Why do people complain about 7 - 10 hour games?

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NinjaLegacy

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#1 NinjaLegacy
Member since 2012 • 189 Posts

In the Nes and Snes era unless the game was an RPG you would be lucky to get 6 hours out of a game back then most games of that era were arcade ports that took an hour to beat. That's not a whole lot diffrenet from this era RPG's tend to still be long and action/insert genre here game will often be in that 7 - 10 hour range. And with that said the price of games has stayed virtually the same and if you account for inflation they were more expensive in the 80's and 90's.

I'm 32 and was used to replaying a game once it was over, maybe since the action/adventure/fps games don't have the replayabilty of games from the past outside of online of course. I don't see why so many people complain about 6 - 10 hour single player games.

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fueled-system

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#2 fueled-system
Member since 2008 • 6529 Posts
Economy also was alot different back then
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campzor

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#3 campzor
Member since 2004 • 34932 Posts
Because ppl have become far more tight these days, bunch of cheapskates.
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Wickerman777

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#4 Wickerman777
Member since 2013 • 2164 Posts

I remembered 16-bit games being longer than apparently they really were. There's complete playthroughs of many of them on youtube and many are only 30 minutes long! If asked to describe how long the games were based on memory alone I would have gotten it wrong by a big margin in a lot of instances.

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NinjaLegacy

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#5 NinjaLegacy
Member since 2012 • 189 Posts

That doesn't make any sense if you consider the primary demographic for games back then was kids compared to late teens to adults who purchase there games themselves.

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chikenfriedrice

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#6 chikenfriedrice
Member since 2006 • 13561 Posts

idk why either that's plenty long for me since I have a job and a wife

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T3H_1337_N1NJ4

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#7 T3H_1337_N1NJ4
Member since 2005 • 2227 Posts

Sure, you can beat Contra really quick. But only after you play it a lot longer than that. And that's the same for almost all of those games you're referring to. Since now you're not really replaying games over and over as you had to before, you end up finishing them sooner even if they're longer.

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Wickerman777

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#8 Wickerman777
Member since 2013 • 2164 Posts

That doesn't make any sense if you consider the primary demographic for games back then was kids compared to late teens to adults who purchase there games themselves.

NinjaLegacy

 

People have gotten spoiled. No matter how far the bar gets raised consumers always want more. Back in the 2D days I used to play games over and over again. I rarely ever do that with modern ones.

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1PMrFister

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#9 1PMrFister
Member since 2010 • 3134 Posts
Because those people are older and expect a lot more out of games today than they did in the 8 and 16-bit eras?
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Michael0134567

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#10 Michael0134567
Member since 2008 • 28651 Posts

I see more people complaining about 4-6 hour games.

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Wickerman777

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#11 Wickerman777
Member since 2013 • 2164 Posts

I think that another thing that has substantially changed things is infinite continues. In the old days a lot of games didn't have that. Heck, there were plenty of games with no continues at all. You died and it was all the way back to the beginning. That made the games seem longer than they were and the endless continues in games nowadays makes them seem shorter than they are.

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BPoole96

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#12 BPoole96
Member since 2008 • 22818 Posts

I'm fine with a solid 8 hour game that doesn't have obvious padding and remains interesting throughout. I even enjoyed Spec Ops: The Line's 5 hour campaign due to the story, but I would have been pissed if I paid $60 for it. I got it for $2.50.

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Rocker6

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#13 Rocker6
Member since 2009 • 13358 Posts

Because those people are older and expect a lot more out of games today than they did in the 8 and 16-bit eras?1PMrFister

This, I don't care about the "old days", they're long gone, and if you have to rely on statements like "stop being so ungrateful, in the old days we had this and that", your argument is badly flawed. Standards change signifficantly over time...

That said, there's plenty of games on the market where I think 10 hour campaigns work well, the length feels decent, and the game is done before it starts dragging on. Of course, I generally wouldn't consider paying full price for such a game, unless it's known those 10 hours would offer a top quality experience.

