Why do people keep saying the PS3 is hard to develop for in time and resources

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HavocV3

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#51 HavocV3
Member since 2009 • 8068 Posts

I'll give you an easy answer.

When basically every dev has said the PS3 is hard to develop for then you can be pretty certain that it's hard to develop for.

treedoor

lolz.....so much.....

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killa4lyfe

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#52 killa4lyfe
Member since 2008 • 3849 Posts
So much wrong with this thread...GeneralShowzer
The wrong is strong with this one! 8)
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vaderhater

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#53 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]

[QUOTE="Persistantthug"]

What you are saying has some truth, but all I keep seeing are games like Splinter Cell 576p, and now Alan Wake (reported 576p)....and I'm willing to bet Halo Reach fails to be anything graphically great as well...I'd bet my car that it won't be a Console technical marvel.

At some point you have to just give up the fight and call a spade a spade.

I'm a cow, but I'm a reasonable one. If XBOX 360 had what PS3 had, I would readily admit it, but 4 1/2 years and it still doesn't....and supposedly on an easier to develop for system.

Sorry, but truth is truth, bro.

Persistantthug

The problem with those two games you named is that they did not use a built from ground up graphics engine built for only the 360. The examples of PS3 games you are using to form this opinion had that. Its the same optimised ones you guys always use when leveling this "power" arguement against the 360.

Ok vaderhater,

If I accept this excuse, when will we get something acceptable?

How long do we have to wait for this "optimized" XBOX 360 engine? Its been 4 1/2 years bro. Do we have to wait another 4 1/2 years?

At some point the excuses have to stop. So when? I'm serious....when?

Im not sure why you really care when? Outside these forums it has not really hurt it at all.

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SgtKevali

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#54 SgtKevali
Member since 2009 • 5763 Posts

Fanboys amuse me to no end. This made no logical sense at all.

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DJ_Lae

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#55 DJ_Lae
Member since 2002 • 42748 Posts
What do two different developers have to do with utilizing resources from the two consoles? They're making different types of games and were on completely different production schedules. The PS3 has more cores, its video card isn't as powerful, and its memory is less flexible than the 360's. The 360 is much more like a PC to program for, which gives it a massive advantage even ignoring the developer horror known as the Cell.
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XboximusPrime

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#56 XboximusPrime
Member since 2009 • 5405 Posts

Because it is very ahrd to program for unless you devote alot of time and money to it. SONY decided to ditch Conventional Console Arcehtectures in favor of a more ass backwards one that requires you to either devote a ton of money and resources to it to get it working right, or bend over backwards to dev for it.

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forza420

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#57 forza420
Member since 2010 • 1225 Posts

developing games isnt a easy task period

if so,we would all be Devs

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Shad0ki11

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#58 Shad0ki11
Member since 2006 • 12576 Posts

Actually, the people on the Microsoft team who approve games have really strict guidelines. They will playtest the **** out of each game to make sure it's up to their standards. I'm not kidding. They're really uptight about it.

One of the most difficult parts of making a game for the Xbox360 is getting past that Microsoft approval board.

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jasonharris48

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#59 jasonharris48
Member since 2006 • 21441 Posts

Tc, do you even know what you are talking about?

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mitu123

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#60 mitu123
Member since 2006 • 155290 Posts

developing games isnt a easy task period

if so,we would all be Devs

forza420

I'm a small indie dev trying to make my own 2D and 3D games and I agree, it's a LOT of work.

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Shad0ki11

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#61 Shad0ki11
Member since 2006 • 12576 Posts

[QUOTE="forza420"]

developing games isnt a easy task period

if so,we would all be Devs

mitu123

I'm a small indie dev trying to make my own 2D and 3D games and I agree, it's a LOT of work.

I totally agree. I've been on a few mod teams with the job of providing 2D and 3D assets for some programmers. It's extremely time-consuming for both the programmers and artists.

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mitu123

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#62 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="forza420"]

developing games isnt a easy task period

if so,we would all be Devs

Shad0ki11

I'm a small indie dev trying to make my own 2D and 3D games and I agree, it's a LOT of work.

I totally agree. I've been on a few mod teams with the job of providing 2D and 3D assets for some programmers. It's extremely time-consuming for both the programmers and artists.

Yeah, I know how it must feel to be doing that, but for me, I have to do everything on my own, sometimes it takes me over 3 months to make a small game, while I don't work on it everyday, I have to make sure it works well and creating music is time consuming, more so than sprites and models.

