Why do people say Carmack is lazy, if he had a in-house sony dev there?

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Threebabycows

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#1 Threebabycows
Member since 2008 • 1086 Posts

http://www.youtube.com/watch?v=JGjIZc7lytg&feature=related

(about 6:00 in)

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Nonstop-Madness

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#2 Nonstop-Madness
Member since 2008 • 12869 Posts
he's not lazy.
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Threebabycows

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#3 Threebabycows
Member since 2008 • 1086 Posts

he's not lazy. Nonstop-Madness

I know but most cows(excluding you), are saying he is lazy/doesn't know what he is doing, yet he had a in-house sony dev there, no excuses.

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PSdual_wielder

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#4 PSdual_wielder
Member since 2003 • 10646 Posts

Obviously one wouldn't be busy if he's working on 3 MULTIPLATFORM GAMES AT THE SAME TIME! Thats like 9 different copies lol. If you think about it even if he stretches his workload insanely and do 12 hour shifts per day, he only has a maximum of 1.something hours a day to work on each of them, thats not a lot you know.

I guess you can think about it like that, but people are obviously gonna disagree.

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Threebabycows

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#5 Threebabycows
Member since 2008 • 1086 Posts

Obviously one wouldn't be busy if he's working on 3 MULTIPLATFORM GAMES AT THE SAME TIME! Thats like 9 different copies lol. If you think about it even if he stretches his workload insanely and do 12 hour shifts per day, he only has a maximum of 1.something hours a day to work on each of them, thats not a lot you know.

I guess you can think about it like that, but people are obviously gonna disagree.

PSdual_wielder

How does 3=9? Also, yea I agree.

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jyoung312

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#6 jyoung312
Member since 2003 • 4971 Posts

not lazy but irrelevent. I respect all he has done for gaming in the past but when was the last time he has done anything relevent. Wake me up when id releases a top notch game this gen and maybe then i'll listen to him.

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Threebabycows

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#7 Threebabycows
Member since 2008 • 1086 Posts

not lazy but irrelevent. I respect all he has done for gaming in the past but when was the last time he has done anything relevent. Wake me up when id releases a top notch game this gen and maybe then i'll listen to him.

jyoung312

He has always been top notch... In a technical way.

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AnnoyedDragon

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#8 AnnoyedDragon
Member since 2006 • 9948 Posts

Cows call anyone who criticises the PS3's development difficulty lazy, because clearly it is everyone else's fault Cell is hard to develop for.

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jyoung312

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#9 jyoung312
Member since 2003 • 4971 Posts

[QUOTE="jyoung312"]

not lazy but irrelevent. I respect all he has done for gaming in the past but when was the last time he has done anything relevent. Wake me up when id releases a top notch game this gen and maybe then i'll listen to him.

Threebabycows

He has always been top notch... In a technical way.

True but i want to see it this gen. If rage knocks me off feet then fine, he can talk all he wants but i have yet to see anything in rage that puts crysis or kz2 to shame.
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Nonstop-Madness

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#10 Nonstop-Madness
Member since 2008 • 12869 Posts

[QUOTE="PSdual_wielder"]

Obviously one wouldn't be busy if he's working on 3 MULTIPLATFORM GAMES AT THE SAME TIME! Thats like 9 different copies lol. If you think about it even if he stretches his workload insanely and do 12 hour shifts per day, he only has a maximum of 1.something hours a day to work on each of them, thats not a lot you know.

I guess you can think about it like that, but people are obviously gonna disagree.

Threebabycows

How does 3=9? Also, yea I agree.

RAGE = PC Version, 360 Version, PS3 Version, Mac Version DOOM 4 = PC Version, 360 Version, PS3 Version Quake Live = PC Version, Mac Version, Linux Version
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PSdual_wielder

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#11 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="Threebabycows"]

[QUOTE="PSdual_wielder"]

Obviously one wouldn't be busy if he's working on 3 MULTIPLATFORM GAMES AT THE SAME TIME! Thats like 9 different copies lol. If you think about it even if he stretches his workload insanely and do 12 hour shifts per day, he only has a maximum of 1.something hours a day to work on each of them, thats not a lot you know.

I guess you can think about it like that, but people are obviously gonna disagree.

Nonstop-Madness

How does 3=9? Also, yea I agree.

RAGE = PC Version, 360 Version, PS3 Version, Mac Version DOOM 4 = PC Version, 360 Version, PS3 Version Quake Live = PC Version, Mac Version, Linux Version

I was thinking of wolfenstein instead of quake live since that game is already done, but yea the point is still the same.

