I'll give you an easy answer.
When basically every dev has said the PS3 is hard to develop for then you can be pretty certain that it's hard to develop for.
treedoor
lolz.....so much.....
This topic is locked from further discussion.
The problem with those two games you named is that they did not use a built from ground up graphics engine built for only the 360. The examples of PS3 games you are using to form this opinion had that. Its the same optimised ones you guys always use when leveling this "power" arguement against the 360.[QUOTE="vaderhater"]
[QUOTE="Persistantthug"]
What you are saying has some truth, but all I keep seeing are games like Splinter Cell 576p, and now Alan Wake (reported 576p)....and I'm willing to bet Halo Reach fails to be anything graphically great as well...I'd bet my car that it won't be a Console technical marvel.
At some point you have to just give up the fight and call a spade a spade.
I'm a cow, but I'm a reasonable one. If XBOX 360 had what PS3 had, I would readily admit it, but 4 1/2 years and it still doesn't....and supposedly on an easier to develop for system.
Sorry, but truth is truth, bro.
Persistantthug
Ok vaderhater,
If I accept this excuse, when will we get something acceptable?
How long do we have to wait for this "optimized" XBOX 360 engine? Its been 4 1/2 years bro. Do we have to wait another 4 1/2 years?
At some point the excuses have to stop. So when? I'm serious....when?
Im not sure why you really care when? Outside these forums it has not really hurt it at all.Because it is very ahrd to program for unless you devote alot of time and money to it. SONY decided to ditch Conventional Console Arcehtectures in favor of a more ass backwards one that requires you to either devote a ton of money and resources to it to get it working right, or bend over backwards to dev for it.
Actually, the people on the Microsoft team who approve games have really strict guidelines. They will playtest the **** out of each game to make sure it's up to their standards. I'm not kidding. They're really uptight about it.
One of the most difficult parts of making a game for the Xbox360 is getting past that Microsoft approval board.
I'm a small indie dev trying to make my own 2D and 3D games and I agree, it's a LOT of work.[QUOTE="forza420"]
developing games isnt a easy task period
if so,we would all be Devs
mitu123
I totally agree. I've been on a few mod teams with the job of providing 2D and 3D assets for some programmers. It's extremely time-consuming for both the programmers and artists.
I'm a small indie dev trying to make my own 2D and 3D games and I agree, it's a LOT of work.[QUOTE="mitu123"]
[QUOTE="forza420"]
developing games isnt a easy task period
if so,we would all be Devs
Shad0ki11
I totally agree. I've been on a few mod teams with the job of providing 2D and 3D assets for some programmers. It's extremely time-consuming for both the programmers and artists.
Yeah, I know how it must feel to be doing that, but for me, I have to do everything on my own, sometimes it takes me over 3 months to make a small game, while I don't work on it everyday, I have to make sure it works well and creating music is time consuming, more so than sprites and models.I'm working on 3 games now though, none are shooters too.:P
I'm sorry, but the cell is NOT that powerful compared to other CPU's out there today. Let's make this clear, OK? BOTH the PS3 & the 360 use outdated tech from '04. They're both about the same as each other when it comes to power & graphics.
The problem is that Sony created a crappy and confusing API. Its not that its just hard. Learning to develop software is hard, but implementing an API is not hard unless the API is poorly written. Sony needs to hire better software devs and engineers and create an intuitive API for next gen.lhugheyThere's another issue as well. The techniques needed to develop well on the PS3 don't transfer well to other platforms. Sure there are some Cell BE devices out there, but they're not in gaming sectors. The Cell itself seems to be condemned to slow death: first as Sony backed out of the consortium that made it and later as IBM decided not to pursue Cell technology further. Odds are the PS4 won't be using a Cell as its main CPU.
[QUOTE="lhughey"]The problem is that Sony created a crappy and confusing API. Its not that its just hard. Learning to develop software is hard, but implementing an API is not hard unless the API is poorly written. Sony needs to hire better software devs and engineers and create an intuitive API for next gen.HuusAskingThere's another issue as well. The techniques needed to develop well on the PS3 don't transfer well to other platforms. Sure there are some Cell BE devices out there, but they're not in gaming sectors. The Cell itself seems to be condemned to slow death: first as Sony backed out of the consortium that made it and later as IBM decided not to pursue Cell technology further. Odds are the PS4 won't be using a Cell as its main CPU.
Wrong sir.
IBM has only discontinued the 32 SPE version, thats all.
No one said they were discontinuing the CELL or any of its further progressions or offshoots thereof.
Neither the CELL PROCESSOR nor parrallel programing is going away.
I'm sorry, but the cell is NOT that powerful compared to other CPU's out there today. Let's make this clear, OK? BOTH the PS3 & the 360 use outdated tech from '04. They're both about the same as each other when it comes to power & graphics.
garland51
But the XBOX 360 doesn't have any games to prove that.....in 4 1/2 years.....
:|
Alrighty then.
There's another issue as well. The techniques needed to develop well on the PS3 don't transfer well to other platforms. Sure there are some Cell BE devices out there, but they're not in gaming sectors. The Cell itself seems to be condemned to slow death: first as Sony backed out of the consortium that made it and later as IBM decided not to pursue Cell technology further. Odds are the PS4 won't be using a Cell as its main CPU.[QUOTE="HuusAsking"][QUOTE="lhughey"]The problem is that Sony created a crappy and confusing API. Its not that its just hard. Learning to develop software is hard, but implementing an API is not hard unless the API is poorly written. Sony needs to hire better software devs and engineers and create an intuitive API for next gen.Persistantthug
Wrong sir.
