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So any considerable changes to a franchise is "ruining it"? Yet everyone complains that Call of Duty never changes from sequel to sequel? Is there no pleasing you guys?And Rockstar games typically control great on PC.
Rockstar knows how to do animation and in a TPS realistic animation is crucial. From previews I've read the realism in the game is astounding: when you shootdodge into a wall Max will crumple and his aiming will be affected, heavier weapons will make his aiming slower, and carrying heavy weapons will make him move slower. Not to mention this is one game with 360 degree prone-targeting that actually looksreal.
princeofshapeir
Animation plays a part in any shooter. However, the animation of the player's character is of little concern to the player as getting shot at is a passive act. You could insert prone shooting from the second game and it wouldn't make a difference player-wise. Shooting others isn't passive but somehow I doubt the enemies will be doing what Max does which means the animation might as well be the same as Gears of War or Killzone 2 as they're of equally acceptable quality.
Heavy weapons slowing the player's character is nothing new. Slowing their aim, as in left to right, not hip to eye, is just a stupid idea. Slowing down the weapon sway animation depending on the weapon to give a sense of weight is okay but actually messing with the player's aim isn't.
Regarding destructible cover mentioned in other posts, sure, enemies won't be using shock 'n awe tactics like the enemies in Vanquish or Gears of War to force you out of cover. Even without such tactics though, particularly in Gears of War's multiplayer be it against bots or others, you can get flanked. Or 'naded.
Game looks great, it just doesn't look like a Max Payne. You know, with crazy baby scenes and occultly depressing atmosphere.funsohngWhat on Earth? :lol: I think I need to play the original again.
So any considerable changes to a franchise is "ruining it"? Yet everyone complains that Call of Duty never changes from sequel to sequel? Is there no pleasing you guys?And Rockstar games typically control great on PC.
Stalkerfieldsis
Welcome to2003. :P
So any considerable changes to a franchise is "ruining it"? Yet everyone complains that Call of Duty never changes from sequel to sequel? Is there no pleasing you guys?Stalkerfieldsis
Lesson one of making games:
You can't please everyone, don't try to
And Rockstar games typically control great on PC.
Stalkerfieldsis
Yeah they do, but their optimization is another story.
8GB RAM recommended for LA Noire...
30 fps locked...
[QUOTE="Darth_Kane"]>has max payne >has max payne's voice actor >continues max payne's story >script approved by remedy >includes night levels in new york city with max's appearance from max payne 2 >bullet-time, shootdodge, run-and-gun, and dual-wield are all back as major gameplay elements You're delusional. This is a Max Payne game and the trademark bullet-time and shootdodge mechanics are key elements of the Max Payne series. I'm sorry if the color palette is too bright for you, or that the game doesn't take place exclusively in NYC, but if Remedy has approved of Rockstar's continuation of the series then I'd say that change is for the best.Remedy didn't have to approve anything. Take-Two Interactive, Rockstar's parent company, owns the Max Payne trademark.Because it's not Max Payne.
Gameplay doesn't make it part of the series, or else every FPS would be part of the same crappy franchise
princeofshapeir
Eh, when people think of "noire" they DO think of a grizzly detective in the rain/snow at night. Whether that's what noire is by definition or not is beside the point, that's what "people" think of and it's a detective story, in the snow, in New York, that people want; not necessarily "Max Payne" and "bullet time".
Max Payne 3 so far reminds me of Man on Fire (movie), not Max Payne. It looks good but I think I may disgruntled by it not being "Max Payne" enough.
>has max payne >has max payne's voice actor >continues max payne's story >script approved by remedy >includes night levels in new york city with max's appearance from max payne 2 >bullet-time, shootdodge, run-and-gun, and dual-wield are all back as major gameplay elements You're delusional. This is a Max Payne game and the trademark bullet-time and shootdodge mechanics are key elements of the Max Payne series. I'm sorry if the color palette is too bright for you, or that the game doesn't take place exclusively in NYC, but if Remedy has approved of Rockstar's continuation of the series then I'd say that change is for the best.Remedy didn't have to approve anything. Take-Two Interactive, Rockstar's parent company, owns the Max Payne trademark.I highly doubt Rockstar would have moved forward with Max Payne 3 without Remedy's blessing.[QUOTE="princeofshapeir"][QUOTE="Darth_Kane"]
Because it's not Max Payne.
