7. Innovation. Perks, killstreaks, Spec Ops, Zombies, Customizable Guns, etc.
drakekratos
I don't even know what to say to that.
This topic is locked from further discussion.
No,
COD is #1 for 3 reasons which barely anybody seems to understand.
1. It caters to the lowest common denominator. Easy to pick up, immediately thrown into a game
2. Its addictive. It rewards you for almost everything you do and in our "me too" society, people are addicted to self gratification. And most importantly...
3. Marketing. I am willing to bet that the majority of people here have never taken a course on marketing. But marketing > quality when it comes to sales.
There's alot of COD-clones. Alot of games trying to rip off aspects of COD. But they always leave out some of the most essential aspects that made COD popular in the first place. People have to remember that COD was not very popular until COD4. Even if you check COD4 opening week sales, it had pretty average sales in it's first few weeks. It didn't get huge off massive marketing. It got popular off word of mouth because it was a very good game. Now it's become a part of pop-culture and is one of the best selling franchises of all time.
1. Silky smooth 60fps while maintaining decent enough graphics. IW-engine especially.
2. No silly running animations or motion blur while running. I don't know why Gears, KZ, Resistance3, etc all insist on this nonsense. It's hard on the eyes and can give players a headache after awhile.
3. Full prone! Being able to lay down behind cover. I can understand with Battlefield's massive maps why they dont allow it in their games, but games like KZ have no reason not to include full prone.
4. Unobstructed movement. You can jump and climb onto almost anything that looks like you should be able to jump on it. This gives unrestricted movement and a sense of freedom. SOCOM 4 is pathetic in this area. I just played the Resistance 3 beta and could not even jump over a 3ft railing. It made R3 feel restricted and confined.
5. Tons of Guns and gadgets. It's a shooter after all, right? Fans of shooters like guns. Lots of them. The more the better. Crysis 2(and many others) in comparison have very limited selection of weapons and gadgets.
6. Realistic. Atleast by video game standards. There's no Invisibility crap like in recent games KZ3, Crysis 2, and Resistance 3. Enemies also die from a few shots, which is realistic and keeps games fast paced and fun.
7. Innovation. Perks, killstreaks, Spec Ops, Zombies, Customizable Guns, etc.
8. Maps. Every COD these days releases with 14-15 maps. Plus another 4-5 maps a couple months after release. And then another 4-5 maps a few months later. It keeps the game fresh, eventhough each game usually has 1 or 2 horrible maps (Estate for example). KZ3 in contrast only had like 6 maps. Pathetic. You can't compete with the big boys when you only include half the content on the retail disc. Even Homefront had a limited amount of maps IIRC.
So go ahead. Hate all you want. Success breeds envy. COD is still #1 for a good reason.
drakekratos
No, I don't hate CoD because it's the cool thing to do. I never drank the CoD koolaid, even CoD4.
If you think Call of Duty is innovative and... realistic:? ... I don't even know what to say to you. You have never held or operated a weapon, and have no understanding of infantry tactics. There is absolutely no substance to CoD. I hate being one of the massive crowd saying this, but I've always thought this way.
[QUOTE="drakekratos"]
There's alot of COD-clones. Alot of games trying to rip off aspects of COD. But they always leave out some of the most essential aspects that made COD popular in the first place. People have to remember that COD was not very popular until COD4. Even if you check COD4 opening week sales, it had pretty average sales in it's first few weeks. It didn't get huge off massive marketing. It got popular off word of mouth because it was a very good game. Now it's become a part of pop-culture and is one of the best selling franchises of all time.
1. Silky smooth 60fps while maintaining decent enough graphics. IW-engine especially.
2. No silly running animations or motion blur while running. I don't know why Gears, KZ, Resistance3, etc all insist on this nonsense. It's hard on the eyes and can give players a headache after awhile.
3. Full prone! Being able to lay down behind cover. I can understand with Battlefield's massive maps why they dont allow it in their games, but games like KZ have no reason not to include full prone.
4. Unobstructed movement. You can jump and climb onto almost anything that looks like you should be able to jump on it. This gives unrestricted movement and a sense of freedom. SOCOM 4 is pathetic in this area. I just played the Resistance 3 beta and could not even jump over a 3ft railing. It made R3 feel restricted and confined.
