Why do people complain about backtracking so much?

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caseystryker

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#51 caseystryker
Member since 2005 • 5421 Posts

Anybody remember Ghosts' n Goblins for the NES? Talk about backtracking.

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JuarN18

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#52 JuarN18
Member since 2007 • 4981 Posts

In some games backtracking is fun, but in some other games like Metal Gear Solid it just feels lazy

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TehOverkill

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#53 TehOverkill
Member since 2011 • 754 Posts

Because humanity is, mostly, stupid. That's the answer to your question, and to 90% of the other threads in SW.

Metroid and Castlevania, and you tell me backtracking is bad? Pa-lease.

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Deadbeatcobra

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#54 Deadbeatcobra
Member since 2006 • 1913 Posts

Because humanity is, mostly, stupid. That's the answer to your question, and to 90% of the other threads in SW.

Metroid and Castlevania, and you tell me backtracking is bad? Pa-lease.

TehOverkill

DMC4 :cry: is backtracking done wrong

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Blabadon

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#55 Blabadon
Member since 2008 • 33030 Posts

The best games don't make the player backtrack, they give a reason for the player want to backtrack... like Shadow of the Colossus.

Woo, haven't had a SoTC post in a while. That was good.

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tomarlyn

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#56 tomarlyn
Member since 2005 • 20148 Posts
This thread is backtracking, I haven't heard anyone complain about it in almost years so I don't get how its a ''buzz word'' personally.
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antifanboyftw

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#57 antifanboyftw
Member since 2007 • 2214 Posts

It depends on how it's presented. Backtracking could mean travelling back to old areas because new things happaned there, so it's still a new experience. Backtracking could also mean travelling back through rooms full of respawning enemies for 45 minutes just because you forgot to pick up an item somewhere at the beginning.

DraugenCP
Or it could be just to artificially lengthen the game (mad bros brawl) it is only cool if you go through there again after the enviroment has radically changed like in halo.
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VanDammFan

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#58 VanDammFan
Member since 2009 • 4783 Posts

I want to go forward when playing games..NOT backwards.. I hate backtracking and in fact will keep me from playing the game..

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LOXO7

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#59 LOXO7
Member since 2008 • 5595 Posts

I want to go forward when playing games..NOT backwards.. I hate backtracking and in fact will keep me from playing the game..

VanDammFan
If you need to go back to go forward then you're actually going forward.
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VanDammFan

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#60 VanDammFan
Member since 2009 • 4783 Posts

[QUOTE="VanDammFan"]

I want to go forward when playing games..NOT backwards.. I hate backtracking and in fact will keep me from playing the game..

LOXO7

If you need to go back to go forward then you're actually going forward.

whatUtalkinBoutWILLIS??..:D

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skrat_01

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#61 skrat_01
Member since 2007 • 33767 Posts
If it's done well, it can be great. It usually isn't. 1. Levels generally aren't designed to make backtracking interesting, it's the same pathing and enemy placement. 2. It ruins the sense of progression the player has. 3. Commonly used to pad game length and it shows, the actual back tracking sections have general stigma in games of being poorly placed in the structure of the game. - Not to say it's always a negative thing, in shooters it is done the worst generally, and it's inexcusable. It depends on the actual game and tone you're aiming for as well. Which is why we have such terrible excuses such as Halo 3's Cortana level for instance, despite the game having so much weight behind it. Bad blunder.
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AdobeArtist

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#62 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

All depends on how its done.

If it remains in static environments that the game uses a plot device to force retracing your steps, like a mission update where you have to go back to the exact same setting for no more than arbirary plot reasons, it's weak game design.

If it is done through evolving envioronments, revisiting an area that has changed conditions which mixes up the gameplay, as well as showing a progression of the world, then it's compelling.

The Metroid series (not to mention Castelvania SOTN) is a great example of backtracking, where acquiring new powers encourages revisting areas that the player can explore in new ways and uncover hidden or previously blocked paths they didn't have access to before, offering a new perspective on the given region and discovering some possible easter eggs.