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razu2444

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#14 razu2444
Member since 2010 • 820 Posts
sometimes you need a really good and long game to get immersed in....
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k2theswiss

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#15 k2theswiss
Member since 2007 • 16599 Posts

IDK maybe because people spend 50 hours in rpg while only 10 in other types of games... BUT what most people fail to understand is in rpgs you spend quite a bit walking in open worlds and the most quest is garbage. while other types of games the levels tend be more detailed  and more story driven Then they tend throw in extra MP and side thing while most rpgs won't do that 

 

only types of games i think lack amount of content to pack up $60 price tag is sport games and fighting games. 

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deactivated-6127ced9bcba0

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#16 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

Because for 60 dollars I expect much more content.

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mems_1224

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#17 mems_1224
Member since 2004 • 56919 Posts
because people love to complain. Not every game has to be 30+ hours.
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lamprey263

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#18 lamprey263
Member since 2006 • 45431 Posts
Short campaigns are fine by me if they're the short but sweet kind with high replay value. I think people feel though it's a bad thing when game series which had longer SP campaigns in past get shorter and shorter as it seems publishers want to milk them quicker and quicker, leaving them less time to make something substantive. I don't think anybody likes to feel that games aren't living to their potential because they're being rushed to released, nor do they feel comfortable forking over top dollar for it.
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Rocker6

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#19 Rocker6
Member since 2009 • 13358 Posts

I'm fine with a solid 8 hour game that doesn't have obvious padding and remains interesting throughout. I even enjoyed Spec Ops: The Line's 5 hour campaign due to the story, but I would have been pissed if I paid $60 for it. I got it for $2.50.

BPoole96

Yeah, this is true, you can't just say something like "campaigns lasting less than x hours are short and bad". It's a more complex topic, and depends a lot on the other factors like the overall quality of the game and the price you payed for.

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Wickerman777

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#20 Wickerman777
Member since 2013 • 2164 Posts

Have been noticing a similar them in here: "Several hour games are fine but I wouldn't pay full price for them." That sucks cuz those tend to be action/story-driven games and imo those are the best ones. I understand why people feel the way they do about it but at the same time it blows cuz straightforward action/adventure games are gonna disappear entirely if people keep thinking that way.

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fueled-system

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#22 fueled-system
Member since 2008 • 6529 Posts

Have been noticing a similar them in here: "Several hour games are fine but I wouldn't pay full price for them." That sucks cuz those tend to be action/story-driven games and imo those are the best ones. I understand why people feel the way they do about it but at the same time it blows cuz straightforward action/adventure games are gonna disappear entirely if people keep thinking that way.

Wickerman777
Do what Bioshock did and give people harder difficulties and such after you beat the game . Just having an 8 hour game and being reward with zero replay value does not justify 60 dollars
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Gue1

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#23 Gue1
Member since 2004 • 12171 Posts

back in the day we used listen to music from cassette and only stereo on crappy analog quality. Back in the day TVs were 480i. Back in the day... Times change.

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mems_1224

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#24 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="Wickerman777"]

Have been noticing a similar them in here: "Several hour games are fine but I wouldn't pay full price for them." That sucks cuz those tend to be action/story-driven games and imo those are the best ones. I understand why people feel the way they do about it but at the same time it blows cuz straightforward action/adventure games are gonna disappear entirely if people keep thinking that way.

fueled-system
Do what Bioshock did and give people harder difficulties and such after you beat the game . Just having an 8 hour game and being reward with zero replay value does not justify 60 dollars

What games dont have harder difficulties?
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FPSfan1985

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#25 FPSfan1985
Member since 2011 • 2174 Posts

Because you pay $60+ for a f*ckin CDAckad
Never buy games new or day 1 just a waste of money.

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Wickerman777

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#26 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="Wickerman777"]

Have been noticing a similar them in here: "Several hour games are fine but I wouldn't pay full price for them." That sucks cuz those tend to be action/story-driven games and imo those are the best ones. I understand why people feel the way they do about it but at the same time it blows cuz straightforward action/adventure games are gonna disappear entirely if people keep thinking that way.

fueled-system

Do what Bioshock did and give people harder difficulties and such after you beat the game . Just having an 8 hour game and being reward with zero replay value does not justify 60 dollars

 

But it depends on the kind of game. There's plenty of long-ass RPGs out there that really don't have anymore terrain you cover than what you get in a Halo campaign. But because you spend so much time messing with inventory, talking with people, doing minigames, running around, etc., it just seems like there's more to it.