5. Tons of Guns and gadgets. It's a shooter after all, right? Fans of shooters like guns. Lots of them. The more the better. Crysis 2(and many others) in comparison have very limited selection of weapons and gadgets.
6. Realistic. Atleast by video game standards. There's no Invisibility crap like in recent games KZ3, Crysis 2, and Resistance 3. Enemies also die from a few shots, which is realistic and keeps games fast paced and fun.
7. Innovation. Perks, killstreaks, Spec Ops, Zombies, Customizable Guns, etc.
8. Maps. Every COD these days releases with 14-15 maps. Plus another 4-5 maps a couple months after release. And then another 4-5 maps a few months later. It keeps the game fresh, eventhough each game usually has 1 or 2 horrible maps (Estate for example). KZ3 in contrast only had like 6 maps. Pathetic. You can't compete with the big boys when you only include half the content on the retail disc. Even Homefront had a limited amount of maps IIRC.
So go ahead. Hate all you want. Success breeds envy. COD is still #1 for a good reason.
KSU-Wildcat
No, I don't hate CoD because it's the cool thing to do. I never drank the CoD koolaid, even CoD4.
If you think Call of Duty is innovative and... realistic:? ... I don't even know what to say to you. You have never held or operated a weapon, and have no understanding of infantry tactics. There is absolutely no substance to CoD. I hate being one of the massive crowd saying this, but I've always thought this way.
you know its a videogame right? videogames can try to achieve realism as best as they could but it will never be REAL, i think its silly that you dislike cod because its not realistic, you think battlefield is realistic? very very very far from it.There's alot of COD-clones. Alot of games trying to rip off aspects of COD. But they always leave out some of the most essential aspects that made COD popular in the first place. People have to remember that COD was not very popular until COD4. Even if you check COD4 opening week sales, it had pretty average sales in it's first few weeks. It didn't get huge off massive marketing. It got popular off word of mouth because it was a very good game. Now it's become a part of pop-culture and is one of the best selling franchises of all time.
1. Silky smooth 60fps while maintaining decent enough graphics. IW-engine especially. A modified Quake 3 engine runs at 60 fps :o Great job IW. And I play great looking games at 60 fps and 1080p.
2. No silly running animations or motion blur while running. I don't know why Gears, KZ, Resistance3, etc all insist on this nonsense. It's hard on the eyes and can give players a headache after awhile. Running animations give you headache?
3. Full prone! Being able to lay down behind cover. I can understand with Battlefield's massive maps why they dont allow it in their games, but games like KZ have no reason not to include full prone. Many games don´t need prone, take CS for example, it would not have been better with prone. Having prone does not make a game better.
4. Unobstructed movement. You can jump and climb onto almost anything that looks like you should be able to jump on it. This gives unrestricted movement and a sense of freedom. SOCOM 4 is pathetic in this area. I just played the Resistance 3 beta and could not even jump over a 3ft railing. It made R3 feel restricted and confined. I agree with you on this point.
5. Tons of Guns and gadgets. It's a shooter after all, right? Fans of shooters like guns. Lots of them. The more the better. Crysis 2(and many others) in comparison have very limited selection of weapons and gadgets. Shame all the guns are almost exactly the same.
6. Realistic. Atleast by video game standards. There's no Invisibility crap like in recent games KZ3, Crysis 2, and Resistance 3. Enemies also die from a few shots, which is realistic and keeps games fast paced and fun. Have you ever heard of ArmA 2? I don´t think so.
7. Innovation. Perks, killstreaks, Spec Ops, Zombies, Customizable Guns, etc. There has been no innovation what so ever after Cod 4.
8. Maps. Every COD these days releases with 14-15 maps. Plus another 4-5 maps a couple months after release. And then another 4-5 maps a few months later. It keeps the game fresh, eventhough each game usually has 1 or 2 horrible maps (Estate for example). KZ3 in contrast only had like 6 maps. Pathetic. You can't compete with the big boys when you only include half the content on the retail disc. Even Homefront had a limited amount of maps IIRC. Mw2 had awful maps, I have never played Blops so i can´t say about that but I guess they also suck.
