Why aren't more people super-psyched for Max Payne 3?

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funsohng

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#51 funsohng
Member since 2005 • 29976 Posts
Game looks great, it just doesn't look like a Max Payne. You know, with crazy baby scenes and occultly depressing atmosphere.
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Stalkerfieldsis

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#52 Stalkerfieldsis
Member since 2011 • 659 Posts

So any considerable changes to a franchise is "ruining it"? Yet everyone complains that Call of Duty never changes from sequel to sequel? Is there no pleasing you guys?And Rockstar games typically control great on PC.

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deactivated-586249e1b64ba

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#53 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

Rockstar knows how to do animation and in a TPS realistic animation is crucial. From previews I've read the realism in the game is astounding: when you shootdodge into a wall Max will crumple and his aiming will be affected, heavier weapons will make his aiming slower, and carrying heavy weapons will make him move slower. Not to mention this is one game with 360 degree prone-targeting that actually looksreal.

princeofshapeir

Animation plays a part in any shooter. However, the animation of the player's character is of little concern to the player as getting shot at is a passive act. You could insert prone shooting from the second game and it wouldn't make a difference player-wise. Shooting others isn't passive but somehow I doubt the enemies will be doing what Max does which means the animation might as well be the same as Gears of War or Killzone 2 as they're of equally acceptable quality.

Heavy weapons slowing the player's character is nothing new. Slowing their aim, as in left to right, not hip to eye, is just a stupid idea. Slowing down the weapon sway animation depending on the weapon to give a sense of weight is okay but actually messing with the player's aim isn't.

Regarding destructible cover mentioned in other posts, sure, enemies won't be using shock 'n awe tactics like the enemies in Vanquish or Gears of War to force you out of cover. Even without such tactics though, particularly in Gears of War's multiplayer be it against bots or others, you can get flanked. Or 'naded.

Game looks great, it just doesn't look like a Max Payne. You know, with crazy baby scenes and occultly depressing atmosphere.funsohng
What on Earth? :lol: I think I need to play the original again.

So any considerable changes to a franchise is "ruining it"? Yet everyone complains that Call of Duty never changes from sequel to sequel? Is there no pleasing you guys?And Rockstar games typically control great on PC.

Stalkerfieldsis

Welcome to2003. :P

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R4gn4r0k

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#54 R4gn4r0k
Member since 2004 • 49064 Posts

So any considerable changes to a franchise is "ruining it"? Yet everyone complains that Call of Duty never changes from sequel to sequel? Is there no pleasing you guys?Stalkerfieldsis

Lesson one of making games:

You can't please everyone, don't try to

And Rockstar games typically control great on PC.

Stalkerfieldsis

Yeah they do, but their optimization is another story.

8GB RAM recommended for LA Noire...

30 fps locked...

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KC_Hokie

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#55 KC_Hokie
Member since 2006 • 16099 Posts
Because it's being made by a different developer than the first two. Rockstar is probably the most overrated developer at the moment (up there with Bioware).
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KC_Hokie

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#56 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="Darth_Kane"]

Because it's not Max Payne.

Gameplay doesn't make it part of the series, or else every FPS would be part of the same crappy franchise

princeofshapeir

>has max payne >has max payne's voice actor >continues max payne's story >script approved by remedy >includes night levels in new york city with max's appearance from max payne 2 >bullet-time, shootdodge, run-and-gun, and dual-wield are all back as major gameplay elements You're delusional. This is a Max Payne game and the trademark bullet-time and shootdodge mechanics are key elements of the Max Payne series. I'm sorry if the color palette is too bright for you, or that the game doesn't take place exclusively in NYC, but if Remedy has approved of Rockstar's continuation of the series then I'd say that change is for the best.

Remedy didn't have to approve anything. Take-Two Interactive, Rockstar's parent company, owns the Max Payne trademark.

