[QUOTE="Threebabycows"][QUOTE="PSdual_wielder"]
Obviously one wouldn't be busy if he's working on 3 MULTIPLATFORM GAMES AT THE SAME TIME! Thats like 9 different copies lol. If you think about it even if he stretches his workload insanely and do 12 hour shifts per day, he only has a maximum of 1.something hours a day to work on each of them, thats not a lot you know.
I guess you can think about it like that, but people are obviously gonna disagree.
Nonstop-Madness
How does 3=9? Also, yea I agree.
RAGE = PC Version, 360 Version, PS3 Version, Mac Version DOOM 4 = PC Version, 360 Version, PS3 Version Quake Live = PC Version, Mac Version, Linux Version While you can say that programming for the different platforms requires you to do the same thing more than once you don't have to do everything all over again. Things like textures, some models, and general "gist" of the code can be transferred quite easily. So programming a game for PS3 and 360 doesn't mean twice the effort. Closer to 1.5x the effort.
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