So go ahead. Hate all you want. Success breeds envy. COD is still #1 for a good reason.
drakekratos
Sometimes people think any 4 year old could pick up a controller and perform well in COD.
I know for a fact my 4 year old could go 12 - 10 with a thermal scoped weapon... god I hate those douche bags!
Anyway... I like COD because I have little time to devote to gaming any more, and with COD I can get in, have fun, and get out easily and quickly.
1. Silky smooth 60fps while maintaining decent enough graphics. IW-engine especially.
2. No silly running animations or motion blur while running. I don't know why Gears, KZ, Resistance3, etc all insist on this nonsense. It's hard on the eyes and can give players a headache after awhile.
3. Full prone! Being able to lay down behind cover. I can understand with Battlefield's massive maps why they dont allow it in their games, but games like KZ have no reason not to include full prone.
6. Realistic. Atleast by video game standards. There's no Invisibility crap like in recent games KZ3, Crysis 2, and Resistance 3. Enemies also die from a few shots, which is realistic and keeps games fast paced and fun.
7. Innovation. Perks, killstreaks, Spec Ops, Zombies, Customizable Guns, etc.
drakekratos
I agree with everything but the above points. Firstly, the graphics are rather poor for a title on the next gen consoles, and 60fps is pretty common while keeping up with the aesthetics. Secondly, when you'r sprinting in real life things don't remain perfectly clear, so saying about the running animations/motion blur as well as having a point about the game being realistic is contradictory. As for full prone, it is inexcuasable in a game where you play as a soldier, but in Killzone you're wearing a massive suit, so it's forgivable. Then the realism point, the reason games like Crysis and KZ have 'unrealistic' features is because they are sci-fi or set in the future. Finally, perks have been around since N64 days (Doom Wars), killstreaks are in plenty of arcade-style games, Spec-Ops is the equivalent of challenge mode with co-op, zombies are just horde mode from Gears/Survival in many oldr shooters and customizable guns are like customizable characters in any respectable rpg. The best thing that CoD does, that few (maybe none) other shooters do, is the shooting through thin walls.
There's alot of COD-clones. Alot of games trying to rip off aspects of COD. But they always leave out some of the most essential aspects that made COD popular in the first place. People have to remember that COD was not very popular until COD4. Even if you check COD4 opening week sales, it had pretty average sales in it's first few weeks. It didn't get huge off massive marketing. It got popular off word of mouth because it was a very good game. Now it's become a part of pop-culture and is one of the best selling franchises of all time.
1. Silky smooth 60fps while maintaining decent enough graphics. IW-engine especially.
Cod's graphics suck.
2. No silly running animations or motion blur while running. I don't know why Gears, KZ, Resistance3, etc all insist on this nonsense. It's hard on the eyes and can give players a headache after awhile.
Blur is not hard on the eyes, it's just not. I don't know where you pulled that from.
3. Full prone! Being able to lay down behind cover. I can understand with Battlefield's massive maps why they dont allow it in their games, but games like KZ have no reason not to include full prone.
Killzone 3 does give you the ability to hide behind cover, in fact, better than CoD because in Killzone 3 they don't give you the ability to get through walls.
4. Unobstructed movement. You can jump and climb onto almost anything that looks like you should be able to jump on it. This gives unrestricted movement and a sense of freedom. SOCOM 4 is pathetic in this area. I just played the Resistance 3 beta and could not even jump over a 3ft railing. It made R3 feel restricted and confined.
Nothing really wrong with this point.
5. Tons of Guns and gadgets. It's a shooter after all, right? Fans of shooters like guns. Lots of them. The more the better. Crysis 2(and many others) in comparison have very limited selection of weapons and gadgets.
And only a few are actually useful.
6. Realistic. Atleast by video game standards. There's no Invisibility crap like in recent games KZ3, Crysis 2, and Resistance 3. Enemies also die from a few shots, which is realistic and keeps games fast paced and fun.
Killzone 3 allows you to become invisible and it's STILL more realistic than CoD.
7. Innovation. Perks, killstreaks, Spec Ops, Zombies, Customizable Guns, etc.
Innovative? What a fat load of crap, CoD has been the same for years now.