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DigitalExile

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#57 DigitalExile
Member since 2008 • 16046 Posts

Eh, when people think of "noire" they DO think of a grizzly detective in the rain/snow at night. Whether that's what noire is by definition or not is beside the point, that's what "people" think of and it's a detective story, in the snow, in New York, that people want; not necessarily "Max Payne" and "bullet time".

Max Payne 3 so far reminds me of Man on Fire (movie), not Max Payne. It looks good but I think I may disgruntled by it not being "Max Payne" enough.

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AcidSoldner

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#58 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="princeofshapeir"][QUOTE="Darth_Kane"]

Because it's not Max Payne.

Gameplay doesn't make it part of the series, or else every FPS would be part of the same crappy franchise

KC_Hokie

>has max payne >has max payne's voice actor >continues max payne's story >script approved by remedy >includes night levels in new york city with max's appearance from max payne 2 >bullet-time, shootdodge, run-and-gun, and dual-wield are all back as major gameplay elements You're delusional. This is a Max Payne game and the trademark bullet-time and shootdodge mechanics are key elements of the Max Payne series. I'm sorry if the color palette is too bright for you, or that the game doesn't take place exclusively in NYC, but if Remedy has approved of Rockstar's continuation of the series then I'd say that change is for the best.

Remedy didn't have to approve anything. Take-Two Interactive, Rockstar's parent company, owns the Max Payne trademark.

I highly doubt Rockstar would have moved forward with Max Payne 3 without Remedy's blessing.
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KC_Hokie

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#59 KC_Hokie
Member since 2006 • 16099 Posts
[QUOTE="KC_Hokie"]

[QUOTE="princeofshapeir"] >has max payne >has max payne's voice actor >continues max payne's story >script approved by remedy >includes night levels in new york city with max's appearance from max payne 2 >bullet-time, shootdodge, run-and-gun, and dual-wield are all back as major gameplay elements You're delusional. This is a Max Payne game and the trademark bullet-time and shootdodge mechanics are key elements of the Max Payne series. I'm sorry if the color palette is too bright for you, or that the game doesn't take place exclusively in NYC, but if Remedy has approved of Rockstar's continuation of the series then I'd say that change is for the best.AcidSoldner

Remedy didn't have to approve anything. Take-Two Interactive, Rockstar's parent company, owns the Max Payne trademark.

I highly doubt Rockstar would have moved forward with Max Payne 3 without Remedy's blessing.

I doubt it actually considering 2K bought the Max Payne trademark way back in 2005.
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DJ_Headshot

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#60 DJ_Headshot
Member since 2010 • 6427 Posts
I for one think it looks great the gameplay looks like it will be alot of fun to play and the new settings is welcome change from the bland industrial city setting pf the first two.
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BullyRay44

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#61 BullyRay44
Member since 2012 • 483 Posts
R* has made some of the best games this gen, so yes I'm excited.
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tikki25x

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#62 tikki25x
Member since 2003 • 1546 Posts

[QUOTE="AcidSoldner"][QUOTE="KC_Hokie"]Remedy didn't have to approve anything. Take-Two Interactive, Rockstar's parent company, owns the Max Payne trademark.

KC_Hokie

I highly doubt Rockstar would have moved forward with Max Payne 3 without Remedy's blessing.

I doubt it actually considering 2K bought the Max Payne trademark way back in 2005.

well actually.....might wanna skip to the end of the vid but Remedy is directly involved and have been for a while. theyre not doing any programming or anything but they are apparantly in contact with Rockstar and consulting on the game.http://www.youtube.com/watch?v=U-BaFuexXTs

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AcidSoldner

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#63 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="KC_Hokie"][QUOTE="AcidSoldner"]I highly doubt Rockstar would have moved forward with Max Payne 3 without Remedy's blessing.tikki25x

I doubt it actually considering 2K bought the Max Payne trademark way back in 2005.

well actually.....might wanna skip to the end of the vid but Remedy is directly involved and have been for a while. theyre not doing any programming or anything but they are apparantly in contact with Rockstar and consulting on the game.http://www.youtube.com/watch?v=U-BaFuexXTs

Yep, and Rockstar has been sending them various builds of the game throughout development for feedback.