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Threebabycows

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#12 Threebabycows
Member since 2008 • 1086 Posts

[QUOTE="Threebabycows"]

[QUOTE="jyoung312"]

not lazy but irrelevent. I respect all he has done for gaming in the past but when was the last time he has done anything relevent. Wake me up when id releases a top notch game this gen and maybe then i'll listen to him.

jyoung312

He has always been top notch... In a technical way.

True but i want to see it this gen. If rage knocks me off feet then fine, he can talk all he wants but i have yet to see anything in rage that puts crysis or kz2 to shame.

ON a technical level, I think there are already games that surpass KZ2, Rage is shaping up to look very good.

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The__Havoc

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#13 The__Havoc
Member since 2009 • 2350 Posts

Cows call anyone who criticises the PS3's development difficulty lazy, because clearly it is everyone else's fault Cell is hard to develop for.

AnnoyedDragon

Pretty much it right here. Games like Killzone 2, Uncharted and some others are the exception to the rule not the rule in general.

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Threebabycows

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#14 Threebabycows
Member since 2008 • 1086 Posts

[QUOTE="AnnoyedDragon"]

Cows call anyone who criticises the PS3's development difficulty lazy, because clearly it is everyone else's fault Cell is hard to develop for.

The__Havoc

Pretty much it right here. Games like Killzone 2, Uncharted and some others are the exception to the rule not the rule in general.

Even then they had a sony dev helping them for rage...so even those games are not valid excuses.

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Magik85

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#15 Magik85
Member since 2009 • 1078 Posts
If Carmack will push 360 and Ps3 just like he did push xbox with Doom3 then we will have outstanding looking game :)
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Nonstop-Madness

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#16 Nonstop-Madness
Member since 2008 • 12869 Posts
The PS3 is hard to develop for but when its all said and done ....... it can produce some beastly looking games like KZ2, Uncharted 2, and GOW3.
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PAL360

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#17 PAL360
Member since 2007 • 30574 Posts

He´s not lazy. Ppl need to realise that the fact PS3 is hard to develop for is Sony´s fault only, not developer´s :?

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kate_jones

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#18 kate_jones
Member since 2007 • 3221 Posts

If your making a multiplat, designing it on MS tools then porting it over to ps3, then it's not going to be as good as if it were natively coded for the ps3. Im assuming you are referencing to when someone said the ps3 version of rage was running at a slower framerate, which they since stated will not be the case.

porting to the ps3 is understandable but it's never going to unleash the ps3 in a way the native exclusives do, so if you are doing this to save time and money (once again its understandable) then you are open to being called lazy because you are skimping to save time and money.

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ActicEdge

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#19 ActicEdge
Member since 2008 • 24492 Posts

Cows call anyone who criticises the PS3's development difficulty lazy, because clearly it is everyone else's fault Cell is hard to develop for.

AnnoyedDragon

This is basically the truth here. Sorry cows but the console is hard to develop for and afewfirst party games which have direct funding and access to the hardware from Sony does not change anything.

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videogamesdead6

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#20 videogamesdead6
Member since 2009 • 208 Posts
lol he said ps3 has alittle more cpu power, but the development tools arent as good as microsoft's and basically you gotta work hard to make use of this cpu power what are you gonna use this alittle bit of top end cpu power for? xbox360 has unified memory allows dev's to allocate more ram to gpu or cpu than ps3 plus os uses less ram. 360 has edram to help with the framebuffer while ps3's system memory takes a hit doing framebuffer unlike 360. xbox360's gpu uses a custom api it supports more graphical effects than ps3's gpu it's gpu extends beyond standard directx9c unlike rsx even though ps3 uses open gl the rsx still supports dx9c
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videogamesdead6

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#22 videogamesdead6
Member since 2009 • 208 Posts
Carmack isn't lazy. He is just past his primeCouth_
LOL no lol he said ps3 has alittle more cpu power, but the development tools arent as good as microsoft's and basically you gotta work hard to make use of this cpu power what are you gonna use this alittle bit of top end cpu power for? xbox360 has unified memory allows dev's to allocate more ram to gpu or cpu than ps3 plus os uses less ram. 360 has edram to help with the framebuffer while ps3's system memory takes a hit doing framebuffer unlike 360. xbox360's gpu uses a custom api it supports more graphical effects than ps3's gpu it's gpu extends beyond standard directx9c unlike rsx even though ps3 uses open gl the rsx still supports dx9c
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Espada12

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#23 Espada12
Member since 2008 • 23247 Posts

Because cows believe the cell is god and they believe everyone has a company like sony giving them resources to use the console to it's fullest.