8. Maps. Every COD these days releases with 14-15 maps. Plus another 4-5 maps a couple months after release. And then another 4-5 maps a few months later. It keeps the game fresh, eventhough each game usually has 1 or 2 horrible maps (Estate for example). KZ3 in contrast only had like 6 maps. Pathetic. You can't compete with the big boys when you only include half the content on the retail disc. Even Homefront had a limited amount of maps IIRC.
Quality over quantity anyday; the maps on CoD are horrible: they overly encourage camping while providing little way to stop it, and it allows too much spawn-camping. That crap about KZ3 only having 6 maps is a total lie. Do some damn research and you'll find out that Killzone 3 has about as much maps as CoD, AND with better design.
So go ahead. Hate all you want. Success breeds envy. COD is still #1 for a good reason.
drakekratos
People here say CoD sucks because, well, it sucks.
I just love all these people who believe that because something's successful or popular it is automatically good. :lol:
[QUOTE="Steameffekt"][QUOTE="drakekratos"]
6. Realistic. Atleast by video game standards. There's no Invisibility crap like in recent games KZ3, Crysis 2, and Resistance 3. Enemies also die from a few shots, which is realistic and keeps games fast paced and fun.
drakekratos
I stopped reading there. Really? You think COD is relistic? :lol:
Compared to Halo, Killzone, Resistance, Crysis.... yes.And those are all sci-fi, great comparison.
There's alot of COD-clones. Alot of games trying to rip off aspects of COD. But they always leave out some of the most essential aspects that made COD popular in the first place. People have to remember that COD was not very popular until COD4. Even if you check COD4 opening week sales, it had pretty average sales in it's first few weeks. It didn't get huge off massive marketing. It got popular off word of mouth because it was a very good game. Now it's become a part of pop-culture and is one of the best selling franchises of all time.
1. Silky smooth 60fps while maintaining decent enough graphics. IW-engine especially.
2. No silly running animations or motion blur while running. I don't know why Gears, KZ, Resistance3, etc all insist on this nonsense. It's hard on the eyes and can give players a headache after awhile.
3. Full prone! Being able to lay down behind cover. I can understand with Battlefield's massive maps why they dont allow it in their games, but games like KZ have no reason not to include full prone.
4. Unobstructed movement. You can jump and climb onto almost anything that looks like you should be able to jump on it. This gives unrestricted movement and a sense of freedom. SOCOM 4 is pathetic in this area. I just played the Resistance 3 beta and could not even jump over a 3ft railing. It made R3 feel restricted and confined.
5. Tons of Guns and gadgets. It's a shooter after all, right? Fans of shooters like guns. Lots of them. The more the better. Crysis 2(and many others) in comparison have very limited selection of weapons and gadgets.
6. Realistic. Atleast by video game standards. There's no Invisibility crap like in recent games KZ3, Crysis 2, and Resistance 3. Enemies also die from a few shots, which is realistic and keeps games fast paced and fun.
7. Innovation. Perks, killstreaks, Spec Ops, Zombies, Customizable Guns, etc.
8. Maps. Every COD these days releases with 14-15 maps. Plus another 4-5 maps a couple months after release. And then another 4-5 maps a few months later. It keeps the game fresh, eventhough each game usually has 1 or 2 horrible maps (Estate for example). KZ3 in contrast only had like 6 maps. Pathetic. You can't compete with the big boys when you only include half the content on the retail disc. Even Homefront had a limited amount of maps IIRC.
So go ahead. Hate all you want. Success breeds envy. COD is still #1 for a good reason.
drakekratos
1. Yep, too bad that there's a thing called lag that's been a major problem with CoD that ruins it for me.
2.What? Gears has great running mechanics and actually feels like you're running. Some CoD animations are laughable.
3.Full prone? Really? That's why people like CoD? "Yeah man this full prone is the best man" :lol:
4. Never played a CoD game where people were jumping from place to place.
5. Too bad most of the guns play and feel the same. All Snipers feel the same, all Shotguns feel the same ect.
6. Realistic? Yeah, a tomahawk to the foot will surely kill a man instantly. You got shot 5 times, on the brink of death? It's ok, walk it off, you'll be fine in five seconds.
7. 14 Maps and I only like 2 of them, how fun.
CoD is the number one FPS because it's easy to get into and easy to level up, get kills, ect.