Gameplay doesn't make it part of the series, or else every FPS would be part of the same crappy franchise
KC_Hokie
[QUOTE="KC_Hokie"]Remedy didn't have to approve anything. Take-Two Interactive, Rockstar's parent company, owns the Max Payne trademark.I highly doubt Rockstar would have moved forward with Max Payne 3 without Remedy's blessing.I doubt it actually considering 2K bought the Max Payne trademark way back in 2005.[QUOTE="princeofshapeir"] >has max payne >has max payne's voice actor >continues max payne's story >script approved by remedy >includes night levels in new york city with max's appearance from max payne 2 >bullet-time, shootdodge, run-and-gun, and dual-wield are all back as major gameplay elements You're delusional. This is a Max Payne game and the trademark bullet-time and shootdodge mechanics are key elements of the Max Payne series. I'm sorry if the color palette is too bright for you, or that the game doesn't take place exclusively in NYC, but if Remedy has approved of Rockstar's continuation of the series then I'd say that change is for the best.AcidSoldner
[QUOTE="AcidSoldner"][QUOTE="KC_Hokie"]Remedy didn't have to approve anything. Take-Two Interactive, Rockstar's parent company, owns the Max Payne trademark.I highly doubt Rockstar would have moved forward with Max Payne 3 without Remedy's blessing.I doubt it actually considering 2K bought the Max Payne trademark way back in 2005. well actually.....might wanna skip to the end of the vid but Remedy is directly involved and have been for a while. theyre not doing any programming or anything but they are apparantly in contact with Rockstar and consulting on the game.http://www.youtube.com/watch?v=U-BaFuexXTsKC_Hokie
I doubt it actually considering 2K bought the Max Payne trademark way back in 2005. well actually.....might wanna skip to the end of the vid but Remedy is directly involved and have been for a while. theyre not doing any programming or anything but they are apparantly in contact with Rockstar and consulting on the game.http://www.youtube.com/watch?v=U-BaFuexXTsYep, and Rockstar has been sending them various builds of the game throughout development for feedback.[QUOTE="KC_Hokie"][QUOTE="AcidSoldner"]I highly doubt Rockstar would have moved forward with Max Payne 3 without Remedy's blessing.tikki25x
Agreed. Also, level 8. Read Rules.[QUOTE="Badosh"][QUOTE="turtlethetaffer"]
I find that most Rockstar stuff is heavily overrated.
turtlethetaffer
Im really happy I'm not the only one who sees this. RDR? I played the whole game. Good game? Undoubtedly. GOTY material? Not even freaking close. The thing that bugged me the msot about it is that Everyone was like "OMG teh story!" To be honest, the only part I liked about the story was John Marston and the ending. Rockstar got way too much credit for that game.
I didn't even think it was a good game particularly. I thought it was pretty mediocre, especially the story.
On topic, I am looking forward to Max Payne 3 since I was a fan of the first two.
