Why do people call Halo generic if...

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mr_poodles123

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#1 mr_poodles123
Member since 2009 • 1661 Posts

Why do people call halo generic if it was the game that created generic, therefore it isn't generic.

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Danm_999

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#2 Danm_999
Member since 2003 • 13924 Posts
The concept of a generic game predates Halo. :P
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DoomZaW

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#3 DoomZaW
Member since 2007 • 6475 Posts

Im more surprised the cows still haven't realized KZ2 is generic because of its graphics

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deactivated-59d151f079814

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#4 deactivated-59d151f079814
Member since 2003 • 47239 Posts

Why do people call halo generic if it was the game that created generic, therefore it isn't generic.

mr_poodles123
.. No it didn't..And its generic because the character is one of the most one dimensional characters out there in green moto cross gear.. Now this isn't suggesting that its a bad game.. Its story or lack of it to me is really dumb like most FPS's, not worth making a movie on it.. Its just like the stupid idea of making a movie for WoW.
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Nonstop-Madness

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#5 Nonstop-Madness
Member since 2008 • 12869 Posts

Im more surprised the cows still haven't realized KZ2 is generic because of its graphics

DoomZaW
ahhhh horrble aiming system = revolutionary lol. I really dont know how GG could of messed up aiming. DIdnt they know, when shooting people dont want the gun to jump around like a wet dog.
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Dead-Memories

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#6 Dead-Memories
Member since 2008 • 6587 Posts
[QUOTE="sSubZerOo"][QUOTE="mr_poodles123"]

Why do people call halo generic if it was the game that created generic, therefore it isn't generic.

.. No it didn't..And its generic because the character is one of the most one dimensional characters out there in green moto cross gear.. Now this isn't suggesting that its a bad game.. Its story or lack of it to me is really dumb like most FPS's, not worth making a movie on it.. Its just like the stupid idea of making a movie for WoW.

Don't know about you, but a movie on The Fall OF Reach novel has a lot of potential.
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deactivated-59d151f079814

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#7 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="sSubZerOo"][QUOTE="mr_poodles123"]

Why do people call halo generic if it was the game that created generic, therefore it isn't generic.

Dead-Memories
.. No it didn't..And its generic because the character is one of the most one dimensional characters out there in green moto cross gear.. Now this isn't suggesting that its a bad game.. Its story or lack of it to me is really dumb like most FPS's, not worth making a movie on it.. Its just like the stupid idea of making a movie for WoW.

Don't know about you, but a movie on The Fall OF Reach novel has a lot of potential.

The point being is they are not gonna base it off the novels to begin with.. The series is popular due to the video games not the novels.
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dragonfly110

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#8 dragonfly110
Member since 2008 • 27955 Posts

[QUOTE="mr_poodles123"]

Why do people call halo generic if it was the game that created generic, therefore it isn't generic.

sSubZerOo

.. No it didn't..And its generic because the character is one of the most one dimensional characters out there in green moto cross gear.. Now this isn't suggesting that its a bad game.. Its story or lack of it to me is really dumb like most FPS's, not worth making a movie on it.. Its just like the stupid idea of making a movie for WoW.

Ill admit that mc isnt the deepest character, but the story of Halo is one of the most complex ones Ive experienced in an FPS...

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deactivated-59d151f079814

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#9 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="dragonfly110"]

[QUOTE="sSubZerOo"][QUOTE="mr_poodles123"]

Why do people call halo generic if it was the game that created generic, therefore it isn't generic.

.. No it didn't..And its generic because the character is one of the most one dimensional characters out there in green moto cross gear.. Now this isn't suggesting that its a bad game.. Its story or lack of it to me is really dumb like most FPS's, not worth making a movie on it.. Its just like the stupid idea of making a movie for WoW.

Ill admit that mc isnt the deepest character, but the story of Halo is one of the most complex ones Ive experienced in an FPS...

Thats kind of like being the worlds tallest midget..
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Communistsheep

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#10 Communistsheep
Member since 2009 • 1516 Posts
[QUOTE="Dead-Memories"][QUOTE="sSubZerOo"] .. No it didn't..And its generic because the character is one of the most one dimensional characters out there in green moto cross gear.. Now this isn't suggesting that its a bad game.. Its story or lack of it to me is really dumb like most FPS's, not worth making a movie on it.. Its just like the stupid idea of making a movie for WoW.sSubZerOo
Don't know about you, but a movie on The Fall OF Reach novel has a lot of potential.