I'm working on 3 games now though, none are shooters too.:P

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mayceV

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#63 mayceV
Member since 2008 • 4633 Posts
just because 1 or two devs found ways to utalize the cell in certian ways beyond the 360 doesn't mean that the Ps3 is suddenly easier to develope for that said the 360 isn't easy at all. Yes its like Pc but the 360 has a lot of little gadgets that are harder to utalize(tesselater, CPu using only 1 core, VMX128 x6, RAM locks of up to 100Mb) tesselater is used in a few games(mostly Rare's games and halo wars) but the RAM lock has never been passed, and no one ever used more than one core or VMX 128(grphics and physics accelerators). the X-engine toolset gives tool to devs to unlock the 60 or so Mb of RAM, F# to untalize VMX128 and code for all 3 cores, and tesselater support. Reach is the first game to use the Xengine toolset, and after that it'll be released to Devs. so after Halo reach you'll see much better looking games than gears.
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lhughey

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#64 lhughey
Member since 2006 • 4890 Posts
The problem is that Sony created a crappy and confusing API. Its not that its just hard. Learning to develop software is hard, but implementing an API is not hard unless the API is poorly written. Sony needs to hire better software devs and engineers and create an intuitive API for next gen.
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ZuneHD

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#65 ZuneHD
Member since 2009 • 491 Posts

you do realize that the delays are due to finetuning the game and that remedy is only 50 people?

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Shinobi120

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#66 Shinobi120
Member since 2004 • 5728 Posts

I'm sorry, but the cell is NOT that powerful compared to other CPU's out there today. Let's make this clear, OK? BOTH the PS3 & the 360 use outdated tech from '04. They're both about the same as each other when it comes to power & graphics.

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HuusAsking

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#67 HuusAsking
Member since 2006 • 15270 Posts
The problem is that Sony created a crappy and confusing API. Its not that its just hard. Learning to develop software is hard, but implementing an API is not hard unless the API is poorly written. Sony needs to hire better software devs and engineers and create an intuitive API for next gen.lhughey
There's another issue as well. The techniques needed to develop well on the PS3 don't transfer well to other platforms. Sure there are some Cell BE devices out there, but they're not in gaming sectors. The Cell itself seems to be condemned to slow death: first as Sony backed out of the consortium that made it and later as IBM decided not to pursue Cell technology further. Odds are the PS4 won't be using a Cell as its main CPU.
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Persistantthug

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#68 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="lhughey"]The problem is that Sony created a crappy and confusing API. Its not that its just hard. Learning to develop software is hard, but implementing an API is not hard unless the API is poorly written. Sony needs to hire better software devs and engineers and create an intuitive API for next gen.HuusAsking
There's another issue as well. The techniques needed to develop well on the PS3 don't transfer well to other platforms. Sure there are some Cell BE devices out there, but they're not in gaming sectors. The Cell itself seems to be condemned to slow death: first as Sony backed out of the consortium that made it and later as IBM decided not to pursue Cell technology further. Odds are the PS4 won't be using a Cell as its main CPU.

Wrong sir.

IBM has only discontinued the 32 SPE version, thats all.

No one said they were discontinuing the CELL or any of its further progressions or offshoots thereof.

Neither the CELL PROCESSOR nor parrallel programing is going away.

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Persistantthug

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#69 Persistantthug
Member since 2009 • 1420 Posts

I'm sorry, but the cell is NOT that powerful compared to other CPU's out there today. Let's make this clear, OK? BOTH the PS3 & the 360 use outdated tech from '04. They're both about the same as each other when it comes to power & graphics.

garland51

But the XBOX 360 doesn't have any games to prove that.....in 4 1/2 years.....

:|

Alrighty then.

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HuusAsking

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#70 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="lhughey"]The problem is that Sony created a crappy and confusing API. Its not that its just hard. Learning to develop software is hard, but implementing an API is not hard unless the API is poorly written. Sony needs to hire better software devs and engineers and create an intuitive API for next gen.Persistantthug

There's another issue as well. The techniques needed to develop well on the PS3 don't transfer well to other platforms. Sure there are some Cell BE devices out there, but they're not in gaming sectors. The Cell itself seems to be condemned to slow death: first as Sony backed out of the consortium that made it and later as IBM decided not to pursue Cell technology further. Odds are the PS4 won't be using a Cell as its main CPU.

Wrong sir.

IBM has only discontinued the 32 SPE version, thats all.

No one said they were discontinuing the CELL or any of its further progressions or offshoots thereof.

Neither the CELL PROCESSOR nor parrallel programing is going away.

Um...the 32-SPE Cell was the original Cell BE's successor, unless you can point me to where they're going now. Last I heard, IBM seemed more intent on incorporating Cell-like SPEs into their POWER line. Which is pretty much what other companies are doing. AMD is trying to put together ATI's GPU tech into a single Fusion processor. Intel's trying to do the same thing, but the sidelining of Larabee puts that into question.