I doubt it actually considering 2K bought the Max Payne trademark way back in 2005. well actually.....might wanna skip to the end of the vid but Remedy is directly involved and have been for a while. theyre not doing any programming or anything but they are apparantly in contact with Rockstar and consulting on the game.http://www.youtube.com/watch?v=U-BaFuexXTsBased on that it sounds like Rockstar let Remedy play an alpha version of the game then give their comments. Remedy had virtually nothing to do with the game (according to that guys quote).[QUOTE="KC_Hokie"][QUOTE="AcidSoldner"]I highly doubt Rockstar would have moved forward with Max Payne 3 without Remedy's blessing.tikki25x
[QUOTE="tikki25x"]well actually.....might wanna skip to the end of the vid but Remedy is directly involved and have been for a while. theyre not doing any programming or anything but they are apparantly in contact with Rockstar and consulting on the game.http://www.youtube.com/watch?v=U-BaFuexXTsBased on that it sounds like Rockstar let Remedy play an alpha version of the game then give their comments. Remedy had virtually nothing to do with the game (according to that guys quote).Way to jump the gun there. Watch/read the first couple of interviews on Max Payne 3 here at Gamespot and the the dude from Rockstar literally states that various builds of Max Payne 3 have been sent to Remedy all throughout development.[QUOTE="KC_Hokie"]I doubt it actually considering 2K bought the Max Payne trademark way back in 2005. KC_Hokie
[QUOTE="KC_Hokie"][QUOTE="tikki25x"]well actually.....might wanna skip to the end of the vid but Remedy is directly involved and have been for a while. theyre not doing any programming or anything but they are apparantly in contact with Rockstar and consulting on the game.http://www.youtube.com/watch?v=U-BaFuexXTsBased on that it sounds like Rockstar let Remedy play an alpha version of the game then give their comments. Remedy had virtually nothing to do with the game (according to that guys quote).Way to jump the gun there. Watch/read the first couple of interviews on Max Payne 3 here at Gamespot and the the dude from Rockstar literally states that various builds of Max Payne 3 have been sent to Remedy all throughout development.I was basing my comment on that video linked above. Do you have link to the video you're referring to?AcidSoldner
Here:I was basing my comment on that video linked above. Do you have link to the video you're referring to?
KC_Hokie
Lake and Myllyrinne also speak on their involvement with the upcoming third Max Payne game, for which development is in the hands not of Remedy but Rockstar: "Rockstar were kind enough to give us builds and then ask for feedback," says Myllyrinne.
http://www.gamespot.com/features/remedy-talks-max-payne-1-and-max-payne-2-6337795
And here is another:
Staying true to each core element of Max was always a major focus, and that's actually something that we discussed with Remedy during development, and they've been extremely supportive of our work.
http://www.gamespot.com/features/exclusive-max-payne-3-story-qanda-6335902
Sorry for the double post but glitchspot was giving me errors whenever I tried to put two links in one post.
Here:[QUOTE="KC_Hokie"]
I was basing my comment on that video linked above. Do you have link to the video you're referring to?
AcidSoldner
Lake and Myllyrinne also speak on their involvement with the upcoming third Max Payne game, for which development is in the hands not of Remedy but Rockstar: "Rockstar were kind enough to give us builds and then ask for feedback," says Myllyrinne.
http://www.gamespot.com/features/remedy-talks-max-payne-1-and-max-payne-2-6337795
I found another video where Remedy said they got to "give feedback like they were cherry-picking....it's been fun almost like being a game reviewer".http://www.gamespot.com/max-payne-3/videos/remedy-talks-max-payne-3-6338558/
Sure sounds like Remedy was given alpha version(s) then commented to me.
What on Earth? :lol: I think I need to play the original again. I mean the disturbing scene with blood trails and baby crying.[QUOTE="funsohng"]Game looks great, it just doesn't look like a Max Payne. You know, with crazy baby scenes and occultly depressing atmosphere.Technoweirdo
[QUOTE="Technoweirdo"]What on Earth? :lol: I think I need to play the original again. I mean the disturbing scene with blood trails and baby crying. Those were annoying as fvck.[QUOTE="funsohng"]Game looks great, it just doesn't look like a Max Payne. You know, with crazy baby scenes and occultly depressing atmosphere.funsohng
You seem clueless, I've actually studied Film Noir, and the definition is by no means "set", but thy key characteristics are most certainly, urban city, darkness, detectives, sexual desire, femme fatals, low key black and white'ish color pallete inspired by German expressionism, crime, mystery. Sure you can find some of these in these New Max Payne trailers, but don't be a moron, when someone claims they wanted it to be mroe "noir" it's perfectly understandable why they'd claim such a thing. Bald dude in brazil in the sun with a Hawaiian shirt shooting thugs ala military shooter 101 isn't what any Max Payne fan wanted.People think "noir" is dependent on setting, character design, and color pallette. :lol:
BigDaddyPOLO
I'm sure it'll be a good game, might even surprise me, but seriously, it's just lacking the noir style that MADE Max Payne what it is.