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KungfuKitten

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#27 KungfuKitten
Member since 2006 • 27389 Posts

Indi games tend to be that length or a little less. The $50 games are not necessarily more fun either... That sounds like a hard sell.
What games are considered to be that short though? I played Bioshock Infinite longer than that, and had my fill by the end of it.

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Rocker6

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#28 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="fueled-system"][QUOTE="Wickerman777"]

Have been noticing a similar them in here: "Several hour games are fine but I wouldn't pay full price for them." That sucks cuz those tend to be action/story-driven games and imo those are the best ones. I understand why people feel the way they do about it but at the same time it blows cuz straightforward action/adventure games are gonna disappear entirely if people keep thinking that way.

mems_1224

Do what Bioshock did and give people harder difficulties and such after you beat the game . Just having an 8 hour game and being reward with zero replay value does not justify 60 dollars

What games dont have harder difficulties?

How many games have harder difficulties that are actually worth trying out, ones that introduce some real changes to the gameplay and force you to adapt and experiment, creating an interesting challenge?

In most games higher difficulties just mean more precise AI (sometimes even borderline cheating AI) and lower amount of health. Not worth it to replay a game for something like that, especially if your playthrough ends up being an exercise in frustration where most of your time is spent sitting behind cover in a middle of a boring and arthritic firefight, waiting for your health to regenerate.

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cain006

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#29 cain006
Member since 2008 • 8625 Posts

I actually kind of like 10 hour games, unless it's an rpg. But too many rpgs are needlessly long, Alpha Protocol is about the length that modern rpgs should be shooting for.

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the_bi99man

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#30 the_bi99man
Member since 2004 • 11465 Posts

It's because there was an apex. Obviously, super old school 16-bit games were short as hell. But, there was a time, not too long ago, when the average single player game (big budget, AAA game) lasted far more than 10 hours, and they were also only $40-$50, rather than $60.

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the_bi99man

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#31 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="mems_1224"][QUOTE="fueled-system"]Do what Bioshock did and give people harder difficulties and such after you beat the game . Just having an 8 hour game and being reward with zero replay value does not justify 60 dollarsRocker6

What games dont have harder difficulties?

How many games have harder difficulties that are actually worth trying out, ones that introduce some real changes to the gameplay and force you to adapt and experiment, creating an interesting challenge?

 

Yeah, I beat Bioshock Infinite on 1999 mode the other day, and it was a blast. Pretty much standard fare for an "extreme difficulty level". Just stronger enemies, and less defense for the player. But they also lowered the amount of infusions you could get, and you get less money, so you need to be strategic in how you upgrade your vigors and, most importantly, with what gear you use. Gotta change gear on the fly, to suit any given situation. I was also going for the achievement you get for doing 1999 mode without using a Dollar Bill vending machine, and that added a new layer on it. Was a very nice, satisfying challenge. And, despite what some speedrunners have claimed, Infinite wasn't even that short. Took me 14 hours on my first playthrough, on hard. Another 14 hours for 1999 mode.

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Vari3ty

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#32 Vari3ty
Member since 2009 • 11111 Posts

Because it's not the NES era anymore. :roll:

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6_Shooter_25

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#33 6_Shooter_25
Member since 2013 • 219 Posts

Actually the price of games has decreased. Don't you remember when games were like, $70 brand new if it was a AAA title? Prices have decreased, and games have gotten longer, and yet we see more complaints than ever from gamers. Amazing.

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Vari3ty

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#34 Vari3ty
Member since 2009 • 11111 Posts

Actually the price of games has decreased. Don't you remember when games were like, $70 brand new if it was a AAA title? Prices have decreased, and games have gotten longer, and yet we see more complaints than ever from gamers. Amazing.

6_Shooter_25

$60 is still a lot of money for a game in today's economy. And there's a huge difference between paying $60 for a short, under 10 hour campaign vs. $60 for something like Skyrim.

Times have changed. 

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6_Shooter_25

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#35 6_Shooter_25
Member since 2013 • 219 Posts

[QUOTE="6_Shooter_25"]

Actually the price of games has decreased. Don't you remember when games were like, $70 brand new if it was a AAA title? Prices have decreased, and games have gotten longer, and yet we see more complaints than ever from gamers. Amazing.