The point being is they are not gonna base it off the novels to begin with.. The series is popular due to the video games not the novels.

Yes they are.
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boredy-Mcbored

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#11 boredy-Mcbored
Member since 2007 • 1566 Posts

Halo isn't that generic compared to shooters that try to seem real. Why? Everyone is trying to be real and use real weapons, real vehicles and real situations. If you use creativity then there will be a lesser chance for you to be generic or be like everyone else. Halo games are fantasy which allows for fantasy weapons, vehicles and situations. To call any fantasy shooter generic (unless it's a rip off) is idiotic considering that none of the weapons, vehicles or situations are used in any other game.

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dragonfly110

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#12 dragonfly110
Member since 2008 • 27955 Posts

[QUOTE="dragonfly110"]

[QUOTE="sSubZerOo"] .. No it didn't..And its generic because the character is one of the most one dimensional characters out there in green moto cross gear.. Now this isn't suggesting that its a bad game.. Its story or lack of it to me is really dumb like most FPS's, not worth making a movie on it.. Its just like the stupid idea of making a movie for WoW.sSubZerOo

Ill admit that mc isnt the deepest character, but the story of Halo is one of the most complex ones Ive experienced in an FPS...

Thats kind of like being the worlds tallest midget..

well yea I guess essentially, but it isnt like anyone is saying that Halo offers as deep of a story experience that you can find in a JRPG. No FPS's have always tended to be more gameplay oriented over story oriented, but you said that it was lacking in the story department, which it isnt at al.

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deactivated-59d151f079814

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#13 deactivated-59d151f079814
Member since 2003 • 47239 Posts

Halo isn't that generic compared to shooters that try to seem real. Why? Everyone is trying to be real and use real weapons, real vehicles and real situations. If you use creativity then there will be a lesser chance for you to be generic or be like everyone else. Halo games are fantasy which allows for fantasy weapons, vehicles and situations. To call any fantasy shooter generic (unless it's a rip off) is idiotic considering that none of the weapons, vehicles or situations are used in any other game.

boredy-Mcbored
Even if they rip off of numerous other settings? I mean the marines looks exactly like the marines from the movie Aliens.. So does the drop ship.. The vast majority of their ideals are nothing new.. Yet again not saying its a bad game, the multiplayer was really fun.. But I think the story was quite average and there was really nothing really unique about it over any other scifi universe..
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angelkimne

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#14 angelkimne
Member since 2006 • 14037 Posts

Because using the word 'generic' is fun and cool. :P

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Danm_999

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#15 Danm_999
Member since 2003 • 13924 Posts

Halo isn't that generic compared to shooters that try to seem real. Why? Everyone is trying to be real and use real weapons, real vehicles and real situations. If you use creativity then there will be a lesser chance for you to be generic or be like everyone else. Halo games are fantasy which allows for fantasy weapons, vehicles and situations. To call any fantasy shooter generic (unless it's a rip off) is idiotic considering that none of the weapons, vehicles or situations are used in any other game.

boredy-Mcbored

Similarity in weapons, vehicles, situations is not usually what gets a game the generic label (not from the objective people anyway).

It takes a bit more than that. Halo does do some pretty severe sampling from a long sci-fi tradition (which Bungie themselves admit).

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UT_Wrestler

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#16 UT_Wrestler
Member since 2004 • 16426 Posts
Because the space marine concept was already way overdone by the time the original halo came out. Therefore, generic concept.
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nVidiaGaMer

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#17 nVidiaGaMer
Member since 2006 • 7793 Posts

The concept of a generic game predates Halo. :PDanm_999

10K coming soon!!! Halo had the first excellent co-op multiplayer for campaign.

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#18 boredy-Mcbored
Member since 2007 • 1566 Posts

[QUOTE="boredy-Mcbored"]

Halo isn't that generic compared to shooters that try to seem real. Why? Everyone is trying to be real and use real weapons, real vehicles and real situations. If you use creativity then there will be a lesser chance for you to be generic or be like everyone else. Halo games are fantasy which allows for fantasy weapons, vehicles and situations. To call any fantasy shooter generic (unless it's a rip off) is idiotic considering that none of the weapons, vehicles or situations are used in any other game.

sSubZerOo

Even if they rip off of numerous other settings? I mean the marines looks exactly like the marines from the movie Aliens.. So does the drop ship.. The vast majority of their ideals are nothing new.. Yet again not saying its a bad game, the multiplayer was really fun.. But I think the story was quite average and there was really nothing really unique about it over any other scifi universe..