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WTA2k5

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#64 WTA2k5
Member since 2005 • 3999 Posts

[QUOTE="Badosh"][QUOTE="turtlethetaffer"]

I find that most Rockstar stuff is heavily overrated.

turtlethetaffer

Agreed. Also, level 8. Read Rules.

Im really happy I'm not the only one who sees this. RDR? I played the whole game. Good game? Undoubtedly. GOTY material? Not even freaking close. The thing that bugged me the msot about it is that Everyone was like "OMG teh story!" To be honest, the only part I liked about the story was John Marston and the ending. Rockstar got way too much credit for that game.

I didn't even think it was a good game particularly. I thought it was pretty mediocre, especially the story.

On topic, I am looking forward to Max Payne 3 since I was a fan of the first two.

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KC_Hokie

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#65 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="AcidSoldner"]I highly doubt Rockstar would have moved forward with Max Payne 3 without Remedy's blessing.tikki25x

I doubt it actually considering 2K bought the Max Payne trademark way back in 2005.

well actually.....might wanna skip to the end of the vid but Remedy is directly involved and have been for a while. theyre not doing any programming or anything but they are apparantly in contact with Rockstar and consulting on the game.http://www.youtube.com/watch?v=U-BaFuexXTs

Based on that it sounds like Rockstar let Remedy play an alpha version of the game then give their comments. Remedy had virtually nothing to do with the game (according to that guys quote).
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AcidSoldner

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#66 AcidSoldner
Member since 2007 • 7051 Posts
[QUOTE="tikki25x"]

[QUOTE="KC_Hokie"]I doubt it actually considering 2K bought the Max Payne trademark way back in 2005. KC_Hokie

well actually.....might wanna skip to the end of the vid but Remedy is directly involved and have been for a while. theyre not doing any programming or anything but they are apparantly in contact with Rockstar and consulting on the game.http://www.youtube.com/watch?v=U-BaFuexXTs

Based on that it sounds like Rockstar let Remedy play an alpha version of the game then give their comments. Remedy had virtually nothing to do with the game (according to that guys quote).

Way to jump the gun there. Watch/read the first couple of interviews on Max Payne 3 here at Gamespot and the the dude from Rockstar literally states that various builds of Max Payne 3 have been sent to Remedy all throughout development.
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KC_Hokie

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#67 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="tikki25x"]well actually.....might wanna skip to the end of the vid but Remedy is directly involved and have been for a while. theyre not doing any programming or anything but they are apparantly in contact with Rockstar and consulting on the game.http://www.youtube.com/watch?v=U-BaFuexXTs

AcidSoldner

Based on that it sounds like Rockstar let Remedy play an alpha version of the game then give their comments. Remedy had virtually nothing to do with the game (according to that guys quote).

Way to jump the gun there. Watch/read the first couple of interviews on Max Payne 3 here at Gamespot and the the dude from Rockstar literally states that various builds of Max Payne 3 have been sent to Remedy all throughout development.

I was basing my comment on that video linked above. Do you have link to the video you're referring to?

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AcidSoldner

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#68 AcidSoldner
Member since 2007 • 7051 Posts

I was basing my comment on that video linked above. Do you have link to the video you're referring to?

KC_Hokie

Here:

Lake and Myllyrinne also speak on their involvement with the upcoming third Max Payne game, for which development is in the hands not of Remedy but Rockstar: "Rockstar were kind enough to give us builds and then ask for feedback," says Myllyrinne.

http://www.gamespot.com/features/remedy-talks-max-payne-1-and-max-payne-2-6337795

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AcidSoldner

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#69 AcidSoldner
Member since 2007 • 7051 Posts

And here is another:

Staying true to each core element of Max was always a major focus, and that's actually something that we discussed with Remedy during development, and they've been extremely supportive of our work.

http://www.gamespot.com/features/exclusive-max-payne-3-story-qanda-6335902

Sorry for the double post but glitchspot was giving me errors whenever I tried to put two links in one post.