Vari3ty

$60 is still a lot of money for a game in today's economy. And there's a huge difference between paying $60 for a short, under 10 hour campaign vs. $60 for something like Skyrim.

Times have changed. 

For poor people.

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Rocker6

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#36 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Rocker6"]

[QUOTE="mems_1224"] What games dont have harder difficulties? the_bi99man

How many games have harder difficulties that are actually worth trying out, ones that introduce some real changes to the gameplay and force you to adapt and experiment, creating an interesting challenge?

 

Yeah, I beat Bioshock Infinite on 1999 mode the other day, and it was a blast. Pretty much standard fare for an "extreme difficulty level". Just stronger enemies, and less defense for the player. But they also lowered the amount of infusions you could get, and you get less money, so you need to be strategic in how you upgrade your vigors and, most importantly, with what gear you use. Gotta change gear on the fly, to suit any given situation. I was also going for the achievement you get for doing 1999 mode without using a Dollar Bill vending machine, and that added a new layer on it. Was a very nice, satisfying challenge. And, despite what some speedrunners have claimed, Infinite wasn't even that short. Took me 14 hours on my first playthrough, on hard. Another 14 hours for 1999 mode.

That's good, will definitely try 1999 mode some time after a regular playthrough. Can't wait to start playing, got the game today from Steam (one of the rare full priced game purchases I've done recently), already downloaded and ready. Will get to it as soon as I'm done with Deus Ex HR replay (won't be long, I'm nearing the end).

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mems_1224

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#37 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="mems_1224"][QUOTE="fueled-system"]Do what Bioshock did and give people harder difficulties and such after you beat the game . Just having an 8 hour game and being reward with zero replay value does not justify 60 dollarsRocker6

What games dont have harder difficulties?

How many games have harder difficulties that are actually worth trying out, ones that introduce some real changes to the gameplay and force you to adapt and experiment, creating an interesting challenge?

In most games higher difficulties just mean more precise AI (sometimes even borderline cheating AI) and lower amount of health. Not worth it to replay a game for something like that, especially if your playthrough ends up being an exercise in frustration where most of your time is spent sitting behind cover in a middle of a boring and arthritic firefight, waiting for your health to regenerate.

I almost never play games on higher difficulty levels so can you give some examples of games that do change up the gameplay and force you to adapt and experiment with the mechanics?
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1PMrFister

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#38 1PMrFister
Member since 2010 • 3134 Posts

Actually the price of games has decreased. Don't you remember when games were like, $70 brand new if it was a AAA title? Prices have decreased, and games have gotten longer, and yet we see more complaints than ever from gamers. Amazing.

6_Shooter_25
Maybe we're seeing more complaints because the internet happened?
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Rocker6

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#39 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Rocker6"]

[QUOTE="mems_1224"] What games dont have harder difficulties? mems_1224

How many games have harder difficulties that are actually worth trying out, ones that introduce some real changes to the gameplay and force you to adapt and experiment, creating an interesting challenge?

In most games higher difficulties just mean more precise AI (sometimes even borderline cheating AI) and lower amount of health. Not worth it to replay a game for something like that, especially if your playthrough ends up being an exercise in frustration where most of your time is spent sitting behind cover in a middle of a boring and arthritic firefight, waiting for your health to regenerate.

I almost never play games on higher difficulty levels so can you give some examples of games that do change up the gameplay and force you to adapt and experiment with the mechanics?

That's exactly the problem, nothing comes to mind (aside from BS 1999 mode which sounds promising). I just wanted to point out how I usually see little point in replaying a game on a harder difficulty since there's not much difference, and in some bad cases, I only get rewarded with plenty of frustration over cheap difficulty spikes.

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6_Shooter_25

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#40 6_Shooter_25
Member since 2013 • 219 Posts

[QUOTE="6_Shooter_25"]

Actually the price of games has decreased. Don't you remember when games were like, $70 brand new if it was a AAA title? Prices have decreased, and games have gotten longer, and yet we see more complaints than ever from gamers. Amazing.

1PMrFister

Maybe we're seeing more complaints because the internet happened?

Well maybe people should just note the relative value of games now in comparison to what it has been. Back in '93 your average person was making $14,000 per year and paying a couple of nickles over $2 for a gallon of milk, and almost every other cost of living was a lot lower, and yet games were still more expensive than they are now.