No other game does it. Generic game? No. Generic scifi plot? Yep.

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Danm_999

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#19 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="sSubZerOo"][QUOTE="boredy-Mcbored"]

Halo isn't that generic compared to shooters that try to seem real. Why? Everyone is trying to be real and use real weapons, real vehicles and real situations. If you use creativity then there will be a lesser chance for you to be generic or be like everyone else. Halo games are fantasy which allows for fantasy weapons, vehicles and situations. To call any fantasy shooter generic (unless it's a rip off) is idiotic considering that none of the weapons, vehicles or situations are used in any other game.

boredy-Mcbored

Even if they rip off of numerous other settings? I mean the marines looks exactly like the marines from the movie Aliens.. So does the drop ship.. The vast majority of their ideals are nothing new.. Yet again not saying its a bad game, the multiplayer was really fun.. But I think the story was quite average and there was really nothing really unique about it over any other scifi universe..

No other game does it. Generic game? No. Generic scifi plot? Yep.

Starsiege: Tribes

System Shock 2

Doom

Off the top of my head. All games which feature some form of super soldier or space marine against hordes of parasitic/utterly alien intelligent invaders.

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Nonstop-Madness

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#20 Nonstop-Madness
Member since 2008 • 12869 Posts
Its probably because Halo is kinda the standard AAA shooter. It really hasnt changed since part 1.
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#21 boredy-Mcbored
Member since 2007 • 1566 Posts

[QUOTE="boredy-Mcbored"]

Halo isn't that generic compared to shooters that try to seem real. Why? Everyone is trying to be real and use real weapons, real vehicles and real situations. If you use creativity then there will be a lesser chance for you to be generic or be like everyone else. Halo games are fantasy which allows for fantasy weapons, vehicles and situations. To call any fantasy shooter generic (unless it's a rip off) is idiotic considering that none of the weapons, vehicles or situations are used in any other game.

Danm_999

Similarity in weapons, vehicles, situations is not usually what gets a game the generic label (not from the objective people anyway).

It takes a bit more than that. Halo does do some pretty severe sampling from a long sci-fi tradition (which Bungie themselves admit).

I'm not saying that games that use realism are generic. I'm saying that those game should get the generic title before Fantasy games. And yeah Halo has a generic Scifi plot but not alot of other games have the same guns, or vehicles.

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Danm_999

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#22 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="Danm_999"]

[QUOTE="boredy-Mcbored"]

Halo isn't that generic compared to shooters that try to seem real. Why? Everyone is trying to be real and use real weapons, real vehicles and real situations. If you use creativity then there will be a lesser chance for you to be generic or be like everyone else. Halo games are fantasy which allows for fantasy weapons, vehicles and situations. To call any fantasy shooter generic (unless it's a rip off) is idiotic considering that none of the weapons, vehicles or situations are used in any other game.

boredy-Mcbored

Similarity in weapons, vehicles, situations is not usually what gets a game the generic label (not from the objective people anyway).

It takes a bit more than that. Halo does do some pretty severe sampling from a long sci-fi tradition (which Bungie themselves admit).

I'm not saying that games that use realism are generic. I'm saying that those game should get the generic title before Fantasy games. And yeah Halo has a generic Scifi plot but not alot of other games have the same guns, or vehicles.

So what? We don't base our understandings of genre on minor elements like guns or vehicles. We base it on major elements like plot, setting, protagonist, enemies. In that respect, Halo borrows heavily from sci-fi tradition (which Bungie proudly admits). It doesn't make Halo a bad or unexciting game, it just makes it a fairly generic one within the confines of the sci-fi genre.
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boredy-Mcbored

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#23 boredy-Mcbored
Member since 2007 • 1566 Posts

[QUOTE="boredy-Mcbored"]

[QUOTE="sSubZerOo"] Even if they rip off of numerous other settings? I mean the marines looks exactly like the marines from the movie Aliens.. So does the drop ship.. The vast majority of their ideals are nothing new.. Yet again not saying its a bad game, the multiplayer was really fun.. But I think the story was quite average and there was really nothing really unique about it over any other scifi universe..Danm_999

No other game does it. Generic game? No. Generic scifi plot? Yep.

Starsiege: Tribes

System Shock 2

Doom

Off the top of my head. All games which feature some form of super soldier or space marine against hordes of parasitic/utterly alien intelligent invaders.

Exactly. Halo's story is very generic and blah compared to most other Scifi games/movies. The game it's self meaning it's guns, viechles, etc. aren't generic compared to the rest of the market.