You seem clueless, I've actually studied Film Noir, and the definition is by no means "set", but thy key characteristics are most certainly, urban city, darkness, detectives, sexual desire, femme fatals, low key black and white'ish color pallete inspired by German expressionism, crime, mystery. Sure you can find some of these in these New Max Payne trailers, but don't be a moron, when someone claims they wanted it to be mroe "noir" it's perfectly understandable why they'd claim such a thing. Bald dude in brazil in the sun with a Hawaiian shirt shooting thugs ala military shooter 101 isn't what any Max Payne fan wanted.[QUOTE="BigDaddyPOLO"]
People think "noir" is dependent on setting, character design, and color pallette. :lol:
Eddie-Vedder
I'm sure it'll be a good game, might even surprise me, but seriously, it's just lacking the noir style that MADE Max Payne what it is.
im not trying to be a jerk here but arent all the things you just listed in Max Payne 3? dont know about "German expressionism" but last time i checked Brazil was an urban city. theres definitely crime galore. sex. check. detectives, yup. femme fatales: yup. dont know why baldness, the sun, and wearing a hawaiin shirt for a portion of the game disqualifies the whole thing. and dont thugs and crime generally go together? lol. anyways theyve said many times theyre actual main influence is Hong Kong action cinema. in the realm of John Woo and Tsui Hark. as far as how the game plays and how the action is presented.You seem clueless, I've actually studied Film Noir, and the definition is by no means "set", but thy key characteristics are most certainly, urban city, darkness, detectives, sexual desire, femme fatals, low key black and white'ish color pallete inspired by German expressionism, crime, mystery. Sure you can find some of these in these New Max Payne trailers, but don't be a moron, when someone claims they wanted it to be mroe "noir" it's perfectly understandable why they'd claim such a thing. Bald dude in brazil in the sun with a Hawaiian shirt shooting thugs ala military shooter 101 isn't what any Max Payne fan wanted.[QUOTE="Eddie-Vedder"]
[QUOTE="BigDaddyPOLO"]
People think "noir" is dependent on setting, character design, and color pallette. :lol:
tikki25x
I'm sure it'll be a good game, might even surprise me, but seriously, it's just lacking the noir style that MADE Max Payne what it is.
im not trying to be a jerk here but arent all the things you just listed in Max Payne 3? dont know about "German expressionism" but last time i checked Brazil was an urban city. theres definitely crime galore. sex. check. detectives, yup. femme fatales: yup. dont know why baldness, the sun, and wearing a hawaiin shirt for a portion of the game disqualifies the whole thing. and dont thugs and crime generally go together? lol. anyways theyve said many times theyre actual main influence is Hong Kong action cinema. in the realm of John Woo and Tsui Hark. as far as how the game plays and how the action is presented. The footage I've seen is of favelas, that's not urban city, that's slumps, and the whole sunny Hawaiian military shooter footage has 0 noir to it, it looks EXACTLY like a third person Cod or Socom. If u put a detective in Socom or COd, add some sex and mustery it's still a military shooter, that doens't make it noir, noir is a style, it's an essence. Seriously dudes, did noone play Max Payne? Have you guys never watched Cinema Noir? You know M, Maltese Falcon, Double Indemnity. Or even some modern neo noir, likes the James Ellroy books, the movie LA Confidential, do you guys not notice such a clear style in all these works? It might be in Max Payne 3, but not in the footage they've been showing...im not trying to be a jerk here but arent all the things you just listed in Max Payne 3? dont know about "German expressionism" but last time i checked Brazil was an urban city. theres definitely crime galore. sex. check. detectives, yup. femme fatales: yup. dont know why baldness, the sun, and wearing a hawaiin shirt for a portion of the game disqualifies the whole thing. and dont thugs and crime generally go together? lol. anyways theyve said many times theyre actual main influence is Hong Kong action cinema. in the realm of John Woo and Tsui Hark. as far as how the game plays and how the action is presented. The footage