Factoring in inflation, everything else has raised relatively while games have gotten cheaper, relatively and actually. To complain about the price of games is to either wish for cheaper prices and a worse industry for it, or to simple be unrealistic.

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jackfruitchips

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#41 jackfruitchips
Member since 2012 • 1065 Posts

because it's short for today's standard ?

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6_Shooter_25

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#42 6_Shooter_25
Member since 2013 • 219 Posts

It's because there was an apex. Obviously, super old school 16-bit games were short as hell. But, there was a time, not too long ago, when the average single player game (big budget, AAA game) lasted far more than 10 hours, and they were also only $40-$50, rather than $60.

the_bi99man

When was this mystical time? Even in the PS2 and PS1 eras people were complaining about games being too short. At least on the internet.

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the_bi99man

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#43 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="the_bi99man"]

It's because there was an apex. Obviously, super old school 16-bit games were short as hell. But, there was a time, not too long ago, when the average single player game (big budget, AAA game) lasted far more than 10 hours, and they were also only $40-$50, rather than $60.

6_Shooter_25

When was this mystical time? Even in the PS2 and PS1 eras people were complaining about games being too short. At least on the internet.

Well the internet is always going to be full of people complaining. It's what the internet is for. :P

But, I do remember quite a lot of longer games in the early-mid 2000s era. Mostly PC games, but I did have a PS2 back then, as well. I remember MGS2 and 3 were reasonably long. And Twisted Metal Black had a great amount of content, that would take way more than 10 hours, to finish all the character's stories. I'm pretty sure Doom 3 lasted me longer than most modern shooters. Then there was the epic-length Half Life 2. And Far Cry. And plenty more, I'm sure. Maybe it's not just that games have got shorter, but also that there's just so many of them now, too. We've got <10 hour campaigns dropping left and right, all year long, these days.

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#44 6_Shooter_25
Member since 2013 • 219 Posts

Well the internet is always going to be full of people complaining. It's what the internet is for. :P

But, I do remember quite a lot of longer games in the early-mid 2000s era. Mostly PC games, but I did have a PS2 back then, as well. I remember MGS2 and 3 were reasonably long. And Twisted Metal Black had a great amount of content, that would take way more than 10 hours, to finish all the character's stories. I'm pretty sure Doom 3 lasted me longer than most modern shooters. Then there was the epic-length Half Life 2. And Far Cry. And plenty more, I'm sure. Maybe it's not just that games have got shorter, but also that there's just so many of them now, too. We've got <10 hour campaigns dropping left and right, all year long, these days.

the_bi99man

We can most certainly agree on the bolded. I think PC games have always been longer, on average, than console games.

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the_bi99man

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#45 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="the_bi99man"]

[QUOTE="Rocker6"]

How many games have harder difficulties that are actually worth trying out, ones that introduce some real changes to the gameplay and force you to adapt and experiment, creating an interesting challenge?

 

Rocker6

Yeah, I beat Bioshock Infinite on 1999 mode the other day, and it was a blast. Pretty much standard fare for an "extreme difficulty level". Just stronger enemies, and less defense for the player. But they also lowered the amount of infusions you could get, and you get less money, so you need to be strategic in how you upgrade your vigors and, most importantly, with what gear you use. Gotta change gear on the fly, to suit any given situation. I was also going for the achievement you get for doing 1999 mode without using a Dollar Bill vending machine, and that added a new layer on it. Was a very nice, satisfying challenge. And, despite what some speedrunners have claimed, Infinite wasn't even that short. Took me 14 hours on my first playthrough, on hard. Another 14 hours for 1999 mode.

That's good, will definitely try 1999 mode some time after a regular playthrough. Can't wait to start playing, got the game today from Steam (one of the rare full priced game purchases I've done recently), already downloaded and ready. Will get to it as soon as I'm done with Deus Ex HR replay (won't be long, I'm nearing the end).

you're in for a treat. I would highly recommend using the mouse sensitivity and FOV ini tweaks, though. Depending on what kind of mouse you use, the default mouse sensitivity might be unplayably high, even at the lowest end of the slider. And the FOV is pretty tiny. I tweaked it so that I could get it to just a hair under 90 degrees. Makes for a handful of spots during certain animations where it gets a little weird, because you can where Booker's arms cut off at the shoulders, but totally worth it for how much better the game feels. 