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KC_Hokie

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#70 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"]

I was basing my comment on that video linked above. Do you have link to the video you're referring to?

AcidSoldner

Here:

Lake and Myllyrinne also speak on their involvement with the upcoming third Max Payne game, for which development is in the hands not of Remedy but Rockstar: "Rockstar were kind enough to give us builds and then ask for feedback," says Myllyrinne.

http://www.gamespot.com/features/remedy-talks-max-payne-1-and-max-payne-2-6337795

I found another video where Remedy said they got to "give feedback like they were cherry-picking....it's been fun almost like being a game reviewer".

http://www.gamespot.com/max-payne-3/videos/remedy-talks-max-payne-3-6338558/

Sure sounds like Remedy was given alpha version(s) then commented to me.

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csftar

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#71 csftar
Member since 2009 • 937 Posts

Because it's not Max Payne.

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funsohng

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#72 funsohng
Member since 2005 • 29976 Posts

[QUOTE="funsohng"]Game looks great, it just doesn't look like a Max Payne. You know, with crazy baby scenes and occultly depressing atmosphere.Technoweirdo

What on Earth? :lol: I think I need to play the original again.

I mean the disturbing scene with blood trails and baby crying.
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#73 freedomfreak
Member since 2004 • 52551 Posts
[QUOTE="Technoweirdo"]

[QUOTE="funsohng"]Game looks great, it just doesn't look like a Max Payne. You know, with crazy baby scenes and occultly depressing atmosphere.funsohng

What on Earth? :lol: I think I need to play the original again.

I mean the disturbing scene with blood trails and baby crying.

Those were annoying as fvck.
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Eddie-Vedder

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#74 Eddie-Vedder
Member since 2003 • 7810 Posts

People think "noir" is dependent on setting, character design, and color pallette. :lol:

BigDaddyPOLO

You seem clueless, I've actually studied Film Noir, and the definition is by no means "set", but thy key characteristics are most certainly, urban city, darkness, detectives, sexual desire, femme fatals, low key black and white'ish color pallete inspired by German expressionism, crime, mystery. Sure you can find some of these in these New Max Payne trailers, but don't be a moron, when someone claims they wanted it to be mroe "noir" it's perfectly understandable why they'd claim such a thing. Bald dude in brazil in the sun with a Hawaiian shirt shooting thugs ala military shooter 101 isn't what any Max Payne fan wanted.

I'm sure it'll be a good game, might even surprise me, but seriously, it's just lacking the noir style that MADE Max Payne what it is.

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Fizzman

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#75 Fizzman
Member since 2003 • 9895 Posts

Max Payne died with Remedy. I am buying MP3 only because my expectations for this game are about zero so i wont be disappointed.

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tikki25x

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#76 tikki25x
Member since 2003 • 1546 Posts

[QUOTE="BigDaddyPOLO"]

People think "noir" is dependent on setting, character design, and color pallette. :lol:

Eddie-Vedder

You seem clueless, I've actually studied Film Noir, and the definition is by no means "set", but thy key characteristics are most certainly, urban city, darkness, detectives, sexual desire, femme fatals, low key black and white'ish color pallete inspired by German expressionism, crime, mystery. Sure you can find some of these in these New Max Payne trailers, but don't be a moron, when someone claims they wanted it to be mroe "noir" it's perfectly understandable why they'd claim such a thing. Bald dude in brazil in the sun with a Hawaiian shirt shooting thugs ala military shooter 101 isn't what any Max Payne fan wanted.