6. Realistic. Atleast by video game standards. There's no Invisibility crap like in recent games KZ3, Crysis 2, and Resistance 3. Enemies also die from a few shots, which is realistic and keeps games fast paced and fun.
7. Innovation. Perks, killstreaks, Spec Ops, Zombies, Customizable Guns, etc.
drakekratos
I about fell out my chair laughing when I read these.
I totally disagree with the TC.It's fun when things are going the way the person whois playing wants it to go as long as he is not cheating which is prevelant in most of the COD games these days. The problem with the COD franchise is that you have to go through some many loops to actually have fun in the recent games in the franchise. If you win you have to deal with the annoying screaming kids especially on Xbox live. If you try to play fairly in the multiplayer at times people may end up cheating or playing cheaplyresulting in you having no fun.You then have to deal with the campaign mode which has a tendency to hold your hands too much at times.Don't get me started on the graphics. The game looks pretty poor at times for a HD game.
BTW im not a veteran at COD but in Black Ops even for not being one of the seasoned players I've had matches that went like 35-5 or something insane like that. I do not consider myself very good at COD or shooters for that matter for the most part though some would say I'm good. But that's just how unbalanced the game is; even less experienced players can do well at it. The matchmaking system is terrible NYrockinlegendI blame things like that on the game itself for having some overpowered killstreaks, and the players themselfs being extremely bad at the game. If you were to play people who are around the same level (by that I mean same skill level, not the game stupid levels) as you or better I would guarantee you would have more fun with the game even if the scores were not as impressive.
There's alot of COD-clones. Alot of games trying to rip off aspects of COD. But they always leave out some of the most essential aspects that made COD popular in the first place. People have to remember that COD was not very popular until COD4. Even if you check COD4 opening week sales, it had pretty average sales in it's first few weeks. It didn't get huge off massive marketing. It got popular off word of mouth because it was a very good game. Now it's become a part of pop-culture and is one of the best selling franchises of all time.
1. Silky smooth 60fps while maintaining decent enough graphics. IW-engine especially.
The graphics are quite terrible, very static. The engine was made by id.
2. No silly running animations or motion blur while running. I don't know why Gears, KZ, Resistance3, etc all insist on this nonsense. It's hard on the eyes and can give players a headache after awhile.
Funny since cod games increase bloom and claim the visuals have improved.
3. Full prone! Being able to lay down behind cover. I can understand with Battlefield's massive maps why they dont allow it in their games, but games like KZ have no reason not to include full prone.
Only the console Bf games don't have prone but they will have prone again in bf3.
4. Unobstructed movement. You can jump and climb onto almost anything that looks like you should be able to jump on it. This gives unrestricted movement and a sense of freedom. SOCOM 4 is pathetic in this area. I just played the Resistance 3 beta and could not even jump over a 3ft railing. It made R3 feel restricted and confined.
very small environments
5. Tons of Guns and gadgets. It's a shooter after all, right? Fans of shooters like guns. Lots of them. The more the better. Crysis 2(and many others) in comparison have very limited selection of weapons and gadgets.
COD has a very standard selection of guns and etc
6. Realistic. Atleast by video game standards. There's no Invisibility crap like in recent games KZ3, Crysis 2, and Resistance 3. Enemies also die from a few shots, which is realistic and keeps games fast paced and fun.
NO
7. Innovation. Perks, killstreaks, Spec Ops, Zombies, Customizable Guns, etc.
killstreaks- wouldn't call this innovative
spec ops- extra modes = innovation now
zombies- Killing Floor and L4D do this way better
heard it here first, cod invented customizable guns
8. Maps. Every COD these days releases with 14-15 maps. Plus another 4-5 maps a couple months after release. And then another 4-5 maps a few months later. It keeps the game fresh, eventhough each game usually has 1 or 2 horrible maps (Estate for example). KZ3 in contrast only had like 6 maps. Pathetic. You can't compete with the big boys when you only include half the content on the retail disc. Even Homefront had a limited amount of maps IIRC.
COD4 was the last cod game that actually had solid map design, and LOL paying for maps.
So go ahead. Hate all you want. Success breeds envy. COD is still #1 for a good reason.
drakekratos
Cod is #1 because it appeals the the casual market. There is a reason why games like wii fit are so popular.