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Danm_999

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#24 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="Danm_999"]

[QUOTE="boredy-Mcbored"]

No other game does it. Generic game? No. Generic scifi plot? Yep.

boredy-Mcbored

Starsiege: Tribes

System Shock 2

Doom

Off the top of my head. All games which feature some form of super soldier or space marine against hordes of parasitic/utterly alien intelligent invaders.

Exactly. Halo's story is very generic and blah compared to most other Scifi games/movies. The game it's self meaning it's guns, viechles, etc. aren't generic compared to the rest of the market.

Well, many of them are. Starsiege Tribes was obviously a HUGE influence on Halo in terms of content.
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angelkimne

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#25 angelkimne
Member since 2006 • 14037 Posts

Its probably because Halo is kinda the standard AAA shooter. It really hasnt changed since part 1. Nonstop-Madness
Lets compare 3 to ODST, since we know so much about it now. Remember, this is only the difference between 2 games, if I were to compare ODST to Halo 1 the differences would be even bigger:

Gameplay - the weapon set is completely revamped, you now have no shields and there's med kits, there's a new visr mode and world map on the menu screen, complete open world, new HUD, no dual wielding or equipment, different physics (no floaty jumping), silenced weapons add new stealth elements

Story - New story structure focusing on flashbacks and ;'clues' that you can approach in any order, completely new set of characters and events

And then there's the new Firefight mode with 5 maps as well. Halo is no Call of Duty or Guitar Hero, after the end of the original, planned trilogy it has evolved significantly. Wars was completely new to the Halo franchise, ODST plays quite a bit differently to 3 and Reach will most likely be some sort of co-op focused game from the look of it; more like Left 4 Dead.

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boredy-Mcbored

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#26 boredy-Mcbored
Member since 2007 • 1566 Posts

[QUOTE="boredy-Mcbored"]

[QUOTE="Danm_999"]

Similarity in weapons, vehicles, situations is not usually what gets a game the generic label (not from the objective people anyway).

It takes a bit more than that. Halo does do some pretty severe sampling from a long sci-fi tradition (which Bungie themselves admit).

Danm_999

I'm not saying that games that use realism are generic. I'm saying that those game should get the generic title before Fantasy games. And yeah Halo has a generic Scifi plot but not alot of other games have the same guns, or vehicles.

So what? We don't base our understandings of genre on minor elements like guns or vehicles. We base it on major elements like plot, setting, protagonist, enemies. In that respect, Halo borrows heavily from sci-fi tradition (which Bungie proudly admits). It doesn't make Halo a bad or unexciting game, it just makes it a fairly generic one within the confines of the sci-fi genre.

I don't know about you but I don't play many FPS' for story. If you ask me almost every FPS has the same Aliens/Military/Government vs Humans/Good guys/Rebel plot. Gameplay should be the thing that separate game A from B. The guns and vehicles are part of gameplay. Therefore those are what make games different from other games. It's not the only factor but it's a major one for the FPS genre.

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#27 boredy-Mcbored
Member since 2007 • 1566 Posts

[QUOTE="boredy-Mcbored"]

[QUOTE="Danm_999"]

Starsiege: Tribes

System Shock 2

Doom

Off the top of my head. All games which feature some form of super soldier or space marine against hordes of parasitic/utterly alien intelligent invaders.

Danm_999

Exactly. Halo's story is very generic and blah compared to most other Scifi games/movies. The game it's self meaning it's guns, viechles, etc. aren't generic compared to the rest of the market.

Well, many of them are. Starsiege Tribes was obviously a HUGE influence on Halo in terms of content.

Never really heard of it. Can you name them?

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skrat_01

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#28 skrat_01
Member since 2007 • 33767 Posts
generic? Generic shooters have been around long before Halo was even a concept.
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#29 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="Nonstop-Madness"]Its probably because Halo is kinda the standard AAA shooter. It really hasnt changed since part 1. angelkimne

Lets compare 3 to ODST, since we know so much about it now. Remember, this is only the difference between 2 games, if I were to compare ODST to Halo 1 the differences would be even bigger:

Gameplay - the weapon set is completely revamped, you now have no shields and there's med kits, there's a new visr mode and world map on the menu screen, complete open world, new HUD, no dual wielding or equipment, different physics (no floaty jumping), silenced weapons add new stealth elements

Story - New story structure focusing on flashbacks and ;'clues' that you can approach in any order, completely new set of characters and events

And then there's the new Firefight mode with 5 maps as well. Halo is no Call of Duty or Guitar Hero, after the end of the original, planned trilogy it has evolved significantly. Wars was completely new to the Halo franchise, ODST plays quite a bit differently to 3 and Reach will most likely be some sort of co-op focused game from the look of it; more like Left 4 Dead.