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Threebabycows

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#24 Threebabycows
Member since 2008 • 1086 Posts

If your making a multiplat, designing it on MS tools then porting it over to ps3, then it's not going to be as good as if it were natively coded for the ps3. Im assuming you are referencing to when someone said the ps3 version of rage was running at a slower framerate, which they since stated will not be the case.

porting to the ps3 is understandable but it's never going to unleash the ps3 in a way the native exclusives do, so if you are doing this to save time and money (once again its understandable) then you are open to being called lazy because you are skimping to save time and money.

kate_jones

Again, they had an in-house sony dev there, I don't know how so much trouble would come about, even with the sony dev there.

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Nisim19

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#25 Nisim19
Member since 2008 • 1002 Posts
he is the best dev cows just stopid
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kate_jones

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#27 kate_jones
Member since 2007 • 3221 Posts

[QUOTE="kate_jones"]

If your making a multiplat, designing it on MS tools then porting it over to ps3, then it's not going to be as good as if it were natively coded for the ps3. Im assuming you are referencing to when someone said the ps3 version of rage was running at a slower framerate, which they since stated will not be the case.

porting to the ps3 is understandable but it's never going to unleash the ps3 in a way the native exclusives do, so if you are doing this to save time and money (once again its understandable) then you are open to being called lazy because you are skimping to save time and money.

Threebabycows

Again, they had an in-house sony dev there, I don't know how so much trouble would come about, even with the sony dev there.

what do you expect 1 sony dev to do, if he had the whole naughty dog team there for a year, then yeah.

but one dev to try and make the port process alittle smoother, is hardly the same as native code

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videogamesdead6

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#28 videogamesdead6
Member since 2009 • 208 Posts
[QUOTE="videogamesdead6"][QUOTE="Couth_"]Carmack isn't lazy. He is just past his primeCouth_
LOL no lol he said ps3 has alittle more cpu power, but the development tools arent as good as microsoft's and basically you gotta work hard to make use of this cpu power what are you gonna use this alittle bit of top end cpu power for? xbox360 has unified memory allows dev's to allocate more ram to gpu or cpu than ps3 plus os uses less ram. 360 has edram to help with the framebuffer while ps3's system memory takes a hit doing framebuffer unlike 360. xbox360's gpu uses a custom api it supports more graphical effects than ps3's gpu it's gpu extends beyond standard directx9c unlike rsx even though ps3 uses open gl the rsx still supports dx9c

My statement doesnt realy have anything to do with the PS3 hardware or any hardware.. It has to do with the quality of his games..

his engines are always optimized great, it's up to the mapper the design choice's the mapper does depends on the framerate man, user made maps on pc lol like begginer ones have terrible framerates compared to good mappers maps, this doesnt mean the engine is poorly optimized it's the crappy mapper. you people dont seem to know much
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Threebabycows

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#29 Threebabycows
Member since 2008 • 1086 Posts

[QUOTE="Threebabycows"]

[QUOTE="kate_jones"]

If your making a multiplat, designing it on MS tools then porting it over to ps3, then it's not going to be as good as if it were natively coded for the ps3. Im assuming you are referencing to when someone said the ps3 version of rage was running at a slower framerate, which they since stated will not be the case.

porting to the ps3 is understandable but it's never going to unleash the ps3 in a way the native exclusives do, so if you are doing this to save time and money (once again its understandable) then you are open to being called lazy because you are skimping to save time and money.

kate_jones

Again, they had an in-house sony dev there, I don't know how so much trouble would come about, even with the sony dev there.

what do you expect 1 sony dev to do, if he had the whole naughty dog team there for a year, then yeah.

but one dev to try and make the port process alittle smoother, is hardly the same as native code

I would think he would teach others..

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videogamesdead6

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#30 videogamesdead6
Member since 2009 • 208 Posts
there can be times when a dev poorly optimized his engine for a platform, but saying john carmack lol doesnt know how to optimize is like saying obama isnt the president. he knows what he's doing, but framerates depend on the mappers also not just engine optimization for hardware. mappers can use too many pointless static meshes in one area slowing down fps, or not alligning the walls sealing the map aka memory leak. or too high res of texture for current hardware all kinds of crap that can effect framerate a mapper does. it's not all dependant on mr.john carmack most likely the reason xbox360 can run the same map as ps3 at higher framerates because of more system memory, edram and more advanced gpu.
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themyth01

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#31 themyth01
Member since 2003 • 13924 Posts
ps3 fanboys say all devs except ps3 exclusive ones are lazy.
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videogamesdead6

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#32 videogamesdead6
Member since 2009 • 208 Posts
lol the amount of ram avalible can effect framerates texture thrashing
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stepat201

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#33 stepat201
Member since 2008 • 1979 Posts

not lazy but irrelevent. I respect all he has done for gaming in the past but when was the last time he has done anything relevent. Wake me up when id releases a top notch game this gen and maybe then i'll listen to him.

jyoung312

This is prime ignorance right here.