IBM has only discontinued the 32 SPE version, thats all.
No one said they were discontinuing the CELL or any of its further progressions or offshoots thereof.
Neither the CELL PROCESSOR nor parrallel programing is going away.
Um...the 32-SPE Cell was the original Cell BE's successor, unless you can point me to where they're going now. Last I heard, IBM seemed more intent on incorporating Cell-like SPEs into their POWER line. Which is pretty much what other companies are doing. AMD is trying to put together ATI's GPU tech into a single Fusion processor. Intel's trying to do the same thing, but the sidelining of Larabee puts that into question.[QUOTE="Persistantthug"]
[QUOTE="HuusAsking"]There's another issue as well. The techniques needed to develop well on the PS3 don't transfer well to other platforms. Sure there are some Cell BE devices out there, but they're not in gaming sectors. The Cell itself seems to be condemned to slow death: first as Sony backed out of the consortium that made it and later as IBM decided not to pursue Cell technology further. Odds are the PS4 won't be using a Cell as its main CPU.HuusAsking
Wrong sir.
IBM has only discontinued the 32 SPE version, thats all.
No one said they were discontinuing the CELL or any of its further progressions or offshoots thereof.
Neither the CELL PROCESSOR nor parrallel programing is going away.
Um...the 32-SPE Cell was the original Cell BE's successor, unless you can point me to where they're going now. Last I heard, IBM seemed more intent on incorporating Cell-like SPEs into their POWER line. Which is pretty much what other companies are doing. AMD is trying to put together ATI's GPU tech into a single Fusion processor. Intel's trying to do the same thing, but the sidelining of Larabee puts that into question.You know what, HuusAsking,
You pretty much just said what I said about further progressions or offshoots, so I'm not even sure if I need to go on further...you made my point.
But just in case I do, this will help you,
In November 2009, an IBM representative said that it has discontinued the development of a Cell processor with 32 SPUs but they have not halted development of other future products in the Cell family
Um...the 32-SPE Cell was the original Cell BE's successor, unless you can point me to where they're going now. Last I heard, IBM seemed more intent on incorporating Cell-like SPEs into their POWER line. Which is pretty much what other companies are doing. AMD is trying to put together ATI's GPU tech into a single Fusion processor. Intel's trying to do the same thing, but the sidelining of Larabee puts that into question.[QUOTE="HuusAsking"]
[QUOTE="Persistantthug"]
Wrong sir.
IBM has only discontinued the 32 SPE version, thats all.
No one said they were discontinuing the CELL or any of its further progressions or offshoots thereof.
Neither the CELL PROCESSOR nor parrallel programing is going away.
Persistantthug
You know what, HuusAsking,
You pretty much just said what I said about further progressions or offshoots, so I'm not even sure if I need to go on further...you made my point.
But just in case I do, this will help you,
In November 2009, an IBM representative said that it has discontinued the development of a Cell processor with 32 SPUs but they have not halted development of other future products in the Cell family
That's not what I heard out of places like ars technica. In any event, this is a politically-correct version of raising the white flag. They wanted the computing technology of the Cell to steer future computing, but they got eclipsed by GPU developing the same capabilities and being better-able to do them (thus why we're now seeing OpenCL and DirectCompute and so on)--and why the PS3 didn't have two Cells but rather one Cell and the nVidia RSX. The SPE's essentially taking a back seat in development, which means knowledge of Cell programming won't be as useful in future in contrast to more traditional techniques (which does translate well to POWER--it's RISC but still more or less a traditional kind of processor).[QUOTE="Persistantthug"]
[QUOTE="HuusAsking"]Um...the 32-SPE Cell was the original Cell BE's successor, unless you can point me to where they're going now. Last I heard, IBM seemed more intent on incorporating Cell-like SPEs into their POWER line. Which is pretty much what other companies are doing. AMD is trying to put together ATI's GPU tech into a single Fusion processor. Intel's trying to do the same thing, but the sidelining of Larabee puts that into question.
HuusAsking
You know what, HuusAsking,
You pretty much just said what I said about further progressions or offshoots, so I'm not even sure if I need to go on further...you made my point.
But just in case I do, this will help you,
In November 2009, an IBM representative said that it has discontinued the development of a Cell processor with 32 SPUs but they have not halted development of other future products in the Cell family
That's not what I heard out of places like ars technica. In any event, this is a politically-correct version of raising the white flag. They wanted the computing technology of the Cell to steer future computing, but they got eclipsed by GPU developing the same capabilities and being better-able to do them (thus why we're now seeing OpenCL and DirectCompute and so on)--and why the PS3 didn't have two Cells but rather one Cell and the nVidia RSX. The SPE's essentially taking a back seat in development, which means knowledge of Cell programming won't be as useful in future in contrast to more traditional techniques (which does translate well to POWER--it's RISC but still more or less a traditional kind of processor).Apparently, HuusAsking,
You and ars technica were mistaken and/or misinformed...
We managed to get hold of an IBM spokesperson an hour ago and they said that only one CPU development cycle is being 'halted' which is the successor to the current PowerXCell-8i cpu. IBM have said they are planning to work on other CPU's in the Cell Processor 'family' and we would assume that by the time the Playstation 4 hits market that they could very well be involved on some level.
I'm glad I could help straighten things out....your welcome :)
One more thing...
Wikipedia > ars technica...apparently.
;)
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