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Persistantthug

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#71 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

[QUOTE="HuusAsking"]There's another issue as well. The techniques needed to develop well on the PS3 don't transfer well to other platforms. Sure there are some Cell BE devices out there, but they're not in gaming sectors. The Cell itself seems to be condemned to slow death: first as Sony backed out of the consortium that made it and later as IBM decided not to pursue Cell technology further. Odds are the PS4 won't be using a Cell as its main CPU.HuusAsking

Wrong sir.

IBM has only discontinued the 32 SPE version, thats all.

No one said they were discontinuing the CELL or any of its further progressions or offshoots thereof.

Neither the CELL PROCESSOR nor parrallel programing is going away.

Um...the 32-SPE Cell was the original Cell BE's successor, unless you can point me to where they're going now. Last I heard, IBM seemed more intent on incorporating Cell-like SPEs into their POWER line. Which is pretty much what other companies are doing. AMD is trying to put together ATI's GPU tech into a single Fusion processor. Intel's trying to do the same thing, but the sidelining of Larabee puts that into question.

You know what, HuusAsking,

You pretty much just said what I said about further progressions or offshoots, so I'm not even sure if I need to go on further...you made my point.

But just in case I do, this will help you,

In November 2009, an IBM representative said that it has discontinued the development of a Cell processor with 32 SPUs but they have not halted development of other future products in the Cell family

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HuusAsking

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#72 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"]

[QUOTE="Persistantthug"]

Wrong sir.

IBM has only discontinued the 32 SPE version, thats all.

No one said they were discontinuing the CELL or any of its further progressions or offshoots thereof.

Neither the CELL PROCESSOR nor parrallel programing is going away.

Persistantthug

Um...the 32-SPE Cell was the original Cell BE's successor, unless you can point me to where they're going now. Last I heard, IBM seemed more intent on incorporating Cell-like SPEs into their POWER line. Which is pretty much what other companies are doing. AMD is trying to put together ATI's GPU tech into a single Fusion processor. Intel's trying to do the same thing, but the sidelining of Larabee puts that into question.

You know what, HuusAsking,

You pretty much just said what I said about further progressions or offshoots, so I'm not even sure if I need to go on further...you made my point.

But just in case I do, this will help you,

In November 2009, an IBM representative said that it has discontinued the development of a Cell processor with 32 SPUs but they have not halted development of other future products in the Cell family

That's not what I heard out of places like ars technica. In any event, this is a politically-correct version of raising the white flag. They wanted the computing technology of the Cell to steer future computing, but they got eclipsed by GPU developing the same capabilities and being better-able to do them (thus why we're now seeing OpenCL and DirectCompute and so on)--and why the PS3 didn't have two Cells but rather one Cell and the nVidia RSX. The SPE's essentially taking a back seat in development, which means knowledge of Cell programming won't be as useful in future in contrast to more traditional techniques (which does translate well to POWER--it's RISC but still more or less a traditional kind of processor).

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Persistantthug

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#73 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

[QUOTE="HuusAsking"]Um...the 32-SPE Cell was the original Cell BE's successor, unless you can point me to where they're going now. Last I heard, IBM seemed more intent on incorporating Cell-like SPEs into their POWER line. Which is pretty much what other companies are doing. AMD is trying to put together ATI's GPU tech into a single Fusion processor. Intel's trying to do the same thing, but the sidelining of Larabee puts that into question.

HuusAsking

You know what, HuusAsking,

You pretty much just said what I said about further progressions or offshoots, so I'm not even sure if I need to go on further...you made my point.

But just in case I do, this will help you,

In November 2009, an IBM representative said that it has discontinued the development of a Cell processor with 32 SPUs but they have not halted development of other future products in the Cell family

That's not what I heard out of places like ars technica. In any event, this is a politically-correct version of raising the white flag. They wanted the computing technology of the Cell to steer future computing, but they got eclipsed by GPU developing the same capabilities and being better-able to do them (thus why we're now seeing OpenCL and DirectCompute and so on)--and why the PS3 didn't have two Cells but rather one Cell and the nVidia RSX. The SPE's essentially taking a back seat in development, which means knowledge of Cell programming won't be as useful in future in contrast to more traditional techniques (which does translate well to POWER--it's RISC but still more or less a traditional kind of processor).

Apparently, HuusAsking,

You and ars technica were mistaken and/or misinformed...


We managed to get hold of an IBM spokesperson an hour ago and they said that only one CPU development cycle is being 'halted' which is the successor to the current PowerXCell-8i cpu. IBM have said they are planning to work on other CPU's in the Cell Processor 'family' and we would assume that by the time the Playstation 4 hits market that they could very well be involved on some level.

I'm glad I could help straighten things out....your welcome :)

One more thing...

Wikipedia > ars technica...apparently.

;)