It's the #1 online shooter because it has the largest marketing budget of any online shooter, and because of this it has become the most well-known shooter in the mainstream market.
I blame things like that on the game itself for having some overpowered killstreaks, and the players themselfs being extremely bad at the game. If you were to play people who are around the same level (by that I mean same skill level, not the game stupid levels) as you or better I would guarantee you would have more fun with the game even if the scores were not as impressive. Trouble is the matchmaking creates very unbalanced teams with all the high level players on one and low level ones on the other. Too often am I placed on the low level team, and there are even times where I'm placed on the high level team and the match is just too easy or your kills keep getting stolen by those overpowered killstreaks of some players. I was literally on a team that was held by only two ppl doing all the killing(while camping in the same spot all match). I think they should tone down the killstreaks for the next games and incorporate more strategy into them because most of them are too easy to take advantage of(mainly the higher killstreaks). But even the game's design can't really help placing different skilled players on teams(ignoring the levels). Some perks are really overpowered too I think it's that and the killstreaks that give the game an imbalance. It's not really fun on either side of the stick winning by alot or losing terribly(your team doesn't stand a chance).[QUOTE="NYrockinlegend"]BTW im not a veteran at COD but in Black Ops even for not being one of the seasoned players I've had matches that went like 35-5 or something insane like that. I do not consider myself very good at COD or shooters for that matter for the most part though some would say I'm good. But that's just how unbalanced the game is; even less experienced players can do well at it. The matchmaking system is terrible GTSaiyanjin2
[QUOTE="GTSaiyanjin2"]I blame things like that on the game itself for having some overpowered killstreaks, and the players themselfs being extremely bad at the game. If you were to play people who are around the same level (by that I mean same skill level, not the game stupid levels) as you or better I would guarantee you would have more fun with the game even if the scores were not as impressive. Trouble is the matchmaking creates very unbalanced teams with all the high level players on one and low level ones on the other. Too often am I placed on the low level team, and there are even times where I'm placed on the high level team and the match is just too easy or your kills keep getting stolen by those overpowered killstreaks of some players. I was literally on a team that was held by only two ppl doing all the killing(while camping in the same spot all match). I think they should tone down the killstreaks for the next games and incorporate more strategy into them because most of them are too easy to take advantage of(mainly the higher killstreaks). But even the game's design can't really help placing different skilled players on teams(ignoring the levels). Some perks are really overpowered too I think it's that and the killstreaks that give the game an imbalance. It's not really fun on either side of the stick winning by alot or losing terribly(your team doesn't stand a chance).[QUOTE="NYrockinlegend"]BTW im not a veteran at COD but in Black Ops even for not being one of the seasoned players I've had matches that went like 35-5 or something insane like that. I do not consider myself very good at COD or shooters for that matter for the most part though some would say I'm good. But that's just how unbalanced the game is; even less experienced players can do well at it. The matchmaking system is terrible NYrockinlegend
Its a lot easier on the PC as you can pick the servers you want to play in, and usually you will see a lot of familiar faces there. In Blackops camping was only a problem if my teammates were useless which was about 70% of the time :P One of the reasons I prefer COD4 on the PC is because camping is pretty much redundant. If you do decide to camp you are likely to go negative or just not score very high at all. The servers are usually 20-50 people, so its just pure mayhem. The reason I say camping does not work in COD4 is because the score limit is either 3000-5000. So your likely to get 3-5 kills before some camper actually gets you. I pretty much know all the spots and use the UAV constently so they dont surprise me, but the occasional one will get me while I'm shooting 2-3 other guys. One of the reasons I stopped playing Blackops is because I could go 35-7 and yet the matches wouldn't even be close, playing with ramdoms is the worse in that game. Blackops did a way better job with most of the lower lvl killstreaks as some like counter UAV,SR-71 actually help your teammates. I hope MW3 continues with those type of killstreaks as those were the only ones I actually used. And the game needs a better rank system were the better players actually get matched up against each other. I can imagine 2 sets of camping teams being matched together, it would make for one of the most boring matches ever lol. Anyways one of the reasons COD is one of the most played games online is because its very easy to get in to, and fun for most people . That doesn't mean it's for everyone. And if anyone is getting killed by a 4 year old you should probably stop playing the game, and think of a new hobby :P
60 fps is huge imo, makes for a much better gameplay experience. Bottom line COD is just more fun than most shooters.i5750at4Ghz
Not when you get a bunch of lag it isn't.