I've seen is of favelas, that's not urban city, that's slumps, and the whole sunny Hawaiian military shooter footage has 0 noir to it, it looks EXACTLY like a third person Cod or Socom. If u put a detective in Socom or COd, add some sex and mustery it's still a military shooter, that doens't make it noir, noir is a style, it's an essence. Seriously dudes, did noone play Max Payne? Have you guys never watched Cinema Noir? You know M, Maltese Falcon, Double Indemnity. Or even some modern neo noir, likes the James Ellroy books, the movie LA Confidential, do you guys not notice such a clear style in all these works? It might be in Max Payne 3, but not in the footage they've been showing...well youre the film student bro youd know better than me. not trying to dispute your knowledge. just think you should give the game more of a chance. I like what ive been seeing but thats just my opinion.well see for sure in a few months one way or the other. well whaddya think about the Hong Kong cinema aspect? think theyre a little more accurate in that area?[QUOTE="tikki25x"]
[QUOTE="Eddie-Vedder"] You seem clueless, I've actually studied Film Noir, and the definition is by no means "set", but thy key characteristics are most certainly, urban city, darkness, detectives, sexual desire, femme fatals, low key black and white'ish color pallete inspired by German expressionism, crime, mystery. Sure you can find some of these in these New Max Payne trailers, but don't be a moron, when someone claims they wanted it to be mroe "noir" it's perfectly understandable why they'd claim such a thing. Bald dude in brazil in the sun with a Hawaiian shirt shooting thugs ala military shooter 101 isn't what any Max Payne fan wanted.
I'm sure it'll be a good game, might even surprise me, but seriously, it's just lacking the noir style that MADE Max Payne what it is.
Eddie-Vedder
The footage I've seen is of favelas, that's not urban city, that's slumps, and the whole sunny Hawaiian military shooter footage has 0 noir to it, it looks EXACTLY like a third person Cod or Socom. If u put a detective in Socom or COd, add some sex and mustery it's still a military shooter, that doens't make it noir, noir is a style, it's an essence. Seriously dudes, did noone play Max Payne? Have you guys never watched Cinema Noir? You know M, Maltese Falcon, Double Indemnity. Or even some modern neo noir, likes the James Ellroy books, the movie LA Confidential, do you guys not notice such a clear style in all these works? It might be in Max Payne 3, but not in the footage they've been showing...well youre the film student bro youd know better than me. not trying to dispute your knowledge. just think you should give the game more of a chance. I like what ive been seeing but thats just my opinion.well see for sure in a few months one way or the other. well whaddya think about the Hong Kong cinema aspect? think theyre a little more accurate in that area?I think the game will be cool, it's just some people treat the original Max Payne fans like we're morons because we wanted the game more rooted in the original noir style that made the game so great.[QUOTE="Eddie-Vedder"]
[QUOTE="tikki25x"]im not trying to be a jerk here but arent all the things you just listed in Max Payne 3? dont know about "German expressionism" but last time i checked Brazil was an urban city. theres definitely crime galore. sex. check. detectives, yup. femme fatales: yup. dont know why baldness, the sun, and wearing a hawaiin shirt for a portion of the game disqualifies the whole thing. and dont thugs and crime generally go together? lol. anyways theyve said many times theyre actual main influence is Hong Kong action cinema. in the realm of John Woo and Tsui Hark. as far as how the game plays and how the action is presented.
tikki25x
The the way the main protagonists act, the whole macho violence is inspired in those films, hardboiled crime. You can call Max Payne 3 Noir, and no one can really say it isn't because the definition is so lose, but it isn't old school noir, it's more modern neo noir'ish.
Most of us wanted old school noir, dark alleys, motel murders, junkies, mobsters, new york in the winter, a cop on the take. Dark pallete.
The original 2 games hit the noir nail right on the head. This game is hitting it sideways.
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