The qualities of his games over the past few years has nothing to do with this, he's one of the founders of gaming and he a technology genius, he knows what he's talking about more than most devs.

If he says the PS3 is hard to develop for, it's true.

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BoloTheGreat

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#34 BoloTheGreat
Member since 2008 • 3483 Posts

Cows call anyone who criticises the PS3's development difficulty lazy, because clearly it is everyone else's fault Cell is hard to develop for.

AnnoyedDragon
Pretty much this, i would post my quotes but this subject has been put right so many times the cows have pretty much been told.
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navyguy21

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#35 navyguy21
Member since 2003 • 17923 Posts

[QUOTE="Threebabycows"]

[QUOTE="jyoung312"]

not lazy but irrelevent. I respect all he has done for gaming in the past but when was the last time he has done anything relevent. Wake me up when id releases a top notch game this gen and maybe then i'll listen to him.

jyoung312

He has always been top notch... In a technical way.

True but i want to see it this gen. If rage knocks me off feet then fine, he can talk all he wants but i have yet to see anything in rage that puts crysis or kz2 to shame.

Shows how much you know about Carmack. He is well know for his technology behind games, rather than actual games themselves. You cant compare him to a regular dev, and say "he hasnt created a great game lately" because the technology he works on, whether he creates, or improve the existing, touches every facet of game development. System Wars needs to wake up, there is more to games than what you see on tv, or read on a forum. Carmack is near the top of the list of very knowlegeable, very influential people in gaming, not simply a loudmouth game dev like Jaffe, or Cliffy B.

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DerekLoffin

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#36 DerekLoffin
Member since 2002 • 9095 Posts
While I'm well past the point of thinking PS3 is anything special, I would also say the what Carmack says doesn't in the least impress me on the topic. On consoles his experience is limit and unimpressive compared to his PC achievements. Even on PC we haven't seen much out of ID now for a while, and the last biggie, Doom 3, was almost immediately overshadowed... god, I just made a horrible pun. Anyway, I've seen more than enough evidence to tell me that PS3 development is hard, and generally doesn't reach the levels of 360, but Carmack isn't the guy I'd go to in order to prove this.
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jyoung312

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#37 jyoung312
Member since 2003 • 4971 Posts

[QUOTE="jyoung312"]

He has always been top notch... In a technical way.

stepat201

True but i want to see it this gen. If rage knocks me off feet then fine, he can talk all he wants but i have yet to see anything in rage that puts crysis or kz2 to shame.

Shows how much you know about Carmack. He is well know for his technology behind games, rather than actual games themselves. You cant compare him to a regular dev, and say "he hasnt created a great game lately" because the technology he works on, whether he creates, or improve the existing, touches every facet of game development. System Wars needs to wake up, there is more to games than what you see on tv, or read on a forum. Carmack is near the top of the list of very knowlegeable, very influential people in gaming, not simply a loudmouth game dev like Jaffe, or Cliffy B.

I respect Carmack. I really do. I know I don't know diddly about programming games but Carmack just hasn't done enough lately to show me that he has authority to be a gaming god. He may be behind the tech but that tech needs to be shown off in a product, otherwise we are just speculating on how great id tech 5 engine really is.
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Brainhunter

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#38 Brainhunter
Member since 2003 • 2201 Posts
I wouldn't call Carmack lazy. It's just that the fundamental flaw with the PS3's architecture is that it isn't comfortable with cross-platform development. It is suitable for devs trying to make use of its components, not for multiplaform titles that are being bridged across multiple gaming platforms. And Carmack is essentially scaling down his PC game to console architecture (and the PS3's architecture does not follow a PC' s architecture on a practical level).
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DontBeHatin1983

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#39 DontBeHatin1983
Member since 2008 • 1044 Posts

Cows call anyone who criticises the PS3's development difficulty lazy, because clearly it is everyone else's fault Cell is hard to develop for.

AnnoyedDragon

its thier job a doctor dosent say this operation is difficult an do a half a$$ job

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navyguy21

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#40 navyguy21
Member since 2003 • 17923 Posts

[QUOTE="AnnoyedDragon"]

Cows call anyone who criticises the PS3's development difficulty lazy, because clearly it is everyone else's fault Cell is hard to develop for.