Reasons why it is #1
1)Ad money
2)Frat boys
3)12 year olds
4)People who think it is a realistic shooters
5)Tons of money thrown at it
6) More money
7)ANd of course the constant dc problems i have on both ps3 and 360 even with an ethernet cable
you know id love to agree with you bud i really would...if you go look at some older threads of mine i defend COD like its my child...but after getting sick of BOPS so quickand after seeing BF3 im convinced that me and my clan of 200 and many more COD players will be relocating...THIS YEAR THE KING WILL BE DETHRONED
Realistic?....What can be more realistic than painkiller, commando, one man army....how about perks in general. Perks alone throw out realism.
Realistic?....What can be more realistic than painkiller, commando, one man army....how about perks in general. Perks alone throw out realism.
DroidPhysX
Yeah, and just no shooter in general is realistic. I remember an Iraq veteran came to our High School history class in history and he was talking about how he disliked shooter video games because it wasn't realistic or teaching the public anything about real war. If someone is shooting at you, you get to cover, you don't charge at them.
BattleField 2 Modern Combat allows full prone and it has huge maps...there is absolutely no reason to not include full prone in any game that has a sniper rifle.
are people here actually arguing that cod isn't the #1 online shooter. you got to be kidding. its absolutely the #1 online shooter.
http://majornelson.com/2011/08/03/live-activity-for-week-of-july-25th/
This is currently where we stand...
Halo 3 was the #1 online shooter for 3 years before it relinquished the throne to Black Ops and Halo Reach in 2010. COD hasn't been the #1 online shooter for very long, and we will see who comes out on top after this year passes on by.
I can think of a great one. It makes them too damn hard to find.BattleField 2 Modern Combat allows full prone and it has huge maps...there is absolutely no reason to not include full prone in any game that has a sniper rifle.
WilliamRLBaker
[QUOTE="i5750at4Ghz"]60 fps is huge imo, makes for a much better gameplay experience. Bottom line COD is just more fun than most shooters.Demonjoe93
Not when you get a bunch of lag it isn't.
I don't get a bunch of lag. Your internet being fail isn't my problem.CoD may be considered the best shooter by many, but Street Cleaner Simulation is the best game of all.
[QUOTE="Steameffekt"][QUOTE="drakekratos"]
6. Realistic. Atleast by video game standards. There's no Invisibility crap like in recent games KZ3, Crysis 2, and Resistance 3. Enemies also die from a few shots, which is realistic and keeps games fast paced and fun.
drakekratos
I stopped reading there. Really? You think COD is relistic? :lol:
Compared to Halo, Killzone, Resistance, Crysis.... yes. They weren't trying to be realistic.......Cod is the most popular shooter because it is probably one of the easiest shooters you can just pick up, have fun and not do too bad in pub matches. that and also the fact that they spend more money marketing the product than they spend on the actual developement of the game.
are people here actually arguing that cod isn't the #1 online shooter. you got to be kidding. its absolutely the #1 online shooter.
lostfan132
No, we're disputing his reasoning as to why it's the #1 shooter.
[QUOTE="WilliamRLBaker"] I can think of a great one. It makes them too damn hard to find. [QUOTE="Demonjoe93"][QUOTE="i5750at4Ghz"]60 fps is huge imo, makes for a much better gameplay experience. Bottom line COD is just more fun than most shooters.i5750at4Ghz
Not when you get a bunch of lag it isn't.
I don't get a bunch of lag. Your internet being fail isn't my problem.Not my interent, I see lots of people popping up and zig-zagging, it may not be your problem, but it is the game's problem.
CoD may be considered the best shooter by many, but Street Cleaner Simulation is the best game of all.
DARKNESSxEAGLE
How dare you! Big Rigs: Over the Road Racing is clearly the best game of all time! :P
and battlefield is?[QUOTE="millerlight89"]Yea man CoD is super realistic!!! lostfan132
Much more compared to COD.
Pretty sure you make something flashy enough and constantly give points, awards and praise,evenpeoplewith an attention span of a gold fish will enjoy.
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