TBH I think the series could have reworked itself more over the years, in similar fashion to the dramatic change between Half Life 1 and 2 (saying that the episodes have marked a rut).

In this regard I think Halo does told stronger to its foundations over 3 titles, similar to the Call of Duty games - to be honest both have branched out over the years, but stuck very firmly to their roots.... for better or worse.

ODST looks very interesting - i like the changes -, and potentially great at that, but I think its to little to late.
Its almost like tentative baby steps, I think the changes echo this, to be honest.

Saying that its hard for a shooter, let alone a successful game hit a true stage of evolution in between titles, and remain as good as its predecessor.

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deactivated-5d6e91f5c147a

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#30 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

People mainly call Halo generic because of its popularity. Haters gotta have a reason for hating buddy!

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#31 foxhound_fox
Member since 2005 • 98532 Posts

The concept of a generic game predates Halo. :PDanm_999

Indeed. Though, it is quite the epitome of the word. Doesn't stop it from being well-made, but its far from being original and ground-breaking.

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#32 mrarmyman48
Member since 2009 • 239 Posts

[QUOTE="DoomZaW"]

Im more surprised the cows still haven't realized KZ2 is generic because of its graphics

Nonstop-Madness

ahhhh horrble aiming system = revolutionary lol. I really dont know how GG could of messed up aiming. DIdnt they know, when shooting people dont want the gun to jump around like a wet dog.

If youve ever fired a gun in real life you would know that guns have very strong recoil. It would "jump around like a wet dog" if someone shot it in real life. in real life, noone runs around busting like a maniac, fireing off 3 perfect shots in a row, while repeatedly jumping up and down like they do in halo;)

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#33 abuabed
Member since 2005 • 6606 Posts
Most shooters are generic, same goes for Halo, KZ and Crysis although all of them are AAA in GS.
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#34 ps3wizard45
Member since 2007 • 12907 Posts

It's not generic it's ovverated and milked...

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NYrockinlegend

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#35 NYrockinlegend
Member since 2008 • 2025 Posts
For the same reason you call Killzone and Resistance generic. Why are they generic, again?
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#36 foxhound_fox
Member since 2005 • 98532 Posts

It's not generic it's ovverated and milked...

ps3wizard45


Yeah... 5 iterations over an 9 year period. Milking at its finest.

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#37 -DrRobotnik-
Member since 2008 • 5463 Posts

[QUOTE="Nonstop-Madness"][QUOTE="DoomZaW"]

Im more surprised the cows still haven't realized KZ2 is generic because of its graphics

mrarmyman48

ahhhh horrble aiming system = revolutionary lol. I really dont know how GG could of messed up aiming. DIdnt they know, when shooting people dont want the gun to jump around like a wet dog.

If youve ever fired a gun in real life you would know that guns have very strong recoil. It would "jump around like a wet dog" if someone shot it in real life. in real life, noone runs around busting like a maniac, fireing off 3 perfect shots in a row, while repeatedly jumping up and down like they do in halo;)

There are no spartans in real life :|
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#38 mo0ksi
Member since 2007 • 12337 Posts

[QUOTE="ps3wizard45"]

It's not generic it's ovverated and milked...

foxhound_fox


Yeah... 5 iterations over an 9 year period. Milking at its finest.

And the MGS series has about a dozen in a span of 10 years. Halo isn't nearly as milked as some other franchises.

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DrinkDuff

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#39 DrinkDuff
Member since 2004 • 6762 Posts

It isn't really generic, it's just a little stagnated that's all. The majority of FPS these days take at least a couple of elements from a halo game, and in some ways those shooters have surpassed Halo in terms of design. Or rather, it isn't bad design as much as it is stuck in a rut, because of the desire to please fans and the sheer lack of development time, Bungie has only been able to refine, and have therefore innovated very little in the series.

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swazidoughman

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#40 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="DoomZaW"]

Im more surprised the cows still haven't realized KZ2 is generic because of its graphics

Nonstop-Madness

ahhhh horrble aiming system = revolutionary lol. I really dont know how GG could of messed up aiming. DIdnt they know, when shooting people dont want the gun to jump around like a wet dog.

