@Cloud_imperium said:
A lot of troll responses in this thread. The only real reason why a lot of multiplats are targeted for Consoles primarily is because it makes it easier to port games on PC.
Making a highest end game for the PC and then porting it on Consoles require recoding of entire game because Consoles are not as powerful as PCs. Then there is UI. PC games like ArmA 3 are challenge to port on Consoles because UI and gameplay is built to take full advantage of Keyboard Mouse, so instead devs make a streamlined game for Controllers that can easily work on Keyboard Mouse as well.
So, devs are forced to make 2 separate versions of the game (one for PC and one for Consoles) when they target PC first (which costs more money and development time). That is the only reason why it happens. However, PC gets more high profile exclusives per year, than all platforms get high profile multiplats per year.
So at the end of the day, Computer gaming is completely different beast than Console gaming. PC games play different than Console games (Total War vs Uncharted). As any random old PC gamer about his favorit games of all time, and most of them will name games like System Shock, Half Life, Thief and other PC Exclusives or timed PC Exclusives and next to no one will mention Console centric multiplats like MGS, Megaman or other games. So PC gaming is about PC games and multiplats make it even better.
its the other way around. making a console game and upgrading it to take advantage of a high end PC is harder than making a high end PC gaming and getting it to run on a console. its easier to turn off, tweak a feature that it is to add a feature to an already finished game built for a lower target. we have seen multiple examples where games that were designed for a console are problematic. the latest being the PC port of symphonia...the 30FPS lock. there is probably boat loads of code that assumes that the game will only ever hit 30FPS and if it goes faster the games logic breaks down. fine for consoles of course...not a runner on the PC though.
making a wii game look like an excellent 360 game is much much harder than making a 360 game look like a good wii game. the latter requires a boat load of tweaking and reducing existing asset resolution and so on. the former requires that all assets be rebuilt from scratch (they would have been designed for the wii in the first place) and the underlying tech has to go in for a complete rewrite.
not that achieving either is easy mind.
with the tools available today the best approach to development for multiplat titles is to make a master copy (usually the PC version) then tweak it as necessary to get it running on other devices. the key is to know, roughly, what kind of hardware will be used (the consoles are usually the target) and, of course, your budget. developers that take this approach tend to release great looking games on all platforms.
arkham knight is a mystery and we may never know what happened with that one. the PS4 was clearly the lead platform and everything in the game seems to have been targeted towards that hardware only (with some concessions for the X1). even rocksteady couldnt fix it after 6 months of patching. but its the failure that proves the rule: target high and cut..not low and build.
which brings me more to the topic: do they really these days? back in the earlier days of last gen sure. but, with some exceptions like arkham knight (WTF?) and symphonia (somewhat understandable as its a port of a port of a port that was designed to only ever run at 30FPS. the source code is probably just the equivelent of duct tape and blue tack holding it all together :P), developers are using the PC as the main development platform, with an eye on what consoles can do. of course they dont target dual socket I7/ 128GB of ram and 6X titan Xs in SLI type PCs (unless its star citizen :P).
capcoms MT framework is designed on PCs for multiplat development...their internal target hardware is a PC. EA have taken the approach of aim high and cut for years and have one of the best set of tools of any publisher (say what you want about the quality of the games, but they do look stunning). its actually companies that target consoles only (bethesda for example) that are struggeling the most this gen and sonys first party are also having serious trouble getting product out (all that PS3 experience...not too useful now).
its just mostly the promotion side of thing where the consoles come front and center and thats just business. MS want to associate certain games with xbox, sony with PS and so on.
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