Why do mmo's have a monthly cost??

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NobuoMusicMaker

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#51 NobuoMusicMaker
Member since 2005 • 6628 Posts

Alright, everyone had said it. Maintaining servers and making new content cost money. That's about it.

The difference between Halo servers and MMO servers are astronomical. Halo is a static zone with ranking data that gets sent to some server that deals with stats, then the game is wiped off the face of the world. WoW, the game is dynamic. It will always be there and anything that happens in it stays in the game.

Guild Wars is not an mmo as reiterated. They provide servers to host the community area, small static towns like if it was a Halo server. And when you jump into an instance, you're pretty much going into a singleplayer game or hosting a game on your PC like you would with Diablo and small packets of information gets sent to ArenaNET once in a while to get slight updates. When the level or dungeon is finished, the entirety of what you accomplished gets sent then you go back to using their servers again when you hit the town. Guild Wars is sly in this way. You're not paying for monthly fees but you are paying for often expansion releases to cover their cost.

And my own story with WoW is that I saved a whole lot of money for a while when I played WoW. Instead of spending close to 300 dollars a month on games or more at certain quarters, I only spend 60 dollars on WoW and 15 dollars ontop of that. In 6 months, including the retail box price, I paid 25 dollars a month for extremely fun gaming.

Blizzard is making huge bucks with WoW mainly because if they make 3-4 bucks off each player, that's an instant 20-30 million each month. But they make more than that but I won't get into the logistics of it. And they won't suddenly say, "It's free now" because that'd just kill the mmo market and Blizzard isn't into destroying gaming.