Why does there always have to be something less than stellar with all of these game systems?
The Xbox one has the perfect controller and the best online and awesome backwards compatibility, but the system is too weak, with far fewer games than the ps4.
The ps4 is a nice, powerful system with the best game lineup this gen and a good online service, but it's controller is a complete disaster with that abysmal battery life, that goofy analog sick setup, and that annoying touchpad. Plugging your controller into your console ended in 2005. To hell with that nonsense.
The switch is a gaming tablet that will get some good Nintendo games, but not much else, making it only worth a purchase for playing Mario, Metroid, and Zelda. It's got those odd controllers, it's the weakest system available, and it's basically a reiteration if the failed Wii u, having Incorporated all of its features.
The PC is probably the closest to being perfect with is variable performance options, control schemes, software lineup, and free online play, but it's big problem is the complexity of having to interface with its OS and the problems that brings with it - incompatibilities with hardware, driver problems, OS problems, tweaks and fixes that should be a thing of the past, etc.
Seems like it's too​ hard for the gaming market to figure out that people want great games, great controllers, and great online play on powerful machines.
Kinect has diverted cost structures away from GDDR5 and larger GPU.
XBO's 32 MB ESRAM chip area size could be exchanged with another set of 14 CU, which yields 28 CU class GPU.
384 bit GDDR5-5000 (240 GB/s GB/s physical BW) could be done without Kinect. PS4 used 256 bit GDDR5-5600 (176 GB/s physical BW).
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