;
the wii can't have realistic expressive character models that can help bring a story to life (see mass effect ot MGS4);
they can't really have big detailed immersive enviroments that put you in the right mood and give a grand scale (see fallout 3, STALKER etc).
They can't have that many enimies on screen so can't achive a sense of being assaulted by an army (see heavenly swrond or Gears of war2 or RE5 (hehe the wii can't even handel the title screen capcom has said:P)).
They can't have great physics so you wont be ablt to swing rag-dolls gayly (as in happily) through the air like you can in HL2 or Bioshock.
and least but not least they will never look as pretty as HD games, which is important in a next-gen console.Â
Â
Devs also like to have great online play (see CoD4, Halo3, RE2, TF2) and thwe wii uses 'freind codes' (shudders) and has n overall laughable online compared to PSN or XBL
Overall the Wii is just to constricting to a big Dev, they did all this last gen minus the waggle, if you look at wii ports of HD games like F.U. you will see just how gimped wii games can be.Â
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But if devs think innovatively about how best to use the controls, you'll get gems like Pro Evo 2008, Godfather, and No More Heroes. This isn't to say that graphics aren't important, but immersive controls that have been well thought out does bring a different experience.
[QUOTE="BoloTheGreat"][QUOTE="ng1234"]Because you're in for a risky business trying to compete with Nintendo's super quality line-up. Zhengi
ok first of all :lol: at that comment
The real reason is power;
The big devs have a vision of what they want to do, they want to make games with in depth story, a huge scope and preferably good graphics to tie this altogether. Devs tend to have vision, rightly or wrongly they see this as their art, their baby. To be frank they don't want to strangle its potential at birth;
The wii has the graphical power of a lemon, we all know this. Devs like to push bounderies;
the wii can't have realistic expressive character models that can help bring a story to life (see mass effect ot MGS4);
they can't really have big detailed immersive enviroments that put you in the right mood and give a grand scale (see fallout 3, STALKER etc).
They can't have that many enimies on screen so can't achive a sense of being assaulted by an army (see heavenly swrond or Gears of war2 or RE5 (hehe the wii can't even handel the title screen capcom has said:P)).
They can't have great physics so you wont be ablt to swing rag-dolls gayly (as in happily) through the air like you can in HL2 or Bioshock.
and least but not least they will never look as pretty as HD games, which is important in a next-gen console.Â
Â
Devs also like to have great online play (see CoD4, Halo3, RE2, TF2) and thwe wii uses 'freind codes' (shudders) and has n overall laughable online compared to PSN or XBL
Overall the Wii is just to constricting to a big Dev, they did all this last gen minus the waggle, if you look at wii ports of HD games like F.U. you will see just how gimped wii games can be.Â
Â
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But if devs think innovatively about how best to use the controls, you'll get gems like Pro Evo 2008, Godfather, and No More Heroes. This isn't to say that graphics aren't important, but immersive controls that have been well thought out does bring a different experience.
@ Zhengi
Sure, I'd agree with that statement, but I don't think that even well-thought out and implemented controls change the experience enough to sacrifice great online + good physics/graphics/immersive atmosphere.  I also am not convinced that for games besides FPS, RTS (maybe), and a 1:1 fighter that the Wii's control scheme would be superior, thus negating the one advantage it is supposed to have.  I think that we're putting way too much emphasis on control scheme, when to be perfectly honest, it shouldn't make that much of a difference.  Sure, a 1:1 star wars lightsabre game would be really cool, but when is that going to happen (and NOT suck, at that)?  I'm not saying that the Wii has bad games or that it will never have good games, but the platform itself is inherently gimped when it comes to things that most game developers would LIKE to take advantage of.  I honestly feel that a lot of development for the Wii is more often than not a waste of resources that could have been spent on a better 360/PS3/PC version (excluding games that rely heavily on the Wii's control scheme for core gameplay -- of which there are very few). Atmosphere and immersiveness, online gameplay, physics -- these are all important to me, and a lot of other gamers, which is why I have strayed away from the Wii so far.
most of the devs banked on the PS3
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the games we are seeing now have started development before the wii was even on the market..
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you will see a huge shift in development resources in 2009 and we are already seeing it in japanÂ
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[QUOTE="Zhengi"]ÂThey're starting to realize which side of their bread is buttered and they're moving more resources towards Wii development.Â
Teufelhuhn
They are? Which devs specifically? People have been saying this since the Wii came out and I haven't seen it materialize into much.
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prominent examples would be
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capcom with Monsterhunter 3
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bandai namco with fragile and tales of destiny 3
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koei with sengoku musou 3Â
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fatal frame 4, tenchu 4 or muramasa as well as no more heroes or madworld would be other examplesÂ
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how is that surprising, 3rd party software sells terribly in wii
the 360 sells the most softwareÂ
-Mad_Rhetoric-
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not really
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in america maybe
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but not in japan and not in europeÂ
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