I'm sure it'll be a good game, might even surprise me, but seriously, it's just lacking the noir style that MADE Max Payne what it is.

im not trying to be a jerk here but arent all the things you just listed in Max Payne 3? dont know about "German expressionism" but last time i checked Brazil was an urban city. theres definitely crime galore. sex. check. detectives, yup. femme fatales: yup. dont know why baldness, the sun, and wearing a hawaiin shirt for a portion of the game disqualifies the whole thing. and dont thugs and crime generally go together? lol. anyways theyve said many times theyre actual main influence is Hong Kong action cinema. in the realm of John Woo and Tsui Hark. as far as how the game plays and how the action is presented.

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tonitorsi

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#77 tonitorsi
Member since 2006 • 8692 Posts

My guesstimate is that whatever aided to this outcome would be the fact that it isn't open-world and that it looks just like an Uncharted 2.0

Or that the GTA5 announcement overshadowed this game.

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#78 Eddie-Vedder
Member since 2003 • 7810 Posts

[QUOTE="Eddie-Vedder"]

[QUOTE="BigDaddyPOLO"]

People think "noir" is dependent on setting, character design, and color pallette. :lol:

tikki25x

You seem clueless, I've actually studied Film Noir, and the definition is by no means "set", but thy key characteristics are most certainly, urban city, darkness, detectives, sexual desire, femme fatals, low key black and white'ish color pallete inspired by German expressionism, crime, mystery. Sure you can find some of these in these New Max Payne trailers, but don't be a moron, when someone claims they wanted it to be mroe "noir" it's perfectly understandable why they'd claim such a thing. Bald dude in brazil in the sun with a Hawaiian shirt shooting thugs ala military shooter 101 isn't what any Max Payne fan wanted.

I'm sure it'll be a good game, might even surprise me, but seriously, it's just lacking the noir style that MADE Max Payne what it is.

im not trying to be a jerk here but arent all the things you just listed in Max Payne 3? dont know about "German expressionism" but last time i checked Brazil was an urban city. theres definitely crime galore. sex. check. detectives, yup. femme fatales: yup. dont know why baldness, the sun, and wearing a hawaiin shirt for a portion of the game disqualifies the whole thing. and dont thugs and crime generally go together? lol. anyways theyve said many times theyre actual main influence is Hong Kong action cinema. in the realm of John Woo and Tsui Hark. as far as how the game plays and how the action is presented.

The footage I've seen is of favelas, that's not urban city, that's slumps, and the whole sunny Hawaiian military shooter footage has 0 noir to it, it looks EXACTLY like a third person Cod or Socom. If u put a detective in Socom or COd, add some sex and mustery it's still a military shooter, that doens't make it noir, noir is a style, it's an essence. Seriously dudes, did noone play Max Payne? Have you guys never watched Cinema Noir? You know M, Maltese Falcon, Double Indemnity. Or even some modern neo noir, likes the James Ellroy books, the movie LA Confidential, do you guys not notice such a clear style in all these works? It might be in Max Payne 3, but not in the footage they've been showing...

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tikki25x

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#79 tikki25x
Member since 2003 • 1546 Posts

[QUOTE="tikki25x"]

[QUOTE="Eddie-Vedder"] You seem clueless, I've actually studied Film Noir, and the definition is by no means "set", but thy key characteristics are most certainly, urban city, darkness, detectives, sexual desire, femme fatals, low key black and white'ish color pallete inspired by German expressionism, crime, mystery. Sure you can find some of these in these New Max Payne trailers, but don't be a moron, when someone claims they wanted it to be mroe "noir" it's perfectly understandable why they'd claim such a thing. Bald dude in brazil in the sun with a Hawaiian shirt shooting thugs ala military shooter 101 isn't what any Max Payne fan wanted.

I'm sure it'll be a good game, might even surprise me, but seriously, it's just lacking the noir style that MADE Max Payne what it is.

