Why do people say Carmack is lazy, if he had a in-house sony dev there?

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fluxorator

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#51 fluxorator
Member since 2008 • 887 Posts
[QUOTE="Threebabycows"]

[QUOTE="PSdual_wielder"]

Obviously one wouldn't be busy if he's working on 3 MULTIPLATFORM GAMES AT THE SAME TIME! Thats like 9 different copies lol. If you think about it even if he stretches his workload insanely and do 12 hour shifts per day, he only has a maximum of 1.something hours a day to work on each of them, thats not a lot you know.

I guess you can think about it like that, but people are obviously gonna disagree.

Nonstop-Madness

How does 3=9? Also, yea I agree.

RAGE = PC Version, 360 Version, PS3 Version, Mac Version DOOM 4 = PC Version, 360 Version, PS3 Version Quake Live = PC Version, Mac Version, Linux Version

While you can say that programming for the different platforms requires you to do the same thing more than once you don't have to do everything all over again. Things like textures, some models, and general "gist" of the code can be transferred quite easily. So programming a game for PS3 and 360 doesn't mean twice the effort. Closer to 1.5x the effort.
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Swift_Boss_A

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#52 Swift_Boss_A
Member since 2007 • 14579 Posts

PS3 hardware is difficult, either put up or shut up I say. No need to cry like a baby and bash the system any way possible. PS3 has proven time and time again it's a much more capable system then the 360, so it's a little harder, who cares when it can deliver on epic games such as MGS4, LBP, KZ2 etc. I forgot it's not about teh games :roll:

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BoloTheGreat

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#53 BoloTheGreat
Member since 2008 • 3483 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="DontBeHatin1983"]

its thier job a doctor dosent say this operation is difficult an do a half a$$ job

DontBeHatin1983

It's their job to make games, not to butt heads with whatever experimental hardware Sony decides to push on the market.

Every other platform whether it is PC, 360 or Wii uses perfectly functional designs developers are comfortable with. PS3 is the odd one out yet developers are being expected to relearn how they do everything to accommodate just one platform.

its still their job thats what they do, they get paid for it

Well done, take a cookie captain obvious, I think you missed the point.
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SpinoRaptor24

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#54 SpinoRaptor24
Member since 2008 • 10316 Posts

Because obviously people who call him lazy here on these forums are developers who know more than him.

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delta3074

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#55 delta3074
Member since 2007 • 20003 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="DontBeHatin1983"]

its thier job a doctor dosent say this operation is difficult an do a half a$$ job

DontBeHatin1983

It's their job to make games, not to butt heads with whatever experimental hardware Sony decides to push on the market.

Every other platform whether it is PC, 360 or Wii uses perfectly functional designs developers are comfortable with. PS3 is the odd one out yet developers are being expected to relearn how they do everything to accommodate just one platform.

its still their job thats what they do, they get paid for it

that's where you are wrong, it's not there job to develop for the ps3 at all, they make there games on the platforms of there choice, if they wanted to they could just stop making games on the ps3, devs are not obliged to make games on the ps3, they choose to make games for the ps3, at the end of the day, they are out to make money so the platform that earns them more money is going to get more attention, game sales minus cost/overheads = profit made,its as simple as that, SONY made there console harder to dev for which means more cost/overheads which equals less profit for the devs, and keeping your costs low is just as important as game sales, it's not the devs fault the ps3 is harder to dev on, it's SONY's fault for making it that way, and why the hell should devs change the way they do things for 1 console that is currently in last place, in other words, why would they want to spend more time oon the platform that makes them the least profit