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the_bi99man

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#46 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="the_bi99man"]

Well the internet is always going to be full of people complaining. It's what the internet is for. :P

But, I do remember quite a lot of longer games in the early-mid 2000s era. Mostly PC games, but I did have a PS2 back then, as well. I remember MGS2 and 3 were reasonably long. And Twisted Metal Black had a great amount of content, that would take way more than 10 hours, to finish all the character's stories. I'm pretty sure Doom 3 lasted me longer than most modern shooters. Then there was the epic-length Half Life 2. And Far Cry. And plenty more, I'm sure. Maybe it's not just that games have got shorter, but also that there's just so many of them now, too. We've got <10 hour campaigns dropping left and right, all year long, these days.

6_Shooter_25

We can most certainly agree on the bolded. I think PC games have always been longer, on average, than console games.

yeah, that's probably where I'm getting that feeling from. Like I said, I had a PS2, but even then, I didn't have many games for it, and didn't play it anywhere near as much as my PC. Been PC gaming since Warcraft: Orcs and Humans. Good times...

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Rocker6

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#47 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Rocker6"]

[QUOTE="the_bi99man"]

Yeah, I beat Bioshock Infinite on 1999 mode the other day, and it was a blast. Pretty much standard fare for an "extreme difficulty level". Just stronger enemies, and less defense for the player. But they also lowered the amount of infusions you could get, and you get less money, so you need to be strategic in how you upgrade your vigors and, most importantly, with what gear you use. Gotta change gear on the fly, to suit any given situation. I was also going for the achievement you get for doing 1999 mode without using a Dollar Bill vending machine, and that added a new layer on it. Was a very nice, satisfying challenge. And, despite what some speedrunners have claimed, Infinite wasn't even that short. Took me 14 hours on my first playthrough, on hard. Another 14 hours for 1999 mode.

the_bi99man

That's good, will definitely try 1999 mode some time after a regular playthrough. Can't wait to start playing, got the game today from Steam (one of the rare full priced game purchases I've done recently), already downloaded and ready. Will get to it as soon as I'm done with Deus Ex HR replay (won't be long, I'm nearing the end).

you're in for a treat. I would highly recommend using the mouse sensitivity and FOV ini tweaks, though. Depending on what kind of mouse you use, the default mouse sensitivity might be unplayably high, even at the lowest end of the slider. And the FOV is pretty tiny. I tweaked it so that I could get it to just a hair under 90 degrees. Makes for a handful of spots during certain animations where it gets a little weird, because you can where Booker's arms cut off at the shoulders, but totally worth it for how much better the game feels. 

I see, thanks for the info!

Just did a Google search, those tweaks look easy. If I run into any problems, will go for it!

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Zeviander

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#48 Zeviander
Member since 2011 • 9503 Posts
Those era games had replay value... and took a lot longer than 7-10 hours to finish since they were artificially lengthened by their high difficulty and/or poor design mechanics. I complain about short games with little to no replay value. I played Mirror's Edge more than 15 times since it came out. At 5 hours a time, that's 75 hours just from the main story mode alone.
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mccoyca112

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#49 mccoyca112
Member since 2007 • 5434 Posts

I remember a distinct lack of cutscenes filling that time staple back then. I also remember playing both short and long games that weren't rpgs, but they had a real sense of replay value. Sometimes I don't mind the short time depending on what kind of experience I'm getting out of it, but I just cant afford to risk paying top dollar for toss away games these days. 

I would say mp is the one saving grace about that, but there so much tacked on garbage, that it's hardly worth mentioning.

 

 

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deactivated-6243ee9902175

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#50 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

I used to be of the opinion that a game needed to be long or it wasn't worth the money. That opinion has changed drastically the last few years as I've worked through way too many games crammed with filler. I don't want hours upon hours of recycled or dull content just to get the interesting bits, I want a game that is only as long as it needs to be.

Bioshock Infinite was perfect in this regard, it was over before I started to feel like it getting dull, as most games tend to for me towards the end. In fact that game didn't have a single dull moment from the boat to the end.