DontBeHatin1983

its thier job a doctor dosent say this operation is difficult an do a half a$$ job

But everyone has the same body parts..........................................:|

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AnnoyedDragon

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#41 AnnoyedDragon
Member since 2006 • 9948 Posts

its thier job a doctor dosent say this operation is difficult an do a half a$$ job

DontBeHatin1983

It's their job to make games, not to butt heads with whatever experimental hardware Sony decides to push on the market.

Every other platform whether it is PC, 360 or Wii uses perfectly functional designs developers are comfortable with. PS3 is the odd one out yet developers are being expected to relearn how they do everything to accommodate just one platform.

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DontBeHatin1983

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#42 DontBeHatin1983
Member since 2008 • 1044 Posts

[QUOTE="DontBeHatin1983"]

its thier job a doctor dosent say this operation is difficult an do a half a$$ job

AnnoyedDragon

It's their job to make games, not to butt heads with whatever experimental hardware Sony decides to push on the market.

Every other platform whether it is PC, 360 or Wii uses perfectly functional designs developers are comfortable with. PS3 is the odd one out yet developers are being expected to relearn how they do everything to accommodate just one platform.

its still their job thats what they do, they get paid for it

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Espada12

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#43 Espada12
Member since 2008 • 23247 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="DontBeHatin1983"]

its thier job a doctor dosent say this operation is difficult an do a half a$$ job

DontBeHatin1983

It's their job to make games, not to butt heads with whatever experimental hardware Sony decides to push on the market.

Every other platform whether it is PC, 360 or Wii uses perfectly functional designs developers are comfortable with. PS3 is the odd one out yet developers are being expected to relearn how they do everything to accommodate just one platform.

its still their job thats what they do, they get paid for it

And gaming companies have this thing called a budget. If the PS3 is going to make them go over it, which I suspect happens alot, the PS3 version is going to be released half assed.

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AnnoyedDragon

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#44 AnnoyedDragon
Member since 2006 • 9948 Posts

its still their job thats what they do, they get paid for it

DontBeHatin1983

They are doing the job they get paid for, Sony's the one at fault here for making that job needlessly more difficult. Now you can point the finger at the people having no problem developing games for 3/4 of the current gen systems; or you can blame the company that made it unusually difficult to develop for in the first place.

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finesse-gamer

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#45 finesse-gamer
Member since 2009 • 946 Posts

it's no secret that ps3 is harder to develop for.

people are under the impression that just because it seems to be running slower on ps3, that ps3 is less powerful. It just takes longer to get it running smoothly on ps3. that's why you see all the unnecissary damage controlling.

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DontBeHatin1983

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#46 DontBeHatin1983
Member since 2008 • 1044 Posts

[QUOTE="DontBeHatin1983"]

its still their job thats what they do, they get paid for it

AnnoyedDragon

They are doing the job they get paid for, Sony's the one at fault here for making that job needlessly more difficult. Now you can point the finger at the people having no problem developing games for 3/4 of the current gen systems; or you can blame the company that made it unusually difficult to develop for in the first place.

u can blame sony all u want it dosent change the fact that its their job to figure that out

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AnnoyedDragon

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#47 AnnoyedDragon
Member since 2006 • 9948 Posts

u can blame sony all u want it dosent change the fact that...

DontBeHatin1983

It's their freaking hardware!

Cows really are incredible in the lengths they go to blame "everyone" but Sony's hardware choices.

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Danm_999

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#48 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="AnnoyedDragon"]

Cows call anyone who criticises the PS3's development difficulty lazy, because clearly it is everyone else's fault Cell is hard to develop for.

DontBeHatin1983

its thier job a doctor dosent say this operation is difficult an do a half a$$ job

A doctor isn't given a patient that's been deliberately designed to be difficult to operate on.
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Danm_999

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#49 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="DontBeHatin1983"]

its still their job thats what they do, they get paid for it

DontBeHatin1983

They are doing the job they get paid for, Sony's the one at fault here for making that job needlessly more difficult. Now you can point the finger at the people having no problem developing games for 3/4 of the current gen systems; or you can blame the company that made it unusually difficult to develop for in the first place.

u can blame sony all u want it dosent change the fact that its their job to figure that out

It amazes me people side with the middleman, the people in between you and developers, than the developers themselves. The truth is, Sony's desire to make the PS3 difficult to use is what's causing the problem.
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tirralirra

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#50 tirralirra
Member since 2009 • 2261 Posts

He´s not lazy. Ppl need to realise that the fact PS3 is hard to develop for is Sony´s fault only, not developer´s :?

PAL360
How. Explain. The Cell is hard to develop because it's complicated. Yeah, sure, Sony should help devs out a bit, and devs should be more interested in programming a game to the cell, but hey, everyone's lazy right?