Eddie-Vedder

im not trying to be a jerk here but arent all the things you just listed in Max Payne 3? dont know about "German expressionism" but last time i checked Brazil was an urban city. theres definitely crime galore. sex. check. detectives, yup. femme fatales: yup. dont know why baldness, the sun, and wearing a hawaiin shirt for a portion of the game disqualifies the whole thing. and dont thugs and crime generally go together? lol. anyways theyve said many times theyre actual main influence is Hong Kong action cinema. in the realm of John Woo and Tsui Hark. as far as how the game plays and how the action is presented.

The footage I've seen is of favelas, that's not urban city, that's slumps, and the whole sunny Hawaiian military shooter footage has 0 noir to it, it looks EXACTLY like a third person Cod or Socom. If u put a detective in Socom or COd, add some sex and mustery it's still a military shooter, that doens't make it noir, noir is a style, it's an essence. Seriously dudes, did noone play Max Payne? Have you guys never watched Cinema Noir? You know M, Maltese Falcon, Double Indemnity. Or even some modern neo noir, likes the James Ellroy books, the movie LA Confidential, do you guys not notice such a clear style in all these works? It might be in Max Payne 3, but not in the footage they've been showing...

well youre the film student bro youd know better than me. not trying to dispute your knowledge. just think you should give the game more of a chance. I like what ive been seeing but thats just my opinion.well see for sure in a few months one way or the other. well whaddya think about the Hong Kong cinema aspect? think theyre a little more accurate in that area?

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Eddie-Vedder

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#80 Eddie-Vedder
Member since 2003 • 7810 Posts

[QUOTE="Eddie-Vedder"]

[QUOTE="tikki25x"]im not trying to be a jerk here but arent all the things you just listed in Max Payne 3? dont know about "German expressionism" but last time i checked Brazil was an urban city. theres definitely crime galore. sex. check. detectives, yup. femme fatales: yup. dont know why baldness, the sun, and wearing a hawaiin shirt for a portion of the game disqualifies the whole thing. and dont thugs and crime generally go together? lol. anyways theyve said many times theyre actual main influence is Hong Kong action cinema. in the realm of John Woo and Tsui Hark. as far as how the game plays and how the action is presented.

tikki25x

The footage I've seen is of favelas, that's not urban city, that's slumps, and the whole sunny Hawaiian military shooter footage has 0 noir to it, it looks EXACTLY like a third person Cod or Socom. If u put a detective in Socom or COd, add some sex and mustery it's still a military shooter, that doens't make it noir, noir is a style, it's an essence. Seriously dudes, did noone play Max Payne? Have you guys never watched Cinema Noir? You know M, Maltese Falcon, Double Indemnity. Or even some modern neo noir, likes the James Ellroy books, the movie LA Confidential, do you guys not notice such a clear style in all these works? It might be in Max Payne 3, but not in the footage they've been showing...

well youre the film student bro youd know better than me. not trying to dispute your knowledge. just think you should give the game more of a chance. I like what ive been seeing but thats just my opinion.well see for sure in a few months one way or the other. well whaddya think about the Hong Kong cinema aspect? think theyre a little more accurate in that area?

I think the game will be cool, it's just some people treat the original Max Payne fans like we're morons because we wanted the game more rooted in the original noir style that made the game so great.

The the way the main protagonists act, the whole macho violence is inspired in those films, hardboiled crime. You can call Max Payne 3 Noir, and no one can really say it isn't because the definition is so lose, but it isn't old school noir, it's more modern neo noir'ish.

Most of us wanted old school noir, dark alleys, motel murders, junkies, mobsters, new york in the winter, a cop on the take. Dark pallete.

****

The original 2 games hit the noir nail right on the head. This game is hitting it sideways.

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OhSnapitz

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#81 OhSnapitz
Member since 2002 • 19282 Posts

It's definately on my "To Buy List" but there's too many titles in front of it.. SSX, ME3, NG3, TR, ect..