Just because you suck at something doesn't mean it's bad..\

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araksik

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#41 araksik
Member since 2009 • 537 Posts

[QUOTE="mr_poodles123"]

Why do people call halo generic if it was the game that created generic, therefore it isn't generic.

sSubZerOo

.. No it didn't..And its generic because the character is one of the most one dimensional characters out there in green moto cross gear.. Now this isn't suggesting that its a bad game.. Its story or lack of it to me is really dumb like most FPS's, not worth making a movie on it.. Its just like the stupid idea of making a movie for WoW.

Yeah...because Warcraft doesn't have story...*facepalm* Go do some reading on the Warcraft story, instead of playing WoW, you won't learn anything of Warcraft story in WoW.

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foxhound_fox

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#42 foxhound_fox
Member since 2005 • 98532 Posts

Yeah...because Warcraft doesn't have story...*facepalm* Go do some reading on the Warcraft story, instead of playing WoW, you won't learn anything of Warcraft story in WoW.

araksik


That is like saying someone should go and read the Halo novels to get more on the story. Canon or not, no gamer should have to read other sources to get story for the game they are playing. If you have to find another source for the story, then the story in the game is poor.

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videogamesdead8

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#43 videogamesdead8
Member since 2009 • 200 Posts

Why do people call halo generic if it was the game that created generic, therefore it isn't generic.

mr_poodles123
halo's generic because they just ripped off wolfenstein 3d.
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videogamesdead8

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#44 videogamesdead8
Member since 2009 • 200 Posts
lol masterchief's a damn pussified doom marine rip off.
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codezer0

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#45 codezer0
Member since 2004 • 15898 Posts
Because Halo rather poorly borrowed a lot of elements from other games, thus in itself it did not really improve much of anything. There were a few things it did improve, though... at least campaign-wise, it was the first in a very long time of console FPS's that actually had some pretty natural controls to work with. And Admittedly, Halo was a good leap forward in enemy AI for console FPS's in quite a while, where before the quality of AI in a console game usually took a back seat to 'TIGHTENEING UP TEH GRAPHX LUZLZ!11!1111!!ELEVEN!!" However, after the first, it degraded itself like a cocaine-addicted whore. - Campaign was steadily and effectively euthanized in favor of making it easier for anti-social misanthropes to be able to play together over the internet, and thus started the (bad) trend of games with awful single player in favor of attractive multiplayer. - DLC map packs that then become required purchase in order to keep playing the game at all online. - The "tea bagging" phenomenon that could have only come from the same country that started the prison **** phenomenon, and then those regular offenders that do it can then somehow still classify themselves as manly, straight d00dz that are l33t. :roll: I could go on, but will choose not to.
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goblaa

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#46 goblaa
Member since 2006 • 19304 Posts

Because everything that had been done in halo had been done in tons of video games before. And because everything about halo's setting and plot are generic sci-fi elements doens in tons of films, books, and shows in the past 60 years.

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savagetwinkie

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#47 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="sSubZerOo"][QUOTE="mr_poodles123"]

Why do people call halo generic if it was the game that created generic, therefore it isn't generic.

.. No it didn't..And its generic because the character is one of the most one dimensional characters out there in green moto cross gear.. Now this isn't suggesting that its a bad game.. Its story or lack of it to me is really dumb like most FPS's, not worth making a movie on it.. Its just like the stupid idea of making a movie for WoW.

Shows how intelligent some people are, halo has a huge story behind it and same with certain parts of wow. wow would be more epic then lordof the rings, and halo is one of the least generic shooters i've played. A generic shooter is like area 51, black, killzone,
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butteater86

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#48 butteater86
Member since 2007 • 1306 Posts

And because everything about halo's setting and plot are generic sci-fi elements doens in tons of films, books, and shows in the past 60 years.

goblaa

uh you can say the same for about 99% of sci fi games

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goblaa

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#49 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

And because everything about halo's setting and plot are generic sci-fi elements doens in tons of films, books, and shows in the past 60 years.

butteater86

uh you can say the same for about 99% of sci fi games

Ok. Still no less generic.

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pyromaniac223

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#50 pyromaniac223
Member since 2008 • 5896 Posts

[QUOTE="butteater86"]

[QUOTE="goblaa"]

And because everything about halo's setting and plot are generic sci-fi elements doens in tons of films, books, and shows in the past 60 years.

goblaa

uh you can say the same for about 99% of sci fi games

Ok. Still no less generic.

Honestly, you can say that about MOST games, regardless of genre.