I just feel that "backtracking" has become a cool buzzword to use for mindless hate. For example, around the time Prince of Persia: Warrior Within come out, I spoke to my friend about it and asked him what did he make out of it, he said it was cool but he didn't like it that much because of backtracking. I was like "what the heck?", at NO point I've felt like I'm backtracking. It's just I think he's read plenty of reviews and through them found a "cool" reason to downplay the game. I haven't read any, the notion of "backtracking" didn't even exist in my mind.
Backtracking if not tedious, not forced and done right can make a gamer feel more like in a real place with a sense of purpose. Why do I prefer Dead Space 1 to 2? Among other things, because of said backtracking, it made the game even more immersive, you felt like you are really on a functional ship where you have something meaningful to do...Why do I prefer older Resident Evil games to 4 and 5? Also because of backtracking and some tactical options it was connected with, not just linear no-brainer go-forward-and-don't-care-about-anything-else. People act like ANY kind of a backtracking is automatically a very bad thing...which isn't.
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